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  1. 3 points
    There is an internet in the game, but not twitter. There's a facebook knockoff called "Facefile" as well as text messaging and checking your bank account.
  2. 2 points
    There will be an in game newspaper that is player created
  3. 1 point
    A Sneak PeEk Environment out-take from coming video; player-ownable farmstead I'll get right to the bits which I know you're all excited for and wondering about: the upcoming gameplay video. We'd really hoped to get it out in January, but I sit here at 10pm on the 31st finally getting time to write up this dev blog. It won't be tonight, but it's going to be really, really soon. We did run into some delays for animation content which set us back almost two weeks on the video content. The delayed art was external and out of our control, but it's all handled and now we're polishing it up to show you first-hand. It's days, not weeks, away. Around the Studio It was an incredibly busy month for everyone on the team. My last bit was consumed with ever-so-exciting annual tax preperations and hunting for new blood. Andrew's been hard at work getting the last bits of technical content for the video flushed out and Henrik has accomplished some really big things bringing the Town Square together. Prototype UI design for inventory and shop transaction As you can see above, Artur's new UI design overhall for Identity and the Town Square module is looking fantastic. After Scaleform (our old middleware for UI) was abandoned by Autodesk, we had to rebuild our UI from scratch. In hindsight I'm glad that happened as I really like our new systems much more! Also of note is a very heavy overhaul of foliage (trees, bushes, grass) and other environment bits using photogrammetry. This is a fairly new method used in creating incredibly realistic art assets. You're going to be blown away by the results our resident photogrammetry guy, Philipp, has achieved. We've begun working with another studio to hasten art development for Town Square and other parts of Identity. Some of these guys have worked with us in the past, and the art we're getting back is some of the best in the industry. Full Steam Ahead After years of effort, I have to admit it's pretty fun and exciting seeing the Town Square module coming together. In the last weeks we've both launched our development game servers on the Google Cloud as well as a working development client on Steam. Internally, we're now at a point where we can prepare for access to the game world just as you'll be experiencing it in the Town Square. With the release of Town Square, all Founder package holders are going to be issued a key to redeem Identity on Steam. Town Square will be played through Steam and your Steam friends will be able to join you in the same game instances. Committing to the Asylum Finally, after more than two years of trying, the Canadian government has granted a work visa to our Executive Producer, Sean (also known as Motown) and he's been here at the office for the last couple of weeks. We've already seen a boost in productivity having one of our key developers on site, and I'm excited to see where it leads! There's still some room in the office, though. We're looking for talented technical artists, Unreal Engine generalists and animators especially, but we always love to meet talented individuals no matter their field of expertise! If you, or someone you know, would be interested in working for Asylum, check out our careers page. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity!
  4. 1 point
    Introducing "The Kennedy Brotherhood" The Kennedy Brotherhood [KB] is a vigilante criminal origination set up to rival other mobs & gangs, KB aims to be the top of the food-chain on the island. We currently only have one alliance "The Road Hawks MC" and are intending on keeping it that way. Gang Style: KB Does not really have a particular gang style, we have aspects from Mafia's, Motorcycle Clubs and street gangs like The Peaky Blinders. contrary to the majority of these criminal organisations, we are extremely organized and well coordinated. We are involved in many illegal activities but generally these are carried out on rival gangs and not the general population. KB is also heavily invested in legal means of making money [ Car Shops & Pub's Primarily ] We are involved in many areas of organized crime, following but not limited to; Armed Robbery Drug Production. Firearms Production. Extortion. Loansharking. Contract Killing. Theft. Gang Warfare. Kidnapping. Further Details: KB also hosts a variety of events such as street races, bare knuckle boxing tournaments and much more. KB will have a discord for its members however will operate mainly off in-game VOIP to keep it as realistic as possible, and use discord for more like a walkie-talkie. KB's Primary colours are White / Black / Blue. Rules: Respect the gang hierarchy and obey orders from a higher ranking member. Respect other gang members. If you have a problem with another member, it will be sorted out in the ring. No bitching or whining. Pay gang dues on time. Attend 3 out of every 4 gang meetings. 18+ Good standard of roleplay. Be chill, remember at the end of the day it is only a game. Hierarchy: This is the standard formation, the rank below "Kennedy Boys" (a full fledged member) are associates, they are not listed on our hierarchy, only roster [COMING SOON] Application: Post below or send a direct message to @GreyFox with the subject title : KB Application. Age - Experience in altis life or other RP games - Are you willing to follow the rules - Location & Timezone - Tell us a little bit about yourself- Side Note: Thanks for reading, if you have any feedback on how I could improve the post leave it below! sound - Aaron / Grey Fox.
  5. 1 point
    I believe it would be cool if you could have like an internet connection on your in-game computer and have some premade websites from the creators like social media, the official games website and more. It would also be cool if players could make and code their own websites that other people could visit. Also if you could make or register your company on some website. Does anyone else think this would be a cool idea?
  6. 1 point
    So, Yeah, I don't have a life, So I just made this video for everyone to watch before the trailer comes out
  7. 1 point
    I agree, well that would be great ofcourse only time will tell.
  8. 1 point
    Hey, Michigan! Who's the Michigander there making these assets?! Shout-out from SE Michigan!
  9. 1 point
    You gotta play your cards right ma man, especially if you plan to survive with bigger gangs on the same server, nevertheless good luck with you gang
  10. 1 point
    I didn’t expect The Good Times Community to be as relevant as it is, but it seems to be useful for some people!
  11. 1 point
    You can restrain people who surrender to you if you have zipties. You can then toss them in a vehicle. You can also call the police if you like. Identity is about freedom, and this is the sort of thing that's possible.
  12. 1 point
    Goodmorning citizens! These new screenshots of the Town Square include paint overs and images to add edits and proper realism to the final product so the TS won't essentially look like this on release, but here's some new pictures for you to enjoy as we draw closer to March 21!