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Showing most liked content on 08/10/2018 in Posts
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3 pointsI agree with a lot of what he is saying, it is not hate. Things are just fishy right now. Hope they do prove us wrong.
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3 pointsfirst there will be another tracker to track how far the tracker already is. The tracker tracking the tracker that tracks the progress will take about 2 months tho so there will be a tracker who tracks the progress of the tackers tracking tracker. and yes i confused myself with that. * NOTE THAT THIS IS A JOKE *
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2 pointsHow long does it take for this stupid task to be completed if it's just the inventory that many people have said then God sake who cares just release the TS now and fix it for an update. Why keep us waiting for this shitty task
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2 pointsHello. I was one of the First people that I was following identity when identity was a new brilliant idea. Since then it has been 3 years and no part of the game has been implemented with the way identity meant to be, a Real life Simulator (LIKE SIMS) WHERE EACH PLAYER WILL DEVELOPS HIS PERSONAL WORLD. INSTEAD OF THAT THEY PRESENT US A PLASMATIC RELEASE DATE AND EVERY WEEK THEY SHOW US A TABLE OR A LIGHT. I SUGGEST THAT ONE OF THE DEVELOPERS TELL US IN A LIVE STREAM OR A DEV BLOG WHICH ARE THE TARGETS SPECIFICALLY. DO YOU SUPPORT MY SUGGESTION?
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2 pointsIf the town square is not completed by the end of the next week, I agree with you completely. One task should not take two weeks, with a full team of programmers. If the task is that difficult, skip it to be added in as an update later.
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1 pointI am sure you guys already seen me post this 100 times answering the same question about the task taking so long. Well here it is 1 last time;
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1 pointIt didnt stop, the 5 days with no updates was because it was a holiday.
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1 pointI had to concentrate so hard to make sure i didn't get lost in that rabbit hole LOL
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1 pointuhh actually they did, it was one of the dev blogs where they said updates to the tracker will be daily and no task should take more than a few days to complete. that's why everyone was speculating June - august release date
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1 pointive been backing this game for 3 years, im starting to loose hope myself. weve gone from 2016, 2017 early 2018 march and april release dates. if its not out by nov 1st im requesting a full refund and will pay once its actually available as a build
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1 pointI don't know... if you are going to make a rant video about anything, at least get your facts straight... lots of misinformation in there. And saying "I love to be proved wrong" trying to be the owner of the truth in both cases, doesn't add credibility to your words.
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1 pointI'm very ReaL with the releas date and the town square has never been closer now :)!
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1 pointThere has never been a more exciting time to join DOD's fantastic leadership team. The Department of Defense recently welcomed Anthory Falley as the new Commissioner of Defense and Chief Defense Policy Advisor to the PRP Chairman, and now we’re right-sizing the Department to meet the needs of today's challenges. New Online Membership Application The People's Revolunarty Party has a new online membership application for prospects interested in joining the party. If you have any questions, please contact me, Mirgul Thad, or our Founder, Damien. The application may be found here . We are looking for people to join our team. We know the ability to do good work begins with having the right people in the right places, so we've added four new positions and elevating one position in the Department. Open Positions: Deputy Commissioner of Defense This position is responsible for overseeing the day to day operations of the Department and has direct oversight of three Assistant Commissioners and one Director in their respective areas. This includes the areas of Civilian Services, Department Services, Policy Affairs, and Human Resources. Assistant Commissioner, Department Services This person will oversee the Office of Department Services and implement grievance policies for department employees and will serve as the main point of contact for families. Assistant Commissioner, Civilian Services This new position will be dedicated to leading and overseeing the Office of Civilian Services. Duties include overseeing and supervising employee hiring policies as well as firing policies. Assistant Commissioner, Policy Affairs Under the authority of the Commissioner of Defense, this position will supervise and oversee the Office of Policy Affairs and will work closely with DOD divisions and offices for input on policies before submitting them to the Office of the Commissioner for review. If you are passionate about public service and helping people; then this is the perfect place for you! Please DM me if you're interested in joining the Department. Please check out our website for more! Thank you, Anthory Falley DOD Commissioner
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1 pointI think when it's released we will receive this message: Hello valued Pledger, It's finally here! After many years of hard work, blood, sweat and tears, we are proud to present Module 1: Town Square! Unfortunately, due to lack of funding and this mammoth, unrealistic target we have set ourselves with the tiny team we have, we are going to have to stop developing all further modules as we literally cannot do what we had hoped. While this project was never intended to be a scam, it seems like turning it into one is in our best interests. We hope you enjoy your virtual online chat room, meanwhile, we are all going to Disney Land! Yours, Asylum Entertainment
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1 point5. Sunday was a holiday in Canada and so business' that are closed weekends tend to have the following Monday off if the holiday fall onto the weekend and so that is why the tracker wasn't updated.
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1 pointcan u just wait for it dont forget its hollyday season so chill men
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1 point1) dev blogs come monthly, it’s only the 6th 2) There is and hasn’t been a set release date for a few months now 3) With all the streams and the office and more, it’s not like they’re just sitting they’re. They’re working on the game. 4) It is not a scam and nobody is forcing anyone to pledge money for development funding.
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1 pointThe finishing touches Greetings, and again thank you, to all of Identity's backers receiving this dev blog. Everyone's been hard at work putting together a game that can change the industry, and you're soon going to be getting your first taste. With the Town Square (Identity's first social gameplay module) nearing release, we're hard at work testing and putting the finishing touches on two of the major features. Everything's been progressing very well and I'm quite proud of the team. These last systems are the art/canvas mechanics and the player housing. Both of these have been functional for a long time, although a couple tweaks need made before we push Town Square out the door. A few minutes of decorating an Ash Hill penthouse We've added a new button in the elevators to allow you to visit a public version of any apartment. You can run around and see them in their default state before committing to buying them for yourself. This will be a very useful way to explore the available options, given that some of the floorplans will be very rare to come across with other players. Above is the penthouse after a few minutes of quick decoration. I'm not exactly a decorator, myself, but you can get a good idea of the way it looks now! It's a huge space with three large bedrooms (which means you and two friends can use it as your home) and tons of storage. We've had to refactor the backend of the housing system a good bit, but the end result you see is everything you saw in the prior Identity Insider apartment video. All features shown then will be ready for you soon in the Town Square! We have lots of other cool features coming for your house parties that you haven't seen yet, too. In case you hadn't seen that video, or you want to see it again, I've linked it below. Identity Insider: Housing - CLICK TO VIEW VIDEO Town Square gameplay live stream With my last developer blog post I included a link to gameplay video from our live stream showing character creation and the exterior environment in the Town Square module. Recently, I joined in on another development live stream to show about 20 minutes of more Town Square gameplay. This time I showed off interior environments as well as a few of the gameplay mechanics you're going to come across in the Town Square. YouTube Town Square preview live stream 2 - CLICK TO VIEW VIDEO The team and I are so very excited to show you guys what we've made in the Town Square and beyond. The Town Square isn't enormous on its own, but it's a very good way to give you an idea of how the world looks and feels. The task master The Task Tracker is a new tool on our website which displays up-to-date data pertaining to how much work is remaining for the Town Square release. If you've been following our progress through the tracker, you'll have seen that just a couple of days ago it progressed to its current point, with only two tasks remaining at the in-testing state (the ones I described above in this blog post). Keep your eye on the tracker to get the best idea of when we're ready to go. You will of course also get notified by email when the Town Square is published on Steam! The future of the Dev Blog This may be one of the last couple developer blogs being sent out in this format as we're planning on soon transitioning to more frequent developer video blogs! In the past, it's always been myself who wrote these blog posts. They've been a great way to reach out and letting everyone who doesn't follow us on social media know what we've been up to. That said, I think I speak for most people when I say video is more interesting and entertaining! Look forward to meeting the team face-to-face in short but frequent videos. Some will be general updates about our work on Identity and some will be focused on certain aspects within the game. Also, on that note, you're going to be getting a very interesting Identity Insider very shortly, covering criminal activity and gameplay. It's a major part of the game and we've surprisingly not been asked many questions about these systems in the past. You'll be getting all kinds of juicy new information and ideas of what you're going to encounter! The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet