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Showing most liked content on 05/05/2018 in Posts
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4 pointsOne task was deemed non-essential. The tracker displays only the tasks required for the next milestone which in this case is the Town Square.
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1 pointIdentity now has 26140 people within the community. https://identityweekly.weebly.com/recreation/identidad-island-population-reaches-26000 For source material, please review the shop below. http://www.identityrpg.com/shop/
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1 pointMy source is the devs. I am a mod and talk to them all the time, also it has been said on stream. I also said "Roughly".
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1 pointI will own a chain of thrift stores called "Helping Hand". They will take stuff that people donate and sell it to needy people. It is going to provide somewhat quality furniture and items for those who only have a few dollars. I will also work for both the good guys and the bad guys, supplying them both with information and getting a chunk of money for supplying said information.
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1 point
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1 pointI’m pretty sure they can’t avoid taxes, it will be something that happens, not a choice.
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1 pointModule 1 only took so long as because it is the base / foreground of the whole game. It also had to be redesigned for issues a few times too. Module 2 will be the fastest module to complete in development as because a lot of the mechanics are already done. Module 3 will be still shorter than the time we have waited for module 1 but it will be a longer wait than Module 2. This is because the car mechanics are harder to perfect, more issues arise and also anything in development can hit a brick wall like game breaking bugs or things etc.
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1 pointThe TS module is also the foundation for Identity, plus it’s been restarted multiple times, so that’s why it’s taking such a while. Swat should be the fasted module to release, while racing will come out quicker than TS, it’s said to take longer than Swat module.
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1 pointHey, With the new website, there will be more payment options other than Paypal. The price of the game for steam will be $45 roughly however it will not be purchasable on steam until Full Game Release... So you will not be able to pledge on steam for the Modules and Beta Access.
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1 pointYou can follow this link and upgrade from there. Should be straightforward easy to upgrade.
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1 pointSorry to hear man! Hope you are able to spend the week with loved ones. We all appreciate you doing these updates for us!
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1 pointIts not a scam. Think what you want, but when TS drops you'll see, and all the other doubters calling it a scam will also see.
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1 pointThere will be public and private plots. You can grow crops on the public ones at your own risk, while other players can steal your crops if you don't pay attention to it. The private ones will be player owned, and you'll need to buy them in order to plant anything on them. I'm not sure if you still have to pay a certain monthly fee like houses in order to keep them under your name.
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1 point
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1 pointNo. You cannot create something out of nothing, therefor, car brands never happen. There will be NPC and (I think) player car salesmen, but no custom brands. To word it differently, you could not create a custom car model. You could customize cars, and sell them to other people, but it will not be your brand, just a tricked out car. This model rule works for just about anything; Desktop computers, clothing models, buildings, etc.
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1 pointStep inside my office! We're in the home stretch, now. The Town Square module is almost ready to go, and now you can follow the Asylum developers as we approach the release. Exactly two weeks ago we launched the new Identity Task Tracker; check out that link, or click the big green button on the Identity website. The task tracker shows you our progress from the point of release a couple of weeks ago until now, and we update every weekday. This tracker displays the data right out of our own project management software that we use to drive and organize the developers inside the studio. All tasks on the tracker are those that remained as of two weeks ago up to the point we consider the Town Square module to be ready for release. These are not all of the tasks we've done (there've been thousands), but just the ones remaining. I'm pretty proud of the progress our guys are making each day. It's only been a couple of weeks but you'll see the majority of those tasks are marked completed! It's really amazing what a team of this size can do when it has such talent. Keep your eye on the tracker; when our important tasks there are done it's time for a Steam release! We're all extremely excited over here. Town Square barber shop interior, work in progress The World Wide Wait An all new Identity website is very, very close to release. In fact, it's so close that we're only waiting on a technology partner to finalize their end of things. Our new website enhances the style of our existing site but is focused far more on improved functionality. A very robust new account system is in place to help you get in the game, and our new shop has some other big requested features! Finally, you'll be able to pay with dozens of methods (PayPal, credit cards, PaySafe and more) and even gift purchases to your friends. With the release of the new website also comes the return of the Identity Insider. The Insider will be a monthly detailed addition to the website, containing all sorts of information you may not have heard before and diving deep into a specific Identity gameplay topic. Our current pledge packages will remain on the website for only one week after the new website launches. After that, many of those rewards will never be sold again and those which are will be a bit more expensive as we prepare for retail pricing. Now's the time to join in the support of Identity's development if you have been on the fence! A look inside the Asylum Everyone at Asylum has been working like crazy. The poor guys are in overdrive and won't be slowing down anytime soon. In fact, just this last week we hired four new programmers to join the team, more than doubling the programmer team size, to ensure that we can get content to you faster. I've myself continued to put a lot of development hours in when I'm not busy with business stuff. I've added some interesting things in the last weeks including substance use and effects. You won't need to spend your time in the Town Square digitally sober! Mark, our graphic designer, has been taking his excellent art into the game engine with the creation of wallpapers for homes as well as a bunch of clothing options. I hoped to have a couple dozen cool wall options available to start with the Town Square release. When I looked over his shoulder today it was somewhere around 300. Wow, I can't even imagine the options when crafting decorations is introduced on top of that. We're pretty much ready to go on the art side of things. Those who follow us on Twitch will have seen Jade/Lee has finished will all of the housing floorplans and the final touches are being done to integrate them into the game today. A lot of our floorplans are based on pop-culture; see if you can identify them. You'll have the chance to walk through them in the Town Square to help with your home-buying decisions. Keep an eye on our Twitch streams! We're going to be showing some cool stuff quite soon. It's been a long wait for the Town Square release, but the wait is almost over. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
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1 pointNo, all jobs/ careers and things like that will come with the Beta after the 3 modules. You can RP however that is you but personally All RP will come in Beta also (the good RP anyways IMO) No money also in the modules and will come with Beta. Everything in the Modules will be free for people to test out.
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1 pointBienvenu a toi ! j'espère qu'on aura la chance de ce rencontrer in game ! Et au plaisir de pouvoir contempler tes futur art ! Qui sais peut-être que je serai acheteur de tes oeuvres si elle m'intéresse enfin si tu décide de vraiment suivre cette voie !
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1 point
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1 pointCool idea to have a news show! If I were you, I wouldn't set any prices yet as we don't know exactly how the economy will be, everything could vary and change upon full release of game.
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0 pointsSo I bought the $30 version so I have access to the betas, and I've been really looking forward to this. But I've been reading that a lot of people think this while game is a scam, I really just want someone to help me think otherwise. I have high hopes for this game....
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0 points*Added Day 12 Announcement Unfortunately I've had a family tragedy occur and i will not be able to update the post for an entire week, possibly more than that. I have contacted a moderator to ask if he can continue the posts, Thank you all for the support. Farewell
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0 pointsWhat if some one calls for multiple stops with your Uber then robed the bank and got back into your car to hold you hostage, does your wanted level go up to kill on site?