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Showing most liked content on 04/27/2018 in all areas
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2 points
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2 pointsI do agree, but you need to understand that it was a donation, not a product purchase. You donated for the development of this game, not to purchase the Town Square. You jumped into the video game development wagon by donating and becoming part of the community, and delays are part of it. I hate that some people had to wait for years, but that is just part of it.
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2 pointsThese suggestions I think would add immersion to the roleplay in-game. If any are already planned, I apologize! Traffic Stops 1. Ability to see and "smell" items in a vehicle. 2. Ability to give citations, impound a vehicle, and give verbal/written warnings. Felony Stop 1. Ability to put hands up. 2. Ability to throw keys out of the window. 3. Ability to show waistband for weapons. Searching 1. Add a cool searching system where you actually look for items instead of a mechanic doing it for you. This can lead to things not been seen and stuff. This goes for people, vehicle, and property searching. Patrol 1. Many areas to patrol and escape. 2. Places to have realistic response times (a few minutes or more). Case Law & Procedures 1. To base mechanics for police from real life procedures used by real life departments. 2. To base police mechanics from case law and other laws like searching a person, arresting, etc. 3. Make the academy a big challenging to pass. This is to filter people who are there to mess around and who actually want to be a police officer. Force 1. Ability to drag people. 2. Ability to remove people from a vehicle and put them in a vehicle (must open the door first then remove/add)) 3. Ability to cuff/uncuff people. Other officer can add his cuffs and then other cuffs are removed to transfer someone in cuffs. 4. Ability to fight and tackle. Can be a fist fight, baton fight, etc. 5. Add peperspray (can spread to other people and yourself depending on the weather). 6. Animation for upholstering gun. Ability to put hand on holster to remove faster. Have any of your own suggestions? Comment them below!
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2 pointsIn the context of Town Square, I can see myself spending a lot of time with apartment customization! I remember playing the Animal Crossing series for countless hours when I was younger, always trying to get my home's interior just right! I'm not sure if I'll settle for a theme in Identity, or if I'll just populate my living area with random things I deem to find cool. I'm also very interested in seeing what sort of user-generated content will take the Art Gallery and Library by storm! I wonder what kinds of stories and paintings players will gravitate towards? The karaoke is likely going to be pretty silly, I think a lot of users will get a good laugh out of it. I'm not much of a singer, but I'll certainly try a few songs! I'm also curious if we'll find any hidden superstars among the community! Regarding the full game, I'm greatly intrigued by both the delivery and transportation corporations. I'd like to see what sort of crazy encounters occur when speeding to deliver an item quickly, or what'll happen if I taxi someone that might have ulterior motives. Heck, I may just choose to intentionally speed in front the cops every so often if I'm feeling bored (and crazy) enough. I also just love exploration in general. Should I be able to snag an off-road vehicle (for the full game of course), I'll definitely spend a lot of time driving around and seeing what exists within the world. (I'll try not to spoil too much for myself during development!)
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2 pointsThis is exactly about being entitled. Promises are broken every day. But you can't compare the two. It wasn't a promise. It was a date they set forth and believed they could achieve what was necessary in the time frame they gave themselves. Because people kept asking for a date. Sure, I totally understand people wanting a date. And the devs shouldn't have a given one is they wasn't 110% sure they couldn't achieve it. And I also understand their reasoning for giving one. Put yourself in their shoes, and the community kept asking for a date. And you really felt you were close. Can you honestly tell me you wouldn't have set a date too? This happens all the time in game development, we're just not seeing it. Because it's being done internally. Which brings me to my second point, about complete lack of transparency. You only got yourself to blame on that one. There's the regulars Twitch Streams, monthly dev blogs, the Discord, and now even the daily Dev Tracker on the website. And if you for some reason, missed all of that. Snippets to the Twitch streams are being posted to a dedicated thread, in the topic, and people like @LuckyDuck are posting links to them all the time. You really got no excuse, AT ALL. There's info, and transparency all over the place. Just open your eyes. Sheesh... You people... It's not that hard to stay up to date and educate yourself. Or ask. Instead of just complaining, and being entitled, and acting like you deserve more than you really do. You're only hurting the game itself in the long run. The devs are people too. And they're still working on this game.
