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Showing most liked content on 06/13/2018 in all areas

  1. 3 points
    No link to the game it's a scam. Prove it's not and give me beta access, exactly it's a scam
  2. 3 points
    Due to the sense of community Velocity Logistics has, we would like to extend our hand to any players that lost their jobs because of this structural change. Anyone interested may fill out an application here. Velocity Logistics Recruitment Team
  3. 2 points
    Please, do more research before pledging and if you do not want to help development for the game then we suggest that you wait until something more tangible appeals to you before pledging. If you have no patience for a game in early development then waiting until the full game release is the best option.
  4. 2 points
    When you purchase a package, you pledge to fund development for an upcoming game that has yet to be released. You can follow progress of the first module included in packages with beta access here: http://www.identityrpg.com/info/modules/townsquare/#tracker
  5. 2 points
    When you pay for the game, you are infact pledging to fund development for a game that isn't finished yet. The first module of Identity isn't out yet. You can follow progress on what is left to be done in Town Square before it's release here: http://www.identityrpg.com/info/modules/townsquare/#tracker Upon Town Square's release (assuming you have beta access), you will be able to link your Steam account to your Identity account to receive your key.
  6. 2 points
    What do you want to hear? because it seems like you won't believe anything they say unless its what you want to hear.
  7. 2 points
    Identity should add elements to the game to bring in the players that enjoy grinding/leveling without compromising their existing strategy. Imagine if one day a week you could put on a shirt (perhaps limited to your apartment) that would show off your best level in a design that looked great but had a number incorporated with a graphic that represents that skill. Imagine if you are an Identity gang member and in your hangout you could select a progressive sleeve tattoo that starts small at the wrist at level one and hits your shoulder at 99. The design would be unique and readily recognized as a leveling tattoo for gang related activity. Imagine a store owner being allowed to display a picture on one wall that represented a commerce related achievement in units sold or monetary totals. This kind of soft leveling reward system wouldn't punish new players that come on board later and would attract the numerous people that want games with leveling options. Little or no game benefits, just pride in developing the skill.
  8. 1 point
    Witam wszystkich zainteresowanych. Zapraszamy na nasze forum przeznaczone dla Polskiej społeczności Identity oraz na resztę portali społecznościowych. W planach jest wynajęcie naszego prywatnego serwera oraz white-lista. Po więcej informacji, ciekawostek i tłumaczeń dev-blogu zapraszamy na naszą stronę. Forum Discord Steam Facebook
  9. 1 point
    I usually don't complain or at least try not to, I leave for some time and come back every so often to check progress. I have to say I am pretty mad/dissappointed with devs lately. I am watching you @Paratus I know you're doing everything to build this game up, sadly it is not enough. Especially on communicating with community side of things. Yeah I know @Beach_Ball is doing pretty good job but thats not what I meant. On 20th April u posted "The coming release of the Town Square Module" where you said couple of things " however, the delay will be quite minor. Because this is now the second delay to an official firm release date" well... 14th June(my timezone) all we got is sneak peek of Town Square which was awesome, but by the looks of it hasn't been tested even a little, if there were bugs like shirtless character, inventory items not being usable. I know bugs appear out of nowhere when you least expect them, but let's be serious here we are closing in on 4month delay.. come on you can do better than that. Secondly you posted "Dev Blog #17" on 4th May where you mentioned "An all new Identity website is very, very close to release. In fact, it's so close that we're only waiting on a technology partner to finalize their end of things." I am sorry but by the looks of it your technology partner is a big joke. Should switch to another sooner or later rather than waiting months and months for response. Dev Blog #18 came out, honestly nothing interesting inside it, besides few pics. Not even one mention of website or release date even though only "three" tasks remain. Now with all of that in mind I don't expect Town Square for another month or two. I would like to ask you @Paratus when are you gonna start being honest with us and tell us information that we desire, not some crap sh*t like "Just imagine running from (or with) the cops in the dark of night!" come on are you serious, cops are gonna be available in full game and we're 4months behind on first module, don't hype people 1-2years before its actually gonna be the thing in game. P.S. I don't want response from moderators(just gonna ignore it). #Q1 2017
  10. 1 point
    Side-Parted Hairstyle by Miroslav: Water Cooler by Antoine: Megaphone by Jade:
  11. 1 point
    The new website will either come before or along side of the module as it stands and once the new website it will be 1 week that you get with these prices. After the 1 week, prices and packages will change.
  12. 1 point
    While we aim to update the tracker near the end of every workday, there have been times where nothing was updated. There used to be a bug that prevented the visual from changing that has since been rectified, but there have been nights where the team worked overtime and were unable to update their progress. The remaining tasks also require at least a few days each to fully complete, which explains why you sometimes see the tracker update when there’s no visual change to the progress bars. Work has been completed on these days, but not enough to move any bars forward on the webpage. I believe the programmers are currently working on systems that pertain to user inventory and the shop interface. They’ve also been tackling some of the oddities that occurred during our stream on May 29th (shirtless character, inventory items not being usable). Regarding the website, we’re still waiting on the technology partner mentioned in Dev Blog #017. They’ll allow us to offer new payment options on the Identity Shop page, but they unfortunately haven’t been quick to respond to our inquiries. I’ve been told that switching to a different partner would take longer than it would be to wait for a response, however. If I receive any news pertaining to the website’s progress, I’ll definitely let the community know. @Nook You’ll have a week after the new website launches to grab the current pledge reward packages at their current prices. Here’s a clip of the CEO talking about it (he begins speaking at about 13 seconds in): Meta (Will the shop prices remain the same for a week to give users a heads up?) https://clips.twitch.tv/EnthusiasticTriumphantRamenOMGScoots
  13. 1 point
  14. 1 point
    There will not be any NPC's driving anything at all. There are tow trucks and they are controlled by real players.
  15. 1 point
    Im setting up a Nazbol Insurgent Miltia, Inbox me for details.... Will be willing to work with Socialists and Communists
  16. 1 point
    They have to finish it before they can get it up there, otherwise they then have to queue the next update.
  17. 1 point
    If a game of this scale was at beta in the relatively short time its been since kickstarter, I would regret funding it. Its 3 years since it was funded through kickstarter, for a new small company to establish themselves and develop a very ambitious game. Yes the original estimated release date should have been much less optimistic, but I wouldn't blame them for worrying that no-one would crowd fund a project 4 years off by a newly forming team.
  18. 1 point
    I dont have a problem waiting. I do come here most days to look at the tracker and I think because its what everyone is looking at with regards to the progress, I think even though there maybe no changes for a particular day they should maybe just update the date each day. This way it doesnt look like the tracker has been abandoned and although there might not be any changes that day, at least we will see they are in the land of the living and have been working on it.
  19. 1 point
    I think I'll have the most fun with module 3, being able to try out my sports car.
  20. 1 point
    Yes. I saw the Technical Art was finished and the left side of the board has been cleared.
  21. 1 point
    Welcome to the community! Some links below will provide you with some more information.
  22. 1 point
  23. 1 point
    lol, just cause he supports the game?
  24. 1 point
    A visual feast! As we approach the release of the Town Square, it's time to start showing off! Identity's gameplay is unique; there's no game in the world which accomplishes what we've set out to create and as a result, this will be one of the most immersive gaming experiences available. In some senses, graphics weigh heavily on environmental immersion and we've really started to show Identity's beauty in this last week. Last week, we did a short live stream on Twitch to show off the Town Square in motion. If you weren't there for the stream, check out the details below. Ash Hill Cinema ticket booth In addition to Identity's artistic beauty, we also want to show you what the base gameplay will be like in the Town Square. We do plan on doing another stream shortly where we'll move on into the interiors and interact with some of the features you'll find when you log into the Town Square. We'll have to mute the karaoke and streaming radio elements for Twitch and YouTube, though. I really do wish we had more time in our last stream but we were an hour late getting the stream started and what was meant to be a 10 minute display ended up being half an hour long. Half of that time was spent in character creation, so if that's of any interest to you be sure to check out the stream. I'll leave the video below. Ash Hill's Town Square in early morning Ash Hill's Town Square at night With our next gameplay stream, I'd really like to show off the Town Square at night. Check out the screenshot above to see why I feel that night in Identity has an incredible atmosphere. Night will be useful in Identity too; for example, some animals will be more active when the sun goes down. Just imagine running from (or with) the cops in the dark of night! A beautiful and well-designed environment makes great gameplay even better. Ash Hill's fruit and vegetable market As you can tell by now, I went a bit overboard taking screenshots of the Town Square environment. I'm so proud with what our art team has accomplished, so you're getting a handfull with this developer blog! The market seen here is in the Town Square, although it won't be the only food market in Ash Hill. Markets play a fairly important role, and not only for your own access to food. Gathering and growing food will be a safe and reliable way to make some money in Identity. It doesn't require any sort of investment, so it's one of your options for making a living the moment you step foot in the world. It will get much easier with a vehicle, though. RIDE bicycle shop The screenshot above is from the interior of the bicycle store you'll find in the Town Square. You won't be able to buy them right away, but once we start implementing our final vehicles we'll likely unlock the bikes in the Town Square, too. Bicycles will be an important tool in Identity. If you can't afford a vehicle (they're not cheap) then they're your best option for getting around town without dishing out cash for a cab. Ash Hill Tattoo interior My final screenshot today was the interior of the tattoo shop you'll find in the center of Ash Hill, and thus the Town Square. Hidden in the back of the parking lot behind the DMV, this parlor will be opening shortly after the Town Square release. Tattoos in Identity are either paid for or earned; some tattoos are only unlocked with achivements, most of which being for less than legal actions. Tattoos aren't available during character creation and must be gotten through a shop such as this. Town Square gameplay live stream YouTube Town Square preview stream If you missed our live stream of Town Square gameplay last week, click on that big image above to check it out now. If your email client is afraid and you don't see the images, you can always click here. I spent the first while creating a character and then took a quick look around the exterior of the Town Square environment. I can't wait to show more! The tasks at hand Our new task tracker has been one of the most well received additions we've ever released, and it's very easy to see why. As the Asylum developers continue to knock out tasks daily, we're getting very, very close to allowing you all into the Town Square. As of my writing this, only 3 primary tasks remain and are already in progress. The tracker is showing only Town Square tasks, although many of those in our team (who don't have anything left for the Town Square release) are already hard at work producing SWAT module content. It won't be long before you start seeing a lot of our SWAT efforts appearing, and I'm extremely excited to give you more information on how it'll play. Keep your eyes on the tracker, as it will continue (even after Town Square release) to be the best indicator of when you can get your taste. A quick thank you to our supporters We've been working hard to create the game that can, quite seriously, affect the entire MMORPG industry. Nothing like Identity has been done before, mostly because a game of this scale is a risky project for any established studio. It is because of you receiving this update, our pledgers and supporters, that our dreams and ambitions are becoming a reality. The ultimate RPG is on the horizon, and I'm so very grateful to the wonderful community around me. Again, I just want to say thank you as I sincerely appreciate your support. You're helping to create a game which thousands, who don't even know we're here yet, will come to enjoy. You're here on the ground floor. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
  25. 1 point
    Have you ever heard of Identity? A MMO RPG. It's called rp and based on real life. So if you've heard of such a game, well this is what it is. This isn't some GTA 5 rip off kid. This is roleplaying to the max. If you even have the slightest thought of what you said, than you best be packing your bags, because this game isn't all gangs and killing. Also, on a side note, you best be watching your back as you made enemies with the Morettiand BDE and their allies. I'm part of the BDE and so you better heed your own advice.
  26. 1 point
    I'm afraid you're about 800 years too late! I don't think they'll have crusaders in this game.
  27. 1 point
    Identity was great before but let me tell you it isn't now, It is time to, MAKE IDENTITY GREAT AGIAN DON'T FORGET TO LIKE AND FOLLOW
  28. 1 point
    Step inside my office! We're in the home stretch, now. The Town Square module is almost ready to go, and now you can follow the Asylum developers as we approach the release. Exactly two weeks ago we launched the new Identity Task Tracker; check out that link, or click the big green button on the Identity website. The task tracker shows you our progress from the point of release a couple of weeks ago until now, and we update every weekday. This tracker displays the data right out of our own project management software that we use to drive and organize the developers inside the studio. All tasks on the tracker are those that remained as of two weeks ago up to the point we consider the Town Square module to be ready for release. These are not all of the tasks we've done (there've been thousands), but just the ones remaining. I'm pretty proud of the progress our guys are making each day. It's only been a couple of weeks but you'll see the majority of those tasks are marked completed! It's really amazing what a team of this size can do when it has such talent. Keep your eye on the tracker; when our important tasks there are done it's time for a Steam release! We're all extremely excited over here. Town Square barber shop interior, work in progress The World Wide Wait An all new Identity website is very, very close to release. In fact, it's so close that we're only waiting on a technology partner to finalize their end of things. Our new website enhances the style of our existing site but is focused far more on improved functionality. A very robust new account system is in place to help you get in the game, and our new shop has some other big requested features! Finally, you'll be able to pay with dozens of methods (PayPal, credit cards, PaySafe and more) and even gift purchases to your friends. With the release of the new website also comes the return of the Identity Insider. The Insider will be a monthly detailed addition to the website, containing all sorts of information you may not have heard before and diving deep into a specific Identity gameplay topic. Our current pledge packages will remain on the website for only one week after the new website launches. After that, many of those rewards will never be sold again and those which are will be a bit more expensive as we prepare for retail pricing. Now's the time to join in the support of Identity's development if you have been on the fence! A look inside the Asylum Everyone at Asylum has been working like crazy. The poor guys are in overdrive and won't be slowing down anytime soon. In fact, just this last week we hired four new programmers to join the team, more than doubling the programmer team size, to ensure that we can get content to you faster. I've myself continued to put a lot of development hours in when I'm not busy with business stuff. I've added some interesting things in the last weeks including substance use and effects. You won't need to spend your time in the Town Square digitally sober! Mark, our graphic designer, has been taking his excellent art into the game engine with the creation of wallpapers for homes as well as a bunch of clothing options. I hoped to have a couple dozen cool wall options available to start with the Town Square release. When I looked over his shoulder today it was somewhere around 300. Wow, I can't even imagine the options when crafting decorations is introduced on top of that. We're pretty much ready to go on the art side of things. Those who follow us on Twitch will have seen Jade/Lee has finished will all of the housing floorplans and the final touches are being done to integrate them into the game today. A lot of our floorplans are based on pop-culture; see if you can identify them. You'll have the chance to walk through them in the Town Square to help with your home-buying decisions. Keep an eye on our Twitch streams! We're going to be showing some cool stuff quite soon. It's been a long wait for the Town Square release, but the wait is almost over. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
  29. 1 point
    I agree it should be so that you can't take another car out of you garage until you park your other car at your house. This will prevent ppl from leaving multiple cars in the streets when they are too lazy to drive them back home. If they do go with the despawning route then i hope they implement a feature that warns you 5 minutes before you car despawns.
  30. 1 point
    For players like myself with a spare room to rent: Please allow for a simple contract negotiation between two players where an amount is entered and a time frame is established. Have the amount directly transferred from the renters account into the landlords account on the first of every month. Failure to pay due to lack of funds would activate an eviction option that gives the lessee 30 days time to find a hotel or other place to move. This will encourage people to strive to get that extra room!