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Showing most liked content on 05/24/2018 in all areas

  1. 2 points
    Game-development isn't instant, nor does it always go according to schedule. Asylum is working everyday for hours on end to get this out as fast as they can to make the community happy. This is simply part of game-development, and when, or if, you donated, you should have been aware that delays and/or new tasks being added is part of it.
  2. 2 points
    It's called balancing, please chill the fuck out because no one wants to hear you bitch. The devs decided on these thing because they want EVERYONE to have a good time not just the criminals having fun, y'know? Also criminals can enter their homes they just need to wait for a cooldown after they commit a crime. The reason the devs decided that you shouldn't be able to shoot in your house or rob it because 1: This isn't Gmod DarkRP 2. People would be pissed if criminals 24/7 robbed their homes or vandalised them after they decorated it or put a lot of time into it as @LuckyDucksaid 3. Cops wouldn't be able to catch criminals if they went into their home or a safezone right after they commited a crime 4. To stop trolling 5. This isn't real life its a game nothing would be that close to real life or it just wouldn't be fun Thanks for reading this and have a fantastic day!
  3. 2 points
    Iam agreeing with you. Ive made a post about this topic yesterday and we talked about the sentence times. I think they should be also way longer than 30 mins. I had said that you should get wanted levels for every crime you do. If you get caught from the police, they will put you in jail and youll have to sit the time equal to how much wanted levels you had in that moment. Lets say 10, that would mean 30 mins for every wanted level. What iam trying to say is we need to have criminals sit longer in jail, dont be afraid to go over 2 hours or 4, hell also 24h for massive crimes. Why? Because if theyre not high enough, theyll always do it with their criminal organisation and always repeat the crimes after they get out of jail in just 1 day. Think about this pelase.
  4. 1 point
    Greetings everyone, Today I'd like to update you guys on some progress for Identity. Below, you will find new pictures that haven't been shown to the public eye yet. We know you are waiting so eagerly to play, but please remember everything takes time. Thanks to everyone who has shown the developers support thus far!
  5. 1 point
    Are the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 30th November 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Crime & Punishment Gameplay: https://www.youtube.com/watch?v=GT2b4YvylI4 Character Creation + Quick Tour: https://www.youtube.com/watch?v=kctp79UE5sI Day/Night + Interiors + Interactions: https://www.youtube.com/watch?v=tNcJj4C_8ZE Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! New website has already been launched. Higher packages are likely going to be removed during Town Square release or later on. Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. System requirements are on Steam: https://store.steampowered.com/app/792990/Identity/ How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in.
  6. 1 point
    Asylum Entertainment would like to present to you, the first look at Identity's gameplay trailer, giving you a vertical slice of what you can expect from the upcoming MMORPG
  7. 1 point
    According to developer, the prison system shall consist of a maximum sentence of fourty-five minutes. However, certain criminals shall possess the opportunity to request for a lawyer and/or jury in order to engage in a fair trial, which shall determine whether the suspect is either innocent or guilty. Unfortunately, such a system would be meaningless based on the following reasons: 1. Organizing the trial may take longer than fourty-five minutes. 2. Traveling to the trial may take longer than fourty-five minutes. 3. It would take at least thirty minutes to several hours for the defendant and accuser to disclose any valuable information to their respective lawyers in order for the case to be argued effectively. 4. The police department would be required to engage in an in-depth investigation in order to present information against the defendant 5. Arguing both perspectives within the courts shall take longer than fourty-five minutes. 6. It would take longer than fourty-five minutes for the jury to determine whether the defendant is innocent or guilty directly after reviewing the information with one another. 7. The defendant may prefer to undergo fourty-five minutes in prison than to spend several thousand dollars on a reputable and credible lawyer. 8. Both legal representatives would be expected to continuously review updated information on an hourly to daily basis. ------------------------- In conclusion, based on these premises, the current judicial and prison system is deemed to be pointless considering that it eliminates the aspect of role-play within the game. Why is it meaningless?: Since Identity is a ROLEPLAY-ORIENTED game, judicial trials should be heavily promoted in order to ensure that players are capable of truthfully experiencing the lifestyle of a judge, jury, lawyer, defendant, and accuser. In the process, it would increase the demand for well-skilled Lawyers that are expected to heavily assess the LEGISLATIVE (Politically-enacted laws) and JUDICIAL (Judge-enacted Laws) on a daily or weekly basis in order to ensure that one is familiarized with the Law. Thus, a few ALTERNATIVES must be formed in order to ENHANCE the role-play aspect of the game. ALTERNATIVES: 1. Heavily increase the time that an individual is expected to spend within prison for MAJOR offenses. I.E. Executing a Law enforcement officer should be altered to 1-2 hours. 2. Repeated offenders should receive a 2x longer sentence for committing the IDENTICAL offense within an X amount of time within Identity Island. I.E. 15 minutes the first time of committing theft, 30 minutes the second time of committing theft, one hour the third time of committing theft, and two hours the fourth time of committing theft. 3. Since prisons are intended to be extremely interactive and engaging, it would be 10x more interesting if inmates were to spend more time within prison in order to develop a "prison lifestyle" with other inmates. I.E. Prison riots, prison gangs, smuggling contraband into prison, visiting inmates within prison through a phone and a bullet-proof window, "court/yard time" activities such as basketball or weightlifting, and "prison-breaks". The "prison experience" seems meaningless when the maximum sentence shall only be "45 minutes". 4. Criminal offenses should produce a criminal record that is available to any employer that requests for such records by a Law enforcement officer, causing criminals to heavily rely on a well-trained lawyer in order to maintain a good-standing with the corporate world in the future. 5. It increases the NEED for investigative-related services within police departments and private-security companies in order to present their findings within court as a means towards determining whether a suspect is guilty or innocent. The list could be endless...
  8. 1 point
    Hello Iam just curiouse if i will be able to shoot my gun inside of buildings. Like in hotels or houses of players. Also will there be 5 star hotels actually? Also what will happen if you die? Do you have to wait a certain amount of time to be revived in hospitel and also pay something?
  9. 1 point
    Hey everyone, I'm excited in meeting all of you in the incoming module I hope this game won't be a failure
  10. 1 point
    There are no new tasks being added, they are the same tasks getting done.
  11. 1 point
    Best way to explain where im from #shameless promoting (Where the beer comes from, not the Irish people testing it )
  12. 1 point
    I cant think of how this could get any better tbh but iam excieted!
  13. 1 point
  14. 1 point
    Past history suggests that any estimations of when things will be done will not be correct. Even the most ardent supporters of the development team can't deny that there has been a lack of accuracy in forecasting the completion dates of tasks. Therefore what I think about the news is that it is wishful thinking and that I will believe it when I see it. I will be very happy to see it. Don't confuse criticism for one aspect of Identity RPG's development (the forecasting of completion dates) for a more broad criticism. Like so many other things in life, it's not an "all or nothing" situation.
  15. 1 point
    It's dead quiet in Winter, but the festivals come the rest of the months. Late Spring - Early Fall is semi-busy. I live right next to the "pickin' park" so I have to hear the music they play out there all the time. lol And most of it is not good. But other than tourists coming through, it's a small town.
  16. 1 point
    Welcome to the family son
  17. 1 point
    Hotels, The University and other buildings including houses are safe zones and so no you cannot shoot inside them, however normal shops won't be safe zones and there will be some Bar's that are safe zones. If you die, you will have a few minutes you have to wait to either die/ respawn or be revived if the paramedics make it in time. There will be hotels in different locations but they won't be 5 stars etc to how they run but wit location you might give it a rating for that. You won't need to pay anything when revived but if you had any cash or guns etc on you then you would have dropped them for anyone else to take as theirs.
  18. 1 point
    Yes, however it is the payment part that needs to be integrated properly with the proper CC Company account as the one they worked with was a temporary test account. Now it is to get the real account sorted into it!
  19. 1 point
    That is my opinion that I am hopeful for it to come next week.
  20. 1 point
    Not offended at all this is what I like to hear. I pledged for the game to and sure I also want what I paid for. I am being understanding to the devs because I myself was disappointed but I didn't want people to start asking for refunds. If people did that it wouldn't help the game at all. But I also and pissed off but I just wan the community to stay strong and support and the more we do that the closer we get to what we want. I do fully understand what you mean though. Thanks! see you in the TS.
  21. 1 point
    Ugh I live in Mountain View AR. There are mountains and the town square I live in kinda of looks like a rpg town but there's not much else.
  22. 1 point
    Official servers will be in most regions which likely will include Australia. Joining the Police or other career type won't be difficult to do. You will have to go do a little tutorial to get your qualification before you can become an officer or such.
  23. 1 point
    No, if you redeem the pledge money before the full game it will just reset to before you redeemed it meaning you have it back for the full game.
  24. 1 point
    Sup fuckers. My name is Hennessy Williams. I’ll keep it short and simple like my attention span. I’m a gun smith, stunt man, I enjoy pro wrestling and drinking beer. I hold the world record for the longest pee but they didn’t count it because I was taking supplements. I make my own southern good and hope to fuck y’all’s stomach up because I make crab, gator, catfish, pheasant and other crazy game and food. See y’all on the flip side
  25. 1 point
    I vote that Brumafriend gets made a Dev.
  26. 1 point
  27. 0 points
    The University is more of you go to it and do a tutorial to get a qualification, however the rest of it is for RP and not you don't get degrees from it; as it is entirely Role Play if someone decides to teach something and not an actual paid job in the game. I get what you mean yes and no to it. On Official servers this is how it is and not everyone will like it but Safe Zones are so if people want to relax and just socialise then they can in these areas, free from harm. (Instead of it being in "Ghost" mode like GTA). Houses are safe zones in every server, however you cannot just enter someones house. You have to be invited in and you cannot rob it either. This is to ensure that players who want to decorate/ customise their home, know that after 5 minutes of doing it then it won't be just ruined by other players. Apartments are fully instanced and so are automatically safe zones. Hotels are safe zones because those people without a house / apartment will get a hotel room so that they have a place to go to. On Private servers houses still cannot be robbed/ are not enterable either way without the persons permission. Safe zones can be turned off for like pubs etc. but the hotels/ apartment/ houses are always safe zones.
  28. 0 points
    There will not really be an auction like where the person is talking fast and spitting out numbers. However, it will be more like an online auction, and there will be a whole industry built off of it in the final game. https://clips.twitch.tv/AmusedSmokyBeanKappaRoss