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Showing most liked content on 08/29/2018 in all areas

  1. 7 points
    Salutations Plumis, While I'm not the Project Lead, I can certainly help answer some of your questions. I'll work from the bottom up, and begin by answering your question regarding the office's location. We're currently stationed in Kanata North, an area filled with a number of businesses that focus on both software and hardware development. You'll see companies such as QNX Software Systems, BMT Fleet Technology, and more stationed around the same area. There's an image of the building Asylum is located at in Dev Blog #009 if you'd like to take a look: https://www.identityrpg.com/community/topic/9127-dev-blog-009-moving-on-up/ I encourage you to search up the Kanata North location on your map service of choice, as it's a fairly condensed area filled with tech companies. The link you posted appears to be where the company was initially registered, but we've since been working in the office on Legget Drive. The final UI task that's in the testing phase denotes the integration between our UI and the player Housing System. The underlying code behind the Housing System is rather complex, and the current task is to make sure that the UI we've hooked up to it functions as intended. Making sure furniture can be correctly selected and placed, wall trims altered, wallpapers set, etc. for each available apartment has been a time consuming process. Any bugs we encounter in this area generally requires us to run through a vast majority of the system again once a fix has been implemented, as changes will sometimes spawn other oddities that need to be addressed. It's also important to arrive at solutions that won't come back to hamper development in the future, as Town Square involves a lot of foundation laying for many of the core game's mechanics. In the most recent Dev Blog, it was also discussed that the team also encountered some significant hurdles while tackling this final task. The "show-stoppers" referred to in https://www.identityrpg.com/community/topic/13488-dev-blog-20-ramping-up/ dealt with deeper level code that went beyond the UI + Housing System. The constant placing and storing of player items during the testing phase actually lead us to discover, as Motown put it, "a crash related to the database". This kind of bug needed to be addressed immediately, and is an example of one of the heavier issues we've encountered during our recent testing. The good news is that the significant problems we've found have since been addressed, and as John mentioned in the Dev Blog, "We're now knocking out the remaining minor issues being found by our testers". To address your point about Town Square's release date, one of the reasons we've transitioned to the Task Tracker is due to situations similar to the one just listed above. It's been difficult for us to narrow down a date in the past due to the fact that there's always a chance of encountering unexpected hurdles during development. The tracker allows us to better show the progress of where the team is at for Town Square's development, and our programmers are currently finishing up the final task integral to Town Square's launch. We're a small team actively in the pursuit of acquiring more developers, which will certainly help us provide more content much faster in the future. To answer your claim about the developer updates, we don't currently have the time to provide updates from each of the different members within Asylum. The future video Dev Blogs will help alleviate this ("Look forward to meeting the team face-to-face in short but frequent videos", being one of the statements made in Dev Blog #018). Right now, you might occasionally catch a developer speaking in the twitch chat, posting on the forums (John has done this a lot recently, check out his post history for some additional info on the recent Insider), and on discord. The programmers are dedicated to finishing up the remaining task however, and can typically only find the time to chat while compiling code. The Dev Blogs are still the main source of information about current progress, and are shared on all our social media platforms. I hope this help addresses some of your concerns Plumis. As an aside, please note that Rule 15 specifically prohibits posting threads with topics such as @usernamehere, as the entire context of your post seems better suited for a personal message. The thread will be locked, but I'll keep it visible so that others can view the response.
  2. 6 points
    We use a combination of project management software called Wrike and a time tracker called Hubstaff for all of our remote people. They get paid only for time "clocked in", and it tracks it right down to the second. While they're in work mode we're able to see their screen, and we have a screenshot history from every few minutes of their working going back for months. We're quite on top of things, but we've found the vast majority of our remote guys to be quite reliable and honest. A lot of the remote people do work dedicated to Identity, but some work on a per-task basis.
