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Showing most liked content on 08/07/2018 in all areas
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3 points
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1 pointI don't know if this has been said already, but I was wondering if it would be possible to make custom license plates. If it were possible, when getting a driver's license you could automatically get your vehicle's plates when you pass the driver's test. It would help when getting your car stolen you can report the plates to the police or when there is a crime it would be easy to identify the suspects getaway vehicle. I think each car that is registered gets it's own plates and should be written down in some kind of catalog so that people aren't allowed to change it and then pin the blame on an innocent bystander that happens to have the same car and color.
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1 pointAwesome idea! When your car gets stolen you can just call in to the police and then it will show up for the police on their ANPR system when the stolen car passes by.
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1 pointMaybe they do have it, but they have it visible on the other site that they are building, or maybe it's somewhere in the forums, or another corner of this site. Or maybe they will show it to you if you ask for it. It's is usually unprofitable to just fire accusations without talking to someone who is in the personal know-how of the situation. Each company is different, each have their own reasons and experiences, as well as their own motivations, and maybe, instead of disproportionating their mistakes, you accepted that, yes, they will make them, that they are a starting company with a small team, some members of which do this out of love rather than money (it is their personal project, rather than solely for profit like some other companies do).
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1 pointI think when it's released we will receive this message: Hello valued Pledger, It's finally here! After many years of hard work, blood, sweat and tears, we are proud to present Module 1: Town Square! Unfortunately, due to lack of funding and this mammoth, unrealistic target we have set ourselves with the tiny team we have, we are going to have to stop developing all further modules as we literally cannot do what we had hoped. While this project was never intended to be a scam, it seems like turning it into one is in our best interests. We hope you enjoy your virtual online chat room, meanwhile, we are all going to Disney Land! Yours, Asylum Entertainment
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1 pointOne task could take anywhere from a day to a couple of months. If they find a bug while testing that requires a major rewrite of the UI systems then that could take up to a few months, or longer.
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1 pointWelcome to the Identity community! Please be sure to check the links in my signature as they have very useful information. The game won't be releasing yet but we will be getting the 1st of 3 modules, after the 3 module we will get a Beta and then the full game release. There will be no private servers until the Full Game Release. If you would like access to the 3 Modules, Beta and Full game then you must pledge $30 or more (Founder or above). If you just want the full game (Citizen) then you need to pledge $15. I hope you enjoy it here. regards, LuckyDuck Moderator
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1 pointAs a real life EMT, I would definitely be interested in seeing a medical system that is simple yet revolves around role play. Things like blood pressure, heart rate, bleeding control, saleen, etc. Here's how I would imagine the medical system to be programmed: Each civilian normally has 5 liters, or 5000mL of blood volume. A single gun shot would cause blood loss ( 2mL per second on the limb, and 4mL per second on the chest or abdomen) Stab wounds are also a possibility. Multiple gun shot wounds or stab wounds would multiply the bleeding affect. Normal blood pressure = 120/80, normal heart rate = 75. Each 1/2 liter (500mL) of blood loss causes a 10 point loss in blood pressure. Each time the blood pressure drops 10 points, the heart rate increases 10 points. (I can explain why if you want). ***Any blood pressure under 80/40 will cause the patient to pass out, any blood pressure under 50/10 will cause the patient to die. A player will be able to function normally with wounds for an amount of time until his low blood pressure causes the player to pass out. This will allow the player to continue the gun fight with wounds, or give the player enough time to apply first aid to himself or a teammate. However, if a player passes out, he will need a medic to administer fluids for him to wake back up. At that point the player can either refuse further treatment, or elect to go to the hospital/be treated in the ambulance until the blood pressure is stabilized. The incentive for transport to the hospital being that a medic can give fluids to a patient up to 140/ 100 for an extra buffer of health!!! This will encourage role play. Okay so here's an example: one gun shot wound to the chest = 4mL of blood loss per second. 1 minute = 240mL of blood loss, therefore a person loses 1000mL or 1 liter of blood in approx. 4 mins per gunshot wound to the chest or abd. That means it would take 28 mins to die from one gunshot wound, and 16 mins for a player to pass out from a gun shot wound to the chest or abdomen. Double that time for gun shots to a limb. Now, of course more gun shot wounds would cause a multiplication of blood loss, so be careful out there! Maybe armor would deflect 5 bullets before losing its effectiveness??? There are 7 compartments to the each human body. 1) The chest 2) The head 3) The abdomen 4) the Right arm 5) the left arm 6) the R leg 7) and the L leg. Chest injuries: Gun shot wound, laceration, broken rib. Abdomen injuries: Gun shot wound, laceration. Limb injuries: Gun shot wound, laceration, open fracture (bleeding), closed fracture (non-bleeding) Head injuries: Laceration, fracture. (gun shot wounds cause instant death, without the possibility of resuscitation) Maybe a helmet deflects one or two bullets before losing its effectiveness??? Blood volume, blood pressure, and heart rate chart: Volume: 6000mL, BP: 140/100, HR: 55-------Volume: 5500mL, BP: 130/90, HR: 65------Volume: 5000mL, BP: 120/80, HR: 75-----Volume: 4500mL, BP: 110/70, HR: 85-----Volume: 3500mL, BP: 100/60, HR: 95-----Volume: 3000mL, BP: 90/50, HR: 105------Volume: 2500mL, BP: 80/40, HR: 115 (Pass out)-----Volume: 2000mL, BP: 70/30, HR: 125-----Volume: 1500mL, BP: 60/20, HR: 135-----Volume: 1000mL, BP: 50/10, HR 145 (DEATH)-----Volume: 500mL, BP: 40/10, HR: 0 (Can still be saved with CPR)-----Volume: 0mL, BP: 30/0, HR: 0 (NOT able to resuscitate) CPR can be administered by anyone, and will stop blood loss and prevent the pressure from dropping. However, it can only be administered if the player dies, i.e. blood pressure at 50/10 or less. If the patient dies, they will need defibrillation. However, defibrillation will only work if the blood pressure is 90/40. (this doesn't make sense IRL, but would be a good feature for the game) so...the medic will need to give saleen up to 90/60 in order for the defibrillation to work. Trauma and Medical conditions: Gun shot wound -Laceration (from stabbing or blunt force trauma, i.e. non-bladed weapons or fists)...(blunt force trauma with probability of 1:10 to cause a laceration), stabbing = 100% probability of laceration. -Fractured limb (from MVA a.k.a. motor vehicle accident higher than 35mph) OR (fall from higher than 20 feet) (the higher the fall/speed of vehicle, the higher the chance.) -Fractured spine (from MVA a.k.a. motor vehicle accident higher than 50mph) OR (fall from higher than 35 feet)...could be an open fracture or closed fracture, open causes bleeding. -Dehydration: Not drinking enough water will cause the blood pressure to slowly drop. Maybe 1mL per minute? Player will eventually pass out and need medical treatment. -Loss blood sugar: Not eating will cause your blood sugar level to slowly drop, causing you to pass out. Maybe 0.5 points per minute? Normal blood sugar: 70-140mg% (pass out at <40mg%) -Smoke inhalation: A result of not cooking meth properly, causes the player to have decreased run speed and inability to eat or drink. Also causes decrease in shooting accuracy. Treated with Oxygen by a medic. -Drug overdose: Causes the player to pass out, slowly lowering the heart rate. A heart rate less than 40 causes death. Treated with Narcan by medic. -Emphysema: A result of chronic smoking. A condition that causes decreased stamina or slower run speed. Treated with Oxygen by medic. EMS equipment: -An ambulance and gurney where you can take the gurney out of the ambulance first(animated), roll the gurney to the patient with the crew member holding it (animation), then load the patient on the gurney, then roll the gurney back to the ambulance with the patient on the gurney, and finally load the patient into the ambulance (animation). Both crew members should be able to sit in the back of the ambulance with the patient in order to treat them further. -Blood pressure cuff (to take blood pressures) -Small gauze (band aid), medium gauze (4x4), large gauze (abdominal pad) for bleeding control. -Bandage (wraps around the injury after bleeding is controlled with gauze). -Occlusive dressing for gun shot wounds to the chest. -0.9% sodium chloride intravenous access (saleen bag) with 500mL, and 1000mL sized bags. Each bringing up the blood pressure 5 and 10 points respectively. Blood pressure cap is 140/100. All Saleen bags have a 30 second cool down. (cannot spam) -Oxygen mask for people who have smoke inhalation or emphysema (difficulty breathing). Oxygen resolves the problem, however it takes 5 minutes. -C-collar and spine board for people who've been in car accidents or falls. (placeable on the gurney with mandatory transport to hospital) -Cardboard splint (for fractured arms and legs) -Naloxone (Narcan for overdose patients) restores heart rate and blood pressure and wakes the patient up. I think these implementations would really help add some features to the combat system as well as increase probability of role play between EMS, civilians, and the police force. After all, this is a role play game. I believe a good medical system would really add appeal and value to the game. Feel free to DM me if you have any questions or if there is any way I can assist further. I would love to see something like this in the game and be part of the training/leadership team for EMS as I have real world experience. Mahalo from Hawaii and EMS Honolulu! I hate to say it, but I think implementing a fire department is too ambitious and I think the resources are better spent on a medical system. I realize this is unpopular, but the reality of making fire work in a way that encourages role play is no easy task.
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1 pointIf you mean like the actual Banks, then no. You can try make a business with loaning money etc. / try be a bank but not actually in a bank that can be robbed.