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Showing most liked content on 03/20/2018 in Posts

  1. 2 points
    Philipp's Towel Bars for washrooms: Jade's Suny GameStation (still looking a little too good imo, wonder if he'll need to change some stuff to make it even less authentic aha ): James' WIP shot of his piano:
  2. 1 point
    Hello everyone, and i wanted to say hello to this community. My namme Tom, i love kickboxing, gaming and other shit. I hope i can have have a fun time playing with you people. I hope this game butters my croissant.
  3. 1 point
    http://www.identityrpg.com/community/topic/2100-new-screenshots-updated/
  4. 1 point
    On behalf of the whole Velocity Logistics Team, we would like to welcome aboard @acenewton1 as the new human resources manager!
  5. 1 point
    if im im correct its : 23753
  6. 1 point
    Velocity Logistics would like to wish all of you who celebrate it a happy
  7. 1 point
    @stickNmove On Private servers, the person who controls the server will be able to change the sentence of the prison time and make it more severe, There are many other things which will be changeable on private servers. However no one will be able to be a judge, the jury is randomly selected and you can go to court to plead/ try to get free. You can hire a lawyer/ a player who can argue your case to try and get you free from prison.
  8. 1 point
    The delay is unfortunate, for sure. We at Asylum feel it more than most and we hated to do this, but it's necessary. First impressions are the only ones that matter. We have to be sure that when we release the Town Square, server issues and the like are minimal. The only thing we'd ever said regarding the previous date was that we were "on schedule", which was true. It would have been very tight, though. Moving forward, this new date is only one month longer but that gives our developers time to make sure things are done right and not rushed.
  9. 1 point
    1) Apartments will be player bought rather than rented. This means there is only a one-time fee to pay to own the property and live there as long as you wish. Thus, the backer apartments are not possible to lose. Houses however have rent. 2) I believe vehicles will only have sales tax. Quite sure you cannot pay in increments or anything like that to get a vehicle in advance. 3) There are no water or electric bills. For houses, you could day they are incorporated in the rent, but apartments just provide it for you. So technically, there is no bills on water, electricity, etc. 4) There are no children in-game. No sex or biological children as well as adopted children. Pets however will be in the game. 5) The only NPCs in game will be the pets and any shopkeepers/cashiers whom you'd purchase items from. 6)There will be official servers as well as player rented servers. Players can not host their own server however. 7) Economy is driven by players as the commodity market will represent. 8) There is a short tutorial required to get your drivers license teaching the player about how driving works in identity. If they just choose to troll and not obey the 'laws' in-game they will simply be punished for it in game. Through either losses in money or jail time depending on the event. Players are advised to be of at least 18 years of age to play, however there is nothing stopping younger. 9) There will be hunger and thirst but it will not kill you if you avoid it. These will only debuff you until you decide to eat and drink. 10) Gravity is intended to be as physics based as it can be. 11) No slippery, ice-covered roads. 12) Crashes won't be on par with BeamNG, but perhaps more along the lines of Grand Theft Auto 4. Only this time, you won't survive major accident. Choosing to not put on your seat belt has the potential to send you through your windshield and 'stuntjumps' will almost always result in your death.
  10. 1 point
    Goodmorning citizens! These new screenshots of the Town Square include paint overs and images to add edits and proper realism to the final product so the TS won't essentially look like this on release, but here's some new pictures for you to enjoy as we draw closer to March 21!
  11. 1 point
    Yesterday afternoon, for another Identity Insider, we've released a video detailing the workings of player housing in Identity and what it has to offer at our present point in development. This gives you a good idea of the level of fidelity we're going for in all of our key systems, and more videos will follow as we continue. Housing was chosen for our first video as our initial focus in development is for features present in the upcoming Town Square module. If you haven't already seen the video, check it out above. Housing as you've seen in the video is an excellent place to hang out with friends, but it has a lot of good practical uses, too! First, housing is the primary storage location for items you've collected. Whether it's a bookshelf full of books, a gun-rack with wall-mounted guns, or a crate full of junk, it's sort of like a bank for tangible stuff. Housing is also valuable for moderate crafting, too. Some advanced recipes might require a factory, but a lot of stuff can be created at your home using special crafting tables. A hydroponics table can even be used to grow small-scale plants, legal or otherwise!
  12. 0 points
  13. 0 points
    Crime Doesn't Pay, This Time Earlier this month we released a quick and raw gameplay video showing off an interaction in a rural area of the world. The art in the video is very much in development, but it's a great way to see some of the features and how they work. You'll get a glimpse of a drug production mini-game, the computer system used by police officers, and more. For this dev blog I wanted to toss in a couple clips that didn't make it into the video; all in glorious GIF form. The environment shown in the video is actually quite old. For example, those trees have been in use for a couple years of our development. The character animations (in fact, the entire way you control the character) will also be much different when you get into the Town Square. To give you an idea of how our art has progressed over time, see below one of the older placeholder trees, as is seen in the video, compared to a more recent tree which will be found in the Town Square. The Finishing Touches As you'd expect, our priority for the last month has been getting the Town Square ready for play! We've been working overtime getting everything into place, and it's shaping up very nicely. You'll see from the image above that our artists have been producing absolutely incredible assets. In my own opinion, it's the nicest looking environment I've ever seen in an MMORPG to date. With the original release date for the Town Square quickly approaching, it's become evident that we're unfortunately going to have to push the date back, although the delay will not be long. More work is required to ensure that the launch goes smoothly; we need time to reinforce our server structure and do more internal playtesting. The Town Square will be released to all Founders (and above) one month later on April 23. This is an unfortunate reality of game development, but we want to make sure you get a quality product which isn't rushed out the door too soon. To help ease the pain of waiting for a taste of Identity, we're going to start throwing more media out for you, including a Town Square trailer video overviewing the features you'll find inside. Making it Big! We recently hit the incredible milestone of $1,000,000 USD raised! In fact, right now as of this writing we're in at just under $1,025,000. The support from our community and pledgers has been absolutely incredible. I wanted to take this chance to say thank you; it's because of you that Identity is becoming a reality. The game we've all wanted for such a long time is coming. Around the Studio We're in overdrive over here, working hard to get the Town Square ready to go! As I sit here in my office typing this blog post, Andrew is finishing up the new character creation system. The user interface Artur made is beautiful. I couldn't be happier with the new UI systems he's produced following Scaleform's demise (our old middleware which is now dead). The biggest change here in the office this month is the addition of Mark (who the community has dubbed Marker), our resident graphic designer. He's pumping out amazing art for in-game brands at an incredible pace. This will translate into all sorts of clothing brands and patterns, wallpapers and much more. He'll be bringing you a whole lot of customization options throughout Identity. The real big news, though, is the birth of our lead programmer Henrik's (Sone) new baby boy! Be sure to congratulate him if you spot him on Discord. He's probably too tired to read, though. Liam has been getting a lot done on the new Identity website, too. You'll be seeing the launch of this new website quite soon, and it's going to bring a whole bunch of new options and features for you to enjoy. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet