Jump to content
Leaderboard
Popular Content
Showing most liked content on 03/09/2018 in Posts
-
1 pointi know that you can join a corporation and Drive A semi truck but is it possible to actually own the entire Corporation that hires the drivers and staff the warehouses and work with vendors
-
1 pointPress release: We've had a tumultuous week here at Supreme Identity. Our old CEO known as "Supremeleader" on the forums, has stepped down from his position as CEO. This transfer of power is merely a bump in the road. We here at Supreme Identity, under new ownership, will be creating and sharing new content monthly, and giving back to the Identity community. Supreme Identity is here to stay, we are one of oldest corporations, and we plan continuing that legacy New leadership: Our new CEO is Jack Clasen (JackC on the forums). Jack has been with us for half a year, and was the COO under the previous CEO. We have been undergoing a company restructuring, which has worked flawlessly thus far. Clothing concepts: Our first monthly concept is here! This is just a sneak peak of all the crazy concepts we have cooked up here at Supreme Identity. Hello. My name is Jack Clasen, and as you may know, I am the CEO of a street-wear clothing line called Supreme™, which is a chain that originates in NYC back in April 1994. Website: http://supremeclothing.co.nf/_about_.html HIRING NOW! We are now hiring qualified Marketing and Human resource specialists CORPORATE - Marketing -Human Resources Qualifications: Must be 15+ year old Must have working microphone Must attend monthly meetings Must have some understanding of job Must be active How to apply: https://goo.gl/forms/ohyaHZDiZYeupijL2
-
1 pointThere won't be any armored trucks for money transportation. There's not a lot of information about corporations, but don't be surprised if a company has its own bank account. https://clips.twitch.tv/NaiveCuteDragonflyPanicBasket
-
1 point
-
1 pointThe map should load faster as the server network will be based off the SpacialOS servers system. 1 Server is not made up of just 1 server, it is made up of many servers in a server. This won't make there be loading screens, it will be seamless but essentially it will load faster due to it being the many servers not just a single server like in GTA.
-
1 pointMohawk hairstyle by Miroslav: Side-parted short length hairstyle by Miroslav:
-
1 pointhttps://www.amazon.co.uk/gp/product/B014RKZ81O/ref=oh_aui_detailpage_o04_s00?ie=UTF8&psc=1 I recommend this monitor, its the one I'm using right now really cheap and no problems so far (been using good few months for long periods at at a time) Since its cheap you could defiantley afford a dual or triple monitor setup with that budget!
-
1 pointI noticed that in the information about the player, we will be able to see the name of the character in private servers in two ways, if the server allows or if the server does not allow and hide the names, they will only be seen if the player does an emote action , type a length. Okay, but if by chance a player forces another player to make an emote (which I understand as a length for example a handshake), to know the real name of this player and to know if they are lying about his name? So if the player does not emote emotes a mistrust inside the game, because surely he would know the real name of this player if he did the emote, in this way I think that the immersion factor in reality would not be total, nobody would know my name for I simply shake your hand for example, I know certain things will not be the same as reality, but I'm just giving you suggestions that may or may not be interesting. My suggestion would be that players would only know the true names of the players if they entered groups, style gangs or group of friends etc. depending on what it would be, this is another suggestion that I will give next. Thus increasing immersion in Roleplay, of course police officers, firefighters may require the identity of the player or simply pick up if the player is arrested. About groups. My suggestion on groups would be as follows: Groups of gangs: This group can be named by the gang boss and each player can receive a hierarchy, for example: Boss or captain etc., sub-chief, lieutenant, soldier, capanga (this would be before soldier) and associated (before henchman), of course all fully editable names. The same would follow for group of friends, but in this would not be taking into account the positions of head and etc. All members could "introduce new friends" without problems. Or not, because I also think that having a group that would put the name of the character of a different color on top of his head would be out of the reality and would interfere in the immersion of the game. When only wearing a type of clothing or a color would solve the problem perhaps, for example wearing a black suit with a red handkerchief in the pocket would already help, to differentiate types the hierarchies can be as follows: an effective member or a simpler clothing type a red outfit or hat if you are a beginner. These are all just suggestions I'm giving that could help in the immersion of the game. I think the issue of emote would disrupt the RP, of course not in the matter of the emote itself, but because it reveals its name, I think that for a better immersion in the RP the names should be left unseen, and only policemen and firefighter would have the right to see the identities of the players, so the reality would be greater. Well, like I said, it's just an idea. And excuse my English.
-
1 point
-
1 pointQ: Console Port? A: We will try our best to secure a console port in the future. It's dependent on how many hoops we need to jump through for proper licensing and publishing. Note that while Identity is being built from the ground up for PC, we will be offering Controller friendly options in regards to UI and gameplay. Console porting won't come for likely until a few years after full game release for PC.
-
1 pointeh two sides of the same coin really, by this stage with all the hyping the devs have done and how much progress they claim to have made, this game shouldn't flop or fail. that is if the devs get it released at all with the amount of delays that happen ( yeah yeah delays happen before everyone jumps on that bandwagon ). i do agree that the devs deserved to be criticized but only when necessary, blindly praising people and a company never works out favorably
-
1 point
-
1 pointThere is no official system requirements at this time as because it is too early to get the most/ best accurate results as it is very early in development. The system requirements will be given closer to the full game release when the game is more optimised and the devs can get better and more accurate results!
-
1 point
-
1 pointWhat We Do? Our job at the IIA is to work across multiple servers and gather information about thieves, drug dealers, contract killers, members of illegal groups, gangs, mafias and crime families and many more. As you see from the Hideout section of the Identity forums there are many different gangs and mafias, so we will need all the help we can get to shut them all down. The main difference between us and the police is that we don’t have to follow the law like they do, we can raid properties at anytime and stop whatever illegal activities are going on in there. Although that would make us criminals I’m sure that every citizen would want the same to happen to the drug dealers and murderers of Identity. To sum it all up, we keep gather info about criminals and either give it to the actual police force or handle them or selves. We will know everything about a criminal before raiding his property and turning them in. Where will our money come from? Our money will mainly come from raiding properties that have a lot of cash on them or by taking their drugs and if we can turn them in for a cash award. We will also put well-trained bodyguards up for hire and try to get them hired by the biggest or richest business on the servers we are setup on. Although this will be our biggest problem, I’m sure we will figure out what to do near the full release of the game. Available Jobs Salary will come later on near full release. Director Of The IIA: Overlooks operations, hires new people, decides on what criminal/group/gang/mafia/family to go after. Clearance level 4. Operator: (0/3) The operators organise the files and takes the info that a Special Agent gathers to put it in the right files. They can give Special Agents a target to spy on. Clearance level 3. Classified: Classified job. Clearance level unknown. Special Agent: (0/8): Spies and gathers information on criminals or criminal properties and reports it to an operator. Goes on classified missions. Clearance level 2. Strategic Raid Unit: (0/6): Deployed by the Director to raid a property and take out the criminals inside. Must have very good infiltration skills and trigger skill, you must also be able to work with your teammates. Clearance level 1. Bodyguards: (0/5): Assigned by the Director to protect VIPs. Must be good working with a team and average gun skill. Clearance level 0.
-
1 pointI have a feeling this game is made out of passion, but I am still waiting for the actual game to release to buy it simply because at this given moment, these devs are very unreliable. Everyone said "OHHHH its CUNFIRMD ON MARCH 21ST NOW" and we still get a delay. But then again, when I watch the streams, it seems the devs are passionate about the game. That's what made games good back in the day. Look at bungie compared to 343. This company is bungie(not literally for anyone who wants to be a smartass). Faith.
-
1 pointI'd rather get a polished game late than a buggy mess early. *COUGH* Ark, PUBG, BF4 *COUGH*
-
1 pointCrime Doesn't Pay, This Time Earlier this month we released a quick and raw gameplay video showing off an interaction in a rural area of the world. The art in the video is very much in development, but it's a great way to see some of the features and how they work. You'll get a glimpse of a drug production mini-game, the computer system used by police officers, and more. For this dev blog I wanted to toss in a couple clips that didn't make it into the video; all in glorious GIF form. The environment shown in the video is actually quite old. For example, those trees have been in use for a couple years of our development. The character animations (in fact, the entire way you control the character) will also be much different when you get into the Town Square. To give you an idea of how our art has progressed over time, see below one of the older placeholder trees, as is seen in the video, compared to a more recent tree which will be found in the Town Square. The Finishing Touches As you'd expect, our priority for the last month has been getting the Town Square ready for play! We've been working overtime getting everything into place, and it's shaping up very nicely. You'll see from the image above that our artists have been producing absolutely incredible assets. In my own opinion, it's the nicest looking environment I've ever seen in an MMORPG to date. With the original release date for the Town Square quickly approaching, it's become evident that we're unfortunately going to have to push the date back, although the delay will not be long. More work is required to ensure that the launch goes smoothly; we need time to reinforce our server structure and do more internal playtesting. The Town Square will be released to all Founders (and above) one month later on April 23. This is an unfortunate reality of game development, but we want to make sure you get a quality product which isn't rushed out the door too soon. To help ease the pain of waiting for a taste of Identity, we're going to start throwing more media out for you, including a Town Square trailer video overviewing the features you'll find inside. Making it Big! We recently hit the incredible milestone of $1,000,000 USD raised! In fact, right now as of this writing we're in at just under $1,025,000. The support from our community and pledgers has been absolutely incredible. I wanted to take this chance to say thank you; it's because of you that Identity is becoming a reality. The game we've all wanted for such a long time is coming. Around the Studio We're in overdrive over here, working hard to get the Town Square ready to go! As I sit here in my office typing this blog post, Andrew is finishing up the new character creation system. The user interface Artur made is beautiful. I couldn't be happier with the new UI systems he's produced following Scaleform's demise (our old middleware which is now dead). The biggest change here in the office this month is the addition of Mark (who the community has dubbed Marker), our resident graphic designer. He's pumping out amazing art for in-game brands at an incredible pace. This will translate into all sorts of clothing brands and patterns, wallpapers and much more. He'll be bringing you a whole lot of customization options throughout Identity. The real big news, though, is the birth of our lead programmer Henrik's (Sone) new baby boy! Be sure to congratulate him if you spot him on Discord. He's probably too tired to read, though. Liam has been getting a lot done on the new Identity website, too. You'll be seeing the launch of this new website quite soon, and it's going to bring a whole bunch of new options and features for you to enjoy. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
-
1 pointJust adding some screenshots in here. Some may not be the final product, but are pretty close to what you'll see in game. I think I've seen Jade work on one of the apartments, not sure if it was one from these blueprints: Then there's these lovely screenshots, but contains a few placeholders. It'll be polished before the module releases don't worry.
-
1 pointyes and no i s'pose. guess it depends on how valuable a like is. you kinda have to think if a like litiraly means "yup i read that post cool ima like" then your gona need alot. if its some valuable thing you can only give a serten amount of then a like is something big, that you dont recive often
-
0 points
-
0 points