Leaderboard


Popular Content

Showing most liked content on 12/14/2017 in all areas

  1. 2 points
    @Villasenor , I can see your point of view!
  2. 2 points
    The thing with this is people will not to be on-top of the leaderboard. This can lead to the rules of, "Ask for Likes. Likes are given to those for contributing useful information in a discussion," "Cross Post. Cross-posting makes it difficult for users using the search function to find relevant information, and may be considered spam," and, "Create or operate an account with the intention of solely boosting or supporting another user's reputation, poll votes, or opinions," to be broken. People will want people to like their content to boost their profile on the leaderboard. They will also try to make more posts which can make the search bar harder to find things. Also can lead to people making accounts to boost themselves and/or their friends. It is possible for these rules to not be violated, but at the same time it is possible for these to be violated, which isn't worth the time to implement if rules can be broken. I actually agree with the idea of seeing the members online and the forum they are viewing, just disagree with the leaderboard idea. This can lead to active members meeting each other and establishing friendships and/or connections to make Identity a even better game for roleplay.
  3. 2 points
  4. 1 point
    Angelo Seraphim is my in-game name. Like angel from the highest rank - seraphim. This name come to me while I was playing Morrowind back in 2003. Then I used that name in Mortal online (mmorpg sandbox) and still playing it. My real life job is growing grapes and making wine, which is my wish to do in game. If not, any kind of farming would be good, so I can supply people with food/drinks, if there is some kind of hunger/thirst system. Also, policeman. Hobby - meditating. I am living in Serbia. 40 years old. Married. 1 children. Nice to meet you all
  5. 1 point
    There are so many things I wanna try but I want to become a gun runner or a politician, maybe own a bar if that is possible.
  6. 1 point
    Hey Thanks for pledging and supporting us! 1. There is only 1 currency. 2. There is a form of stock market in the game, you will just purchase stock and will be able to view it either rising or falling. 3. Don't believe there is any interest rates. 4. Government spending isn't actually a thing, while we have a government in the game, people are paid by completing actions or tasks, and the governor can change laws, no actual spending. 5. Unemployment rate will not affect the economy solely because people will be able to make money no matter what they choose, it just ranges from different quantities, also, everyone will get a hotel room if you haven't pledged or bought an apartment. Although, this hotel room is pretty limited to what you can do and you cannot customize it. 6. You can hire an accountant but it's up to you to pay them, there's not really a job itself in the game available, but you can always hire your own in which you would pay them yourself, no automatic payments.
  7. 1 point
    I, Lapo Cutrone, Pledge my loyalty to the Luprano family.
  8. 1 point
    I don’t think it changes, there aren’t places to farm so you could be farming corn or actually drugs, never know.
  9. 1 point
    Family matters It was just a month ago that we announced the official release date for the Town Square module. Since then, we've been hard at work turning that promise into a reality. Team expansions, UI drama, family additions and a whole new Unreal Engine amounted into a crazy time! For me, the biggest news this month was the arrival of my second beautiful daughter, Aria, on the 19th. It's been a lot of fun and not as sleepless as I expected. It meant a week off for me although the team in the office hadn't skipped a single beat while I was away. My week away was the first week of work for two new developers here at the office. Andrew (McWOLF), a gameplay programmer, and Artur (Archer), a UI/UX designer and developer have joined the team. Both have already proven themselves to be great at what they do! You've got questions, they've got answers Identity's community members and YouTubers have interviewed the developers. Your questions have been asked; check it out to see what the developers say about the way Identity is played! IDENTITY RPG DEVELOPER Q&A NOVEMBER, 2017 Identity Game - Podcast - Developer Q&A - #2 Join us on Twitch at 4PM EST on Tuesdays and Thursdays to watch Identity's developers at work. Most of these streams also have other developers present to answer the questions of those watching, live! Are you interested in hearing answers to other questions? Our developers have been answering questions on live streams for some time now and Brandon (BeachBall), our community manager, has compiled an enormous list of questions and answers. Check out the TWITCH CLIPS DIRECTORY forum thread. The little engine that couldn't We're really excited to show you gameplay footage, not only of the Town Square module but what you can expect to see beyond the modules! We've been hard at work on this, but our aging build of the Unreal Engine just couldn't cope with the advanced vehicle physics systems we're implementing in Identity! This meant it was time for the dreaded engine merge, something our lead programmer Sone has been fearing for years! Every once in a while (usually every year or so) we have to merge all of the modifications we've made to the core Unreal Engine into the latest release. It's an absolutely enormous undertaking, but it's done and good to go. Now that we're running the latest version of the engine, we can support more advanced technologies and we can bring you a more immersive experience, even in the Town Square. Just wait 'til you see what we're doing with vehicles! The UI disaster! Early in the month we hit a road-block. Our licensed middleware system for the user interface in Identity, Scaleform, was discontinued! The industry leading system would be no more, and we had to make the tough decision to abandon it now to save grief in the future. It was like a slap in the face. All of our user interface code had to be scrapped and replaced! While Scaleform was a Flash based system, our new UI would not be. We've signed on with Coherent Labs, and the new UI is under way. While unexpected, it's actually a blessing in disguise! Our new Coherent system allows for faster development, and while it's a minor setback now it'll speed things up considerably going forward. Our new guy, Artur, is dedicated to the user interface in Identity and our UI will be stronger now because of it. With Artur's help, I don't expect this to affect development time for Town Square even at all. We have more hands on deck to cover the added work. On the horizon With our expanding development team, we're able to focus our efforts in more areas of Identity's development. With vehicle and weapon systems now getting attention, we're once again progressing towards a short but feature packed gameplay video for you guys to check out. Keep your eyes out on Identity's Twitter and Facebook! -- John VanderZwet
  10. 0 points