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Showing most liked content on 08/18/2018 in all areas
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3 pointsBecause development takes time and they are obviously finalizing everything for release. I'd bet on next month, calm down, the site just updated dear
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2 pointsFirst things first, I've never developed a game before nor am I evenly remotely qualified to but even I can see some big flaws in the development progress and team for Identity and instead of just complaining about it (Which at this stage I could probably do all day) I have some suggestions for them. 1. Just release the module in it's current state, as long as it's playable no one is expecting a masterpiece for a pre-alpha build I understand you want to make it perfect so everyone get's hyped about how perfect it is and therefore donate more money but your constant delays are causing all your current fans to turn on you. I know based of everything that's happened so far I can't possibly recommend this game to any of my friends due to the fact we're virtually kept in the dark of progress. 2. Take a holiday. Literally shut the entire office down for at least a week and head off some where to stop thinking about all the complaints and instead focus on what you decided to create this game in the first place and how you envisioned it. When you come back have a meeting about you can most effectively reach your vision. To me (As previously stated, not a developer) that means you need to focus on the coding of the game and less on all the assets. Don't get me wrong the game looks great, way way better than what I was expecting, but what's the point if you don't have any gameplay. 3. Bring all your social media back to the forms. A lot of us have jobs/study/whatever and don't have time to look everywhere for bits of information. The forums in it's current state is so toxic but if you create a new section literally called Information where you briefly summarise what's been happening I guarantee you everyone will be happier because the way it is at the moment noone knows what's going on. There's no need for having Twitter/Discord/Facebook/Whatever else you have exclusive posts if people want to follow you on those platforms provide them links to the update on your forums. 4. Reevaluate your priorities. Currently people who have already pledged are mad, and they're your literal source of income. The community should be your number one priority, even more so than the actual development of the game. A happier community will lead to a larger community, a larger community will lead to more funding to the game and more funding will mean more room for developers and bam, by focusing on the community you've also improved development. 5. Acknowledge your mistakes, but more importantly actually learn from them. I understand that a game of this size is no easy task otherwise I'd have been down before but whenever someone makes a complaint on this forum they get attacked for doing so and then almost completely ignored, 99% of people here and complaining because they want this game and they're getting frustrated because they're not being herd and left in the dark. Respond to them if even with a generic message "We understand you're upset and we can definitely do better we plan on doing this so "complaint" isn't a issue anymore." or "We're currently working that issue by doing this" These are my opinions on the current biggest flaws on the development progress of the game if you don't agree with my feel free to say so below I'd love to hear your opinions on what you think they could do better or how I'm wrong. More importantly I'd love the developers to comment on this post maybe some of this has been already incorporated and I didn't know or they plan on following some of this advice.
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2 pointsI'm not trying to be rude or pushy but I have noticed that the Task Tracker has been saying it was last updated 2 days ago for over a week.
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2 pointsNot saying your post is wrong but they actually have a 1.3 million dollar budget.
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2 pointsWell that is good because then they are fine as there was only 2 release dates. Remember the 1st Module is only the Social Module and a lot of people should know that it won't contain too much.
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1 pointI agree with a lot of what he is saying, it is not hate. Things are just fishy right now. Hope they do prove us wrong.
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1 pointhttps://www.identityrpg.com/modules/townsquare The Town Square Module, is not a Beta. It is a small standalone piece of the full Game. It is known as the Social Module. You can do only social sort of things, including apartment customisation, karaoke, painting, writing/ reading books, character customisation. There will be frequent updates. Beta is after all 3 modules.
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1 point
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1 pointpeople should stop estimating how long one task will take as doing so only brings disappointment when it exceeds your expectation... for christ sake its been over 3 years in development and just because a tracker says one task you all expect: oh hey its just one task, it shouldn't take too long... solving the problem of world hunger is only one task... curing AIDs is only one task... (you get where i am going)... we do not know what that one task entails... (yes the devs could shed more light on that one task) but at the same time you all waited over 3 years, now getting angry over one task spanning a few weeks. When the module comes out and you all can log in to: 1. run around a very limited space 2. customize your character 3. add people to your friend list 4. see inside of your apartment 5. sit on a chair 6. play a board game 7. listen to music .... and pretty much nothing of realize significance, you should be happy with that, then start complaining about not being able to do more in the "game" after waiting so long. The way you all complain it seems as if town square will actually be the full release, its not even the beta for christ sake.
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1 point
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1 pointIt is what it is. Stop complaing like a bitch. Sick and tired of looking here and seeing no one do anything other than bitch. STFU and wait like we all are.
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1 point
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1 pointIt's all well and good saying this but there's absolutely 0 to show for this. Give us more gameplay or something, anything that shows that progress is being made.
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1 pointGive me a break, even if the tracker was working there would be no difference because there's nothing to update!
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1 pointNever in the history of calming down, has anyone ever calmed down by being told to calm down.
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1 point
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1 pointI'm not necessarily concerned about that matter. I was actually mocking individuals that are producing 100s of topics complaining about the developers rather than simply sharing their thoughts within one topic in order to reduce clutter. Either way, upon the release date, the player base will be restored since the company will proceed to invest more time in advertising.
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1 pointHey awesome man! Good to see how much the game has progressed! I think I'll resume lurking these forums again -- Hype!
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1 pointThe tracker is broken right now as most other parts of the site is buggy still but is being fixed.
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1 pointIt doesn't matter how long it takes to create a game. It just matters that the developers follow through with their promises at least by the 3rd or 4th release date they announce.
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1 pointIt's hard for you because the kickstarter that you pledged on was in CAD and the exchange rate from USD - CAD has changed since then and so it causes too many problems really IMO. However you can try by PM'ing BeachBall about it while mentioning you are a kickstarter backer. You seem to have been patient for this long time but now giving up? IMO giving up now is not worth it for me as I too have waited for my dream game which I would rather keep supporting them and wait until it releases.
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1 pointWe've had a lot of development progress and are right on the verge of Town Square release. There will be a new Insider very soon as well as a dev blog to catch you up in a few days. Check out the Dev Blog section on the forum here for a recap on those. On the video front, there are these. The task tracker, found on the Town Square module page on this website, also shows progress for Town Square release. There's not much need in monitoring it anymore since there's only one task in its final stage, though. When that completes you'll see Identity's Town Square module on Steam.
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0 points
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0 pointsYou pretty much complained about something, get an answer which is truthful as all the bugs/ errors since the new site launched and then you try rectify something again to complain more. Also it may sit idle visually but they are making progress as little as it may be and how long it is taking.
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0 points
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0 pointsThe finishing touches Greetings, and again thank you, to all of Identity's backers receiving this dev blog. Everyone's been hard at work putting together a game that can change the industry, and you're soon going to be getting your first taste. With the Town Square (Identity's first social gameplay module) nearing release, we're hard at work testing and putting the finishing touches on two of the major features. Everything's been progressing very well and I'm quite proud of the team. These last systems are the art/canvas mechanics and the player housing. Both of these have been functional for a long time, although a couple tweaks need made before we push Town Square out the door. A few minutes of decorating an Ash Hill penthouse We've added a new button in the elevators to allow you to visit a public version of any apartment. You can run around and see them in their default state before committing to buying them for yourself. This will be a very useful way to explore the available options, given that some of the floorplans will be very rare to come across with other players. Above is the penthouse after a few minutes of quick decoration. I'm not exactly a decorator, myself, but you can get a good idea of the way it looks now! It's a huge space with three large bedrooms (which means you and two friends can use it as your home) and tons of storage. We've had to refactor the backend of the housing system a good bit, but the end result you see is everything you saw in the prior Identity Insider apartment video. All features shown then will be ready for you soon in the Town Square! We have lots of other cool features coming for your house parties that you haven't seen yet, too. In case you hadn't seen that video, or you want to see it again, I've linked it below. Identity Insider: Housing - CLICK TO VIEW VIDEO Town Square gameplay live stream With my last developer blog post I included a link to gameplay video from our live stream showing character creation and the exterior environment in the Town Square module. Recently, I joined in on another development live stream to show about 20 minutes of more Town Square gameplay. This time I showed off interior environments as well as a few of the gameplay mechanics you're going to come across in the Town Square. YouTube Town Square preview live stream 2 - CLICK TO VIEW VIDEO The team and I are so very excited to show you guys what we've made in the Town Square and beyond. The Town Square isn't enormous on its own, but it's a very good way to give you an idea of how the world looks and feels. The task master The Task Tracker is a new tool on our website which displays up-to-date data pertaining to how much work is remaining for the Town Square release. If you've been following our progress through the tracker, you'll have seen that just a couple of days ago it progressed to its current point, with only two tasks remaining at the in-testing state (the ones I described above in this blog post). Keep your eye on the tracker to get the best idea of when we're ready to go. You will of course also get notified by email when the Town Square is published on Steam! The future of the Dev Blog This may be one of the last couple developer blogs being sent out in this format as we're planning on soon transitioning to more frequent developer video blogs! In the past, it's always been myself who wrote these blog posts. They've been a great way to reach out and letting everyone who doesn't follow us on social media know what we've been up to. That said, I think I speak for most people when I say video is more interesting and entertaining! Look forward to meeting the team face-to-face in short but frequent videos. Some will be general updates about our work on Identity and some will be focused on certain aspects within the game. Also, on that note, you're going to be getting a very interesting Identity Insider very shortly, covering criminal activity and gameplay. It's a major part of the game and we've surprisingly not been asked many questions about these systems in the past. You'll be getting all kinds of juicy new information and ideas of what you're going to encounter! The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet