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Showing most liked content on 02/10/2018 in Posts

  1. 3 points
    They have just recorded the video in game and are now in the works to editing and uploading the video. They will be working extra on the weekend to make sure its out, and upload it ASAP.
  2. 2 points
    They still need to do some recording this weekend. Once they are done with that it will be edited and uploaded ASAP.
  3. 2 points
    One thing to note is when there was a kinda mini live debate stream of some of the candidates here. An there was not people attacking each other.(It wasn't to badly done.)
  4. 2 points
    Look, bitching about another delayed date isn't going to solve anything I have come to realize. all we can do is hope for this video and await the module on march 21st, they say its a 99% chance it will be on time and a 1% chance it will be delayed, However with another false date, I'm definatley starting to think its alot of a bigger chance than 1%. Then we can bitch, but for now lets just let them do what they do and hope we don't get disappointed again.
  5. 1 point
    A Sneak PeEk Environment out-take from coming video; player-ownable farmstead I'll get right to the bits which I know you're all excited for and wondering about: the upcoming gameplay video. We'd really hoped to get it out in January, but I sit here at 10pm on the 31st finally getting time to write up this dev blog. It won't be tonight, but it's going to be really, really soon. We did run into some delays for animation content which set us back almost two weeks on the video content. The delayed art was external and out of our control, but it's all handled and now we're polishing it up to show you first-hand. It's days, not weeks, away. Around the Studio It was an incredibly busy month for everyone on the team. My last bit was consumed with ever-so-exciting annual tax preperations and hunting for new blood. Andrew's been hard at work getting the last bits of technical content for the video flushed out and Henrik has accomplished some really big things bringing the Town Square together. Prototype UI design for inventory and shop transaction As you can see above, Artur's new UI design overhall for Identity and the Town Square module is looking fantastic. After Scaleform (our old middleware for UI) was abandoned by Autodesk, we had to rebuild our UI from scratch. In hindsight I'm glad that happened as I really like our new systems much more! Also of note is a very heavy overhaul of foliage (trees, bushes, grass) and other environment bits using photogrammetry. This is a fairly new method used in creating incredibly realistic art assets. You're going to be blown away by the results our resident photogrammetry guy, Philipp, has achieved. We've begun working with another studio to hasten art development for Town Square and other parts of Identity. Some of these guys have worked with us in the past, and the art we're getting back is some of the best in the industry. Full Steam Ahead After years of effort, I have to admit it's pretty fun and exciting seeing the Town Square module coming together. In the last weeks we've both launched our development game servers on the Google Cloud as well as a working development client on Steam. Internally, we're now at a point where we can prepare for access to the game world just as you'll be experiencing it in the Town Square. With the release of Town Square, all Founder package holders are going to be issued a key to redeem Identity on Steam. Town Square will be played through Steam and your Steam friends will be able to join you in the same game instances. Committing to the Asylum Finally, after more than two years of trying, the Canadian government has granted a work visa to our Executive Producer, Sean (also known as Motown) and he's been here at the office for the last couple of weeks. We've already seen a boost in productivity having one of our key developers on site, and I'm excited to see where it leads! There's still some room in the office, though. We're looking for talented technical artists, Unreal Engine generalists and animators especially, but we always love to meet talented individuals no matter their field of expertise! If you, or someone you know, would be interested in working for Asylum, check out our careers page. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity!
  6. 1 point
    Hi folks. For both new and old users alike, the Identity Shop may be a confusing thing. Thus, I have devised this elegant FAQ article, with the aim that I should be able to solve any problem you may have, without you needing to post a help request. Info for Kickstarter and Old Site backers. If you purchased your pass on either Kickstarter or the Old Site, then you will need to claim your purchase on this page. In order to do so, you will need to create an Identity Shop account, which logs your backer details, rewards, amount pledged etc. Q: I'm being asked to create an account when I try to claim my pledge, yet I've already created an account for the forum? What gives? A: Though it may sound counter-intuitive, your forum account and your Identity Shop account are two wholly different beasts. You will need to create separate accounts for both - however, you can still use the same username/email address. Q: I have created my Shop account and have inputted my email address into the "Claim" box but no claims have been found? Why? A: As the little error box already says, this might be because the system auto-claimed your pledge for you when you created your Shop account. This only occurs when your Shop account email address is the same as your Kickstarter/Old Site email address. If you are still receiving this message, yet no claims have been registered on your account, then you may be using the wrong email address. Ensure that your Kickstarter/Old Site email address is the same one you want to use. If problems still, persist, be sure to contact a Moderator who'll be able to help you track down your lost goodies. Q: What about my exclusive Kickstarter backer's hat? A: Fear not. Any rewards - including the backer's hat, beta access, free motorbike/apartment etc are all tied to your claim and email address. You will receive them when you get your access key. Q: I originally pledged $25 in the Kickstarter campaign, yet this price has risen to $30 on the new site. Do I need to contribute a further $5 to receive my rewards A: Nope, the $5 price bump is simply a short rise in price (caused by inflation and the conversion from Kickstarter's US Dollars to Identity's Canadian Dollars) for new players. You do not need to give any more money to receive your rewards. Info for Potential/Existing Backers Thanks for backing the game! Depending on the extent of your pledge, you will receive your rewards upon the launch of the game. Q: Is there any benefit to backing the game now, rather than buying it at release? As an exclusive backer, you not only receive nice rewards (depending on your pledge) but also a hefty price reduction, compared to the retail price of Identity upon launch. You also get to support Identity's dev team. Q: I claimed my pledge - what now? A: Wait patiently. You will now receive email newsletters from the Identity team informing you of game progress until eventually, you will be sent your access code. Depending on the level of your pledge, this may either be for the beta, or the game's full release. Q: I donated money for one reward but have decided I now want the tier above it. Can I upgrade? A: Yes! If you log into your Shop account, you will see that all prices have now been discounted to different degrees, depending on your original pledge. If you want to upgrade, merely pay the difference between the price of your original purchase and the next tier up. E.g. You originally paid $15 but want the $30 pledge. This pledge has now been reduced by $15. Be sure to log in first though! Q: Where can I track my backer info? A: On this handy page here: https://www.identityrpg.com/account/view/profile. There, you can access the details of your pledge (including rewards), as well as change important account info, like your password, date of birth or name. Importantly, you can also link your Store account to your Steam account, which will enable you to claim your key upon launch. You will also be able to opt out of exclusive backer email updates too, if you feel the need. Your shop account can also be linked to your forum account. Q: I signed in with Facebook but have lost all my items? Where have they gone? Accounts created via Facebook are different to those created without Facebook. To find your items, be sure to sign in with the correct account. That's it, folks. If you have any other questions, feel free to post them in the comments - I'll be sure to answer them as soon as I can! Thanks! Felix
  7. 1 point
    Hey Guys, I thought I would share with you a little guide I designed a few years ago for businesses in Arma 3 Life. It's a simple business model that worked pretty well. It's more or less an algorithm for any business you choose to make. It allows for your employees to be paid, and will minimize them breaking off for sole profit. It is purposely written so that anyone can understand. --------------- Business Model System This is the business model system for maximum efficiency for any business. This model uses a percentage based pay and is designed to be easily modified and easily implemented. Here is the Key for the following guide: A- Overhead (This is the money you need to cover your expenses) B- Profit (This is the money you make after your initial investment has been covered) C- Employee Payroll (This is the money for you to pay your employees) D- Investors Payroll (This is the money to pay your investors) ----------------- Generally speaking you need to arrange all of your investors payroll and your employee payroll to only come from your profits. It is important to remember what your total investment is, your profit, and your payroll. Be sure that you keep an eye on your finances. This is an example of the business model: Your total Overhead (A) is $1000 You have one investor, who has invested $1000 into your business in exchange for 5% of your profit (B). This places a $20,000 valuation on your company. You have one employee plus yourself. Your employees and investors make 5% of your profits. From 100% of your profit (B), you now owe 10%, which leaves you with 90% of your profit. Your profit is $5000. This means that $250 goes to your investor, $250 goes to your employees. 90% of your profit or $4500 is now left over. You invest $2000 into your Overhead this time. You have the same amount of investors. Your company's valuation is still only $20,000. You have gained another employee plus yourself. You have banked $2500. If your profit from a $1000 investment was $5000, this means you made $6000 from the total investment. In turn you expect to make double because of your investment of $2000. This puts you at a $10,000 profit. 5% of $10,000 is $500. You pay your employees $500 and your investor $500. This leaves you with a total of $9000 profit. This algorithm is a progressive system. You do not have to pay any specific percentage, I was simply explaining the math with the easy percentages. ---------------- Q: Why would someone work for me, if they could make the same amount as me? A: Your employee pays no overhead, he uses your equipment, he uses your services, he uses your resources. He has no risk involved. If he is robbed, it is not his money he is losing. (Or She). Also, your employee will scale with more employees and more profit. Whereas if he were to do it all on his own, he would make the same singular profit without the ability to scale, unless he were to create his own company. (Or She). Not to mention, you could promote the employee to making more of a percentage. Q: Why not split the profits evenly? A: You can do that! Except you do need to take out your next expenses before dividing up the profit. Always cover your next venture. Q: Why bank the money? A: The reason for banking your money is insurance. If you are robbed, or an expensive piece of equipment is lost, stolen, or broken, you need to be able to cover those expenses. You pay yourself, the same amount as you pay your employees. You bank the remainder for upgrades and incidentals. Q: Is this the only system that works? A: Heavens no. There are many different systems that work, this is just an easy one to start with until you get your feet wet. ----------------------- Should you have any questions, or anything you would like to add to this guide (Business Model) please reply and leave a comment.
  8. 1 point
    They could blacklist words or something.
  9. 1 point
    I don't believe there will be electric bikes as there are no electric cars. In other words, I don't know how you'd charge them in-game considering there's no way to charge an electric car, because there aren't any. But everything is of course subject to change. Maybe in the future things like this will be added.
  10. 1 point
    Should be at least a good 5 minutes, I hope. To compensate for the long wait?
  11. 1 point
    It's definitely possible, but I won't say anything because I really don't know when it will be out.
  12. 1 point
    If they get the recording done then we'll see it this weekend, John really wants it uploaded ASAP.
  13. 1 point
    Sometimes I think another factor could easily be from some people not understanding English that well. So they get all up and arms over something that someone has said. Even though what was said was not that.
  14. 1 point
    Glad to hear, tbh I really did have a convo with my best friend saying I hope a bunch of companies make a realistic game that’s based in real life, have proper jobs, indicators/blinkers for cars, robbing, businesses, houses, jail, court, prison, police, crime, drugs, etc. And then I found identity only days later, I haven’t been around since the start, but I’ve checked all the updates, important threads, discord announcements and etc, and it truly is the game that I told my friend should be made. I am gonna support this game and the devs because they are making a game I described.
  15. 1 point
    thank you! this really helps out!
  16. 1 point
    I, Robert Vuebero, pledge my loyalty to the Luprano family.
  17. 1 point
    That's funny, because I don't see anything toxic in Brian's post. I wouldn't blindly put all the blame into a specific person. Another concern is the lack of constructive criticism in that response. Does it bring anything good to this community? Is it valuable information? Is it really true? I'm pretty sure the answer is no to all those questions. So please do me a favor and respect the people and their opinion, even if you disagree.
  18. 1 point
    This is true, I’ve been campaigning for over a year now and one must believe I won’t be putting that to waste.
  19. 1 point
    the majority of candidates that are currently wanting to become governor have put a lot of time and work into their promotion. if they decided that they would turn around one day and start shitposting another candidate, they would be putting quite literally a year of work at high risk. it wouldn't be worth it for them to.
  20. 1 point
    Probably not today tbh
  21. 1 point
    Damn, Brian just keeps following Lucious around. Sounds like foreshadowing to the polls once the game comes out.
  22. 1 point
    This video better be worth the wait!
  23. 1 point
    Its sometime tomorrow. Was the video delayed?
  24. 1 point
    Sometime tomorrow
  25. 1 point
    Hi Cedric! Welcome to our great community. Enjoy your stay. If you need any help, feel free to message us moderators! Cheers, Cayn
  26. 1 point
    2022 : Town Square Module finally comes out!
  27. 1 point
    I'm not convinced about this game. I'm involved in a small team creating a game and we have already created more content than what identity has shown. What I have seen from identity can be done in a couple of weeks with a small team.