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1 pointAnnouncement I will no longer be updating this post because of full-time work. I simply don't have enough time to do it every morning. I know i said i would be updating this post daily but i just cant anymore. Thank you to everyone who has been positive in the comments, I'll see you in town square Hello and welcome In this post ill be keeping everyone updated with the tasks that are completed everyday from day 1 until we have a release date. Ill try my best to go into detail and give my open minded opinion on the tasks Day 1 When looking at day one you see all these tasks that need to be completed, It does seem scary to think that we could be waiting a while. Day 2 Now comparing day two with day one you begin to see some decent changes, not much but it's still progress non the less! Environment: As seen in the picture developers have taken one more task on board and are working hard to get them done. Props: We can see that all the props are now finished for Town Square. Technical Art: We see here that the developers have taken one task on board to work on. UI & UX: Big step forward here, you can see within a day one of the tasks has been completed and the rest are in the works. User Interface: We see one task being taken on board today. Day 3 Day 3 is looking to be a nice step forward in development on the tasks, Looks like all 2D graphics are done and dusted. 2D Graphics: All the tasks have been completed and we can see some more help with other tasks. Technical Art: We see developers have taken one more task on board to work on. UI & UX: One of the tasks has been completed and only one more remains until UI & UX are all done. Gameplay: One of the tasks has been done and the developers have taken one more on board to work on. User Interface: We see one has been completed and developers have taken one more task on board as a result. Day 4 Day 4 is looking to be a little bit slow in terms of progress, this just means more work can be done tomorrow! Animation: All the animation work has been finished and we can expect more people working on other tasks. Character Art: Seems like the developers have taken this task on board and hopefully we can see this finished by tomorrow! Systems: Nice progress there today, 2 tasks done and a nice step towards completion. Day 5 Day 5 overall looks like a nice day for development, doesn't seem like we have encountered any setbacks. Environment: Developers have completed one more task here, and as a result we can see they have taken one more task on board to work with. Technical Art: We see here that the developers have completed one task and taken another one on board. Gameplay: Here we see that developers have completed one task and have taken one on board as well as testing another gameplay aspect. Day 6 Day 6 is looking like another nice step forward in the development process. Technical Art: We can see developers have completed one task and have taken another one on board to work with. Bug Tracker: As shown above we are seeing some nice movement in terms of bug fixing, we see that two bugs have been fixed. Gameplay: Developers have taken one more task on board to work with here. Day 7 Day 7 looks like a little bit of a slow day today, maybe because its Friday? Technical Art: We can see one task has been completed here and another one has been taken on board to work on. Bug Tracker: Developers have completed one more task on the list in terms of bug fixes. User Interface: We can see that developers have completed two tasks today and haven taken another one on board to work with. Day 8 Day 8 looking like a lot of progress has happened, especially for a Monday. Environment: We can see here that developers have brought two of the tasks into testing stages. Technical Art: As we can see from above, developers have completed one task and taken another one on board to work with. UI & UX: Another green bar! We can see everything here is now finished for the release. Systems: We see that developers have taken one new task on board to work with here. User interface: We can see that developers are now testing on of the features here, hopefully done tomorrow. Day 9 Day 9 overall is setting up to be a nice start to the week in development. Environment: We can see here that developers have completed two more tasks, with one more in progress and one in revision. Gameplay: In terms of gameplay we can see one more task completed, another in testing and one more taken on board. User Interface: We can see that one more task is now being thrown in the works and tested. Day 10 Day 10 looks like a one step forward and two steps back kinda day. Environment: We can see that there is one more task completed and one still in the works. Bug Tracker: We can see one new bug has been added to the list. Gameplay: As seen in the picture above, we can see one more task complete along with one more in the works. In addition we have one more added to the list. Day 11 Day 11 looks like we are back on track at slow but steady pace. Technical Art: We can see developers have taken one more task on board to work with. Systems: As seen in the picture, one task has been completed with one more in testing. User Interface: We have one task being put into the works for developers to work on. Day 12 Day 12 looks to be a bit of a weird day. Character Art: Seems as though developers have taken it out of the task tracker, Maybe it's no longer needed? Bug Tracker: One more bug has been completed here. I have no idea whats going on, maybe Friday is a lazy day? Notice: From this day onward until day 19 i was away due to a sudden family tragedy, that's why you see a sudden jump in the days Day 19 Day 20 Day 20 looks like a rather slow day, considering we are getting into the coding aspect we can begin to see these slow days occur more often. Gameplay: We see that developers have taken two more tasks on board to work on here. User Interface: We can see that developers have added another task on the pile to complete. Day 21 Day 21 looks to be at a slow pace compared to last week. Technical Art: We can see one task has been completed here. User Interface: Looks like one task has been put into testing phase. Day 22 Day 22 is your typical Friday work pace Systems: We can see that all systems tasks have been completed. Day 23 Day 23 Is a bummer in terms of progress. No progress was made today. Progression Pictures Days 1-5 Side By Side (Click) Days 5-10 Side By Side (Click) Days 1-10 Side By Side (Click) Days 10-20 Side By Side (Click) Days 1-20 Side By Side (Click) Summary Looking at the images above you can sort of see the development pan out at a decent pase so far, keep in mind that the more tasks that are ticked off means more man power for the rest of the tasks. With the data above 54 total tasks with an average of 5 being completed a day, i can assume the game COULD be ready for launch in 14-20 days. taking into account the extra man power when tasks are done. This is also assuming developers dont run into any major setbacks. I will try to keep this post up to date with daily updates on the tasks, Also giving my opinion on the day. In the mean time i want to know what everyone else thinks about all these tasks? Will there be more put in? Will the pase of the development speed up? Let me know what you think down below! Helpful Links https://docs.google.com/spreadsheets/d/1HE14PqMDiLEVKomb7ZC9sQYyQQ6M3vZcCTs7idZjDQY/edit?usp=sharing Change log: *Added Day 1 *Added Day 2 *Added Day 3 *Added Day 4 *Added Day 5 *Added Day 6 *Added Day 7 *Added Day 8 *Added Day 9 *Added Day 10 *Added Day 11 *Added Day 12 *Added Day 19 *Added Day 20 *Added Day 21 *Added Day 22 *Added Day 23 *Character Art has been removed from tracker. *Added a new "Progression Pictures" section to the post. *Made post more detailed and easy to understand. *Added Progression Picture 10-20
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1 pointThe past months here at the studio have been hectic, but our labors are paying off. It is with regret that I must make the decision to push back the public release of the Town Square module from April 23; however, the delay will be quite minor. Because this is now the second delay to an official firm release date, and because we expect this delay to be short-lived, we are as of this announcement releasing the Asylum Task Tracker. The new task tracker, visible on the Town Square section of the official website (here's a link for you), offers the Identity community and fans absolute transparency in our development progress. You can now see the tasks we have to complete before we're ready for the module to be publicly available. It will be updated each and every day. The list is not long, and displays all tasks since the tracker was created only a day ago. When all of the tasks are completed, of which none are major, Town Square will be released on Steam and available for play. Furthermore, the new Identity website is on schedule for a release just next week! The new website will come with all sorts of cool new features and we'll be building on it constantly as we move forward, too. With the release of the new website, I'm also going to begin regular Identity Insider releases. These Insider publications will add a ton of very detailed information on key systems within Identity. Delays are unfortunately a reality of all game development, whether a game is being produced by a large studio with hundreds of developers or a small team, such as ours, with only dozens. We faced unforeseeable technical issues recently; however, all of the issues we had have been fully resolved and, as you can see with the new tracker, release is extremely close. As soon as we get some final bits of art in place, we're going to compile a Town Square trailer video and begin showing off the game and environments on our development streams. So to sum it all up, keep an eye on the new tracker (see that link above) and follow our progress. The tracker will be updated once per day as it has to be done manually. Once we get our production software updated so that it can be automated, it'll be a live display. I also want to say that you to our loyal community and fan-base. Delays are never a fun thing to experience with any game, so everyone here in the studio is working overtime like crazy to get you into our world. You'll be in the Town Square very soon and this is going to make the game a much better experience. I'm really excited for our first module release as it's shaping up to be a really fun and beautiful experience. In fact, the Town Square is much more than I even though it would have been early on; I'm extremely happy with what we've put together. I hope you enjoy the peak behind the scenes with the new task tracker and we'll be seeing you in the square soon!
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1 pointSo I don't know how in depth the radio dj system is planned to go, but I had a few suggestions to help make it feel really authentic. Microphones Stations should have 4-8 mics in them so a DJ could have multiple people on the show with him, including fellow hosts or special guests. Phone The station should also have a phone line with like, 10 lines, so people can call into the station and be put on the air, or request things of the host. This could also be used for contests and giveaways made to promote businesses. Multiple Stations It would be nice if there were multiple stations so people could change channels and fine the one they want to listen to. This also gives a lot of players the ability to be a personality. For instance, one station has a lot of personalities that like to log in at a certain time and go on air, that's fine, get hired at ANOTHER station so you can compete with those people.
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1 pointhello, i have one question : if i buy version 90 £ with one house , the house is on 1 servers or all servers ?
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1 pointLet me address a few things here... The dev tracker is a GOOD thing, and it's being handled well. Since they tried to go the release date route, which backfired on them twice, they decided to go another route. And I, for one, am glad they're doing it this way. It shows FULL transparency. They're not hiding anything. They're WORKING on it. And you should be grateful they're showing this kind of transparency with us. There's clearly been a lot more to do before the Dev Tracker went live. Which they didn't have the time to do before the release dates. The Dev Tracker shows what's left to do. And if you even want more information, they have regular Twitch streams, monthly Dev Blogs, and a Discord server, where you can actually talk to the developers. So get off your fucking high horse, and open your eyes. And, you didn't BUY the game. You PLEDGED to help make the game. And get a copy WHEN it's done. The Town Square can still be close to ready, and not be ready for the general public. Close to ready is a general relativity term. And of course they knew it wasn't ready. They were hoping they could have gotten it ready by the release date they had set. This is how development of any kind works, you set a goal, and you try to achieve it. Sometimes, it's enough time. Other times, it isn't. That happens everywhere, not just game development. And STOP spread bullshit, they're not playing the victims or claiming they're innocent. YOU ARE! Get off your high horse, educate yourself, and learn to pay attention. There's a billion other things you could do be doing, than spreading misinformation and bullshit. They haven't been lying. They set an estimated date for when the remaining tasks would have been completed. They still had more tasks left to do when that date came. That happens, such is development. There's always delays in development. And game development is no exception. Sometimes, a task takes longer to complete than expected, or something unexpected happens. We don't know, and there's no point in speculating. But now, we at least know how many tasks are left, and their day to day progress. Instead of another arbitrary date. This is MUCH better. They didn't know that. So stop your bullshit. And again, you didn't BUY the game. You PLEDGED to help make the game. Which they are STILL making for you.
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1 pointHa! Nice one. Also, really nice signature! Lookin' good there!
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1 point@Lrodrg11 Yes, it may not be a branch off of the police department but the police will do everything stated. There are no Agencies separated from the police department in this game. DEA is even apart of the Police department branch. This is just how the department is done.
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1 point@Xzothi I'm telling you exactly what steam says they do on their game dev site. You are more than welcome to go on it and look at the same info yourself. But, like I said previously they say that they test the new games which takes around 3-5 business days in case they're unplayable. @LuckyDuck Yeah I think you're right. lol. I read that too, but I totally forgot about it. Just because they have a store page doesn't mean it's accepted. Just like Olio said they are developing the game during the 2 week review of their page. Therefore, it's indeed not accepted yet. Which is why my whole statement about it being another 3 weeks is true. After their two weeks of getting the review done they said they'll be finished with the module. Then steam needs to review it which takes 3-5 business days. Which is why it'll be about another month before we get the module. I'm using what the game devs have said through the moderators.
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1 pointLike @Gometzlersaid, the Speed Demon pledge is well worth the money while the $150 pledge is barely scraping it. The speed demon pledge still gets more but not as much more.
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1 pointApartments are infinite like in GTA online. Houses are unique to each server as there is only a certain amount of them, they can only be owned by one person.
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1 pointThe location of identity is inspired by The Southern Eastern US. North Carolina in Particular
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1 pointA lot of this will be in the game. But some of the animations you suggested won’t, like throwing keys out the window.
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1 pointWas it bad news? well of course it was, but reading these forums you'd think the world had ended, relax, it hasn't. As I've said before, they have made a lot of mistakes thus far, and guess what, it's very likely they'll make some more. The transition from mod makers to pro's has been a rocky one for sure. Lets just be honest for a moment though. Isn't this hysteria all a bit too much? To be fair, Asylum have created quite a lot of it themselves, but even so, these forums read like the domain of a bunch of spoiled five year old kids. 'Wahhhhhhh I want my game'.....seriously? The only real danger here is faced by Asylum themselves, if they fail then they'll have to pay back every penny, not to mention the fact that their reputations will be ruined. All we have to do is be patient, there are much bigger projects, from far bigger developers, that have had a much rougher time than this......it could be worse, we could have invested in Star Citizen lol For now, lets all try to calm down and have a little bit of faith. what was once a very constructive community has turned into something silly, and people who have not invested in Identity come here and read all this....we're not helping, we're just making it worse.
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1 pointIn the past the devs have said that since a majority of the back ground stuff for the game was done in Module 1 development, the last two modules should take a lot less time to complete.
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1 pointPlumis, you joined in February of 2018. Norway joined in January of 2016. Plumis you have seen, what, two delays? Respect your virtual elders kid.
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1 pointHere we go again you always assume to know everything better. This is not your game you just pledged it. You are not the on making it . You say we do not understand how alpha early access games work. I am starting to think you never backed a game before and you are just a child screaming for more ice cream. “No pain, no gain.” How many times have you heard that cliché to describe something you didn’t want to do? Unfortunately, investing carries a certain amount of risk and with that risk can come some pain, but also some gain. You must weigh the potential reward against the risk of an investment to decide if the “pain is worth the potential gain.” Understanding the relationship between risk and reward is a key piece in building your personal investment philosophy.
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1 pointYou entitled pricks. You didn't BUY a game. You PLEDGED to help MAKE the game. And once the game is done, you'll get access to the game. You're not entitled to shit. So delays happens. There's no need to bring out your pitch forks and demand more than what you deserve. The ONLY thing you're doing now, by complaining, and wasting the devs time are making a worse game. Everyone who voted yes should feel ashamed of themselves.
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1 point$100 bill by Mark (you can see some cool details if you look closely enough!): "Geek" Oven by Jade: Single bun hairstyle by Miroslav: "Manolo" Pots and Pans set by Jade:
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1 pointUhm.. No. None of you or anyone for that matter deserves a form of “compensation”, you’re entitled to nothing extra except for what you pay for. It is your fault for your misconceptions about the development of the game and that nothing is absolute and there will be multiple delays. The self-entitlement I’ve seen is unfathomably absurd and caustic. Step in line with every other patient supporter. We all want the game, but delays do not entitle you to anything extra.
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1 pointI possess the highest costing package within Identity. Thus, "Damien Malik" of "The People's Revolutionary Party" shall be willing to display his apartment to the citizens of the island for free.
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1 pointThanks for this, this is awesome. Props to OP as well the more people keeping track the better. Cheers guys you are doing a community service keep up the great work! Thank you!
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1 pointAh hell man you're all set then. Hell of a set up that you are starting with. Good for you. I may have to hit you up to check that shit out myself in game. But then again I may get jelly lol.
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1 pointI would recommend Fraps and (oddly enough) a camera to just record the screen as you play. Capture cards are just extra money for too little use if you ask me. And I have seen a good few videos taken on cameras, showing the screen. Just makes sure it is a good quality video camera though. Otherwise a capture card would be the generous way to go.