  3. 4 points
    This is John's former house, where he lived when he first registered the company, before moving to Kanata with his wife to build the company here where we are located now. This was before our Kickstarter campaign. During that period, John, and I (the only 2 on the project at the time) were both working together remotely. He from his house; me from Detroit, Michigan. This is nolonger our registered corporate address. I wouldn't have had my work permit approved if it had been, considering Canada's immigration services require that foreign workers have an office location to work from.
  4. 2 points
    I'm sure there's no shortage of posts like this, but this is just getting silly. I wouldn't have preordered the game in April if I know I was going to be waiting this long. And I'm a little offended your making things to sell in game without even having released the game yet. Why in god's bane would I spend that much on a dog? I don't care how you spin it, that's a waste of everyones time, and things are starting to feel greedy around here. And that tracker. How long does it take to finish one GUI element? I call bologna on the whole tracker, and I'm about to call bologna on this game.
  5. 2 points
    50% and dwindling. That last bit of deception there really put a dent in my enthusiasm for the game.
  6. 2 points
    While you can rent out the houses you buy in the world, apartments cannot be rented. This is because we don't want someone's real-money purchases to give an advantage. For example, renting out that apartment would then translate to in-game currency indirectly. Some may be concerned about people doing this without using game mechanics, but that would require a transfer of ownership (which you cannot do with micro-transaction apartments) or, if the apartment was large enough, setting someone as a co-owner/roommate for in-game money. The latter could be done, but it would be at a great risk to the person doing it as the primary owner could walk in at any moment and take their things. When a house is rented through game mechanics, the renting player has ownership of that property as long as they continue to pay; thus, it's as secure as if they were to own it themselves. As for vehicle ownership, they exist for good reason. The vehicles which we sell are in no way high (or even mid) end vehicles. Similar vehicles will be obtainable quite early on. We've done it this way specifically to stimulate a new economy. The primary benefit of the micro-transaction vehicles is the ability to claim them once on each server. Thus, when a new server is started up, they'll help get resources on the market quickly. These resources will then be used by all players. Without this, the economy would take a few days to get moving and it would not be such an enjoyable experience.
  7. 1 point
    This information may not be directly related to development, but it is still information I like to see. Are you able to talk about the prior experience had between members of your team? Also, how are you going about gathering more talent? Do you plan on allocating some of your resources to PR? I'm not looking for work, I just want to know if you have a standalone PR department.
  8. 1 point
    @Cstove "dude trust me" isn't a valid source. Besides, I never said I didn't believe you. I said I was curious as to where you got this information. And you provided. So it's all good.
  9. 1 point
    yeah I regret buying identity
  10. 1 point
    I realize its been months and months since I have given you my money, I realize you have a small crew, I realize you have haters and lovers waiting patiently, but just wanted to let you know I to am waiting.. still.. I believe this game would be fun and enjoyable, unlike most games out there, but this year long waits is starting to make me loose interest, I don't care about the money I have donated, (I say donated because I don't care to loose it to a scam, if this is a scam, its just money.) For those critics about to attack me for this post, go fly a kite, for this is my message to the team. I hope this game is worth the long delays, and look forward to playing and testing it some day. -MadApples
  11. 1 point
    I’m 100% still. I obviously understand the frustration from others. But I’m staying positive.
  12. 1 point
    *Look to bottom* I mean u get a cool hat unless you just bought Citizen. Same Its cause they are fixing bugs that need to be tested and they need to test it every time. Funny m e m e Different words same outcome. Also impatient isn't the word for it, its been delayed many times and the fact they aren't updating the tracker is a reason to piss people off. I can agree with that Same outcome tho. Yes Pledging with a promise of a finished product in your digital hands. Prob Yas I would gladly like to see that implemented. Certain rules need to be put in place in these types of games. If its all 100% player choice people just are like ah its just a game ill go troll or something. Congrats for finding something you deem to be your favorite. No Nobodies asking to get anything for free its just we want more transparency. (Also if we cant get a version of whats in the shop in-game with in-game money ill be a bit disappointed) Its still a community. We are just a tad bit mad there isn't enough transparency. The devs are fixing bugs, so while its a pain that they don't update the tracker (since there is a bug section) that part of the tracker truly is in testing cause they have to test it every time they fix a bug. Hopefully we'll be able to buy everything in the shop is some different version or the same with in-game money.
  13. 1 point
    Totally agree with you As I keep saying, this thread is right on target.
  14. 1 point
    This is currently my favourite comment I have read on this forum... Bravo!
  15. 1 point
    I guess that could be taken as me stating a fact, it is my opinion. I tell you what, wait until they release the TS module, then u can call my bullshit. I would genuinely be happy to be called out upon it because we all win in that instance. I just can't see anything else happening.
  16. 1 point
    Fair point, well I guess its just as well - we certainly wont be getting what we had hoped! I'll have a karaoke sing off with you to decide this discussion because that will be the only way we can battle when they release Town Square next summer
  17. 1 point
    you cant just speculate something and pass it as truth. they are taking out the last minor bugs, a bug no matter how small can be gamebreaking. read up on game development before making false accusations...
  18. 1 point
    It does not have a hope to be honest. I do believe they will release Town Square, no doubt. Why havnt they released it yet? Because once they do, everyone will see what 3 years of dev has done and get a serious reality check. I havnt refunded - mostly because I really cant be bothered, but also because $30 is well worth going into the TS module and watching everyone rant in game about how there is nothing to do. The actual reality check will be pure entertainment!
  19. 1 point
    Whilst this is true, it does not change the fact you are pledging FOR something... whether its a pre-order or not, you have pledged real money with promise of something at the end - so essentially both are the same thing. Shagwrath not only has a peng name, he also makes a good point and those who are still living in the dreamworld have far too much trust in these devs… Other companies have now recognised that this is a great idea for a game and are already further through with development after a few months of work. I admire the effort Asylum have put in, but in terms of product, it is non existant. The best we can say at this stage is thanks for sharing your idea - someone else with more ability will make it happen if you cant - and right now, that is what's happening
  20. 1 point
    Well, it is almost September and still, nothing, a few updated Screenshots of Furniture, The Dev gets on once every few weeks and spews how everything is business as usual in Identity land, BLA, BLA, BLA. Look how long it's been since the first bait and switch of Launching time square. I gave up on this game, the Minute I found out the Launch date was false. Then the Tracker, Somehow words on a screen about Gangs, turf, Cartels, is supposed to keep players from moving on, if there is no Action, people won't fall for this Pipedream to much longer. I know everyone has Family life, I know the Devs are Human but don't just put words out there that are meanless, get to Action, so it's more than text on a screen. Before, anyone states, "you're still here", Yeah I am, I refunded, lost cause, I just find amusement in reading these Threads of a Game that will not have a following once after the many years it takes to become a reality if it ever does. Dead in the water before it ever began. 0 HOPE
  21. 1 point
    I know what I bought, splitting hairs about my word choice doesn't change that.
  22. 1 point
    I admit I was at 100% up until a few weeks ago but I'm now at 75%. I still believe in the game and I understand how difficult and unpredictable taking on a such a daunting project can be BUT I do not understand nor appreciate the lack of communication as well as the lack of full on dedication to the project by the devs. In my opinion given the circumstances the devs should not be working the normal 9-5 or taking 2 day weekend breaks as they are currently doing. If they were really dedicated and passionate about the project they would be working overtime nonstop at least until the first module was released, especially given how behind schedule they are. The lack of urgency tells me the devs aren't fully passionate or committed and don't care much about fan expectations. I'm still giving the project the benefit of the doubt but another major red flag or two and my dedication will fall to 50% and I might consider asking for a refund.
  23. 1 point
    And pre-ordering Identity got you certain benefits as well depending on which package you got. These are additional micro transactions, GTA was not selling shark cards before GTA Online was released.
  24. 1 point
    Keep in mind that you technically didnt pre-ordered identity but pledged for it. The game is still in development and delays can happen for these games. In the future, actually read up on what you are spending your money on, because if you are this impatient then maybe pledging for games isnt for you and you should wait untill these games actually release before giving them money... giving them your money now and asking for a refund later will only cause more problems because you are giving the devs money they cant even spend on development.
  25. 1 point
    I mean they have shown a few videos, one set near a farm in the forest, and few streams of Town Square. We want the game, the developers also want the game. I honestly don't know how much time it'll take to release the first module, and I know the game isn't going to be close. Most of the information about the recent drawbacks of Town Square are scattered through the Discord server chat. I admit it's taking longer, way longer than it should and people are wondering why it's taking so long and what was the state of Town Square during the first date they were supposed to release it. I could remind the birth of the son of the lead programmer a couple months ago, lots of polishing and overhauling certain features, server infrastructure, internal testing, bug fixing, etc. And recently they fixed a bug causing the database to crash (UI back end), and were working on wonky elevators (when two players took elevator). They feel sorry for taking so long and owe an apology to everyone. And lately it's been crazy like heck, especially with account support...
  26. 1 point
    aha, then why dont you just tell us this? It would've been nice to know. When i saw this i was shocked, didnt know what to think. Thats why i made this post, to get answers. now i have gotten those answers and for that i thank you. I never thought you were scamming us, but i must admit it looked fishy. Have a great day!
  27. 1 point
    You guy's should be happy they aren't spending more time on concept art. I'd rather them focus on developing the game..
  28. 1 point
    I would call it lazy rather than wrong. It's still not a red flag for me.
  29. 1 point
    There won't be individual language Official servers. All Official servers will be in English, while private / community servers, they can be for a set language. The game will be translated only at full game release into many different languages and be sure to know Spanish is one of those languages.
  30. 1 point
    Ramping up It's been busy as usual here at the Asylum office! For the past few weeks, we've had our testers running through all of the systems in the Town Square and a whole lot of progress has been made toward release. They've done an awesome job in finding the remaining bugs, and our team's been doing an equally awesome job in squashing them. As you likely noticed when following the Dev Tracker on our website, we're down to the testing stages on one remaining task. We've been working on this one for a while as there were a couple significant bugs encountered. These bugs were deep in the engine and were show-stoppers. Fortunately, we've recently defeated them and put them behind us. We're now knocking out the remaining minor issues being found by our testers and things are looking great. With the new website online (more on this below) we're soon going to be handing out Steam keys for those with access to the Town Square. This doesn't mean you can play just yet, but we're getting close enough that we're going to be bringing you on board in preperation. If you're wondering how it's going to work, it's really pretty simple. Once we launch this feature shortly, you're going to be able to log into your game account on our website. You'll then see the option to link your existing Steam account. Once you've linked your account, you'll be given a key which, when entered into the Steam client, will add Identity's Town Square to your game library. You won't need to log in to play, as we know who you are based on your Steam account. I'd recommend following us on social media (Twitter and Facebook especially) to watch for this coming announcement. Gangs and Warfare We're changing the Identity Insider format! Instead of larger insiders once in a long while, we're going to be sending out more frequent updates. We're talking a few each month! These Insider updates will paint a detailed picture of Identity's full gameplay experiences. To kick this off, we posted the following update on our new website just yesterday: Identity Drug Cartel Concepts (click image for more) You've made stacks of cash pushing drugs and the odd robbery, but when push comes to shove, you'll find strength in numbers. A gang is a group of ruffians with the goal of obtaining power and infamy through the domination of those around them. Gangs are often at war with one another as they compete for limited resources, whether it's turf, drugs or blood. There's no shortage of criminal activity in the world outside of gangs, but true power belongs to the syndicates and cartels with the strength and fortitude to rule over their rivals. Comradery Identity is all about working together with your friends, and gangs are the social structure geared towards crime. You can belong to only one gang at any time, so choose where your loyalty lies. Your gang has a full rank structure and the leaders can control access levels for each member based on that rank. As your gang grows, it can also unlock additional perks for all members. The gang leadership can designate any home owned in the world as the HQ, giving access to all members of the gang. Hang out with your gangmates and stockpile weapons, drugs and anything else you can get your hands on. Your HQ, like your personal homes, can also be used for respawning on death. This makes it an important rally point when *#!