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Showing most liked content on 12/06/2017 in Posts

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    I, Jax Marino, Pledge my loyalty to the Luprano Family
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    I, Sonny Marino Pledge my loyalty to the Luprano Family.
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    Just joined the forums and looking forward to playing this game and seeing new videos/screenshots. Hope to also meet some friends as well. Nice to meet everyone
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    Hello citizens, I was wondering what kind of politics the more serious roleplaying community is interested in. More specificly what laws, party types, and how any other aspects of a government you guys are looking for. Myself personally im not to sure what to expect or even want in game as far as government goes. If you could leave some comments about and ideas for laws or preferences you may have. Thank you for the view and have a great time in the forums.
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    Hey Snow! Welcome to the forums!
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    Thanks for posting my M1911
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    Family matters It was just a month ago that we announced the official release date for the Town Square module. Since then, we've been hard at work turning that promise into a reality. Team expansions, UI drama, family additions and a whole new Unreal Engine amounted into a crazy time! For me, the biggest news this month was the arrival of my second beautiful daughter, Aria, on the 19th. It's been a lot of fun and not as sleepless as I expected. It meant a week off for me although the team in the office hadn't skipped a single beat while I was away. My week away was the first week of work for two new developers here at the office. Andrew (McWOLF), a gameplay programmer, and Artur (Archer), a UI/UX designer and developer have joined the team. Both have already proven themselves to be great at what they do! You've got questions, they've got answers Identity's community members and YouTubers have interviewed the developers. Your questions have been asked; check it out to see what the developers say about the way Identity is played! IDENTITY RPG DEVELOPER Q&A NOVEMBER, 2017 Identity Game - Podcast - Developer Q&A - #2 Join us on Twitch at 4PM EST on Tuesdays and Thursdays to watch Identity's developers at work. Most of these streams also have other developers present to answer the questions of those watching, live! Are you interested in hearing answers to other questions? Our developers have been answering questions on live streams for some time now and Brandon (BeachBall), our community manager, has compiled an enormous list of questions and answers. Check out the TWITCH CLIPS DIRECTORY forum thread. The little engine that couldn't We're really excited to show you gameplay footage, not only of the Town Square module but what you can expect to see beyond the modules! We've been hard at work on this, but our aging build of the Unreal Engine just couldn't cope with the advanced vehicle physics systems we're implementing in Identity! This meant it was time for the dreaded engine merge, something our lead programmer Sone has been fearing for years! Every once in a while (usually every year or so) we have to merge all of the modifications we've made to the core Unreal Engine into the latest release. It's an absolutely enormous undertaking, but it's done and good to go. Now that we're running the latest version of the engine, we can support more advanced technologies and we can bring you a more immersive experience, even in the Town Square. Just wait 'til you see what we're doing with vehicles! The UI disaster! Early in the month we hit a road-block. Our licensed middleware system for the user interface in Identity, Scaleform, was discontinued! The industry leading system would be no more, and we had to make the tough decision to abandon it now to save grief in the future. It was like a slap in the face. All of our user interface code had to be scrapped and replaced! While Scaleform was a Flash based system, our new UI would not be. We've signed on with Coherent Labs, and the new UI is under way. While unexpected, it's actually a blessing in disguise! Our new Coherent system allows for faster development, and while it's a minor setback now it'll speed things up considerably going forward. Our new guy, Artur, is dedicated to the user interface in Identity and our UI will be stronger now because of it. With Artur's help, I don't expect this to affect development time for Town Square even at all. We have more hands on deck to cover the added work. On the horizon With our expanding development team, we're able to focus our efforts in more areas of Identity's development. With vehicle and weapon systems now getting attention, we're once again progressing towards a short but feature packed gameplay video for you guys to check out. Keep your eyes out on Identity's Twitter and Facebook! -- John VanderZwet
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    Do you want to eat healthy foods, but everywhere you look is too expensive? Well look no further, Calypso’s Farm is the place for you! Calypso’s is a local farm aiming to provide the community with affordable and healthy produce! Currently, we own two fields, but plan on expanding our business all across Identity Island, while still maintaining that farm fresh taste you all know and love! From sweet strawberries to succulent tomatoes, well grow all sorts of crops! We at Calypso’s Farm preach quality over quantity, and will never compromise our wholesome, pesticide-free food in order to please big businesses! Whether you need to cater a company picnic, feed the homeless, or re-stock the fridge, Calypso’s Farm has it all! We hope to see you in the future, and remember, Calypso’s Farm: Freshness you Can Taste! (Calypso’s Farm is more along the lines of a small business, rather than a big corporation. Since there isn’t much information on farms, a lot of this is just speculation and is subject to change. ) Crops being Grown: Tomatoes Potatoes Wheat Cotton Strawberries Grapes Carrots Apples Oranges Plums Pears Peaches Blueberries Sugar cane Cocoa beans Animal Products (If in game): Milk Cheese Butter Wool Leather Eggs Beef Pork Chicken Silk Jobs: CEO: Owner of Calypso’s Farm Manager (1 available): One is appointed to each of the fields we own. As we expand and acquire more fields, there will be more managers.They oversee all of the employees working on our farms, and report back to the CEO on the happenings of the field they’re in charge of. Managers also work with the CEO and assistant managers in other administrative activities such as marketing and advertising. Assistant Manager (1 available): Similar to the manager title, the assistant manager is for those who would like a more authoritative title, but are unable to commit large amounts of time to the farm. They will assist existing managers in the work they're assigned to do, and when there are no managers present on the farm, assistant managers will assume the role of manager temporarily. Harvester (3 available): Once the crops are fully grown, harvesters will go around the fields and harvest all of the crops. They will also plant the seeds for the next harvest, and maintain the health of the crops. Harvesters will also be allowed to use tractors if the field they’re working on has one. Greenhouse Specialist (0 available): They will oversee the growth of special greenhouse crops that cannot be grown out in public, so as to conceal the illegality of said crops. Animal Care Expert (1 available): They will tend to the livestock on our farms, which includes feeding, socializing, and grooming them daily. This also includes milking cows and collecting eggs from chickens. Workers (1 available): They tend to the upkeep of the farm, which includes repairing broken fences, getting rid of waste, and weeding the fields. Truck Driver ( 0 available): They will transport our produce to the companies and stores that purchase them. Security Officer (1 available): They patrol the fields at night, as to prevent any poisoning or destruction of our fields. List of Employees: CEO: @Hatoful Manager: @Cryogenix3 Assistant Manager: @jaylenclyde Harvester: @palamecia27 Greenhouse Specialist: @19o1, @WeedMan420911 Animal Care Expert: @Charlabee Workers: @Arky Truck Driver: @SmashUp Security Officer: @Businessmann Like I said earlier, a lot of this is subject to change, seeing as I don’t know how in-depth farming is going to be. If anyone has any suggestions or criticisms as far as crops or jobs go, I appreciate any help! Pm me if you’re interested in working with me or leave a comment! Thank you! (Also if this post looks familiar, I had a different farm but wanted to change the name. So Smokin' Oakin' Farms is basically Calypso's Farm, just a different name ^.^) ----------------------------------------------------------------- Application Form: 1) Name: (Username or IGN) 2) Job you're Interested in: 3) Why do you want that job?: 4) Any previous knowledge/experience in farming? (e.g any farm games you've played, IRL experience) 5) Any relevant skills/strengths? ------------------------------------------------------------------ Please PM me this application if you're interested in working here!
  15. 1 point
    So we finally get to be perfect. Isn't that... perfect?!
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    Well, Public servers are gonna suck.
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    Yesterday afternoon, for another Identity Insider, we've released a video detailing the workings of player housing in Identity and what it has to offer at our present point in development. This gives you a good idea of the level of fidelity we're going for in all of our key systems, and more videos will follow as we continue. Housing was chosen for our first video as our initial focus in development is for features present in the upcoming Town Square module. If you haven't already seen the video, check it out above. Housing as you've seen in the video is an excellent place to hang out with friends, but it has a lot of good practical uses, too! First, housing is the primary storage location for items you've collected. Whether it's a bookshelf full of books, a gun-rack with wall-mounted guns, or a crate full of junk, it's sort of like a bank for tangible stuff. Housing is also valuable for moderate crafting, too. Some advanced recipes might require a factory, but a lot of stuff can be created at your home using special crafting tables. A hydroponics table can even be used to grow small-scale plants, legal or otherwise!