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2 pointsAs a real life EMT, I would definitely be interested in seeing a medical system that is simple yet revolves around role play. Things like blood pressure, heart rate, bleeding control, saleen, etc. Here's how I would imagine the medical system to be programmed: Each civilian normally has 5 liters, or 5000mL of blood volume. A single gun shot would cause blood loss ( 2mL per second on the limb, and 4mL per second on the chest or abdomen) Stab wounds are also a possibility. Multiple gun shot wounds or stab wounds would multiply the bleeding affect. Normal blood pressure = 120/80, normal heart rate = 75. Each 1/2 liter (500mL) of blood loss causes a 10 point loss in blood pressure. Each time the blood pressure drops 10 points, the heart rate increases 10 points. (I can explain why if you want). ***Any blood pressure under 80/40 will cause the patient to pass out, any blood pressure under 50/10 will cause the patient to "die", but can still be resuscitated with CPR. A player will be able to function normally with wounds for an amount of time until his low blood pressure causes the player to pass out. This will allow the player to continue the gun fight with wounds, or give the player enough time to apply first aid to himself or a teammate. However, if a player passes out, he will need a medic to administer fluids for him to wake back up. At that point the player can either refuse further treatment, or elect to go to the hospital/be treated in the ambulance until the blood pressure is stabilized. The incentive for transport to the hospital being that a medic can give fluids to a patient up to 140/ 100 for an extra buffer of health!!! This will encourage role play. Okay so here's an example: one gun shot wound to the chest = 4mL of blood loss per second. 1 minute = 240mL of blood loss, therefore a person loses 1000mL or 1 liter of blood in approx. 4 mins per gunshot wound to the chest or abd. That means it would take 16 mins to die from one gunshot wound, and 10 mins for a player to pass out from a gun shot wound to the chest or abdomen. Double that time for gun shots to a limb. Now, of course more gun shot wounds would cause a multiplication of blood loss, so be careful out there! Maybe armor would deflect 5 bullets before losing its effectiveness??? There are 7 "compartments" on the human body. 1) The chest 2) The head 3) The abdomen 4) the Right arm 5) the left arm 6) the R leg 7) and the L leg. Head injuries: Laceration, fracture, gun shot wound...maybe a helmet deflects one or two bullets before losing its effectiveness??? Chest injuries: Laceration, broken rib, gun shot wound...maybe a Kevlar vest deflects one or two bullets before losing its effectiveness??? Abdomen injuries: Gun shot wound, laceration. Limb injuries: Gun shot wound, laceration, open fracture (bleeding), closed fracture (non-bleeding) Blood volume, blood pressure, and heart rate chart: Volume: 6000mL, BP: 140/100, HR: 55------- Volume: 5500mL, BP: 130/90, HR: 65------ Volume: 5000mL, BP: 120/80, HR: 75----- Volume: 4500mL, BP: 110/70, HR: 85----- Volume: 3500mL, BP: 100/60, HR: 95----- Volume: 3000mL, BP: 90/50, HR: 105------ Volume: 2500mL, BP: 80/40, HR: 115 (Pass out)----- Volume: 2000mL, BP: 70/30, HR: 125----- Volume: 1500mL, BP: 60/20, HR: 135----- Volume: 1000mL, BP: 50/10, HR 145 (DEATH)----- Volume: 500mL, BP: 40/10, HR: 0 (Can still be saved with CPR)----- Volume: 0mL, BP: 30/0, HR: 0 (NOT able to resuscitate and must respawn) CPR and Resuscitation: CPR can be administered by anyone, and will prevent the pressure from dropping if all wounds are bandaged successfully. However, it can only be administered if the player "dies", i.e. blood pressure at 50/10 or less. If the patient "dies", they can still receive defibrillation by a medic. However, defibrillation will only work if the blood pressure is 90/40. So...the medic will need to give saleen up to 90/60 in order for the defibrillation to work. This will also encourage teamwork between the two medic partners. A patient who has been successfully resuscitated via defibrillation MUST be transported to the hospital by the medics and MUST receive the health buffer of 140/100. Now let's apply this type of scenario to a whitelisted server... "New life rule" does not apply unless you actually re-spawn. The time it takes to transport a patient who has received defibrillation is enough time to make his return to the fight reasonable. Since the medics are a neutral entity, they cannot be within a certain distance to an active gunfight, therefore the victim's teammate will have to be able to carry the victim away from the gunfight and toward the medics. A feature to load an unconscious player into a vehicle would significantly aid this process. Example: Officer down, teammate stops the bleeding, carries him to the patrol car, loads him into the patrol car, drives him 200m (or whatever) to the medics on stand-by, medics commence patient care. The officer can either wait for his comrade to be healed, or drive back to the gunfight. OR...depending on EMS AND POLICE policies, there might be tactical medics equipped with vests and helmets that are permitted to go into an active firefight and operate ONLY TO STABILIZE AND TRANSPORT THE VICTIM BACK TO THE NEARBY AMBULANCE VIA CARRY ANIMATION. After reviewing this system and looking at practical application, most of the time the bleeding can be stopped by applying bandages to yourself, therefore medics will rarely be needed unless a person suffers multiple gun shot wounds over time. With that said, personnel who are not trained in first aid, i.e. civilians....would have a lower probability of successfully applying a bandage compared to a police officer who would have a higher probability due to police training. (Medics having 100% success rate). These probabilities/percentages can be programmed into each type of player character. Bleeding control is very important, since bleeding is what drops your blood pressure. Trauma and Medical conditions: -Gun shot wound to the chest: 4mL of blood loss per second (requires "Occlusive dressing" or blood pressure will continue to drop) -Gun shot wound to the abdomen: 4mL of blood loss per second (requires "Trauma dressing") -Gun shot wound to the head: 8mL of blood loss per second (requires "Trauma dressing") -Laceration: 4mL of blood loss per second for lacerations to the head, chest or abdomen, and 2mL of blood loss for lacerations to any limb (from stabbing or blunt force trauma, i.e. non-bladed weapons or fists)...(blunt force trauma with probability of 1:10 to cause a laceration), stabbing = 100% probability of laceration. Requires "Medium gauze" -Fractured limb (from MVA a.k.a. motor vehicle accident higher than 35mph) OR (fall from higher than 20 feet)...could be an open fracture or closed fracture, open causes bleeding. Requires "Cardboard Splint" -Fractured spine (from MVA a.k.a. motor vehicle accident higher than 50mph) OR (fall from higher than 35 feet)....causes neurogenic shock, which instantly drops the blood pressure to 80/40 (passes out). Requires "C-collar and Spine Board" -Dehydration: Not drinking enough water will cause the blood pressure to slowly drop. Maybe 1mL per minute? Player will eventually pass out and need medical treatment. Requires "Saleen Bag" -Low blood sugar: Not eating will cause your blood sugar level to slowly drop, causing you to pass out. Maybe 0.5 points per minute? Normal blood sugar: 70-140mg% (pass out at <40mg%). Requires "Oral Glucose" (can be store bought) if they are conscious...or "Saleen Bag" followed by "Dextrose 50%" if they are unconscious. via medic only -Smoke inhalation: A result of not cooking meth properly, causes the player to have decreased run speed and inability to eat or drink. Also causes decrease in shooting accuracy. Requires "Oxygen Mask" by a medic. Resolved after 5 mins of O2 therapy. -Drug overdose: Causes the player to pass out, slowly lowering the heart rate. A heart rate less than 40 causes death. Requires "Mucosal Atomization Device" by medic. -Emphysema: A result of chronic smoking. A condition that causes decreased stamina or slower run speed. Requires "Oxygen Mask" by medic. Resolved after 2.5 mins of O2 therapy EMS equipment: -An ambulance and gurney where you can take the gurney out of the ambulance first(animated), roll the gurney to the patient with the crew member holding it (animation), then load the patient on the gurney, then roll the gurney back to the ambulance with the patient on the gurney, and finally load the patient into the ambulance (animation). Both crew members should be able to sit in the back of the ambulance with the patient in order to treat them further. -Blood pressure cuff (to take blood pressures) https://www.google.com/search?q=blood+pressure+cuff&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj55afs-qrhAhUKsZ4KHRv6CAUQ_AUIDygC&biw=1920&bih=937 -Small gauze (band aid): -Medium gauze (4x4): https://www.google.com/search?biw=1920&bih=937&tbm=isch&sa=1&ei=yfOfXL7ALsfj0gKa_JmwCw&q=4x4+gauze&oq=4x4+gauze&gs_l=img.3..0l7j0i8i30l3.35879.38439..38548...0.0..0.161.1040.0j8......1....1..gws-wiz-img.......0i67.XilFtcmrn6A Large gauze (trauma dressing) for bleeding control: https://www.google.com/search?biw=1920&bih=937&tbm=isch&sa=1&ei=MvufXJXAFOaM0gL_1I3gDQ&q=large+trauma+dressing&oq=large+trauma+dressing&gs_l=img.3..0.8702.9827..10055...0.0..0.125.726.0j6......1....1..gws-wiz-img.......0i7i30.LPNNAsFsE9Y#imgrc=m2umye0WXEeN8M: -Occlusive dressing for gun shot wounds to the chest. https://www.google.com/search?biw=1920&bih=937&tbm=isch&sa=1&ei=8POfXO6SOqqu0gLOspHoCA&q=occlusive+dressing&oq=occlu&gs_l=img.1.0.0i67j0l4j0i67j0l4.68636.70332..71616...0.0..0.234.851.0j5j1......1....1..gws-wiz-img.....0..35i39.fEq8cUpVREE -0.9% sodium chloride intravenous access (saleen bag) with 500mL, and 1000mL sized bags. Each bringing up the blood pressure 10 and 20 points respectively. Blood pressure cap is 140/100. All Saleen bags have a 30 second cool down. (cannot spam) https://www.google.com/search?biw=1920&bih=937&tbm=isch&sa=1&ei=WPSfXJKkBcHQ-gS19JHQCw&q=sodium+chloride+IV+1000ml&oq=sodium+chloride+IV+1000ml&gs_l=img.12...4933.8605..10477...0.0..0.120.586.0j5......1....1..gws-wiz-img.ruLwtBAA3FQ -Automated External Defibrillator (AED): To revive patients out of cardiac arrest (death). AED sound effects implemented would be awesome...https://www.soundsnap.com/tags/defibrillator -Oxygen mask for people who have smoke inhalation or emphysema (difficulty breathing). Oxygen resolves the problem, however it takes 5 minutes. https://www.google.com/search?biw=1920&bih=937&tbm=isch&sa=1&ei=Y_SfXNOnEdfy-gTjqrXwDA&q=non+rebreather+mask&oq=Non+rebr&gs_l=img.1.0.0l10.234764.242845..244519...3.0..0.121.1292.0j11......1....1..gws-wiz-img.......35i39j0i67.RvRq1vkGfXY -C-collar and spine board for people who've been in car accidents or falls. (placeable on the gurney with mandatory transport to hospital) https://www.google.com/search?biw=1920&bih=937&tbm=isch&sa=1&ei=b_WfXOHcIpLi-gT0lYBg&q=c-collar&oq=c-collar&gs_l=img.3..0l2j0i30l8.3459.5030..5363...0.0..0.227.1055.0j7j1......1....1..gws-wiz-img.......35i39j0i67.S4gVa6l0jr8 https://www.google.com/search?biw=1920&bih=937&tbm=isch&sa=1&ei=dfWfXOO0KJbm-gSFy5vgAQ&q=spine+board&oq=spine+board&gs_l=img.3..0l10.17469.19114..20479...0.0..0.132.1324.0j11......1....1..gws-wiz-img.......35i39j0i67.HuaWMdFt_SY -Cardboard splint (for fractured arms and legs) https://www.google.com/search?biw=1920&bih=937&tbm=isch&sa=1&ei=ivWfXIazMM-X-gSIzL-QCg&q=carboard+splint&oq=carboard+splint&gs_l=img.3..0i10i24.19098.25398..25504...4.0..0.134.2142.0j18......1....1..gws-wiz-img.......35i39j0i67j0j0i10j0i24j0i30.-yajqhMBXSc#imgrc=_ -Mucosal Atomization Device (Naloxone aka Narcan for overdose patients) restores heart rate and blood pressure and wakes the patient up. https://www.google.com/search?q=mucosal+atomization+device&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjG-8Xn_KrhAhWC4J4KHQoECBYQ_AUIDygC&biw=1920&bih=937 Oral Glucose to treat hypoglycemia (low blood sugar) and can be purchased at the store over the counter. https://www.google.com/search?biw=1920&bih=937&tbm=isch&sa=1&ei=2PWfXMS-LsnK-gSrk5noCQ&q=Oral+Glucose&oq=Oral+Glucose&gs_l=img.3..0l10.18524.18524..19279...0.0..0.124.124.0j1......1....2j1..gws-wiz-img.AO4UB-sga34 Dextrose 50% https://www.google.com/search?biw=1920&bih=937&tbm=isch&sa=1&ei=7PWfXLe_LJTi-gT8tKioBw&q=Dextrose+50% &oq=Dextrose+50% &gs_l=img.12..0l10.44163.44163..44923...0.0..0.120.120.0j1......1....2j1..gws-wiz-img.-yju_UHYx7E#imgrc=o9SEii_vUDFZgM: I think these implementations would really help add some features to the combat system as well as increase probability of role play between EMS, civilians, and the police force. After all, this is a role playing game. I believe a good medical system would really add appeal and value to the game. Feel free to DM me if you have any questions or if there is any way I can assist further. I would love to see something like this in the game and be part of the training/leadership team for EMS as I have real world experience. Mahalo from Hawaii and EMS Honolulu!
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2 pointsI know I am late, because for anyone not in the Discord this has been unspoken of. Hence why I am making a post, lots of us probably don't know because we aren't in the Discord.
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2 pointsWill there be an email mechanic in the game? I already know there will be instant messages but it would be nice to have an email for business inquiries. That way if I wanted to put in an application or send out a business email it would be more appropriate and not so personal. Ya know?
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2 pointsBecause people are impatient and want it all now. I'm not going to lie, I wanna play both identity and mount and blade bannerlord right now, but either are in not finished stages, what is the point in playing something that doesn't work correctly? Those same people who say they want it right now and demand it right now would also be the same people complaining in the forums about how many things are broken and not working. Would be those people that continue to blame the developers for releasing an unfinished game. So in short, those people are not really the ones to listen to. People get hyped and they want to play which is understandable, however since when does anyone know exact what they want anyway? When they get it, they'd realize they wanted the full completed idea released, not the current state it is in, and then will be disappointed.
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1 pointGood Eve gents and gals, I want to bring to light a common issue i have seen in games that are offering content for real life currency. Its good to have, but one thing i noticed is that, it could lead to people actually not playing the game to its full potential. Lets be honest here. If i paid for a luxury apartment and not actually grind for one, i would look like a scrub. Its like putting cheat codes in GTA and getting free money / apartments / guns etc. You get my point. I think the paid cosmetics is a bit to early to advertise. I would have liked to see a different way to fund development costs. However, i am a bit understanding of the business move. I think people will get bored if the top looking apartments were bought with real money and not earned in game from hard labor. My goal obviously here is to make a lot of money. I want to experience that feeling of reward when you buy an expensive apartment. Are these apartments going to give an edge in comparison to people having regular apartments? Hopefully @Beach_Ball could answer this. Now, mind you that i understand the funding that this will bring. However, i am not convinced that its effective. Sorry, our opinions are different on the matters. You see, i want the pure enjoyment of finally being able to walk in that smooth upscale apartment after a long grind. Please, don't forget the feeling when you spent the last 3 weeks of your life grinding for an apartment. Finally you get that dopamine rush to your brain of rewarding accomplishment as you walk in it for the first time. Bravo! Anyone remember such nostalgic feeling that we experienced in games like GTA V, WoW , etc ???? I Do. I hope i still can feel such rewarding feeling. *Drops $400 on the game.... I feel like a scrub. What are your thoughts?
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1 pointok this is like the 2nd or third time asking about this but this time its different. I still have high hopes for this game but now this is becoming a joke. this 1 task which is apparently the only thing standing in the way of release was something to do with a elevator and something with designing houses. why is this 1 task taking so long compared to the others? the longest we had to wait before this one was only like a day or 2 with no updates but this 1 task has been in (testing) for almost 3 months now, the devs say they are wanting the first look to be the best experience possible but the longer it takes the future becomes for cloudy for this game. what if they need a investor or deal with a service or something in the future and then that company does research and see how long it took them for 1 task to be completed? at this point I think they need to just say forget the elevator and whatever is broken, release the game and fix it while we play. every day more rants are popping up and more youtubers (big ones with over 50k subs) are dising the game causing more rants., im not just wanting them to release a game anymore so I can play it but because every day makes the future look more bleak now. don't believe me? ok if asylum said in a month they were releasing mod tools available for preorder? or a new concept? or something who at this point would really expect that update to be on time. again im not dissing the game and have talked quite a few people into getting this game but im starting to get really worried for the future. again cant wait for identity
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1 pointI didn't know until I joined the discord and asked the members, so for those of you who aren't aware, @Beach_Ball has left Asylum. Here is his message. I removed the emoji's ass they are huge on the forums. What are your thoughts on this? I find it concerning but I am curious to hear your thoughts.
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1 pointSo, I saw that they already linked steam to game identity, some date to be able to test the game ?? Even if it is not released ??
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1 pointwhy not? it is quite realistic for someone to rent an apartment instead of buying it, someone who wants to live in a penthouse for example but doesn't want to spend the money he worked for ingame he can just rent one since it is cheaper.
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1 pointThankyou faw introducing you mr police chief, ay hope we can stop all the awful bad guys togither, stop them frawum running amuck ayn' frawum gallivanting around town a-leavin' rubbeysh on the ground ayn' parking thay'r cars badly ayn' that there y'all can help us take photos av the badly parked cars ta post in facebook groups ta complayn about the parking
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1 pointThe reasoning for this policy is out of our control, for the most part. It's very difficult for us to manage the process when the Steam key is activated outside of our own systems. We don't have control over your Steam installation, and so the policy must exist this way.
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1 pointI've a problem, i've bought identity the 11/05/2017, i've take the 30$ pack. Yesterday i go to the website, and i notice i haven't again this pack to claim on steam. When i link the steam account the writing "Need Beta Access" appears. Can you help me? Thank you
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1 pointHey there! I signed up and pledged on the old site. I've got all the update emails coming to that current email address and I've signed up to both this community forum and the new site with that same email address. I feel like there's still a step I'm missing to link the benefits from the pledge to this email account on the new site. The link that you posted, which looks like it could have the solution, doesn't seem to be functional at the moment. What should I do? Thanks!
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1 pointHello, I am trying to claim my items from when i pledged on Kickstarter in 2015, but the link provided here takes me nowhere: https://www.identity.com/account/claim/ Is there another way that I can claim my pledge items?
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1 pointAs a police officer/sheriff, you can pretty much patrol wherever you want (considering you're a patrol officer). Mechanics (Can you be a forest ranger?) - December 5th 2017 - https://clips.twitch.tv/ThoughtfulAdorablePidgeonCopyThis