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Showing most liked content on 03/04/2018 in all areas
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4 pointsHi @GreyFox, Firstly, excellent video and you make a lot of great points. Now, I'm sure you've seen me around the community quite a lot in the past (with the exception of the previous 2 months due to the death of a very close friend in my life) and you may have even seen just how often I am constantly defending the developers and saying "no, no, it's okay, they are a very small team and the work they have accomplished over the years is incredible". However, if you have seen me posting regarding the developers, then you've most likely also seen me talk about how "with the extreme importance of the Town Square module and the giganticness of it within the community, I am positive (I even used that word numerous times) that they would not give a release date for this module unless they were entirely sure". I am disappointed. Truly and fully, I am disappointed and I even feel somewhat stupid. I have said many times in the past that, with such a small development team and the pressure of the community, any dates they gave should be expected to be estimates, not specific, factual dates, except for the Town Square which I was certain they would keep their promise on. However, after listening to some of your points about what they have been doing with their time, building concept art and features which won't be needed for anything even remotely close to the Town Square, once again, I feel somewhat stupid. Now, like you, I am not in any way attempting to hate on the developers as I am not a hateful person and I have a lot of respect for the developers and all of the hard work they are doing. In addition, I give my congratulations to the lead programmer on the birth of his son. However, as you said, that shouldn't be any reason for delay and their money should be spent much more wisely. If they are that small of a team, why not continue to hire people? I know they have career positions available but they clearly aren't hiring enough developers or at least not consistently enough and aren't maximising use of their $1,000,000 that they earned. In conclusion, I will always continue to defend the developers against trolls who try to do nothing but trash them for delays (as they will also be the same people expecting a fully-fledged and functional, glitch-free game on April 22nd), however, they have definitely lost a lot of my trust and I do not think I can believe any other dates that they may provide. I'll just have to wait and see if they stay true to their word this time. I also believe - but could very possibly be wrong, it has been a few months so forgive me - that we may have clashed once or twice in the past about this topic, however, I admit that I have been foolish in trusting the developers on their promise. I was strongly looking forward to March 21st and now I simply feel disappointed and frustrated that we have to wait yet another month. I understand that it takes time and "Rome wasn't built in a day" but it's been 3 years for one, small social module with very limited exploration and interaction other than between players. Developers and Moderators, please do not think that this is in any way a hateful or conflict-creating post, however, I am very much disappointed. EDIT / ADDITION: I also think that we need to see a lot more evidence of work from the developers, without spoiling the surprise for when the Town Square releases, so that we can confirm that they are at least somewhat close to finishing the Town Square. I don't want to see deer or S.W.A.T. uniforms. They won't have any part within this module and I'm a politician not a police officer. SHOW US MORE OF THE TOWN SQUARE!
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3 pointsSo just to clear this up; This video is not intended to bring hate to the developers but more to show them what the community wants and give them some recommendations on what they should do! Leave your opinion; agree or disagree with my points on here on in the comments. Thanks- Aaron.
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2 pointsYou have some fair points, but I'll add my opinion along with that. First point, I'll touch the GIF pictures. I'm not sure about the SWAT guy, but I know some of the clothing was already done a while ago, like the sheriff one. I know for sure the deer was done a long time ago already though. Remember the old trailer video with the guy hunting? But yeah, honestly I'd prefer to see more Town Square related stuff. The other stuff can wait later. Second point is about the trees. There won't be uniquely that one specific tree, but sadly I don't have any screenshots on hand to show some of the new trees, which I think I've seen a glimpse a while ago. But it's common to see birch trees being thin or larger. For example on my yard, one of the smallest one is just a few inches of diameter, while the largest (although very old) is over a foot (and a half?) large. But another thing is that there's going to be various species of trees in module one. There's also a park to walk around in. There's a post showing some nice screenshots that will give an idea how Town Square will look like, but it includes paint overs so it's definitely not the final product. Onto my third point, I'll talk about Asylum. So you've mentioned about the newborn from the lead programmer, I agree that alone shouldn't be a reason to push the release date of Town Square module, but I think there's some other reasons, play testing, server structure reinforcement, etc. Why is it a small team? Because it's not triple A... Since 2015, progress has been very slow as we probably all knew. With a very small team and small funding of a very few thousands, I would probably understand why things has been delayed. But 2017 has been the boom year, where there was a lot of people pledging for Identity, and Asylum had the opportunity to employ new developers. In fact, they always need talented people to join their team. But those people need to find out about Asylum. Sure John could probably put some advertisements which could help, and even myself was wondering where the career page was until I remember to check the Asylum Entertainment website ( http://www.asylumentertainment.ca/careers/ ). It's probably even outdated, but I'm not sure if it's Liam or John in charge of that. They could use more developers and staff with good experience, even though I think they sit at over 20 people working for Asylum. I see John as a very busy person, he's not only the CEO, but he's also a project manager and programmer. But the more people there is, the faster you'll produce as you delegate some work charge onto other employees. I mean yeah they hired a few more people, but I think it's probably not enough, if they don't want to delay stuff over and over. So after all, I totally understand the risks that I put myself into by pledging $250 into the Identity project. I've been extremely tolerant and patient, and I will still be. But I do agree that Asylum needs to straighten things out. One day, the community manager says that things seems to be on schedule so far, next day, project manager says they need an extra month. Is there a lack of communication in the team of some sort? I was very confident about the official release date, because I knew about that they've put some dates into something (I think they might have referred to a project calendar thing where they put estimated dates for all sort of tasks, which I've learned from my college course in programming and analysis). I also knew about that they mostly needed to work on bug fixing and a few other tasks. But now that they pushed the date to the 23rd of April, I think they have more than enough time to work on what they have left to do. I was saying to one of my friend that if they push it again, I might consider a refund, because it would not be normal to push an official date two times. If not, then it's all good, I'll be happy when it'll release at that time.
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1 pointBefore anyone calls me a hater, I'm just using this to one, see the general consensus of the community on this issue, and two, to try and provide the devs some data so if possible we can show then what needs to change.
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1 point1. Will the devs meet the new deadline? nobody's opinion matters on this. there is nothing out of the ordinary for game development in their development cycle. 2. Position towards the game if they delay? Not changing. All games take time 3. How should the devs fix these problems? What problems? This is normal game development.
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1 pointAs of today 3/2/2018 The Conservative Coalition Party is evolving, and completely changing its interior functions. We are no longer a political party, but rather a political union (based off of the american conservative union) Under this new arrangement as a political organization, our name is changing to the Conservative Coalition Union. We do not run for office, but rather promote those who are that are in line with our interests / platform. We will often publish "lifetime CCU rankings" that will give candidates of the different parties a score out of 100, on the basis of how conservative their platform / actions are. This will give conservative minded voters quick insight into the candidates. Conservative or Libertarian political parties may also apply to join the Union. Under such union, we will attempt to coordinate the different parties and promote them in order to make sure Libertarian and Conservative parties have a louder and more powerful voice when elections come. Your logo will also be featured on our site, which will be used to show who we sponsor / endorse, and display the various CCU lifetime ranking scores. (to join the union as a party, just send me a message. To join as a voter, just register to the site as normal.) https://www.conservativecoalitionparty.com/
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1 pointI'm proud to say that I was one of the earliest supporters of the CCP, looking forward to the future.
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1 pointI'd rather get a polished game late than a buggy mess early. *COUGH* Ark, PUBG, BF4 *COUGH*
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1 pointCrime Doesn't Pay, This Time Earlier this month we released a quick and raw gameplay video showing off an interaction in a rural area of the world. The art in the video is very much in development, but it's a great way to see some of the features and how they work. You'll get a glimpse of a drug production mini-game, the computer system used by police officers, and more. For this dev blog I wanted to toss in a couple clips that didn't make it into the video; all in glorious GIF form. The environment shown in the video is actually quite old. For example, those trees have been in use for a couple years of our development. The character animations (in fact, the entire way you control the character) will also be much different when you get into the Town Square. To give you an idea of how our art has progressed over time, see below one of the older placeholder trees, as is seen in the video, compared to a more recent tree which will be found in the Town Square. The Finishing Touches As you'd expect, our priority for the last month has been getting the Town Square ready for play! We've been working overtime getting everything into place, and it's shaping up very nicely. You'll see from the image above that our artists have been producing absolutely incredible assets. In my own opinion, it's the nicest looking environment I've ever seen in an MMORPG to date. With the original release date for the Town Square quickly approaching, it's become evident that we're unfortunately going to have to push the date back, although the delay will not be long. More work is required to ensure that the launch goes smoothly; we need time to reinforce our server structure and do more internal playtesting. The Town Square will be released to all Founders (and above) one month later on April 23. This is an unfortunate reality of game development, but we want to make sure you get a quality product which isn't rushed out the door too soon. To help ease the pain of waiting for a taste of Identity, we're going to start throwing more media out for you, including a Town Square trailer video overviewing the features you'll find inside. Making it Big! We recently hit the incredible milestone of $1,000,000 USD raised! In fact, right now as of this writing we're in at just under $1,025,000. The support from our community and pledgers has been absolutely incredible. I wanted to take this chance to say thank you; it's because of you that Identity is becoming a reality. The game we've all wanted for such a long time is coming. Around the Studio We're in overdrive over here, working hard to get the Town Square ready to go! As I sit here in my office typing this blog post, Andrew is finishing up the new character creation system. The user interface Artur made is beautiful. I couldn't be happier with the new UI systems he's produced following Scaleform's demise (our old middleware which is now dead). The biggest change here in the office this month is the addition of Mark (who the community has dubbed Marker), our resident graphic designer. He's pumping out amazing art for in-game brands at an incredible pace. This will translate into all sorts of clothing brands and patterns, wallpapers and much more. He'll be bringing you a whole lot of customization options throughout Identity. The real big news, though, is the birth of our lead programmer Henrik's (Sone) new baby boy! Be sure to congratulate him if you spot him on Discord. He's probably too tired to read, though. Liam has been getting a lot done on the new Identity website, too. You'll be seeing the launch of this new website quite soon, and it's going to bring a whole bunch of new options and features for you to enjoy. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
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1 pointSome objects seems to be photo realistic. One of the developers uses a cool technology called photogrammetry, which is basically taking pictures from various angles and create realistic assets. I'm really looking forward to see Town Square in its glory!
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