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Showing most liked content on 07/14/2018 in Posts
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2 pointsThe Following are: 1. Rusted Car 2. Old Dirt Bike 3. Used Motorcycle 4. Sports car (Old Concept Art)
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2 pointsThe finishing touches Greetings, and again thank you, to all of Identity's backers receiving this dev blog. Everyone's been hard at work putting together a game that can change the industry, and you're soon going to be getting your first taste. With the Town Square (Identity's first social gameplay module) nearing release, we're hard at work testing and putting the finishing touches on two of the major features. Everything's been progressing very well and I'm quite proud of the team. These last systems are the art/canvas mechanics and the player housing. Both of these have been functional for a long time, although a couple tweaks need made before we push Town Square out the door. A few minutes of decorating an Ash Hill penthouse We've added a new button in the elevators to allow you to visit a public version of any apartment. You can run around and see them in their default state before committing to buying them for yourself. This will be a very useful way to explore the available options, given that some of the floorplans will be very rare to come across with other players. Above is the penthouse after a few minutes of quick decoration. I'm not exactly a decorator, myself, but you can get a good idea of the way it looks now! It's a huge space with three large bedrooms (which means you and two friends can use it as your home) and tons of storage. We've had to refactor the backend of the housing system a good bit, but the end result you see is everything you saw in the prior Identity Insider apartment video. All features shown then will be ready for you soon in the Town Square! We have lots of other cool features coming for your house parties that you haven't seen yet, too. In case you hadn't seen that video, or you want to see it again, I've linked it below. Identity Insider: Housing - CLICK TO VIEW VIDEO Town Square gameplay live stream With my last developer blog post I included a link to gameplay video from our live stream showing character creation and the exterior environment in the Town Square module. Recently, I joined in on another development live stream to show about 20 minutes of more Town Square gameplay. This time I showed off interior environments as well as a few of the gameplay mechanics you're going to come across in the Town Square. YouTube Town Square preview live stream 2 - CLICK TO VIEW VIDEO The team and I are so very excited to show you guys what we've made in the Town Square and beyond. The Town Square isn't enormous on its own, but it's a very good way to give you an idea of how the world looks and feels. The task master The Task Tracker is a new tool on our website which displays up-to-date data pertaining to how much work is remaining for the Town Square release. If you've been following our progress through the tracker, you'll have seen that just a couple of days ago it progressed to its current point, with only two tasks remaining at the in-testing state (the ones I described above in this blog post). Keep your eye on the tracker to get the best idea of when we're ready to go. You will of course also get notified by email when the Town Square is published on Steam! The future of the Dev Blog This may be one of the last couple developer blogs being sent out in this format as we're planning on soon transitioning to more frequent developer video blogs! In the past, it's always been myself who wrote these blog posts. They've been a great way to reach out and letting everyone who doesn't follow us on social media know what we've been up to. That said, I think I speak for most people when I say video is more interesting and entertaining! Look forward to meeting the team face-to-face in short but frequent videos. Some will be general updates about our work on Identity and some will be focused on certain aspects within the game. Also, on that note, you're going to be getting a very interesting Identity Insider very shortly, covering criminal activity and gameplay. It's a major part of the game and we've surprisingly not been asked many questions about these systems in the past. You'll be getting all kinds of juicy new information and ideas of what you're going to encounter! The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
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1 pointCommitted to the Asylum Wow, what a month. This has been the busiest, craziest month we've ever had at Asylum Entertainment and the hard work is really showing. Most of the guys here at the office have been putting in a lot of overtime hours to get the Town Square module ready as soon as possible. I myself have been working half my time as a programmer, tossing some cool new systems together. I really, really can't wait for everyone to see what we're putting together! For the past few days my personal pet project has been a total overhaul of the character control and animation system. We're working on getting new animations entirely, but it's amazing how much nicer character movement looks right now after some extra TLC. In the past Identity videos, you'll notice the camera is always locked behind your character and you rotate the character with the mouse. Now, movement is a little more like games such as Grand Theft Auto in which you can run toward the screen or parallel to it, too. If you're holding your forward run key/stick, it'll play like before. It really adds a much better sense of control. Alternatively, when you're in combat mode (weapons or melee), the view is again locked behind your shoulders. None of this applies to first-person view, of course. We've been putting a lot of time into polishing and enhancing character creation and customization in preperation for the Town Square launch. I wanted to share a screenshot to give you an idea of the extensive customization options available. You can control your gender, race, blemishes, hair and a ton of facial modifiers. You can select from a couple dozen pieces of clothing to start in, too, but most will have to be purchased at a shop. Character creation work in progress I've been waiting a very long time to see Identity in the state it is right now. We have a powerful new server making nightly builds for testing on Steam and everything is beginning to have that good polished feel you expect in a real, released game. There's still work to be done but it's an incredibly exciting time for us here. Sooner rather than later There are all sorts of features we want for the Town Square which were always planned to be added months after release. With art development moving at a faster pace than I ever anticipated it would, given the relatively tiny size of our team, it seems that we might be able to include some of these features sooner than I expected. Some of these features, which should be ready somewhat soon after Town Square is available, include tattoos, haircuts and even the shooting range. Tattoo shop (WIP) Tattoo design and development progress (WIP) A look inside the Asylum In keeping with our committment to transparency and open communication with the community, our new website will soon be launching (even before the Town Square). The new website will have all sorts of shop options for you to check out, but one of the more interesting aspects will be our development tracker. We're going to be showing you exactly where our development stands in regards to each milestone, such as the Town Square release. You're going to see live data showing what we're working on and how long we expect each element to take. Then, following the Town Square release we'll keep this going for each future development milestone. It'll sort of be like looking over our shoulders in the office yourself. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
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1 pointJust wondering what everyone is planning on doing for most of their time in Town Square. Watching movies, playing chess, or just making new friends? I, for one, know all my time will be spent in the karaoke bar.
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1 pointAre there any artwork or rendering of the founder hat, rusted car, old dirt bike, used motorcycle or sports car? ....just to get preview of what we are getting
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1 pointThis is THEIR FIRST GAME! LOL you might wanna pay your ticket...the one for riding Rockstar's jock strap with no helmet. This would be the equivalent of Rockstar attempting to make a game more massive than any they've done so far, as their very first game! They wouldn't stand a chance if Rockstar tried to make GTA V as their very first game and relied on us to help get them there. You guys whining can't even give these devs a chance to learn the process...OH MY GOD! THEY"VE MADE MISTAKES?!?!? NO ONE does that anymore, so I can understand your impatience with that...Shaking my head...FACE PALM! It's a tiny module...lol...and It's still doing things that a well established company like Rockstar hasn't even attempted yet. These guys could very well take the Rockstar way, make a bunch of great smaller games till they are a multi-billion dollar company...They could literally make one aspect of this game, and then sell every one after as DLC which seems to be the industry standard these days. Rockstar sets realistic deadlines and meet them a vast majority of the time right? Then I guess you were still living under a rock when GTA V released to a plague of problems. They also kept tellin us that the heists would be out by a certain time, and then stopped working on heists(missing another dealline they set) and released the ports to next gen consoles, at the time, then took even more time for PC port...more missed deadlines. They finally released heists over a year after they said they would. That's only GTA V, and if you think that was the first game they ever missed a deadline, then you're not very informed. Yea you keep thinking Rockstar is the perfect company you want to believe they are. What gives any one you the right to be annoyed? Do they not have a right to learn the process and make some mistakes along the way? They are atleast giving us parts of the game to play while we wait for the release. Rockstar doesn't do that...You are arguing emotion which is something you can't argue about. People will feel how they feel and nothing you can say, no matter how much you say to the contrary, and no matter the amount of fact to contradict their belief. You just won't get thru. For example...Flat Earth, people still believe we live on a flat earth! They didn't hold a gun to anyone's head for your money. They stated their mission and you either believe in it or don't...that does not give you the right to lecture them on how things should be done and how long they should be done in. Simply because it's taking longer than you guys anticipated that it would take. Or maybe your arrogant enough to think you could do it better and faster. Plenty of well established companies that could make this game happen...But Asylum is the first one to try and make it a reality. If it wasn't for impatient people bugging them for more information about when it's gonna come out and what is gonna be in it, I don't think they would have gotten themselves in this situation. But they are learning that sometimes you don't give the people what they want all the time. I don't agree with their decision to bring out the stat tracker, but it's not my game, it's theirs. I think people are gonna see things like it's taking them longer to do two items than it took to do most of the others. But they don't know what is going into different tasks, every task isn't fast and easy. Some are way more complex, and considering they are doing quite a few things that are an industry first! I think they deserve some slack, and shouldn't have to take any time to worry about their supporters being happy. They should focus on making a game, which is kinda hard when you're more worried about giving things for people to look forward to to keep their backers and player base happy. Seriously, comparing how well they get things done to those of a well established company is a moot point. As many well established companies like Ubisoft & Rockstar make plenty of mistakes, even with all their experience and resources. What we should be comparing to those veteran developer's is how this game is leaps and bounds ahead of what any of them are doing, how a small new team is trying to accomplish things that veteran developer's should be doing...but aren't. THAT's what you compare to...In my opinion I hope they put at least 7-10 years of development on this game. Bigger companies have taken that much and longer to release games a fraction size of the massive scale this game hopes to encompass. They make mistakes all along the way as well, only their share holders hear about it, not us. We also don't get anything to give us a taste of what's coming. You guys are drawing more negative attention to their faults, which isn't going to persuade someone else to invest in their vision. But you keep thinking you're fighting for the little guy, defending the rights of those oppressed "supporter's" who are being let down by incompetent developer's.
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1 pointThis would be an accurate statement apart from one thing... Would you be inclined to purchase a game with awful release history, not to mention the current content of the game... I know for example that I can type 'chess' into my windows bar at the bottom and play chess against one of my mates if I desired to do so. Why would I pay to do that? The Karaoke bar, I think we can all agree will be a flop... How many people out there have microphone quality good enough to actually bash out a semi decent tune without static etc in the background? The tattoo parlour (not sure if that will actually be ready with initial release) will be fun for all of 5 minutes. There is probably only so many times you can customise ur apartment before that gets old. You could go to the cinema... to watch a film inside a game? The GTA V strip clubs probably had more engaging content that watching a film on a screen smaller than your own screen and that got old after 5 minutes. Essentially, TS is the foundation of the game, the engine... it isnt a game as such, not one which will generate sales anyhow. The whole concept of this game relies on a good, solid playerbase - unfortunately in this case, that playerbase is on the decline every day before they are even over the first hurdle.
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1 pointYes, there is a game like it out, but going a completely different direction that's missing from this RP games in general. I'm waiting for the Kickstarter to launch on July 20th, 2018 https://projectoasis.world
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1 pointNo more trouble! DO YOU NEED A "SOLUTION"? CALL THE LORDS! OUR SERVICES In prison or on the streets, we are the solution. MURDER PROTECTION BEATING DEPREDATION “Behind every successful fortune there is a crime.” Mario Puzo, The Godfather WORK WITH US !!! Our leader? An anonymous police officer (corrupt)
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1 pointFirst thing is first, Rockstar delivers on their promises. They set realistic deadlines and meet them the vast majority of the time. Asylum has set numerous deadlines and failed to meet a single one. Secondly, this isn't the game we are waiting on. It is a tiny module. It is a sneak peak, not even a beta. I don't come on these forums and talk negatively about the devs, and while I consider myself on their side I don't think its fair to be annoyed at people for getting frustrated. The devs dug themselves this hole, and again while I am on their side I won't attack the people who are annoyed because it is entirely justified.
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1 pointImpatient kids are still testing my patience...I say kids because most adults tend to understand what would go into making a game of this scale. Rockstar takes years to make a game a fraction of this size and gives people nothing, but what they want to release. They have much more resources and still takes years to make a game from the criminal aspect of life or being a cowboy outlaw...Let's try to remember a much smaller team isn't supposed to accomplish this game faster than the likes of well established developers with much deeper pockets.
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1 pointIf you want to get access to the alpha and beta I'd upgrade just $15 more dollars. That will give you a pledge of $30, you can always upgrade again later if you like the game.
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1 pointThe fact that your account was made only 52 minutes ago, would lead me to believe that that is infact false.
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1 pointGood sense of humour but people can relax, they'll keep it in testing as long as need be and it'll go to steam when it's ready and it'll be verified when it gets verified. The devs have come this far and at this stage it's more than safe to say identity isn't going to be a failure, once town square comes out everyone will want a piece of the action and it'll lead to more pledgers, I'm proud to say I've been around since pre town square and so should everyone else who has pledged to this wonderful opportunity.
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1 pointI do: 1. Create my Char (I hope there will be more options then in the shown stream) 2. Investigate my Apartment and look what i can do there then furnish it until im satisfied 3. Testing the Emotes 4. Go to the Hotel Lobby and look around and search for everything i can interact 5. Go to the Karaoke bar and do the same as in the lobby 6. Go outside and investigate everything i can find 7. Go to the bike shop and look around cause i like the style of the interior 8. Go to Fashion Store and dress up my char 9. Looking for other players from my country 10. Light up my pipe and play chest like an old grown man 11. Maybe start some light RP 12. Repeat until module 2 comes out
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1 pointPatience, my friend. Find some other games to get invested into so time goes by a bit faster. If you're just checking the tracker all day time will go by slower and slower. Try to forget about it for awhile, when the devs feel it's ready, they'll release it.
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1 pointA visual feast! As we approach the release of the Town Square, it's time to start showing off! Identity's gameplay is unique; there's no game in the world which accomplishes what we've set out to create and as a result, this will be one of the most immersive gaming experiences available. In some senses, graphics weigh heavily on environmental immersion and we've really started to show Identity's beauty in this last week. Last week, we did a short live stream on Twitch to show off the Town Square in motion. If you weren't there for the stream, check out the details below. Ash Hill Cinema ticket booth In addition to Identity's artistic beauty, we also want to show you what the base gameplay will be like in the Town Square. We do plan on doing another stream shortly where we'll move on into the interiors and interact with some of the features you'll find when you log into the Town Square. We'll have to mute the karaoke and streaming radio elements for Twitch and YouTube, though. I really do wish we had more time in our last stream but we were an hour late getting the stream started and what was meant to be a 10 minute display ended up being half an hour long. Half of that time was spent in character creation, so if that's of any interest to you be sure to check out the stream. I'll leave the video below. Ash Hill's Town Square in early morning Ash Hill's Town Square at night With our next gameplay stream, I'd really like to show off the Town Square at night. Check out the screenshot above to see why I feel that night in Identity has an incredible atmosphere. Night will be useful in Identity too; for example, some animals will be more active when the sun goes down. Just imagine running from (or with) the cops in the dark of night! A beautiful and well-designed environment makes great gameplay even better. Ash Hill's fruit and vegetable market As you can tell by now, I went a bit overboard taking screenshots of the Town Square environment. I'm so proud with what our art team has accomplished, so you're getting a handfull with this developer blog! The market seen here is in the Town Square, although it won't be the only food market in Ash Hill. Markets play a fairly important role, and not only for your own access to food. Gathering and growing food will be a safe and reliable way to make some money in Identity. It doesn't require any sort of investment, so it's one of your options for making a living the moment you step foot in the world. It will get much easier with a vehicle, though. RIDE bicycle shop The screenshot above is from the interior of the bicycle store you'll find in the Town Square. You won't be able to buy them right away, but once we start implementing our final vehicles we'll likely unlock the bikes in the Town Square, too. Bicycles will be an important tool in Identity. If you can't afford a vehicle (they're not cheap) then they're your best option for getting around town without dishing out cash for a cab. Ash Hill Tattoo interior My final screenshot today was the interior of the tattoo shop you'll find in the center of Ash Hill, and thus the Town Square. Hidden in the back of the parking lot behind the DMV, this parlor will be opening shortly after the Town Square release. Tattoos in Identity are either paid for or earned; some tattoos are only unlocked with achivements, most of which being for less than legal actions. Tattoos aren't available during character creation and must be gotten through a shop such as this. Town Square gameplay live stream YouTube Town Square preview stream If you missed our live stream of Town Square gameplay last week, click on that big image above to check it out now. If your email client is afraid and you don't see the images, you can always click here. I spent the first while creating a character and then took a quick look around the exterior of the Town Square environment. I can't wait to show more! The tasks at hand Our new task tracker has been one of the most well received additions we've ever released, and it's very easy to see why. As the Asylum developers continue to knock out tasks daily, we're getting very, very close to allowing you all into the Town Square. As of my writing this, only 3 primary tasks remain and are already in progress. The tracker is showing only Town Square tasks, although many of those in our team (who don't have anything left for the Town Square release) are already hard at work producing SWAT module content. It won't be long before you start seeing a lot of our SWAT efforts appearing, and I'm extremely excited to give you more information on how it'll play. Keep your eyes on the tracker, as it will continue (even after Town Square release) to be the best indicator of when you can get your taste. A quick thank you to our supporters We've been working hard to create the game that can, quite seriously, affect the entire MMORPG industry. Nothing like Identity has been done before, mostly because a game of this scale is a risky project for any established studio. It is because of you receiving this update, our pledgers and supporters, that our dreams and ambitions are becoming a reality. The ultimate RPG is on the horizon, and I'm so very grateful to the wonderful community around me. Again, I just want to say thank you as I sincerely appreciate your support. You're helping to create a game which thousands, who don't even know we're here yet, will come to enjoy. You're here on the ground floor. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
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1 pointWelcome! Hope to see you soon! I've purchased the Upsized package so you'll see me cruising around on a used motorcycle.