% hits the fan! Cartels Cartels are conflict areas which are controlled by one gang at any time, providing the owners with control over trade and traffiking of their related substance throughout all the land. To the victor goes the spoils. The cartel zone is a functional HQ for the current owners. Turf Identity Turf Neighborhood Concept Take control of city neighborhoods with gang turf zones. While cartels control substances across the world of Identity, the gangs who dominate a neighborhood have direct influence over criminal organizations in that area, such as drug dealers. Lookouts in the area will spot rival gangs in the streets of your turf and text message members of your gang in the area. Controlling gangs get access to a safe house in the area, tightening their hold. Warfare Dominate gangs who cross your path and prove your strength. Declare war on your rivals and hunt them down. Gang members who are at war are completely vulnerable to one another through the stress system, and so you need to be on the lookout at all times. Prey on your enemies until they submit to your demands. When declaring war on another gang, the other gang must accept the spoils set by the agressor. The spoils can include cash, turf, real-estate and more. When one side has had enough and ends the war, they forfeit those spoils to the stronger gang. In Identity, most items people carry can be taken if they're killed. What's theirs, is yours. War is hell. New website is finally here! The Identity website has had an overhaul to prepare for the Town Square release and Steam integrations. The new website brings all kinds of cool new features, mostly for the game account systems and the Identity shop! We're also going to be filling up the About page with all sorts of new information from the Insider releases. Now that the website has a true and proper shop, you can now get your hands on cool new items without having to buy entire packages. The shop now has all kinds of exclusive items, including apartment pets! You'll be able to get your hands on friendly critters for your home in-game as well, although those featured on the shop are only available there. Some of these items are only available for a limited time. Some of the new items include: Custom T-Shirt Graphic - Upload an image which can be placed on T-Shirts you create in-game! Each image can be used on 10 shirts. Vanity License Plate - Show your style with a custom license plate, visible on your in-game vehicle. Vanity Phone Number - Want a number that's easy to remember? Get a vanity phone number for yourself or your business. More Apartment Floorplans - Floor plans which haven't been available since Kickstarter, including the enormous Penthouse. Huge Clothing Packages - Clothing packages including clothes with dozens of original brands. Pets! Cats, dogs and more - Pets currently available include sphynx and tabby cats as well as pugs, maltese and the shiba inu (doge?). Another important note: when the new payment options (aside from PayPal) go live, we'll shortly after be removing all of the old packages. We will at this time never again be selling cash, so there's not much time remaining to get starter cash before Identity goes live. This is not something we plan to sell again in the future, but all who have it in their account will be able to claim that cash once on each server. Visit the New Identity Site Now! The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
  31. 1 point
    I recently purchased the vanity license plate from the Identity store, expecting a feature that seems to be common: preregistration. I wanted to be able to register my vanity license plate as soon as I bought it, but I was told after asking on the Discord server that this would (probably) be a feature only implemented in the game's release. I know it may sound silly, but the only reason I bought the item was so that I could claim the plate that I wanted before someone else took it. It would really make my purchase seem justified if a system like this was put into place.
  32. 1 point
    Hallo! Vielen Dank für Ihr Interesse an Identity! Es ist jedoch unbekannt, (und sehr unwahrscheinlich), das Spiel würde in 1 bis 2 Jahren veröffentlichen. Einige Links unten geben Ihnen weitere Informationen oder Sie können mich gerne kontaktieren.
  33. 1 point
    Yall are cute with your complaints about waiting "months". Haha.
  34. 1 point
    " for this is my message to the team. " Hope this answers your question.