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Showing most liked content on 06/21/2018 in Posts
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3 pointsWell, the Town Square Module is almost done. There are only four things needed to be put into the module, and all 4 of them are in testing. All I can say is...we did it. We have almost finally survived our long wait of one day being able to get a in person look at this very promising game. Hopefully, our expectations are met, and maybe, they might be broken beyond them. Who knows? The time is coming upon us to get a much further glimpse of what this game is to come. And weather you are new to this forum, or were here from the kickstarter… Thank you, for helping make this game the best it can be. The glory days have almost come.
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3 pointsokay so what you are saying is you would rather have the first module ASAP and then wait ages again for the next module? By putting people on other tasks the modules will release closer to each other. and they never 'promised' anything, they gave an estimated release date, not an official one. This argument is not silly, its factual and factual arguments are the only good ones... where are your arguments if mine are so bad? and lastly there are a lot of people who have been waiting since 2014 and are still patiently waiting, take an example to them and wait.
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2 pointsAs of 30 minutes ago all tasks have been completed and are now in testing. How long do you guys think? Hopefully the wait is finally over this weekend, because how long can it take to test right? OMEGALUL.
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2 pointsWinter Shoes by Umut: Sweatpants by Umut: Proposed Design (Concept Art) for Town Square's DMV (Interior) by Pavlenko:
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2 pointsAre u serious? They are months out of the clock for release and "- The last couple tasks obviously take longer since there are fewer people working on these, most of the developers have been assigned other tasks having to do with the other modules."? Seems like best idea ever, let's make stuff for later and leave module that we promise months ago. Never heard more silly argument than this one. They should have crunch now, sweating in the studio to finish town square ASAP, yet I can see "final" 6 tasks for about month now.
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2 pointsOveralls by Umut: "Gators" by Umut: Proposed Design (Concept Art) for Town Square's Bank (Interior) by Pavlenko: Proposed Design (Concept Art) for Town Square's Coffee Shop (Interior) by Pavlenko:
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2 pointsA visual feast! As we approach the release of the Town Square, it's time to start showing off! Identity's gameplay is unique; there's no game in the world which accomplishes what we've set out to create and as a result, this will be one of the most immersive gaming experiences available. In some senses, graphics weigh heavily on environmental immersion and we've really started to show Identity's beauty in this last week. Last week, we did a short live stream on Twitch to show off the Town Square in motion. If you weren't there for the stream, check out the details below. Ash Hill Cinema ticket booth In addition to Identity's artistic beauty, we also want to show you what the base gameplay will be like in the Town Square. We do plan on doing another stream shortly where we'll move on into the interiors and interact with some of the features you'll find when you log into the Town Square. We'll have to mute the karaoke and streaming radio elements for Twitch and YouTube, though. I really do wish we had more time in our last stream but we were an hour late getting the stream started and what was meant to be a 10 minute display ended up being half an hour long. Half of that time was spent in character creation, so if that's of any interest to you be sure to check out the stream. I'll leave the video below. Ash Hill's Town Square in early morning Ash Hill's Town Square at night With our next gameplay stream, I'd really like to show off the Town Square at night. Check out the screenshot above to see why I feel that night in Identity has an incredible atmosphere. Night will be useful in Identity too; for example, some animals will be more active when the sun goes down. Just imagine running from (or with) the cops in the dark of night! A beautiful and well-designed environment makes great gameplay even better. Ash Hill's fruit and vegetable market As you can tell by now, I went a bit overboard taking screenshots of the Town Square environment. I'm so proud with what our art team has accomplished, so you're getting a handfull with this developer blog! The market seen here is in the Town Square, although it won't be the only food market in Ash Hill. Markets play a fairly important role, and not only for your own access to food. Gathering and growing food will be a safe and reliable way to make some money in Identity. It doesn't require any sort of investment, so it's one of your options for making a living the moment you step foot in the world. It will get much easier with a vehicle, though. RIDE bicycle shop The screenshot above is from the interior of the bicycle store you'll find in the Town Square. You won't be able to buy them right away, but once we start implementing our final vehicles we'll likely unlock the bikes in the Town Square, too. Bicycles will be an important tool in Identity. If you can't afford a vehicle (they're not cheap) then they're your best option for getting around town without dishing out cash for a cab. Ash Hill Tattoo interior My final screenshot today was the interior of the tattoo shop you'll find in the center of Ash Hill, and thus the Town Square. Hidden in the back of the parking lot behind the DMV, this parlor will be opening shortly after the Town Square release. Tattoos in Identity are either paid for or earned; some tattoos are only unlocked with achivements, most of which being for less than legal actions. Tattoos aren't available during character creation and must be gotten through a shop such as this. Town Square gameplay live stream YouTube Town Square preview stream If you missed our live stream of Town Square gameplay last week, click on that big image above to check it out now. If your email client is afraid and you don't see the images, you can always click here. I spent the first while creating a character and then took a quick look around the exterior of the Town Square environment. I can't wait to show more! The tasks at hand Our new task tracker has been one of the most well received additions we've ever released, and it's very easy to see why. As the Asylum developers continue to knock out tasks daily, we're getting very, very close to allowing you all into the Town Square. As of my writing this, only 3 primary tasks remain and are already in progress. The tracker is showing only Town Square tasks, although many of those in our team (who don't have anything left for the Town Square release) are already hard at work producing SWAT module content. It won't be long before you start seeing a lot of our SWAT efforts appearing, and I'm extremely excited to give you more information on how it'll play. Keep your eyes on the tracker, as it will continue (even after Town Square release) to be the best indicator of when you can get your taste. A quick thank you to our supporters We've been working hard to create the game that can, quite seriously, affect the entire MMORPG industry. Nothing like Identity has been done before, mostly because a game of this scale is a risky project for any established studio. It is because of you receiving this update, our pledgers and supporters, that our dreams and ambitions are becoming a reality. The ultimate RPG is on the horizon, and I'm so very grateful to the wonderful community around me. Again, I just want to say thank you as I sincerely appreciate your support. You're helping to create a game which thousands, who don't even know we're here yet, will come to enjoy. You're here on the ground floor. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
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1 pointI'm really happy that I'm upgrading from founder to homeowner. has any else upgraded and if so to what?
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1 pointThey could come along bugs in those things, also steam verification process of 10 days I believe which means when they are complete, because they are not complete while in testing. The testing is before they say it is finished. When we see all Green is when it is the time of completion and so don't jump the gun and think everything is done. Steam Verification process can take up to 10 days and so 2 weeks from the task saying "completed" and not "in testing" is more realistic but who knows, lets just wait and see.
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1 pointThere's a reason they test the stuff, before marking it complete. And that reason is to see if it's working properly, and if it ain't, it might be an error in the code. So for them to release town square in a week or two sounds realistic.
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1 pointThere's lot of 3D artists. @Jade is one, the others don't have accounts here!
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1 pointThe whole map/ island will be in the Beta after all 3 modules. Don't spread false information, that is your opinion. @Worldraider Concept art but it is something: https://gyazo.com/9df27eb1b3dd420403d116d91a485320
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1 pointSide-Parted Hairstyle by Miroslav: Water Cooler by Antoine: Megaphone by Jade: