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Showing most liked content on 05/06/2018 in all areas

  1. 2 points
    I think it would be neat if we could have a "Character vault" or something similar sub-forum in the "Pub" category. Where people can make a thread about their characters. Instead of either using these "Post your character" threads where it'll easily get lost in the pages for no one find them again, unless they search for it. Or flood the main forum. Just a idea... Do post your own thoughts bellow.
  2. 2 points
    There will be rich areas, moderate areas, and poor areas. There will also be (Highways) and things, so you won't need to worry.
  3. 1 point
    It should be called something like "Citizen List" or "Citizen Register", but "Character Vault" is OK, too.
  4. 1 point
    I don't think anything like an 'in game asset creator' would really be possible. Would cause for a lot of performance drops too as custom assets keep being added. Now, you can craft furniture though with a few different variables. You can change the material of, for example, a couch. The color can be changed too. And that's the case for a fair amount of furniture.
  5. 1 point
    yeah, I figured it would be too much, thanks for the response
  6. 1 point
  7. 1 point
    for number 3, do you mean share as in let them come in and see, or as in live in it with you? If you mean to have a friend live with you, the answer is yes, as long has you have 2 bedrooms, however many bedrooms your home has is the number of people who can live in that home.
  8. 1 point
    1) How does the system for creating clothes and real estate work? You will be able to add custom logos , colors, patterns, rotations and more to clothes. There will be a real estate app ran by the computer, I believe. You can sell/rent your house, but I do not think there is a real estate career. They said that in planning, so that still could change! As of yet, no major real estate job. 2)In the first module, can we start getting jobs? No. The first module is mainly focused on player housing. No currency, so no jobs. Expect jobs in the Beta, however! 3) We can share with friends the house we get with the different packs? I believe so. They will be able to come inside and view your decorating, plus hang out and use the other features! (TV, radio, and more!) --------------------------------------------------------------------------------------------------------------- By the way, welcome to the community!
  9. 1 point
    Well it took about 2 weeks to get about halfway, maybe a little more, so you figure it will take another 10 days to 2 weeks for The other half. Plus an additional week for steam to approve the game.
  10. 1 point
    Personally I’m really looking forward to: delivering goods, cooking meth, seeing what the prison is like, and saving my money for a nice car and house.
  11. 1 point
  12. 1 point
    The thing with me is, I get bored too quickly. I need variety of stuff to do, and I hope Identity will give me this. What I mean by it, I can't just be a criminal or police officer all the time. I need to switch between it from time to time or I'll just won't have fun. Do any of you guys feel like it too? Also, I can't wait to meet new people and cooperate with them to have the biggest fun in a videogame ever. This and opportunity to be a cop or a bandit in a massive world are two main reasons why I care about this game so much.
  13. 1 point
    Module 1 only took so long as because it is the base / foreground of the whole game. It also had to be redesigned for issues a few times too. Module 2 will be the fastest module to complete in development as because a lot of the mechanics are already done. Module 3 will be still shorter than the time we have waited for module 1 but it will be a longer wait than Module 2. This is because the car mechanics are harder to perfect, more issues arise and also anything in development can hit a brick wall like game breaking bugs or things etc.
  14. 1 point
    Idk about that, I’m just trying to be realistic, it’s gonna be atelast a few more weeks.
  15. 1 point
    Hey, With the new website, there will be more payment options other than Paypal. The price of the game for steam will be $45 roughly however it will not be purchasable on steam until Full Game Release... So you will not be able to pledge on steam for the Modules and Beta Access.
  16. 1 point
    One task was deemed non-essential. The tracker displays only the tasks required for the next milestone which in this case is the Town Square.
  17. 1 point
    Her name was Nina. I got a song for her.
  18. 1 point
    Step inside my office! We're in the home stretch, now. The Town Square module is almost ready to go, and now you can follow the Asylum developers as we approach the release. Exactly two weeks ago we launched the new Identity Task Tracker; check out that link, or click the big green button on the Identity website. The task tracker shows you our progress from the point of release a couple of weeks ago until now, and we update every weekday. This tracker displays the data right out of our own project management software that we use to drive and organize the developers inside the studio. All tasks on the tracker are those that remained as of two weeks ago up to the point we consider the Town Square module to be ready for release. These are not all of the tasks we've done (there've been thousands), but just the ones remaining. I'm pretty proud of the progress our guys are making each day. It's only been a couple of weeks but you'll see the majority of those tasks are marked completed! It's really amazing what a team of this size can do when it has such talent. Keep your eye on the tracker; when our important tasks there are done it's time for a Steam release! We're all extremely excited over here. Town Square barber shop interior, work in progress The World Wide Wait An all new Identity website is very, very close to release. In fact, it's so close that we're only waiting on a technology partner to finalize their end of things. Our new website enhances the style of our existing site but is focused far more on improved functionality. A very robust new account system is in place to help you get in the game, and our new shop has some other big requested features! Finally, you'll be able to pay with dozens of methods (PayPal, credit cards, PaySafe and more) and even gift purchases to your friends. With the release of the new website also comes the return of the Identity Insider. The Insider will be a monthly detailed addition to the website, containing all sorts of information you may not have heard before and diving deep into a specific Identity gameplay topic. Our current pledge packages will remain on the website for only one week after the new website launches. After that, many of those rewards will never be sold again and those which are will be a bit more expensive as we prepare for retail pricing. Now's the time to join in the support of Identity's development if you have been on the fence! A look inside the Asylum Everyone at Asylum has been working like crazy. The poor guys are in overdrive and won't be slowing down anytime soon. In fact, just this last week we hired four new programmers to join the team, more than doubling the programmer team size, to ensure that we can get content to you faster. I've myself continued to put a lot of development hours in when I'm not busy with business stuff. I've added some interesting things in the last weeks including substance use and effects. You won't need to spend your time in the Town Square digitally sober! Mark, our graphic designer, has been taking his excellent art into the game engine with the creation of wallpapers for homes as well as a bunch of clothing options. I hoped to have a couple dozen cool wall options available to start with the Town Square release. When I looked over his shoulder today it was somewhere around 300. Wow, I can't even imagine the options when crafting decorations is introduced on top of that. We're pretty much ready to go on the art side of things. Those who follow us on Twitch will have seen Jade/Lee has finished will all of the housing floorplans and the final touches are being done to integrate them into the game today. A lot of our floorplans are based on pop-culture; see if you can identify them. You'll have the chance to walk through them in the Town Square to help with your home-buying decisions. Keep an eye on our Twitch streams! We're going to be showing some cool stuff quite soon. It's been a long wait for the Town Square release, but the wait is almost over. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
  19. 0 points
    *Added Day 12 Announcement Unfortunately I've had a family tragedy occur and i will not be able to update the post for an entire week, possibly more than that. I have contacted a moderator to ask if he can continue the posts, Thank you all for the support. Farewell