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Showing most liked content on 04/26/2018 in all areas

  1. 6 points
    Was it bad news? well of course it was, but reading these forums you'd think the world had ended, relax, it hasn't. As I've said before, they have made a lot of mistakes thus far, and guess what, it's very likely they'll make some more. The transition from mod makers to pro's has been a rocky one for sure. Lets just be honest for a moment though. Isn't this hysteria all a bit too much? To be fair, Asylum have created quite a lot of it themselves, but even so, these forums read like the domain of a bunch of spoiled five year old kids. 'Wahhhhhhh I want my game'.....seriously? The only real danger here is faced by Asylum themselves, if they fail then they'll have to pay back every penny, not to mention the fact that their reputations will be ruined. All we have to do is be patient, there are much bigger projects, from far bigger developers, that have had a much rougher time than this......it could be worse, we could have invested in Star Citizen lol For now, lets all try to calm down and have a little bit of faith. what was once a very constructive community has turned into something silly, and people who have not invested in Identity come here and read all this....we're not helping, we're just making it worse.
  2. 2 points
    Announcement I will no longer be updating this post because of full-time work. I simply don't have enough time to do it every morning. I know i said i would be updating this post daily but i just cant anymore. Thank you to everyone who has been positive in the comments, I'll see you in town square Hello and welcome In this post ill be keeping everyone updated with the tasks that are completed everyday from day 1 until we have a release date. Ill try my best to go into detail and give my open minded opinion on the tasks Day 1 When looking at day one you see all these tasks that need to be completed, It does seem scary to think that we could be waiting a while. Day 2 Now comparing day two with day one you begin to see some decent changes, not much but it's still progress non the less! Environment: As seen in the picture developers have taken one more task on board and are working hard to get them done. Props: We can see that all the props are now finished for Town Square. Technical Art: We see here that the developers have taken one task on board to work on. UI & UX: Big step forward here, you can see within a day one of the tasks has been completed and the rest are in the works. User Interface: We see one task being taken on board today. Day 3 Day 3 is looking to be a nice step forward in development on the tasks, Looks like all 2D graphics are done and dusted. 2D Graphics: All the tasks have been completed and we can see some more help with other tasks. Technical Art: We see developers have taken one more task on board to work on. UI & UX: One of the tasks has been completed and only one more remains until UI & UX are all done. Gameplay: One of the tasks has been done and the developers have taken one more on board to work on. User Interface: We see one has been completed and developers have taken one more task on board as a result. Day 4 Day 4 is looking to be a little bit slow in terms of progress, this just means more work can be done tomorrow! Animation: All the animation work has been finished and we can expect more people working on other tasks. Character Art: Seems like the developers have taken this task on board and hopefully we can see this finished by tomorrow! Systems: Nice progress there today, 2 tasks done and a nice step towards completion. Day 5 Day 5 overall looks like a nice day for development, doesn't seem like we have encountered any setbacks. Environment: Developers have completed one more task here, and as a result we can see they have taken one more task on board to work with. Technical Art: We see here that the developers have completed one task and taken another one on board. Gameplay: Here we see that developers have completed one task and have taken one on board as well as testing another gameplay aspect. Day 6 Day 6 is looking like another nice step forward in the development process. Technical Art: We can see developers have completed one task and have taken another one on board to work with. Bug Tracker: As shown above we are seeing some nice movement in terms of bug fixing, we see that two bugs have been fixed. Gameplay: Developers have taken one more task on board to work with here. Day 7 Day 7 looks like a little bit of a slow day today, maybe because its Friday? Technical Art: We can see one task has been completed here and another one has been taken on board to work on. Bug Tracker: Developers have completed one more task on the list in terms of bug fixes. User Interface: We can see that developers have completed two tasks today and haven taken another one on board to work with. Day 8 Day 8 looking like a lot of progress has happened, especially for a Monday. Environment: We can see here that developers have brought two of the tasks into testing stages. Technical Art: As we can see from above, developers have completed one task and taken another one on board to work with. UI & UX: Another green bar! We can see everything here is now finished for the release. Systems: We see that developers have taken one new task on board to work with here. User interface: We can see that developers are now testing on of the features here, hopefully done tomorrow. Day 9 Day 9 overall is setting up to be a nice start to the week in development. Environment: We can see here that developers have completed two more tasks, with one more in progress and one in revision. Gameplay: In terms of gameplay we can see one more task completed, another in testing and one more taken on board. User Interface: We can see that one more task is now being thrown in the works and tested. Day 10 Day 10 looks like a one step forward and two steps back kinda day. Environment: We can see that there is one more task completed and one still in the works. Bug Tracker: We can see one new bug has been added to the list. Gameplay: As seen in the picture above, we can see one more task complete along with one more in the works. In addition we have one more added to the list. Day 11 Day 11 looks like we are back on track at slow but steady pace. Technical Art: We can see developers have taken one more task on board to work with. Systems: As seen in the picture, one task has been completed with one more in testing. User Interface: We have one task being put into the works for developers to work on. Day 12 Day 12 looks to be a bit of a weird day. Character Art: Seems as though developers have taken it out of the task tracker, Maybe it's no longer needed? Bug Tracker: One more bug has been completed here. I have no idea whats going on, maybe Friday is a lazy day? Notice: From this day onward until day 19 i was away due to a sudden family tragedy, that's why you see a sudden jump in the days Day 19 Day 20 Day 20 looks like a rather slow day, considering we are getting into the coding aspect we can begin to see these slow days occur more often. Gameplay: We see that developers have taken two more tasks on board to work on here. User Interface: We can see that developers have added another task on the pile to complete. Day 21 Day 21 looks to be at a slow pace compared to last week. Technical Art: We can see one task has been completed here. User Interface: Looks like one task has been put into testing phase. Day 22 Day 22 is your typical Friday work pace Systems: We can see that all systems tasks have been completed. Day 23 Day 23 Is a bummer in terms of progress. No progress was made today. Progression Pictures Days 1-5 Side By Side (Click) Days 5-10 Side By Side (Click) Days 1-10 Side By Side (Click) Days 10-20 Side By Side (Click) Days 1-20 Side By Side (Click) Summary Looking at the images above you can sort of see the development pan out at a decent pase so far, keep in mind that the more tasks that are ticked off means more man power for the rest of the tasks. With the data above 54 total tasks with an average of 5 being completed a day, i can assume the game COULD be ready for launch in 14-20 days. taking into account the extra man power when tasks are done. This is also assuming developers dont run into any major setbacks. I will try to keep this post up to date with daily updates on the tasks, Also giving my opinion on the day. In the mean time i want to know what everyone else thinks about all these tasks? Will there be more put in? Will the pase of the development speed up? Let me know what you think down below! Helpful Links https://docs.google.com/spreadsheets/d/1HE14PqMDiLEVKomb7ZC9sQYyQQ6M3vZcCTs7idZjDQY/edit?usp=sharing Change log: *Added Day 1 *Added Day 2 *Added Day 3 *Added Day 4 *Added Day 5 *Added Day 6 *Added Day 7 *Added Day 8 *Added Day 9 *Added Day 10 *Added Day 11 *Added Day 12 *Added Day 19 *Added Day 20 *Added Day 21 *Added Day 22 *Added Day 23 *Character Art has been removed from tracker. *Added a new "Progression Pictures" section to the post. *Made post more detailed and easy to understand. *Added Progression Picture 10-20
  3. 2 points
    The past months here at the studio have been hectic, but our labors are paying off. It is with regret that I must make the decision to push back the public release of the Town Square module from April 23; however, the delay will be quite minor. Because this is now the second delay to an official firm release date, and because we expect this delay to be short-lived, we are as of this announcement releasing the Asylum Task Tracker. The new task tracker, visible on the Town Square section of the official website (here's a link for you), offers the Identity community and fans absolute transparency in our development progress. You can now see the tasks we have to complete before we're ready for the module to be publicly available. It will be updated each and every day. The list is not long, and displays all tasks since the tracker was created only a day ago. When all of the tasks are completed, of which none are major, Town Square will be released on Steam and available for play. Furthermore, the new Identity website is on schedule for a release just next week! The new website will come with all sorts of cool new features and we'll be building on it constantly as we move forward, too. With the release of the new website, I'm also going to begin regular Identity Insider releases. These Insider publications will add a ton of very detailed information on key systems within Identity. Delays are unfortunately a reality of all game development, whether a game is being produced by a large studio with hundreds of developers or a small team, such as ours, with only dozens. We faced unforeseeable technical issues recently; however, all of the issues we had have been fully resolved and, as you can see with the new tracker, release is extremely close. As soon as we get some final bits of art in place, we're going to compile a Town Square trailer video and begin showing off the game and environments on our development streams. So to sum it all up, keep an eye on the new tracker (see that link above) and follow our progress. The tracker will be updated once per day as it has to be done manually. Once we get our production software updated so that it can be automated, it'll be a live display. I also want to say that you to our loyal community and fan-base. Delays are never a fun thing to experience with any game, so everyone here in the studio is working overtime like crazy to get you into our world. You'll be in the Town Square very soon and this is going to make the game a much better experience. I'm really excited for our first module release as it's shaping up to be a really fun and beautiful experience. In fact, the Town Square is much more than I even though it would have been early on; I'm extremely happy with what we've put together. I hope you enjoy the peak behind the scenes with the new task tracker and we'll be seeing you in the square soon!
  4. 2 points
    $100 bill by Mark (you can see some cool details if you look closely enough!): "Geek" Oven by Jade: Single bun hairstyle by Miroslav: "Manolo" Pots and Pans set by Jade:
  5. 1 point
    Committed to the Asylum Wow, what a month. This has been the busiest, craziest month we've ever had at Asylum Entertainment and the hard work is really showing. Most of the guys here at the office have been putting in a lot of overtime hours to get the Town Square module ready as soon as possible. I myself have been working half my time as a programmer, tossing some cool new systems together. I really, really can't wait for everyone to see what we're putting together! For the past few days my personal pet project has been a total overhaul of the character control and animation system. We're working on getting new animations entirely, but it's amazing how much nicer character movement looks right now after some extra TLC. In the past Identity videos, you'll notice the camera is always locked behind your character and you rotate the character with the mouse. Now, movement is a little more like games such as Grand Theft Auto in which you can run toward the screen or parallel to it, too. If you're holding your forward run key/stick, it'll play like before. It really adds a much better sense of control. Alternatively, when you're in combat mode (weapons or melee), the view is again locked behind your shoulders. None of this applies to first-person view, of course. We've been putting a lot of time into polishing and enhancing character creation and customization in preperation for the Town Square launch. I wanted to share a screenshot to give you an idea of the extensive customization options available. You can control your gender, race, blemishes, hair and a ton of facial modifiers. You can select from a couple dozen pieces of clothing to start in, too, but most will have to be purchased at a shop. Character creation work in progress I've been waiting a very long time to see Identity in the state it is right now. We have a powerful new server making nightly builds for testing on Steam and everything is beginning to have that good polished feel you expect in a real, released game. There's still work to be done but it's an incredibly exciting time for us here. Sooner rather than later There are all sorts of features we want for the Town Square which were always planned to be added months after release. With art development moving at a faster pace than I ever anticipated it would, given the relatively tiny size of our team, it seems that we might be able to include some of these features sooner than I expected. Some of these features, which should be ready somewhat soon after Town Square is available, include tattoos, haircuts and even the shooting range. Tattoo shop (WIP) Tattoo design and development progress (WIP) A look inside the Asylum In keeping with our committment to transparency and open communication with the community, our new website will soon be launching (even before the Town Square). The new website will have all sorts of shop options for you to check out, but one of the more interesting aspects will be our development tracker. We're going to be showing you exactly where our development stands in regards to each milestone, such as the Town Square release. You're going to see live data showing what we're working on and how long we expect each element to take. Then, following the Town Square release we'll keep this going for each future development milestone. It'll sort of be like looking over our shoulders in the office yourself. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
  6. 1 point
    Hey Guys, I thought I would share with you a little guide I designed a few years ago for businesses in Arma 3 Life. It's a simple business model that worked pretty well. It's more or less an algorithm for any business you choose to make. It allows for your employees to be paid, and will minimize them breaking off for sole profit. It is purposely written so that anyone can understand. --------------- Business Model System This is the business model system for maximum efficiency for any business. This model uses a percentage based pay and is designed to be easily modified and easily implemented. Here is the Key for the following guide: A- Overhead (This is the money you need to cover your expenses) B- Profit (This is the money you make after your initial investment has been covered) C- Employee Payroll (This is the money for you to pay your employees) D- Investors Payroll (This is the money to pay your investors) ----------------- Generally speaking you need to arrange all of your investors payroll and your employee payroll to only come from your profits. It is important to remember what your total investment is, your profit, and your payroll. Be sure that you keep an eye on your finances. This is an example of the business model: Your total Overhead (A) is $1000 You have one investor, who has invested $1000 into your business in exchange for 5% of your profit (B). This places a $20,000 valuation on your company. You have one employee plus yourself. Your employees and investors make 5% of your profits. From 100% of your profit (B), you now owe 10%, which leaves you with 90% of your profit. Your profit is $5000. This means that $250 goes to your investor, $250 goes to your employees. 90% of your profit or $4500 is now left over. You invest $2000 into your Overhead this time. You have the same amount of investors. Your company's valuation is still only $20,000. You have gained another employee plus yourself. You have banked $2500. If your profit from a $1000 investment was $5000, this means you made $6000 from the total investment. In turn you expect to make double because of your investment of $2000. This puts you at a $10,000 profit. 5% of $10,000 is $500. You pay your employees $500 and your investor $500. This leaves you with a total of $9000 profit. This algorithm is a progressive system. You do not have to pay any specific percentage, I was simply explaining the math with the easy percentages. ---------------- Q: Why would someone work for me, if they could make the same amount as me? A: Your employee pays no overhead, he uses your equipment, he uses your services, he uses your resources. He has no risk involved. If he is robbed, it is not his money he is losing. (Or She). Also, your employee will scale with more employees and more profit. Whereas if he were to do it all on his own, he would make the same singular profit without the ability to scale, unless he were to create his own company. (Or She). Not to mention, you could promote the employee to making more of a percentage. Q: Why not split the profits evenly? A: You can do that! Except you do need to take out your next expenses before dividing up the profit. Always cover your next venture. Q: Why bank the money? A: The reason for banking your money is insurance. If you are robbed, or an expensive piece of equipment is lost, stolen, or broken, you need to be able to cover those expenses. You pay yourself, the same amount as you pay your employees. You bank the remainder for upgrades and incidentals. Q: Is this the only system that works? A: Heavens no. There are many different systems that work, this is just an easy one to start with until you get your feet wet. ----------------------- Should you have any questions, or anything you would like to add to this guide (Business Model) please reply and leave a comment.
  7. 1 point
    Hey, I like to make memes, sometimes good, sometimes bad. But I wanted to share them with you. Just post the meme in response to the Town Sqaure release. It can also be criticism or even funny. I hope we can have a little chat until Monday! And please remember not to violate the rules of the forum and post NSFW or NSFL pictures. Have a nice Day!
  8. 1 point
    La Cosa Nostra now has its own website, find it here: https://brennanlite.wixsite.com/lacosanostra We still have plenty of positions available so if you are interested get in contact with me. BL
  9. 1 point
    Uhm.. No. None of you or anyone for that matter deserves a form of “compensation”, you’re entitled to nothing extra except for what you pay for. It is your fault for your misconceptions about the development of the game and that nothing is absolute and there will be multiple delays. The self-entitlement I’ve seen is unfathomably absurd and caustic. Step in line with every other patient supporter. We all want the game, but delays do not entitle you to anything extra.
  10. 1 point
    good post! literally everyone is just freaking out on the forums, saying its a fake, scam etc, freaking out about delays, or freaking about their money. CHILLAX! it s a game in development, if you pledged you knew that it was a game in development and you are just supporting the devs who are trying to make a great game. Chillax a bit more and wait, world has not ended, live your life and come take a look back in 2 weeks or so.
  11. 1 point
    Be happy that they even give something. You pledged for whatever and are only entitled to receive what you pledged for, nothing more and nothing less. If the Dev's decide to give us more just be happy man. And if you should not receive anything because you backed/pledged a small amount then its like it is and you will have to accept that.
  12. 1 point
    Thanks for the read, though I wasn't referring to any model changing, just the texture customization that APB has. I probably butchered the wording I was at work. The models aren't user created, I'm not entirely sure how the system works but they all use the same model, say for example a t-shirt that is being customized, or a pair of boots just with different layers of textures that a player can create through an in game system, which is almost identical to the system used when you draw art on a canvas in-game, only with shirts and such. But agreed about the moderation part, else there'd be some serious monstrosities for sale.
  13. 1 point
    No. This is a roleplaying game, and military grade weapons like those of Arma 3 are going to be rare to the public. A major factor and a uniqueness of this game's creation is the focus on roleplay, and focusing on weapons LESS than games like Garry's Mod DarkRP and some Arma 3 roleplay servers. A 3D editor, like placing props and the like, will be available ONLY in your home (or office, probably), and not available elsewhere. A configuration editor will be available for people creating custom servers. Since weapons are not a major priority, a virtual arsenal is probably not going to happen. Some links below will provide more information.
  14. 1 point
    Well actually my friend. The game devs are already hoping to have 300 people on each server. In an update I heard they are planning on expanding that to many many more players. So you are bound to run into people where ever you go!!!
  15. 1 point
    I'm just glad to see people in the community caring so much about the game. I can't wait to see all of you in the Town Square!!!
  16. 1 point
    Same here, mah dude! I'm gonna have to snag myself a cup of tea, but I'm down with cheering!
  17. 1 point
    Idk about accountant, but I mean you could totally RP as one, and help with all the financial stuff of a company.
  18. 1 point
    The Owner can give you the permissions to use his apartment if he has enough bedrooms then you can live there too. Cash no, Someone would have to physically go and withdraw the money and give you cash or at least transfer it over to your bank (if possible with transfers). The owner of the car can give you spare keys/ basically adding you on as a friend to allow you to drive his car but I believe he has to get it out of the car garage likely in order for you to use it when you have the keys/ permissions too use it.
  19. 1 point
    You can pay with in game money in the beta (Not modules) and at full game release.
  20. 1 point
    Thanks for you concern but Im not actually part of the team. I am only a fan who wants to be big in the community!
  21. 1 point
    Not that it matters much. And I don't know if this has been confirmed. But I'm just gonna go ahead and say it. I am like 90% sure that this TPLAYS guy works for this development team. No one goes through like every post just to White-Knight the development team after all these delays. I mean his account was created Monday? I know a lot of people (including myself) are still gonna stick around even though they have delayed the module another time. But I just genuinely don't believe this is some ordinary dude who had dedicated his whole day to defend the dev team. Just my 2 cents.
  22. 1 point
    It most likely will need to be tweaked. But for the most part it looks good.
  23. 1 point
    Today I was happy to log onto the website and see that progress is being made on the Town Square Module. So happy for real. Im glad I'm sticking with this game 100%
  24. 1 point
    Hey there, if you go and listen to this twitch video of last nights stream starting from 19.25 https://www.twitch.tv/videos/254069916 You should hear that there has been some changes being/ made to some pledges.
  25. 1 point
    Here is the link: https://docs.google.com/spreadsheets/d/1HE14PqMDiLEVKomb7ZC9sQYyQQ6M3vZcCTs7idZjDQY/edit?usp=sharing
  26. 1 point
    What makes you any different from the dozens of other crime families on here? Especially when most have at least 10+. I mean the Luprano's have 100+ so how do you compete with that?
  27. 1 point
  28. 1 point
  29. 1 point
  30. 1 point
    NEW INFORMATION! @VelocityLogisticsI liked your idea of having your logo as like a little dash so I used mine in the same way I hope you don't mind. We hope to work with you in the near future.
  31. 1 point
    Pretty cringy, couldn't stop laughing when I saw Montana 300
  32. 1 point
    That's not a downside, that's a challenge. A challenge to create your own.
  33. 1 point
    Probably because you're like the 1 out of 10 women on this forum