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1 pointHey there Thomaz and welcome to the community! Hope you have managed to buy the game bro
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1 pointWelcome to the community! Some links below will provide you with some more information!
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1 pointThe first module isn't out just yet, but you got here almost at perfect timing. Once the first module releases the prices will change, you can see the link to the module development progress on the bottom of the linked page. http://www.identityrpg.com/info/modules/townsquare/
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1 pointStep inside my office! We're in the home stretch, now. The Town Square module is almost ready to go, and now you can follow the Asylum developers as we approach the release. Exactly two weeks ago we launched the new Identity Task Tracker; check out that link, or click the big green button on the Identity website. The task tracker shows you our progress from the point of release a couple of weeks ago until now, and we update every weekday. This tracker displays the data right out of our own project management software that we use to drive and organize the developers inside the studio. All tasks on the tracker are those that remained as of two weeks ago up to the point we consider the Town Square module to be ready for release. These are not all of the tasks we've done (there've been thousands), but just the ones remaining. I'm pretty proud of the progress our guys are making each day. It's only been a couple of weeks but you'll see the majority of those tasks are marked completed! It's really amazing what a team of this size can do when it has such talent. Keep your eye on the tracker; when our important tasks there are done it's time for a Steam release! We're all extremely excited over here. Town Square barber shop interior, work in progress The World Wide Wait An all new Identity website is very, very close to release. In fact, it's so close that we're only waiting on a technology partner to finalize their end of things. Our new website enhances the style of our existing site but is focused far more on improved functionality. A very robust new account system is in place to help you get in the game, and our new shop has some other big requested features! Finally, you'll be able to pay with dozens of methods (PayPal, credit cards, PaySafe and more) and even gift purchases to your friends. With the release of the new website also comes the return of the Identity Insider. The Insider will be a monthly detailed addition to the website, containing all sorts of information you may not have heard before and diving deep into a specific Identity gameplay topic. Our current pledge packages will remain on the website for only one week after the new website launches. After that, many of those rewards will never be sold again and those which are will be a bit more expensive as we prepare for retail pricing. Now's the time to join in the support of Identity's development if you have been on the fence! A look inside the Asylum Everyone at Asylum has been working like crazy. The poor guys are in overdrive and won't be slowing down anytime soon. In fact, just this last week we hired four new programmers to join the team, more than doubling the programmer team size, to ensure that we can get content to you faster. I've myself continued to put a lot of development hours in when I'm not busy with business stuff. I've added some interesting things in the last weeks including substance use and effects. You won't need to spend your time in the Town Square digitally sober! Mark, our graphic designer, has been taking his excellent art into the game engine with the creation of wallpapers for homes as well as a bunch of clothing options. I hoped to have a couple dozen cool wall options available to start with the Town Square release. When I looked over his shoulder today it was somewhere around 300. Wow, I can't even imagine the options when crafting decorations is introduced on top of that. We're pretty much ready to go on the art side of things. Those who follow us on Twitch will have seen Jade/Lee has finished will all of the housing floorplans and the final touches are being done to integrate them into the game today. A lot of our floorplans are based on pop-culture; see if you can identify them. You'll have the chance to walk through them in the Town Square to help with your home-buying decisions. Keep an eye on our Twitch streams! We're going to be showing some cool stuff quite soon. It's been a long wait for the Town Square release, but the wait is almost over. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet