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Showing most liked content on 03/24/2018 in all areas

  1. 2 points
    Welcome to APA's first Promotional Post, one of many to come. These will be posted on a monthly basis - constantly being updated on any new customers or employees we get. Here we advertise and promote all the businesses we are currently working for Supplier of skate and urban clothing, Supreme is at the center of urban skate culture. Originating from New York, founded in 1994, Supreme soon found itself at the center of New York's downtown culture. Made up of New York skaters and artists, Supreme is well known for its authenticity and style. VISIT SUPREME'S WEBSITE -> http://supremeclothing.co.nf/_about_.html Skull & Bones Recordings give independent artists the opportunity to achieve what they want to achieve. Skull & Bones Recordings give artists a stage in which they can perform to people all over Identity through their radio station, so they can achieve their goals and propel themselves into fame and success. Skull & Bones Recordings also support their artists through dealing with their PR and Marketing concerns, and they also offer to deal with their concert schedules and recording processes VISIT SKULL & BONES RECORDINGS IDENTITY PAGE -> We are also proud to be working for the biggest company in Identity - Velocity Logistics! Velocity Logistic's aim to create a stable logistics core in Identity. Whether it be for domestic reasons, or for commercial reasons, Velocity Logistics are here to help. They offer a range of services such as heavy haulage, commercial delivery, removal services, logistics solutions and advice, domestic delivery and many more. Velocity Logistics is by far the best place to go for logistical needs. VISIT VELOCITY LOGISTICS IDENTITY PAGE -> LET US ADVERTISE FOR YOU, SO YOU CAN CONCENTRATE ON THE MORE IMPORTANT STUFF APA IS ALSO HIRING! JOBS ON OFFER INCLUDE; PROMOTER CUSTOMER SERVICE DELEGATOR DESIGNER APPLY NOW AND JOIN THE TEAM OF PASSIONATE PROMOTERS ->APPLY
  2. 1 point
    Nom de la Communauté : Addict Life Bonjour, Chère Joueurs !! Je m'appelle Colin alias Yurdead, Je suis super enthousiaste de voir ce jeu arrivé j'attendais depuis longtemps un telle jeu qui a l'aire dans faire voir pleins la vue ! Je voudrais tout d'abord vous expliquer mon Projet Mon projet est de sortir un serveur Français avec le plus de slots possible pour toutes la communauté FR . J'ai acheter pour l'occasion un super dédier qui est héberger MAISON. J’espère que Identity donnera accès au fichiers server ! Qu'on soit pas obliger de payer un hébergeur ! ^^ Faire un serveur RP ou pas d'insultes n'y de moquerie ne sera tolérer (Soyez Mature et un comportement exemplaire sera requis ! ) Troisièmement avoir un nom et prénom RP (voir comment tout ce déroulera ) . Mon passé de Fondateur et Scripteur J'ai 20 ans mature, calme et respectueux ! Je reste a votre écoute disponible h24 7/7 pour toutes vos questions même les plus rigolote ! J'aime ma communauté est chaque membres est très important ! J'ai eu beaucoup de serveur RP sur Arma 3 et Garry's MOD deux qui on marcher dont un 64 personnes connectés chaque jours ! J'ai donc codé moi même tous les serveur et souvent avec un grand staff derrière moi ! Des amis fidèles et des personnes matures pour gérer la communauté ! Addict Life sera composé de : Fondateur : Yurdead Administrateur : Marc Anto , Berard Armite Modérateur : Mathias Marshal , Léo Kingames Plus a venir !! N’hésitez pas a venir faire votre Candidature ! Recrutement [ON] Recrutement et Discord Les recrutements Modérateurs et Administrateurs : - Vous devez être Majeurs 18+ - Être Français ou Parlez Français - Avoir un comportement exemplaire avec la communauté et connaître a fond le jeu pour expliquer aux nouveaux pour les aidés . Discord : Le Discord est la pour discuter en attendant la sortie ! Merci de vous tenir droit et respectueux envers chacun ! Merci ! Discord : https://discord.gg/Qggshb8 Si vous avez des Questions n'hésitez pas et mon Steam : http://steamcommunity.com/id/yurdeadgaming/ Merci de m'avoir lu jusqu’à la fin et je vous dit a bientôt IN GAME ! Les messages qui suivent à ne pas regarder ! Merci ! C'est juste un Anglais qui a les mort que ce poste soit en Français uniquement .
  3. 1 point
  4. 1 point
    IFFFFFFF it even comes out this year.
  5. 1 point
    I can only imagine that there would be major server issues at launch
  6. 1 point
    What the fuck ! Dont let micro-transaction ... We are suppose to win our money in the game and buy everything with that if you want really make a RP game . Dont choose this way asylum please .
  7. 1 point
    Crime Doesn't Pay, This Time Earlier this month we released a quick and raw gameplay video showing off an interaction in a rural area of the world. The art in the video is very much in development, but it's a great way to see some of the features and how they work. You'll get a glimpse of a drug production mini-game, the computer system used by police officers, and more. For this dev blog I wanted to toss in a couple clips that didn't make it into the video; all in glorious GIF form. The environment shown in the video is actually quite old. For example, those trees have been in use for a couple years of our development. The character animations (in fact, the entire way you control the character) will also be much different when you get into the Town Square. To give you an idea of how our art has progressed over time, see below one of the older placeholder trees, as is seen in the video, compared to a more recent tree which will be found in the Town Square. The Finishing Touches As you'd expect, our priority for the last month has been getting the Town Square ready for play! We've been working overtime getting everything into place, and it's shaping up very nicely. You'll see from the image above that our artists have been producing absolutely incredible assets. In my own opinion, it's the nicest looking environment I've ever seen in an MMORPG to date. With the original release date for the Town Square quickly approaching, it's become evident that we're unfortunately going to have to push the date back, although the delay will not be long. More work is required to ensure that the launch goes smoothly; we need time to reinforce our server structure and do more internal playtesting. The Town Square will be released to all Founders (and above) one month later on April 23. This is an unfortunate reality of game development, but we want to make sure you get a quality product which isn't rushed out the door too soon. To help ease the pain of waiting for a taste of Identity, we're going to start throwing more media out for you, including a Town Square trailer video overviewing the features you'll find inside. Making it Big! We recently hit the incredible milestone of $1,000,000 USD raised! In fact, right now as of this writing we're in at just under $1,025,000. The support from our community and pledgers has been absolutely incredible. I wanted to take this chance to say thank you; it's because of you that Identity is becoming a reality. The game we've all wanted for such a long time is coming. Around the Studio We're in overdrive over here, working hard to get the Town Square ready to go! As I sit here in my office typing this blog post, Andrew is finishing up the new character creation system. The user interface Artur made is beautiful. I couldn't be happier with the new UI systems he's produced following Scaleform's demise (our old middleware which is now dead). The biggest change here in the office this month is the addition of Mark (who the community has dubbed Marker), our resident graphic designer. He's pumping out amazing art for in-game brands at an incredible pace. This will translate into all sorts of clothing brands and patterns, wallpapers and much more. He'll be bringing you a whole lot of customization options throughout Identity. The real big news, though, is the birth of our lead programmer Henrik's (Sone) new baby boy! Be sure to congratulate him if you spot him on Discord. He's probably too tired to read, though. Liam has been getting a lot done on the new Identity website, too. You'll be seeing the launch of this new website quite soon, and it's going to bring a whole bunch of new options and features for you to enjoy. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
  8. 1 point
    all im waiting is to see if they actually know what there doing At the moment all iv'e seen is over the top 3D rendered scene's with some basic elements that 1000s of people have already done and shown on youtube if they believe that they can make a fully open world game at that detail online they need to think again why do you think if game enjines can make scene's look that pretty why haven't big game company's games dont even come close or look like it with 1000s of dev's because its simply not possible the amount of power you would need server side and client side would be huge.. emergancynyc tried to do the same thing 3+ years ago showed of a fancy scene next thing you know 4 years latter the game was started from scratch and looks nothing like its old video demonstration... for all we know the dev's could be just a bunch of random who could make a fancy rendered scene just like 1000s of other kids on youtube could Claimed this was how the game gonna look like and what not and everyone jumped on the hype train there a difference from having a nice rendered scene to an full pledge actual game.. good luck to the dev's though and everyone else i really hope they pull through i really do... EDIT oh wait im sorry they showed off some 3D rendered models.. pretty sure thats never been done befor.. C:
  9. 0 points
    I see no reason for TS not to come out this year, we still got the rest of the year and if the devs do have to wait till next year to release TS, well then this game is basically dead at that point.
  10. 0 points
    Imagine if the roads of Identity was like this: