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Showing most liked content on 05/08/2018 in all areas
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3 pointsStep inside my office! We're in the home stretch, now. The Town Square module is almost ready to go, and now you can follow the Asylum developers as we approach the release. Exactly two weeks ago we launched the new Identity Task Tracker; check out that link, or click the big green button on the Identity website. The task tracker shows you our progress from the point of release a couple of weeks ago until now, and we update every weekday. This tracker displays the data right out of our own project management software that we use to drive and organize the developers inside the studio. All tasks on the tracker are those that remained as of two weeks ago up to the point we consider the Town Square module to be ready for release. These are not all of the tasks we've done (there've been thousands), but just the ones remaining. I'm pretty proud of the progress our guys are making each day. It's only been a couple of weeks but you'll see the majority of those tasks are marked completed! It's really amazing what a team of this size can do when it has such talent. Keep your eye on the tracker; when our important tasks there are done it's time for a Steam release! We're all extremely excited over here. Town Square barber shop interior, work in progress The World Wide Wait An all new Identity website is very, very close to release. In fact, it's so close that we're only waiting on a technology partner to finalize their end of things. Our new website enhances the style of our existing site but is focused far more on improved functionality. A very robust new account system is in place to help you get in the game, and our new shop has some other big requested features! Finally, you'll be able to pay with dozens of methods (PayPal, credit cards, PaySafe and more) and even gift purchases to your friends. With the release of the new website also comes the return of the Identity Insider. The Insider will be a monthly detailed addition to the website, containing all sorts of information you may not have heard before and diving deep into a specific Identity gameplay topic. Our current pledge packages will remain on the website for only one week after the new website launches. After that, many of those rewards will never be sold again and those which are will be a bit more expensive as we prepare for retail pricing. Now's the time to join in the support of Identity's development if you have been on the fence! A look inside the Asylum Everyone at Asylum has been working like crazy. The poor guys are in overdrive and won't be slowing down anytime soon. In fact, just this last week we hired four new programmers to join the team, more than doubling the programmer team size, to ensure that we can get content to you faster. I've myself continued to put a lot of development hours in when I'm not busy with business stuff. I've added some interesting things in the last weeks including substance use and effects. You won't need to spend your time in the Town Square digitally sober! Mark, our graphic designer, has been taking his excellent art into the game engine with the creation of wallpapers for homes as well as a bunch of clothing options. I hoped to have a couple dozen cool wall options available to start with the Town Square release. When I looked over his shoulder today it was somewhere around 300. Wow, I can't even imagine the options when crafting decorations is introduced on top of that. We're pretty much ready to go on the art side of things. Those who follow us on Twitch will have seen Jade/Lee has finished will all of the housing floorplans and the final touches are being done to integrate them into the game today. A lot of our floorplans are based on pop-culture; see if you can identify them. You'll have the chance to walk through them in the Town Square to help with your home-buying decisions. Keep an eye on our Twitch streams! We're going to be showing some cool stuff quite soon. It's been a long wait for the Town Square release, but the wait is almost over. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
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2 pointsAnybody into motorcycles? Whether it be choppers, street bikes, post some pics! These two aren't my bikes but hopefully I'll have something similar in game.
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2 pointsIt is actually less detailed than MS Paint. Just basic sizes and colors. No image import for paintings. There will be galleries, and you can sell them. I am unsure about owning galleries. I paintings can not be stolen or reproduced by anyone else besides the creator, but if you were really wanted to reproduce a painting you didn't own you could attempt to re-draw it. Artworks will have the person's name, and it could be signed onto it. It will also be listed if the painting was in a list. You could attempt to make a living as a painter, but they would have to be pretty good drawings to make a profit if you were ONLY a painter, and had no other job.
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2 pointshere's an idea, go give a presentation on something you know nothing about to an audience of 1000 people and see what happens. that's why the devs haven't said anything about programming and bugs because it's far easier to explain art than it is programming and bug fixing, and guarantee 95% of people here don't have experience in bug fixing and programming, it's not something you can explain in a few words. and rather than sitting here explaining every little detail the devs could be getting on with the work like they are now.
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1 pointThe past months here at the studio have been hectic, but our labors are paying off. It is with regret that I must make the decision to push back the public release of the Town Square module from April 23; however, the delay will be quite minor. Because this is now the second delay to an official firm release date, and because we expect this delay to be short-lived, we are as of this announcement releasing the Asylum Task Tracker. The new task tracker, visible on the Town Square section of the official website (here's a link for you), offers the Identity community and fans absolute transparency in our development progress. You can now see the tasks we have to complete before we're ready for the module to be publicly available. It will be updated each and every day. The list is not long, and displays all tasks since the tracker was created only a day ago. When all of the tasks are completed, of which none are major, Town Square will be released on Steam and available for play. Furthermore, the new Identity website is on schedule for a release just next week! The new website will come with all sorts of cool new features and we'll be building on it constantly as we move forward, too. With the release of the new website, I'm also going to begin regular Identity Insider releases. These Insider publications will add a ton of very detailed information on key systems within Identity. Delays are unfortunately a reality of all game development, whether a game is being produced by a large studio with hundreds of developers or a small team, such as ours, with only dozens. We faced unforeseeable technical issues recently; however, all of the issues we had have been fully resolved and, as you can see with the new tracker, release is extremely close. As soon as we get some final bits of art in place, we're going to compile a Town Square trailer video and begin showing off the game and environments on our development streams. So to sum it all up, keep an eye on the new tracker (see that link above) and follow our progress. The tracker will be updated once per day as it has to be done manually. Once we get our production software updated so that it can be automated, it'll be a live display. I also want to say that you to our loyal community and fan-base. Delays are never a fun thing to experience with any game, so everyone here in the studio is working overtime like crazy to get you into our world. You'll be in the Town Square very soon and this is going to make the game a much better experience. I'm really excited for our first module release as it's shaping up to be a really fun and beautiful experience. In fact, the Town Square is much more than I even though it would have been early on; I'm extremely happy with what we've put together. I hope you enjoy the peak behind the scenes with the new task tracker and we'll be seeing you in the square soon!
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1 pointAs the title says, my question is in identity can i become a qualified Accountant? My reason for this is because in real life I'm actually trying to be able to study to become an Accountant as i feel working in finance is where i'm best suited. As such if i could become an Accountant in game it would help me grasp the feel of what an Accountant does, though i realise it won't exactly reflect how an Accountant works in real life and how hard their job actually is, i still feel i would gain some benefit to it. Any answers are appreciated in advanced
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1 pointHa, easy... playing with ya all and having a blast time!
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1 pointSame! We can pull an escape together lol
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1 pointHey nice post. Well this was my bike for over 3 years and a lot of customization Now im without a bike cause im saving for a VT800 or 1100 cause i ever wanted to build a bobber
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1 pointI took an eye on the numbers for over a week and made 2 Screenshots. Its crazy how many people pledges for this game in a bit more than a week. 30.04 And today
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1 pointI don't hunt yet. Im getting my hunter license this year after I take the test. Most of its just for collecting
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1 pointI'm gonna live the good and the bad life. I cannot wait honestly. It is going to be a good game. a great RP experience. I hope people will rp nicely.
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1 pointEach pledge item will be available individually on every server you play on. Clothes, apartments, and the character will transfer over to OFFICIAL SERVERS only, but I am unsure and I do not think that guns and ammo will carry over. Some links below will provide you with more information.
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1 pointWheres my other officers at?! I lost some of their names due to my absence. I need backup!
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1 pointYeh i think with the amount of features they plan to have in this game it might end up being like arma where not even a full keyboard can do everything. Would be best to get a full keyboard but you can always rebind keys to shift, ctrl and alt
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0 pointsCan you the devs tell us what is in Programming and Bugs, that are in the sections that need to be done and are in progress. You told us what was in Art, why can't you tell us whats in that. You guys said you were going to be transparent. Not Hating just wondering why you haven't or cant.
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0 pointsEven so 3 weeks is pretty much soon in my opinion and not that long. Sure, if you keep waiting and counting day's it will be a loooooong wait. Patience is a virtue, not everyone has it.
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