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Showing most liked content on 02/27/2018 in Posts
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1 pointThe time draws near! In the last dev blog I sent out, I mentioned that we were going to announce the release date for our first playable game module, the Town Square. Those of you who follow our Twitter and Twitch streams will have already learned this date. It's a very exciting and important time for Identity; we're fast approaching the time where you'll first step foot in Identity's grand world. We've crunched all the numbers and can now say with fair confidence that the Identity Town Square module will be released, to all backers with a $30 or higher pledge, on this coming March 21st. What will you find in the Town Square? The Town Square is a social game module. You'll be able to create your character, which may be transferable to the retail game after release, and meet hundreds of other Identity backers in the town square of the clean and quaint city of Ash Hill. You'll be able to talk to those around you, add them to your phone contacts and have full phone and IM support to stay in touch. You'll find a completely functional cinema playing full movies around the clock, a karaoke bar to show off your skills (or see me making a fool of myself), a working restaurant, art gallery, shops and more. The biggest single feature is the housing system. You're getting a taste of the full and complete player housing mechanics that you'll find in Identity. Everyone will have access to a tiny apartment, but those who pledged for higher rewards will be able to check out and decorate their larger spaces. It's a preview of what you'll have in the full game. Invite friends to your place and party it up! After the initial release of the module, we'll continue to add features to the Town Square as they are completed in development for Identity. Barbershops and tattoo parlors will let you customize your character further. A garage will let you sample your vehicles. You'll even get to test your ability with firearms in the police shooting range before the SWAT module is released. For me, one of the most exciting parts of Town Square is just to get inside the game and finally get a feel for Identity and how it plays. Check out a few of the Town Square work-in-progress shots we've released in the past. It's been a long road for the development team here at Asylum, but we're almost there! Flexing our new manpower Productivity has skyrocketed with our new office. We're working better and there are now many more of us knocking out code and assets each day. Our programming team has expanded with Charles and we're still hiring more. We've brought three new and incredibly talented 3D artists on board as well as a new technical artist. Brandon, our new Community Manager, has been hard at work keeping you in the loop. These guys are all proving their worth each day and I'm extremely excited about where Asylum is going. Looking to the future With some of our Town Square art wrapping up now, we're beginning to shift a bit of our focus to the second module: SWAT. The SWAT module will be a team vs team competitive shooter using the combat mechanics you'll find in the full Identity release. Expect combat to be slower and more realistic than most similar games. You'll learn much more about this module as work progresses. Above is an MP5 sub machinegun which will be used by the SWAT forces. This particular model was created from scratch in a matter of days by one of our new artists, Dan. The awesome talent of our art team is undeniable! -- John VanderZwet
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1 pointFor someone who was 'out of here' you sure do hang around a lot. I'm still waiting for you to say something relevant about game development, anything, just say one tiny thing to make me believe you actually know what you're talking about. I'm with a modding team, we make a mod for Arma 3, just to get an update out for that mod, with a BIGGER team than they have here, took us the best part of twelve months. I was also among the first forty people in the world to see Lord of the Rings Online, when we were first invited into that game it was still in Alpha....most thing's didn't even have textures and there were placeholders everywhere, nobody on the planet would have bought into it if they'd seen it in that state..........there's a good reason game Devs rarely show Alpha footage, and that reason is people just like YOU. All you've written here is guesses, rumors and innuendo, NOTHING founded in actual fact. If, as you profess, Asylum are actually scam artists, then you'd also know, from just a few seconds research, that they would have to pay back every cent and more. If I were them, I'd give you a refund just to stop you bleating.
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1 pointThe Jail is just a cell at the police station and is for minor crimes and the prison is for major crimes. The prison is like a whole new game, you can join / create a gang, make make-shift shanks and all sorts. You can break people out of prison or you can break out yourself but it will require thought and not just run for your life etc. There are no prison guards because the devs don't want you to feel like you have to follow orders and so you instead have the freedom. Once your prison time is over, you can choose to leave or stay in prison, it is up to you! There will be pistols, shotguns, Assault rifles, a hunting rifle. No sniper rifles and the max zoom scope for the hunting rifle is only a 2x zoom. The developers want the fights to be up close and personal instead of being far away. No silencers/ suppressors or gadgets of the sorts like that. No explosives either. You will have to get evidence/ examine the crime scene as the detective. You take the evidence back to your lab at the police station to analyse. You cannot burn the bodies, but also throwing your weapon away wouldn't do anything I am sure also. I don't understand this question, can you re-phrase it for me. If you mean counterfeit money then, that don't exist. If you mean drug money, no. You can just put it in your bank because the police can't check your bank records. Meth must be made/ cooked in the RV. You have to maintain the Meth lab because if you leave it then it can go wrong. For cannabis , you have to grow it and maintain it also. You can grow a very small portion in your house/ apartment but if you want to mass produce it then you have to grow it on / out in a field where everyone can see and if found can be stolen or confiscated by the police. No. There are detectives but no agencies like FBI or the CIA.
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1 pointThat should be possible to do. The easiest way would be to make car parts that fit together with many other parts, so that you could mix and match them.
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1 pointThe community is having a revamp, we have got a new community name, a new logo to go with it and I am opening up staff applications soon. You must be white-listed if you want a chance to be accepted as staff. All member types are able to apply but if you are white-listed then you have a higher chance of success rate.
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1 pointI have to say I am impressed with the gameplay. I wasn't even expecting this much. A lot of this has brought me to the thought of the lawyer system. I for one feel there is going to be a lot of well thought out crime in this game. At least one of my characters will be a female defense attorney. A lot of the decisions of the officer left me in thoughts of lawyer arguments in court. Obviously, the perp fired a the cop first. But the cop fired back and hit the perp, not once, not twice; but six shots to kill him. Aren't cops supposed to shoot to disarm or at least injure the suspect so that an arrest can be made? Unless the cop had a POV camera on him, there is no telling what really happened. The perp that was handcuffed could show up to court and say that "officer________, shot and murdered my conrad". Or he could tell his lawyer that "when officer_______ showed up, my buddy clearly gave himself up and officer______still shot at him, out of spite of doing the criminal activity". The police report would obviously have in it that officer________radioed for backup once he identified armed perps. But once shots were fired, he didn't get back on the radio until after he had shot and killed perp 1 and arrested perp 2. But pretty much what it gets down to is the grey area in the case. Did perp 1 offer himself willingly to make the arrest or is the defendant(perp 2), testifying truthfully in his defense that officer_______, shot and killed perp 1 after he had willingly given himself up. Thoughts?
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1 pointNo one thinks we have the right to have all behind the scenes videos, but we have the right to ask about how the project we have backed is going.
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1 pointKinda agree, although I still think that if the team had a better handle on their PR we wouldn't have a lot of the problems we have now.
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1 pointStop lying no one asked for the video, they said it in a dev blog in october and hyping everything up, they did it with the previous video too, and also with the new website HyPe that didnt came out. And BTW the video is horrible and i refunded with many of my friends
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1 pointIf everyone just said nice things all the time, the world would not change for the better.