I feel you're arguing for the sake of arguing... However... I'll bite.
My comment wasn't directed at us, the community, being a part of their company. It was directed at the fact their information is and always has been scattered to the wind. I do know that Asylum are taking this issue seriously, which is why post TS release, they're looking to address the issue.
Games developers that have their own community forums (mostly all of them), often engage through their community with Announcements, when there's something to announce. In most circumstances, the developers already have a game released, or the development is behind closed doors. It isn't a crowd-funded project, therefore does not require transparency.
Asylum are currently operating behind closed curtains and it's like there's an un-lidded blender behind that curtain - unless you're looking in all directions at once, you're going to miss some of the information flying out at all angles when it's switched on. The simple solution to that is to remove the curtain, and have everyone looking at the blender in all its chaos so everyone can see what's going on, and what's flying out.
Bad analogy aside...
Asylum aren't being put on a pedestal... and other developers aren't getting a pass. The only other major crowd-funded game that's made by a company and not a bunch of individuals is Star Citizen... and I'm pretty sure that got slated for like 3 years because it was behind schedule and updates weren't being released often enough. More to the point though; if you compare RSI to Asylum (despite their budget being far greater now), they have constant announcements and all their media published direct to their website landing-page, and asylum don't do that.