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Showing most liked content on 02/14/2018 in all areas

  1. 2 points
    Hey guys, I was on these forums daily about 6 months ago. Recently, I've gotten excited about the release of the Town Square next month and decided to start spending time around the forums again, to hopefully build some relationships prior to the release. I'm very much into serious roleplaying, and I hope to meet people with the same interests as me. I'm going to be looking for a whitelisted server, and possible business partners. Anyway see you all around and have a good day!
  2. 2 points
    Just now seeing this post, thanks guys! You're all too kind <3
  3. 2 points
    I think it's also important for people to keep in mind that criticism is a good thing. I am not saying to get mad at the developers or act like a butt, but giving actual criticism is a good thing and should stop being discouraged by a lot of people in the community in fear of "hurting feelings". The animations are not the best, the devs heard us, gave us an answer, and now we have hopefully better animations to look forward to, that is good community and developer feedback and communication. I just wanted to mention this as some people seem to get mad at any type of negativity towards the game, which is not a good thing!
  4. 2 points
    I really thought it was a good trailer! It showcased the crime vs law side of the game, which is something I have read and heard about but have not seen till the video! I'm super excited for this project and well there is still things being worked on and fixed, I'm happy to be here for the ride!.
  5. 2 points
    There will be wheel support added sometime (probably when cars themselves make it to the game). It should support most common wheels
  6. 2 points
    The character animation and control will be more as you described by the time Town Square comes around. It will follow the player only when a weapon is drawn, otherwise the head will move without the body. I forget the name of the systems off hand, but the computer UI is based off real police systems. It's a blend of two, one called iforce and another which escapes me.
  7. 2 points
    Here's the video if you've somehow missed it: The official Discord totally blew up after this video was released. With people not understanding the concept of placeholders and demanding a refund. Here's a direct quote from a part of the video description: What this means, that most of what is terrible in this video is NOT THE FINAL VERSION, and will most likely change. Edit: Oh, and this is a "GAMEPLAY TRAILER", not a "TRAILER". The difference here is that it's not showing a final product, but what you can expect the game play to be like. With that out of the way, let's get down to some constructive criticism. Because, why else would I bother making this thread, right? Let's start with the good, then the bad, then my notes. I'm not gonna touch on any of the placeholder subjects. The good - Decently ok graphics. But does it have to be, if the gameplay is good enough? - Seems to be decently optimized, never dips bellow 60 FPS. Though, we'll have to wait till the Town Square to see if that is really the case. - The interaction system in our vehicle / surroundings seems neat. I really like how you can sit in side of your car, and look around freely. And interact with objects, such as the computer. - The drug making process seems to actually require some effort. With interactions. The bad - The camera appears "stuck" behind the character. In a fixed position. I don't know if this counts as animations, probably not. But I would prefer to be able to freely look around in third person camera, by default. Like in normal MMO's. And then, lock the camera behind you, or something, when you aim your gun in third person. - The police computer UI could probably use some more work. It feels like something that would be relevant back in 1999. Al though, to be fair. I have never actually seen such a computer IRL. So maybe that is what they look like? - The interaction wheel. I mean, it's nice and all. But I've never come across one that works well with mouse & keyboard, and which gives me proper control of what I want to select, or even lets me know what each option is. My notes I went into the video expecting nothing. i knew people have been asking for a video a lot lately. And a lot of other drama recently with toxicity when the video didn't reach the first estimation. And it feel like it may have been rushed. I would have been fine with waiting another week, or more. But I don't blame them for getting it out this early. Overall, I feel the the video is quite terrible. But when I go into a deeper analysis. Ignoring what is obviously placeholders, as previous mentioned. My list of good out weights the list of bad. Those items on the list are only what I can think of right now. Maybe you'd have your own items you'd like to add? Let's discuss what you liked, or didn't like in the video. And try and provide some valid criticism in the process? Instead of saying "It's bad hurr durr.", try saying "It's bad, and here's why...". And obviously try and avoid topics that's clearly a placeholder.
  8. 2 points
    Love the concept and amount of work and effort put in at such an early stage, Application filled and sent, I enjoy hearing back from you.
  9. 2 points
    Hey, There is no NDA in the modules or Beta and so you can stream / create videos from day 1.
  10. 2 points
    The vehicle stuff was made purely for the video. It is a place holder. It will be changed for module 3. That feature won't be done until a later period of the game.
  11. 1 point
    A Sneak PeEk Environment out-take from coming video; player-ownable farmstead I'll get right to the bits which I know you're all excited for and wondering about: the upcoming gameplay video. We'd really hoped to get it out in January, but I sit here at 10pm on the 31st finally getting time to write up this dev blog. It won't be tonight, but it's going to be really, really soon. We did run into some delays for animation content which set us back almost two weeks on the video content. The delayed art was external and out of our control, but it's all handled and now we're polishing it up to show you first-hand. It's days, not weeks, away. Around the Studio It was an incredibly busy month for everyone on the team. My last bit was consumed with ever-so-exciting annual tax preperations and hunting for new blood. Andrew's been hard at work getting the last bits of technical content for the video flushed out and Henrik has accomplished some really big things bringing the Town Square together. Prototype UI design for inventory and shop transaction As you can see above, Artur's new UI design overhall for Identity and the Town Square module is looking fantastic. After Scaleform (our old middleware for UI) was abandoned by Autodesk, we had to rebuild our UI from scratch. In hindsight I'm glad that happened as I really like our new systems much more! Also of note is a very heavy overhaul of foliage (trees, bushes, grass) and other environment bits using photogrammetry. This is a fairly new method used in creating incredibly realistic art assets. You're going to be blown away by the results our resident photogrammetry guy, Philipp, has achieved. We've begun working with another studio to hasten art development for Town Square and other parts of Identity. Some of these guys have worked with us in the past, and the art we're getting back is some of the best in the industry. Full Steam Ahead After years of effort, I have to admit it's pretty fun and exciting seeing the Town Square module coming together. In the last weeks we've both launched our development game servers on the Google Cloud as well as a working development client on Steam. Internally, we're now at a point where we can prepare for access to the game world just as you'll be experiencing it in the Town Square. With the release of Town Square, all Founder package holders are going to be issued a key to redeem Identity on Steam. Town Square will be played through Steam and your Steam friends will be able to join you in the same game instances. Committing to the Asylum Finally, after more than two years of trying, the Canadian government has granted a work visa to our Executive Producer, Sean (also known as Motown) and he's been here at the office for the last couple of weeks. We've already seen a boost in productivity having one of our key developers on site, and I'm excited to see where it leads! There's still some room in the office, though. We're looking for talented technical artists, Unreal Engine generalists and animators especially, but we always love to meet talented individuals no matter their field of expertise! If you, or someone you know, would be interested in working for Asylum, check out our careers page. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity!
  12. 1 point
    Asylum Entertainment would like to present to you, the first look at Identity's gameplay trailer, giving you a vertical slice of what you can expect from the upcoming MMORPG
  13. 1 point
    Here are the stream notes for Identity's twitch stream on February the 1st Remember - Certain elements are subject to change, especially specific numbers, etc... Face Customisation - There are a number of blemish and makeup options, you can morph your face. There will be a lot of freedom with this aspect of customisation. Gameplay Video - “Very very soon.” “Battle Scars” - At first you will not get bruises/cuts from fights, but it is something they want to add later on. Immersion - There will not be much “goofy” stuff, such as clown costumes or furry costumes, as it is not something you see in modern culture everyday and it would break immersion. On official servers, roleplay is not mandatory but heavily encouraged. Market - If there is a lot of an item in a city, it will become worth less in that city. You can always buy items cheap from one area and sell them for higher prices in other areas. Stock Market - There is not a stock market planned for Identity, but there will be a buildings you can go into to check prices of items. Visual Aesthetics - There will be items such as handbags that are purely for fashion, and do nothing beneficial for characters. Jewellery - There will be jewelry such as golden watches, necklaces, earrings. Damage Areas - There will be areas where it is more dangerous and you will naturally take more damage, such as areas you go to clean cash you might have robbed from a bank. Ping/Region Locks - Not planned as a feature yet, but will be tested due to it being a bit problem already in other games, such as PUBG with China (there is an issue where Chinese players join EU servers and people can’t communicate). Colour Options - When painting, making logos or clothes there will be a colour wheel with your standard varying amount of colours. Pledge Rewards - These are not one time use items, and will be available when you start on any server you go on. These won’t be available for long, so if you want them you should look to investing soon. House Inventory - Houses will have inventories to keep your stuff in so you don’t have to carry it around everywhere. This will be the main advantage of them, as criminals can keep their illegal weaponry in, or people can just keep spare items they want to use for a later date. Federal Reserve - This is planned as a large bank heist, which will take a lot of skilled criminals and cops to do. House Security - No one can rob your house, and police house raids are not planned. Safe Zones - There will be places where you will be safe, and certain buildings will have metal detectors that temporarily take your weapons when you go inside. Private Servers - These will be very customisable, and you can change laws for your server, the police ranking system, turn off the stress system, etc… Legal guns - There will be legal self defence guns, such as handguns, and illegal guns that can get you arrested if caught with. Swat Weaponry - Police will only have these for the duration of a robbery instance. Communication - There will be text chat options as well as ingame voice, but private servers could make their own rules where you have to have a microphone. Further Modules - These should not take as long as Module One, as the foundations of the game, and base code has been made. Once all the modules are done, there will be a Beta, for final changes, then full release. Hair Dye - You can change hair colours and types in barber shops, and there will be various hairstyle options. There will be a few in Town Square, and lots more added as the game progresses. Link to Twitch VOD (Split into Two Parts due to Twitch Crashing): https://www.twitch.tv/videos/226385811 https://www.twitch.tv/videos/226394688
  14. 1 point
    Before anything let me state this is my opinion, y'all can agree or disagree, but from my viewpoint this is what I got to say: I have to admit that I'm really disappointed in this video. The devs have said that this video would be released about two weeks ago. That's after the devs said the video will be coming in days not weeks. But due to problems with animations they had to delay the video. My question is . . . what gosh dang animations costed a 1-2 week delay when the video was only two minutes?! I mean there were not even many animations to begin with, most of which were basic animations. Which raises another question. Why are they just now getting to the animations? And why on earth would they (the devs) show the audience animations that are place holders? They've made numerous statements that they're taking so long with the videos to make sure it's the best quality for us. So after months of waiting we get place holders. I don't know about you but for devs that stressed the point of, we want to be very careful about releasing videos because we care about first impressions and want the best for the gamer, this two minute video is very sad. There are numerous problems with the video that I've seen and y'all have already saw too. Such as the animations, graphics and colliders just naming a few. Don't get me wrong this game still has a lot of potential and I still want to get it! But this video that we all waited for a very long time failed.
  15. 1 point
    999 posts/replies 1 more and he has 1000! I'm new here but thanks for being an awesome moderator!!! Congratulations for being so close to hitting 1000 posts, it really shows how much effort you put into this community.
  16. 1 point
  17. 1 point
  18. 1 point
    If you do get enough people I'll play a jury role.
  19. 1 point
    It is just a preview of a few features and animations, it's not a preview of the entire game. You cannot be upset about the video when they have been harassed to put one together. Could it have showed more than a handful of features, or have been longer than 2 minutes? Sure. But for what they showed us it looks like it will be just fine. No game is perfect, but they are taking their time with the small company that they are, and are trying to release a game that everyone wants.
  20. 1 point
    I agree the video seemed very un-polished and unprofessional. I am pleased that actual gun use was showed however.
  21. 1 point
    Also I'll add that there will be seasonal events and decorations. Seasons isn't in their scope at the moment but they might consider it later on.
  22. 1 point
    I, Nicky "Little Nicky" Valcone, pledge my loyalty to the Luprano family.
  23. 1 point
    You get paid in jobs, by completing tasks. It is not an hourly thing. You must do stuff to earn money and so if you do nothing then youdon’t Get paid.
  24. 1 point
    Which we will do to start. If we open as a corporation, then we'll be on multiple servers.
  25. 1 point
    Welcome to the community!
  26. 1 point
    That is because that is what they are instructed to do. If you were in our discord you could see that we are active there everyday. Dozens of my men are discussing upcoming business on there everyday. If you are implying we are inactive or fake accounts, I would like to offer you the opportunity to meet us all in the first module before you make rude and unwarranted comments. If you have further questions about any recruitment patterns that intrigue you, PM me or Luca Rossio (Omerta.)
  27. 1 point
    Dissapointed with the veichle suspension, looks really stiff when he turns, like a cardboard. Was hoping to see more weight on the car and smooth movement like GTA IV. hopefully it's still a work in progress and will be improved.
  28. 1 point
    I'm going to climb out on a limb here and say that I think we all are.
  29. 1 point
    Placeholders? To be replaced by what? The ACCUAL trailer? If these are placeholders, what have they been doing for the past 3 years? Making placeholders? It looks like the ARMA mods. The cars even drive the same. I can't blame pleople for wanting a refund (although, they're not going to get one. It was a donation, not a purchase and the money is intended to be used up in the making of the game). I can't rule out that the accual game is going to be way better but I'm utterly disappointed with what they show after 3 years of working on it and raising almost one million dollars.
  30. 1 point
    There is a pattern of recruitment Frank, all the people have Italian/gangster profile pictures. They usually only post once and get one like
  31. 1 point
    My name is Joseph Scalise, I am a Sicilian man who works with the Luprano Family as an associate, soon to be a soldier.
  32. 1 point
    same im kinda disapointed in the trailer , there a lot of things that are off (collision glitches , weapon unholster animation, the people talking sound like ai, light is off , graphics seem on low) the one thing that seems realy good was the drug system other then that im still hyped for town square
  33. 1 point
    glad the video is finally here, looks all ok, some graphics really look old, and stuff looks much "worse" than in the stream for example, but it s good to see the first things like movement etc. also considering its beta gameplay or whatever. However, im wondering why the video took so long, it s only 2 minutes and pretty much just gameplay, which would just be filming it and then editing it, weird that takes so long imo. But dont get me wrong, glad it s here! EDIT: after watching it again not on full screen, graphics look very good!
  34. 1 point
    I must say, I am MORE than impressed with your designs and business model. Good work man!
  35. 1 point
  36. 1 point
    I am actually no longer the president of the club anymore, I have given ownership of the club to @PapaWhisky696, Instead I am exploring other gang types, my new gang is called 'The Kennedy Brotherhood' and yes they are the same character! If you seen this post before, what do you think of the revamp? Improvement?
  37. 1 point
    Welcome to the community! People here know how to RP, trust me on that.
  38. 1 point
    Welcome to the community Cedric. Enjoy your stay.
  39. 1 point
    Everyone we hire understands that salary is going to be an issue at the start, Thats why Me and the board have agreed that we will take a reduced to no salary and invest all our money in to the company and just offer a wage to our core staff, but my finance director assures me that it will alright as long as we put our mind to it. We also believe in starting small this is just a plan it will be spread overtime.
  40. 1 point
    Still looking for employees in the Marketing division! If interested be sure to fill out an application!
  41. 1 point
    Currently looking for graphic designers in the marketing department! Shoot me a Private Message if interested! Pay will be discussed upon state of economy at the game's release.
  42. 1 point
  43. 1 point
    Whatever you say boss, we will rebrand just for you.
  44. 1 point
    We tried multiple arrow ideas but didnt get what we wanted so we took inspiration from citreon and modified there logo and as far as i can see from other companies theres no issue in brand similarity so Im not really fussed and at the top the post itsays its a concept so im not going to take action on your suggestion thank you though
  45. 1 point
    By looking at your business plan, I don't think so
  46. 0 points
    If you look at the pledges of loyalty, you will see we have well over 70 members. The only people "throwing shit" are inactive people like you and honeybadger who are jealous that they lack the skill to grow an organization like ours. Don't worry, we will deal with you fools soon enough when the game comes out, and put your lame organizations out of their misery. Until then, stop with the petty bantering kid. I'm looking forward to seeing you.