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Showing most liked content on 08/26/2018 in Posts
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3 points... to slightly photoshop a photo of Al Gore’s house in Montecito and call it concept art? 1504 E Mountain Dr, Santa Barbara, CA 93108 Courtesy of Plausibly_insane (redditor).
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3 pointsTo better clarify, do note the numbers in the corner of each image. These as they're seen are the first step in the art development. They're created quickly by a talented digital artist ( check past live streams.. this work had been shown live in the past ) as a sort of draft. When it later comes time to create the asset, we'd choose the most appropriate of the three and it would be done in high detail with any changes requested by the game designers. These three you see were based on the jungle mood boards, which is why they all look somewhat similar. The final product you see in the game won't look just like any of these, but likely close to one of them. The method used here is called compositing, and it's a great way to get a nice looking result quickly, before polishing.
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3 pointsWell, because it's concept art. Artists use the concept pieces there to develop the environment later. The three together are part of what's called a mood board. This is pretty standard.
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3 pointsI was unaware of this until I read your post. That's a major issue. We'll get it fixed up ASAP. It will work on a desktop browser. Thanks for the heads up. PS: For those wondering about the statistics, the number seems higher because the new site shows number of game accounts while the old site showed number of pledgers.
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3 pointsRamping up It's been busy as usual here at the Asylum office! For the past few weeks, we've had our testers running through all of the systems in the Town Square and a whole lot of progress has been made toward release. They've done an awesome job in finding the remaining bugs, and our team's been doing an equally awesome job in squashing them. As you likely noticed when following the Dev Tracker on our website, we're down to the testing stages on one remaining task. We've been working on this one for a while as there were a couple significant bugs encountered. These bugs were deep in the engine and were show-stoppers. Fortunately, we've recently defeated them and put them behind us. We're now knocking out the remaining minor issues being found by our testers and things are looking great. With the new website online (more on this below) we're soon going to be handing out Steam keys for those with access to the Town Square. This doesn't mean you can play just yet, but we're getting close enough that we're going to be bringing you on board in preperation. If you're wondering how it's going to work, it's really pretty simple. Once we launch this feature shortly, you're going to be able to log into your game account on our website. You'll then see the option to link your existing Steam account. Once you've linked your account, you'll be given a key which, when entered into the Steam client, will add Identity's Town Square to your game library. You won't need to log in to play, as we know who you are based on your Steam account. I'd recommend following us on social media (Twitter and Facebook especially) to watch for this coming announcement. Gangs and Warfare We're changing the Identity Insider format! Instead of larger insiders once in a long while, we're going to be sending out more frequent updates. We're talking a few each month! These Insider updates will paint a detailed picture of Identity's full gameplay experiences. To kick this off, we posted the following update on our new website just yesterday: Identity Drug Cartel Concepts (click image for more) You've made stacks of cash pushing drugs and the odd robbery, but when push comes to shove, you'll find strength in numbers. A gang is a group of ruffians with the goal of obtaining power and infamy through the domination of those around them. Gangs are often at war with one another as they compete for limited resources, whether it's turf, drugs or blood. There's no shortage of criminal activity in the world outside of gangs, but true power belongs to the syndicates and cartels with the strength and fortitude to rule over their rivals. Comradery Identity is all about working together with your friends, and gangs are the social structure geared towards crime. You can belong to only one gang at any time, so choose where your loyalty lies. Your gang has a full rank structure and the leaders can control access levels for each member based on that rank. As your gang grows, it can also unlock additional perks for all members. The gang leadership can designate any home owned in the world as the HQ, giving access to all members of the gang. Hang out with your gangmates and stockpile weapons, drugs and anything else you can get your hands on. Your HQ, like your personal homes, can also be used for respawning on death. This makes it an important rally point when *#!% hits the fan! Cartels Cartels are conflict areas which are controlled by one gang at any time, providing the owners with control over trade and traffiking of their related substance throughout all the land. To the victor goes the spoils. The cartel zone is a functional HQ for the current owners. Turf Identity Turf Neighborhood Concept Take control of city neighborhoods with gang turf zones. While cartels control substances across the world of Identity, the gangs who dominate a neighborhood have direct influence over criminal organizations in that area, such as drug dealers. Lookouts in the area will spot rival gangs in the streets of your turf and text message members of your gang in the area. Controlling gangs get access to a safe house in the area, tightening their hold. Warfare Dominate gangs who cross your path and prove your strength. Declare war on your rivals and hunt them down. Gang members who are at war are completely vulnerable to one another through the stress system, and so you need to be on the lookout at all times. Prey on your enemies until they submit to your demands. When declaring war on another gang, the other gang must accept the spoils set by the agressor. The spoils can include cash, turf, real-estate and more. When one side has had enough and ends the war, they forfeit those spoils to the stronger gang. In Identity, most items people carry can be taken if they're killed. What's theirs, is yours. War is hell. New website is finally here! The Identity website has had an overhaul to prepare for the Town Square release and Steam integrations. The new website brings all kinds of cool new features, mostly for the game account