Jump to content
Leaderboard
Popular Content
Showing most liked content on 08/30/2018 in all areas
-
7 pointsA lot of people crabbing about "Lost hope in the games development." "is it even real?", "is it a scam?" "We've been waiting years!" Etc. I'm sure there are older folks here crabbing as well, but IMO, a lot of the crabbing comes from a youthful perspective that we demand everything now because we're entitled to everything life has to offer, as fast as possible. I've invested into many kick starters and early access projects. Very few were flops, (ahem DayZ), but the ones that take the time, tend to be the shiners at the finish line. Besides, my old a** could fall asleep for a nap and wake up next year, soooo yeah.
-
4 pointsThe issues which are taking time are not directly UI related. The task which lead to these issues was one with the UI, but each task can lead to problems which need to be solved and dealt with. I did mention this (in parts) with the last developer blog I sent out. The main issues with the task have been solved. There are a couple medium level tasks remaining and they're just being finished up this week. We're moving forward quite quickly right now.
-
3 points
-
3 pointsSalutations Plumis, While I'm not the Project Lead, I can certainly help answer some of your questions. I'll work from the bottom up, and begin by answering your question regarding the office's location. We're currently stationed in Kanata North, an area filled with a number of businesses that focus on both software and hardware development. You'll see companies such as QNX Software Systems, BMT Fleet Technology, and more stationed around the same area. There's an image of the building Asylum is located at in Dev Blog #009 if you'd like to take a look: https://www.identityrpg.com/community/topic/9127-dev-blog-009-moving-on-up/ I encourage you to search up the Kanata North location on your map service of choice, as it's a fairly condensed area filled with tech companies. The link you posted appears to be where the company was initially registered, but we've since been working in the office on Legget Drive. The final UI task that's in the testing phase denotes the integration between our UI and the player Housing System. The underlying code behind the Housing System is rather complex, and the current task is to make sure that the UI we've hooked up to it functions as intended. Making sure furniture can be correctly selected and placed, wall trims altered, wallpapers set, etc. for each available apartment has been a time consuming process. Any bugs we encounter in this area generally requires us to run through a vast majority of the system again once a fix has been implemented, as changes will sometimes spawn other oddities that need to be addressed. It's also important to arrive at solutions that won't come back to hamper development in the future, as Town Square involves a lot of foundation laying for many of the core game's mechanics. In the most recent Dev Blog, it was also discussed that the team also encountered some significant hurdles while tackling this final task. The "show-stoppers" referred to in https://www.identityrpg.com/community/topic/13488-dev-blog-20-ramping-up/ dealt with deeper level code that went beyond the UI + Housing System. The constant placing and storing of player items during the testing phase actually lead us to discover, as Motown put it, "a crash related to the database". This kind of bug needed to be addressed immediately, and is an example of one of the heavier issues we've encountered during our recent testing. The good news is that the significant problems we've found have since been addressed, and as John mentioned in the Dev Blog, "We're now knocking out the remaining minor issues being found by our testers". To address your point about Town Square's release date, one of the reasons we've transitioned to the Task Tracker is due to situations similar to the one just listed above. It's been difficult for us to narrow down a date in the past due to the fact that there's always a chance of encountering unexpected hurdles during development. The tracker allows us to better show the progress of where the team is at for Town Square's development, and our programmers are currently finishing up the final task integral to Town Square's launch. We're a small team actively in the pursuit of acquiring more developers, which will certainly help us provide more content much faster in the future. To answer your claim about the developer updates, we don't currently have the time to provide updates from each of the different members within Asylum. The future video Dev Blogs will help alleviate this ("Look forward to meeting the team face-to-face in short but frequent videos", being one of the statements made in Dev Blog #018). Right now, you might occasionally catch a developer speaking in the twitch chat, posting on the forums (John has done this a lot recently, check out his post history for some additional info on the recent Insider), and on discord. The programmers are dedicated to finishing up the remaining task however, and can typically only find the time to chat while compiling code. The Dev Blogs are still the main source of information about current progress, and are shared on all our social media platforms. I hope this help addresses some of your concerns Plumis. As an aside, please note that Rule 15 specifically prohibits posting threads with topics such as @usernamehere, as the entire context of your post seems better suited for a personal message. The thread will be locked, but I'll keep it visible so that others can view the response.
-
2 pointsYou pledged money into a game which is in development. The game won't be rushed for anyone. The Task Tracker may get/ show it is updated but there won't be a visual change all the time. The time you see the visual change is when a task is done. The tracker may be idle but they are making progress and the tracker getting updated is showing that it is up to date but the progress is not enough for that visual change.
-
2 pointsI don’t think it will be a big problem. Short Ik you come from SantosRP like me. But there will be so many actual good civilian type jobs in identity that less players will feel the need to turn towards crime to make money.
-
1 pointAbout Us Have you ever been to a nightclub? We assure you that you haven't been to one like this. Nova represents the peak of the night life, outshining and rising up against all the competition. We guarantee a night of escapism, excitement and amazement. Providing the best, most popular Dance, House and Techno tracks with our in house DJ, we are the only venue to consider for your nightlife. With very late closing times you can lose yourself to the night and forget the stresses of reality as you indulge in some of the best experiences life has to offer. Our bar is fully stocked and the drink never stops flowing. So what are you waiting for? Join us at Nova and Bring On The Night! Our Website Please visit our website below for more information about us: https://novaidentity.wixsite.com/nova Music Below are some typical examples of the types of music you can expect to find within our establishment. We will take requests from our customers on certain nights. You can find a selection of genres such as House, Dance, Electronic, Trap, Dubstep, Grime and Rap below. Feel free to follow our SoundCloud playlist which is regularly updated. Rules At Nova we pride ourselves on the freedom of our customers. You will not find many rules within our premises. There are however a few exceptions: Standard laws apply. Failure to adhere to the law will involve suspension from the premises and the authorities being called Illegal drugs are not to be consumed on the premises No firearms or weapons are to be taken into the premises Fighting with other customers may invoke suspension from the premises Vomiting, whilst not against any rules, is strongly advised against No fighting/arguing with the bouncers Apart from these very few rules, the possibilities at Nova are endless. Bring On The Night Our Bar This is what you can expect our bar to look like. It will stock a variety of popular drinks/beverages for all of our customers. There will be special events such as happy hour on certain days at certain times. As you can see, the architecture of our premises is by far some of the best in the nightlife scene. The VIP Lounge For an extra fee, a VIP wristband may be purchased. This will grant the wearer access to the VIP lounge which includes a booth, private music, a private bar and table service. We also provide all of our VIP wristband holders a free drink as an act of courtesy. Merchandise We offer a range of merchandise advertising our famous logo in a variety of colours. Here is an example of the items that can be purchased from our establishment. All of our merchandise is unisex and comes in a range of sizes. NOVA T-Shirt [Black, White, Grey, Red, Green, Blue] NOVA Polo [Black, White, Grey, Red, Green, Blue] NOVA Hoodie [Galaxy, Black, White, Grey] NOVA Cap [Black, White, Grey] NOVA Beanie [Black, White, Grey, Red, Blue] Current Positions CEO - BreadlyHovis Manager - 0/2 Bar Staff - 0/5 Table Staff - 0/3 DJ - 0/2 Doorman/Bouncer - 0/2 Security - 0/3 Please contact BreadlyHovis if you are interested in any of these roles and wish to join us! Alternatively, you can visit our website at https://bradmorr995.wixsite.com/nova
-
1 pointI'm sure there's no shortage of posts like this, but this is just getting silly. I wouldn't have preordered the game in April if I know I was going to be waiting this long. And I'm a little offended your making things to sell in game without even having released the game yet. Why in god's bane would I spend that much on a dog? I don't care how you spin it, that's a waste of everyones time, and things are starting to feel greedy around here. And that tracker. How long does it take to finish one GUI element? I call bologna on the whole tracker, and I'm about to call bologna on this game.
-
1 pointIt's been a long time since the module was supposed to release, but now we're waiting on the UI to be finished. I'd like to know why it's not finished, what is wrong with it, and how much longer we will be waiting for it to get finished. I am genuinely looking at getting a refund at this point.
-
1 pointI have no issue with waiting. The issue I have is the interaction with the community. Ironically, they are developing a game all about interactions, yet they can't imagine the proper way to go about it. People keep making the excuse that development is not easy even though it's not the issue. I didn't pledge for a finished game. I pledged to be part of a community of people with a front row seat to the development. The last podcast was when? I watch the stream whenever I can (the one today was actually interesting). I know this game will happen and the devs are trying, I just want them to be more consistent with posts. I also want the community to stop white knighting the devs. THE SQUEAKY WHEEL GETS THE GREASE
-
1 pointAtleast theres some hope here. The past weeks here were annoying af with all these whining impatient kids and repetitive threads.
-
1 point
-
1 pointI wouldn’t worry about the tracker. Town Square’s release is the matter of a few medium size bugs. We are close
-
1 pointTotally agree Town Sqaure is the foundation of the game. Dont want them releasing it with bugs in the housing system.
-
1 point
-
1 point
-
1 point
-
1 pointWelcome to the community, FreakerGate! Some links below will provide some helpful information.
-
1 pointSo are you making a private body guard service or you trying to be like the secret service?
-
1 point
-
1 pointBeachball made a long response to one of the posts on the tracker stuff. From what i am understanding the tracker lists a task that they need to finish but under that one task could be couple of other problems/bugs they run into or rather they can keep on running into things, soit kind looks like peeling an onion i suppose. That clarification was much needed as i also have been concerned regarding this.
-
1 pointWe use a combination of project management software called Wrike and a time tracker called Hubstaff for all of our remote people. They get paid only for time "clocked in", and it tracks it right down to the second. While they're in work mode we're able to see their screen, and we have a screenshot history from every few minutes of their working going back for months. We're quite on top of things, but we've found the vast majority of our remote guys to be quite reliable and honest. A lot of the remote people do work dedicated to Identity, but some work on a per-task basis.
-
1 point1. Freelancers don't only work on 1 project.... 2. They are more or less around the world.... 3. Time zones are different, if you noticed, Jade is working on the stream at 9pm- 10pm in UK when he does the official stream. 4. That is why Asylum are working on hiring more local devs so that they can work faster and be directly in contact with each other. 5. If the people don't do the work when at home, then they don't get paid. They get paid when they do the job asked of them. "Freelancer" way of pay.
-
1 pointno hate but, "I know for a fact" and "probably" don't really work in a sentence. passing opinions as facts is not right next time just say, "like this the devs can just be sitting at home watching youtube."
-
1 pointthis: You might have meant it as your thoughts on it, but if you did I would suggest changing the sentence because when formulated like this it looks like a fact
-
1 pointdoesn't seem like it looking at your accusations... seems to me like you are angry at the development and want people to ask for refunds, I don't see any other reason why you would spread false information.
-
1 pointyou cant just speculate something and pass it as truth. they are taking out the last minor bugs, a bug no matter how small can be gamebreaking. read up on game development before making false accusations...
-
1 pointA lot of the devs are still working, but not in office and the ones who need the office might not have access or have a family to be with. For instance, Paratus has a baby / family he needs to spend time with and so working 24/7 isn't an option, yeah he probably does work a lot at home but after he has family time. People need lives outside of work too mate but I understand why you want them to be working non stop, but that's not a healthy family life. You may not care when it comes to making your passionate project come true but others do. They are working with more dedication than we think but Family is Family after all. I would love for them to work all the time to get it out, but I think even if I am passionate about my job, family first before the job. That is my morals anyways. They want TS to come out as much as any of us do.
-
1 point
-
0 pointsI bought the game about 2 to 3 months ago and it has had one thing in testing that has been there for almost 2 months not and it tells us it was updated in the last 2 day every time i just checked it and it said 13 hours ago. i have been waiting patiently for this game to come out and i still am the only issue i have os that we are told it was updated when it was not so what i would like is to know what the delay is and if it is really going to be worth the wait. on another note, i have come across a community that has been making a game and they have been in it for 4 months and to be honest it looks as good maybe even better than identity so i have to say release the module sop that the people can see what your game is and cut the games no disrespect but get the damn game out, thank you