Leaderboard


Popular Content

Showing most liked content on 07/15/2018 in all areas

  1. 2 points
    And here we go the constant bitching and arguing between players ?? for real we all Fed up of reading this crap every week.
  2. 1 point
    Off topic, but is Keys a real life business or soon-to-be in game business?
  3. 1 point
    I bet that everyone will rather have a town square that needs as few updates as possible if any. So I'd rather they take their time to finish the testing and etc of the last two things, than a game filled with bugs and need to constantly be updated.
  4. 1 point
    No you're just a selfish entitled fuck demanding the devs work all day everyday and don't see their family and have free time. Instead of people moaning about this every day fuck off and let the devs do their job
  5. 1 point
    Oh wow. I'm going to follow this one! ^ u^ Also I really love their motivations behind their creation: " We want to provide a fun outlet for folks to enjoy themselves in a virtual world. We also want to provide a platform for folks who may suffer from circumstances that prevents them from fulfilling an average life. Whether you suffer from physical or mental ailments, such as depression, any kind of social anxiety, or basically anything that prevents you from doing basic activities, Project Oasis World can be used as a resource to help people live the life they want to live." And it looks like we'll be getting more than 2 genders options for those people who should be able to express themselves. ^^ I like their developer page and everything looks well organized so far. I'll have to see where this one goes!
  6. 1 point
    First thing is first, Rockstar delivers on their promises. They set realistic deadlines and meet them the vast majority of the time. Asylum has set numerous deadlines and failed to meet a single one. Secondly, this isn't the game we are waiting on. It is a tiny module. It is a sneak peak, not even a beta. I don't come on these forums and talk negatively about the devs, and while I consider myself on their side I don't think its fair to be annoyed at people for getting frustrated. The devs dug themselves this hole, and again while I am on their side I won't attack the people who are annoyed because it is entirely justified.
  7. 1 point
    The tracker looks idle because it is not near transparent with us.
  8. 1 point
    "remember that "testing" doesn't mean "hey i'll launch it and see if it looks pretty! " Testing = launching, assessing, trying to break under stress test, load balancing, quality assurance, maintenance AND if you found a bug, you gotta FIX IT, and then redo all that testing because a fix can spawn another bug. so just because the tracker LOOKS idle, doesn't mean that we have been." - Cyber
  9. 1 point
    The finishing touches Greetings, and again thank you, to all of Identity's backers receiving this dev blog. Everyone's been hard at work putting together a game that can change the industry, and you're soon going to be getting your first taste. With the Town Square (Identity's first social gameplay module) nearing release, we're hard at work testing and putting the finishing touches on two of the major features. Everything's been progressing very well and I'm quite proud of the team. These last systems are the art/canvas mechanics and the player housing. Both of these have been functional for a long time, although a couple tweaks need made before we push Town Square out the door. A few minutes of decorating an Ash Hill penthouse We've added a new button in the elevators to allow you to visit a public version of any apartment. You can run around and see them in their default state before committing to buying them for yourself. This will be a very useful way to explore the available options, given that some of the floorplans will be very rare to come across with other players. Above is the penthouse after a few minutes of quick decoration. I'm not exactly a decorator, myself, but you can get a good idea of the way it looks now! It's a huge space with three large bedrooms (which means you and two friends can use it as your home) and tons of storage. We've had to refactor the backend of the housing system a good bit, but the end result you see is everything you saw in the prior Identity Insider apartment video. All features shown then will be ready for you soon in the Town Square! We have lots of other cool features coming for your house parties that you haven't seen yet, too. In case you hadn't seen that video, or you want to see it again, I've linked it below. Identity Insider: Housing - CLICK TO VIEW VIDEO Town Square gameplay live stream With my last developer blog post I included a link to gameplay video from our live stream showing character creation and the exterior environment in the Town Square module. Recently, I joined in on another development live stream to show about 20 minutes of more Town Square gameplay. This time I showed off interior environments as well as a few of the gameplay mechanics you're going to come across in the Town Square. YouTube Town Square preview live stream 2 - CLICK TO VIEW VIDEO The team and I are so very excited to show you guys what we've made in the Town Square and beyond. The Town Square isn't enormous on its own, but it's a very good way to give you an idea of how the world looks and feels. The task master The Task Tracker is a new tool on our website which displays up-to-date data pertaining to how much work is remaining for the Town Square release. If you've been following our progress through the tracker, you'll have seen that just a couple of days ago it progressed to its current point, with only two tasks remaining at the in-testing state (the ones I described above in this blog post). Keep your eye on the tracker to get the best idea of when we're ready to go. You will of course also get notified by email when the Town Square is published on Steam! The future of the Dev Blog This may be one of the last couple developer blogs being sent out in this format as we're planning on soon transitioning to more frequent developer video blogs! In the past, it's always been myself who wrote these blog posts. They've been a great way to reach out and letting everyone who doesn't follow us on social media know what we've been up to. That said, I think I speak for most people when I say video is more interesting and entertaining! Look forward to meeting the team face-to-face in short but frequent videos. Some will be general updates about our work on Identity and some will be focused on certain aspects within the game. Also, on that note, you're going to be getting a very interesting Identity Insider very shortly, covering criminal activity and gameplay. It's a major part of the game and we've surprisingly not been asked many questions about these systems in the past. You'll be getting all kinds of juicy new information and ideas of what you're going to encounter! The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
  10. 1 point
    I would give them until rest of the week to gather something up otherwise they are digging themselves a grave.
  11. 1 point
    Well my community is white-listed and instead of having the age restriction, I just put "We prefer those older than 14" however as long as the person has experience in RP and makes a serious application then they could still be accepted. I will hit the limit at 10 years old because it is an 18+ but also before you hit 10 is when you really are in a very immature part of your life.
  12. 1 point
    The official servers will not be white-listed or such, if you don't want to play with kids you'll have to rent a private server and white-list it yourself. Also there are many kids who are more mature than Adults and while that more kids are immature, the immature adults have a higher level immaturity than kids sometimes. You was once a kid and so I am sure you didn't like being segregated because of your age and so don't segregate those who are kids now because I am sure every last one of us adults was a kid and made havoc in games for the adults before us.