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Showing most liked content on 09/08/2018 in Posts
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4 points
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2 points...and another one gone and another one gone, another week bites the dust.
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2 points
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2 points
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1 pointI CAN NOT WAIT...for them to give us keys and make us check back non stop for 5 more weeks!!!! YASS!!!
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1 pointWe don't know exact prices, but expect them to be realistic. Apartments are a one time buy. Houses will have upkeep fees. You can only own one house, but multiple apartments. Yes. Yes, player driven economy. You can own store fronts, restaurants, and other things like that.
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1 point
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1 pointI just want a full credit refund so I can buy the better "up scale package" and have almost $40 to spend on dogs and other stuff. Kind of insulting to pay $100 a while back and I could have just held out for the $150 package to go on sale for less.
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1 point
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1 pointThank you very much for representing the image of the party in a positive light. - Damien Malik, Chair of The People's Revolutionary Party
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1 pointWe understand the frustration of waiting for so long. But there's no ETA at the moment regrettably. They did discuss about the remaining task in the last developer blog, and mentioned about it on Discord and in some streams. Right now it's just down to medium sized bugs that the moderators and developers find. Last business day, Beach_Ball have said about him hopping on with Motown and others recording some footage (of some sort) and John getting assigned and collecting Prison related things.
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1 pointI've said this before, it's not even the delay that gets me, its the lack of communication (And no, you can't say a monthly dev blog is proper communication, otherwise there wouldnt be these threads literally every day). Now to be fair, it has gotten a lot better. A year ago we'd gone months without hearing or seeing anying besides the original kickstarter video, which was even making me wonder the legitimacy of this. I believe a large portion of users that backed this are some sort of content crators themselves (rather it be from gmod, gta or whatever). Most of us understand delays happen. However when it comes to the point where we're now just hearing "Soon" after it being delayed at the last second a few months ago people have a right to question what's going on. Especially when they've invested in the game, and without their investment this game wouldn't exist. The communication/transparancy level is on par with a crappy little mod server, and not a full fledged game that has thousands of investors. Simply telling people to "wait" is only going to further make them question if they made a good investment.
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1 pointI looked at your activity feed since you joined. It's kind of sad how long it took you to do a full 180. I've been pledged for over 2 years, but I'm not nearly as active as you on these forums. They obviously don't care about PR. I don't know how this game will survive early access when the devs hide behind fanboys. Being a small team is no excuse. Smaller companies have to be even more transparent than larger ones.
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1 pointI'm done with this superiority complex that some of you have. Being patient is one thing, but you cannot just abuse the patience of your customers. We have been patient, but you can only be patient for so long before you are just a push over. Most people understood the first delay. A lot of people understood the second delay. Some people understood the third. Every time you fail to deliver on a promise, you lose peoples respect and you lose peoples patience. If the developers stuck to their word, we wouldn't have all these people complaining. We have waited. We have been patient, and the developers took advantage of our patience and now what we have are people who can put two and two together and see something fishy is going on. I can give you a list of dodgy things that seem to be happening here, but you will continue giving excuses on behalf of the developers and you will continue blaming my criticisms on me being a 'kid' when you have no idea how old I am. You ever hear the saying 'Fool me once, shame on you, fool me twice shame on me'? People (for the most part) are not complaining about the wait, if we were waiting three years for something worthwhile then there wouldn't be an issue. We have been waiting for three years for a tiny portion of a very large game. You can pretend you know more than everyone else or you have this next level of patience, the truth is you are being a push over. You are the immature one here, not the people complaining. You can disagree with the impatience, but any person with any level of competence should at least understand why people are getting annoyed. The developers for this game have continued to give out false promises/blatant lies, they have been caught plagiarising, they banned a member of the forums who shared their concerns, they have a community manager who (with all due respect) only actually replies to the threads requesting a refund, and they heavily moderate threads which call them out on all of this shit. Have we ever even had an apology for any of it? Have they ever compensated us for any of it? Maybe a 'Sorry we have to delay again, here is a short video showcasing what we have so far so hopefully you aren't too disappointed'? Or is that too much to ask? What have we actually received for the three year wait? Two game play videos and a couple of glorified teaser trailers? I have presented you with a real case here. Do yourself a favour and get off your high horse and actually address this with a response that doesn't spurt the same phrases that all of the cultists on the forums use. Don't come off with shit excuses like 'Game development takes time', or 'You just need more patience'. Give me a real response. Address my points. I am going to do my due diligence. I am going to message plenty of professionals to provide statements which back up the fact that the work these developers are doing is sub-par at best. I know Asylum work hard. But unfortunately they aren't listening. They only actually reply to the threads which call them out, which means that people feel the need to call them out if they want a response. Admit for once that none of this is as a result of a bad community, but horrible community management.
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1 pointSalutations Plumis, While I'm not the Project Lead, I can certainly help answer some of your questions. I'll work from the bottom up, and begin by answering your question regarding the office's location. We're currently stationed in Kanata North, an area filled with a number of businesses that focus on both software and hardware development. You'll see companies such as QNX Software Systems, BMT Fleet Technology, and more stationed around the same area. There's an image of the building Asylum is located at in Dev Blog #009 if you'd like to take a look: https://www.identityrpg.com/community/topic/9127-dev-blog-009-moving-on-up/ I encourage you to search up the Kanata North location on your map service of choice, as it's a fairly condensed area filled with tech companies. The link you posted appears to be where the company was initially registered, but we've since been working in the office on Legget Drive. The final UI task that's in the testing phase denotes the integration between our UI and the player Housing System. The underlying code behind the Housing System is rather complex, and the current task is to make sure that the UI we've hooked up to it functions as intended. Making sure furniture can be correctly selected and placed, wall trims altered, wallpapers set, etc. for each available apartment has been a time consuming process. Any bugs we encounter in this area generally requires us to run through a vast majority of the system again once a fix has been implemented, as changes will sometimes spawn other oddities that need to be addressed. It's also important to arrive at solutions that won't come back to hamper development in the future, as Town Square involves a lot of foundation laying for many of the core game's mechanics. In the most recent Dev Blog, it was also discussed that the team also encountered some significant hurdles while tackling this final task. The "show-stoppers" referred to in https://www.identityrpg.com/community/topic/13488-dev-blog-20-ramping-up/ dealt with deeper level code that went beyond the UI + Housing System. The constant placing and storing of player items during the testing phase actually lead us to discover, as Motown put it, "a crash related to the database". This kind of bug needed to be addressed immediately, and is an example of one of the heavier issues we've encountered during our recent testing. The good news is that the significant problems we've found have since been addressed, and as John mentioned in the Dev Blog, "We're now knocking out the remaining minor issues being found by our testers". To address your point about Town Square's release date, one of the reasons we've transitioned to the Task Tracker is due to situations similar to the one just listed above. It's been difficult for us to narrow down a date in the past due to the fact that there's always a chance of encountering unexpected hurdles during development. The tracker allows us to better show the progress of where the team is at for Town Square's development, and our programmers are currently finishing up the final task integral to Town Square's launch. We're a small team actively in the pursuit of acquiring more developers, which will certainly help us provide more content much faster in the future. To answer your claim about the developer updates, we don't currently have the time to provide updates from each of the different members within Asylum. The future video Dev Blogs will help alleviate this ("Look forward to meeting the team face-to-face in short but frequent videos", being one of the statements made in Dev Blog #018). Right now, you might occasionally catch a developer speaking in the twitch chat, posting on the forums (John has done this a lot recently, check out his post history for some additional info on the recent Insider), and on discord. The programmers are dedicated to finishing up the remaining task however, and can typically only find the time to chat while compiling code. The Dev Blogs are still the main source of information about current progress, and are shared on all our social media platforms. I hope this help addresses some of your concerns Plumis. As an aside, please note that Rule 15 specifically prohibits posting threads with topics such as @usernamehere, as the entire context of your post seems better suited for a personal message. The thread will be locked, but I'll keep it visible so that others can view the response.
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0 points