systems and the Identity shop! We're also going to be filling up the About page with all sorts of new information from the Insider releases. Now that the website has a true and proper shop, you can now get your hands on cool new items without having to buy entire packages. The shop now has all kinds of exclusive items, including apartment pets! You'll be able to get your hands on friendly critters for your home in-game as well, although those featured on the shop are only available there. Some of these items are only available for a limited time. Some of the new items include: Custom T-Shirt Graphic - Upload an image which can be placed on T-Shirts you create in-game! Each image can be used on 10 shirts. Vanity License Plate - Show your style with a custom license plate, visible on your in-game vehicle. Vanity Phone Number - Want a number that's easy to remember? Get a vanity phone number for yourself or your business. More Apartment Floorplans - Floor plans which haven't been available since Kickstarter, including the enormous Penthouse. Huge Clothing Packages - Clothing packages including clothes with dozens of original brands. Pets! Cats, dogs and more - Pets currently available include sphynx and tabby cats as well as pugs, maltese and the shiba inu (doge?). Another important note: when the new payment options (aside from PayPal) go live, we'll shortly after be removing all of the old packages. We will at this time never again be selling cash, so there's not much time remaining to get starter cash before Identity goes live. This is not something we plan to sell again in the future, but all who have it in their account will be able to claim that cash once on each server. Visit the New Identity Site Now! The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
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2 pointsHoly fuck. This is a huge red flag for me. Here is a better one (the one from the reddit post) https://www.zillow.com/homedetails/1504-E-Mountain-Dr-Santa-Barbara-CA-93108/15880573_zpid/
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2 pointsThe artists don't make code; even if they stopped making assets, it wouldn't change the process of bug fixes. They don't have experience in that, so it's up for the coders to fix the bugs that they're working on.
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1 pointGet your hands out of your ass and tell us why you are using pictures of houses in real life, and call it concept art. Now i demand an answer.. I have been backing you since 2016, and never thought this was a scam, but i must admit, this is damn fishy. I think you owe us an explanation. Busted
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1 pointAlright, i'll start by saying this. Money isn't my issue. I spent 30 dollars on this game, and it only comes to mind once every couple of weeks. Im not motivated by desire, or a refund, or even anger. So devs/moderators, take this into consideration. All of it. The Dev Tracker is honestly ridiculous and you guys know it is. Whoever you had in charge of updating it wasn't doing that, and it sat on 1-2 things left for upwards of 2 months. That is... words cant describe what that is. The game itself has been in development for YEARS, which is something you have all heard before, and your generic "Developin gayms taeks a lot of tyme" isn't even reputable anymore. It's been too long, and you guys are VERY OBVIOUSLY focusing your efforts on things that are so stupid, SUCH AS: Streaming the development. Streaming takes A LOT of effort, and communication with fans in the chat, and so far your streams have been an accurate depiction on the work ethic. "Hey guys, welcome to this stream where we take about 2 of our (previously stated) 20 developers, and take about 4 to 5 hours making a fucking lampshade! Join us again next year when we start work on the table legs!" Its absurd, streaming it is stupid and time consuming. A whole new fucking website design? Seriously? We're all SCREAMING for an update on progress and the best you can do is make the fucking website look pretty? What was even the purpose in that, just stop fiddling your dick and FINISH THE MODULE. Fucking. Micro-transactions. This is the main reason im making this post. You have over 1 million USD just from backers. Thats the average middle class mans LIFETIME EARNINGS. Yet, you spend more time making pointless things like fucking more apartments? Only this time it costs 100. Fucking. Dollars. I snooped in the store some more, and saw that you're LITERALLY SELLING THE CONCEPT OF A CUSTOM LICENSE PLATE FOR 15 FUCKING DOLLARS. Thats fucking ABSURD. Considering so far we get updates tri-monthly that contain messages like "We still workin on it" and "Hold yer horses, its only been 3 years" you would think they could give us something other than another way to waste our money on hope. Which, ties into my final point. See, i've realized a steady pattern with this development team, and I have a theory. You see, Asylum was a very small team, with a genuine hope to recreate that ARMA RP that we all know and love, but they needed funding. They started simple, you know, advertising an amazing game with a trailer and saying "Please, all we need is funding and we can make this happen" and they said it with TRUTH. Then, the wave. People donating willy nilly, praising this god tier game trailer, expecting an orgasm worthy experience. They have amassed a grand total 1,296,948 United States Dollars. Now I dont know how much it costs to pay for resources like textures, licenses, and a monthly subscription of whatever software they use to develop the game, BUT, I can tell you that there is NO reason it should cost 1.296 million dollars to make ONE MODULE that by the way, has no currency system, is completely experimental, and has a grand total of TWO CARS. TWO. I cant even imagine what the physics system is like. So anyway, Asylum were SHOCKED at this, and noticed that, they were making fucking bank on this. The hype train, the Pledges, the donations, hell, the twitch revenue (cant confirm, just a thought) and them being a very small, inexperienced development team, took the EA route real fucking fast. Overhyping games, putting out JUST enough information to keep the fans from rioting, and collecting those sweet sweet pre-order deals, then the second the game drops, there are paywalls EVERYWHERE. The player had no idea, and now they wasted hundreds on a game that they can barely play. Asylum, you've practically fucked your entire future as a company, and destroyed every last bit of fanbase you had. You needed to release more updates, you needed to put more effort into the game, you needed to stop being fucking greedy, and either release the game, or refund the backers. Judging by the micro transactions, this game is going to be HELL. And I will be refunding as soon as possible.
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1 pointUm no, that's not how concept art works...........a mood board, sure, but that is not concept art, not by any definition. You didn't conceptualize that piece. (I'm just saiyan) I don't think it's right to maintain that it is a concept of the team when it clearly is not. Can't change minds, but...............
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1 pointIts literally an exact copy with a redone background. But whatever, now I would like to ask you for some "green flags" so I can see why you are too dismissive of this.
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1 pointNo. Something tells me that is not alright..........if they're passing it off as their own conceptual art when it's only some minor Photoshop and filters.
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1 pointThere won't be individual language Official servers. All Official servers will be in English, while private / community servers, they can be for a set language. The game will be translated only at full game release into many different languages and be sure to know Spanish is one of those languages.
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1 pointThat game looks like a carbon copy of Identity in most respects. If they truly thought of this concept independently, fine but if they've just taken Identity's format and called it their own that's kind of low. They seem to obviously be alluding to Identity's dev at the end of their video on Youtube.
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1 pointby the looks of it nine to five wont be in development long either, their tracker is so unrealistic and the amount of things they have promised are just not doable. identity still seems the most promising and I am staying loyal to it, all of these other games are just people trying to make some easy money by ripping off identity.
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1 pointA few things have corroded the tracker into total meaninglessness. The"last updated" is updated by a few lines of code (look in the .js), and they've admitted they're not adding new things like "show-stopping" bugs. If an infinite amount of tasks, eternally evergrowing, can be lumped under the single UI task, then we have another 89%; a "no, really, it's almost done" when it probably isn't.
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1 pointIt looks a hell of a lot more organised than Identity I have to say - They are already more transparent with development. Definitely one to keep an eye on! I find is kinda hard to believe they have done all this in 2 months though to be honest... I hope its true - They have obviously seen Identity, recognised that it is a great idea, saw that they were making a complete mess of implementation and have somehow pulled level with them in terms of development in 2 months... Only something good can come from this - Identity gets a boost because its being overtaken by a smaller dev in a fraction of the timeframe, or this new game takes the lead and we all get the game we have been hoping for! their trailer audio at 2:40 definitely rings a bell for some reason...
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1 pointbecause they are pledge items... you can buy them with in-game money but they need to get their development money somewhere. so they are not ridiculous, it would be ridiculous if you wouldn't be able to buy these items in game, but you can... these cars in the store are solely sold for those who want to invest in the game so they can at least get something in return.
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1 pointNew identity insider came out today: https://www.identityrpg.com/info/gangs Dev blog tomorrow: https://gyazo.com/8ddf9b3821f4aea1edc409f3abe53048
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1 pointThe more that it's "explained", the more clear to see how apparently useless the tracker is. I hope going forward after TS release that they adopt a better model of handling information.
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1 pointThis is why you never promise or use terms like "Imminent" or "soon." If it is in a alpha/beta state for just one module, then it's a good time to say so.
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1 pointThey’re fixing bugs within thre apartment customization system. And also the elevator is broken rn. That’s the bug(s) they’re working on at this moment.
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1 pointNow do it for a cell phone, cause not everyone is on a pc here...and things are different for a cell phone. Im on S7 edge, till i get my rig wednesday
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1 point@Shimozukachi Thank you for providing this guide. I found it very helpful. I look forward to reading some of your other content. Family First, Mission Always. Stay Safe.
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1 pointSometimes, when I use the search function, nothing happens. Just blank pops up.
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