Here are the stream notes for Identity's twitch stream on November the 21st. Remember - Certain elements are subject to change, especially specific numbers, etc...
Drug Addiction: There will be an addiction system when it comes to drugs, and different drugs are more/less addicting than others. Drugs may give stamina advantages, or allow users to perform actions faster. Buffs acquired through drugs will be minimal as to not make a severe impact on PVP scenarios.
New Staff: There is a new game developer called McWolf and a new developer archer for UI.
Backpacks: They want to not have giant backpacks necessary for inventory space, as they look horrible to wear, as in Altis Life.
Logo Creation: There is a logo creator to make logos for clothes you make, so you can make unique logos for corporation clothes, and other clothes. Motown mentioned it's somewhat similar to APB: All Points Bulletin.
Sports: There will not be any big sports that would take the building of a whole different game to add such as NFL. Things that require simple physics, such as a soccer ball can be added, however.
Third Person View: At the moment there will be the third person system where you can look around corners. Private servers will likely have the option to have a first person only mode.
Licences: Anything that requires a licence will be more or less a tutorial. Licences are not meant to prevent you from doing something, but instead to just teach you how to do it, such as driving safely. Things such as drivers licences will cost money to buy.
RP: On official servers, RP will not be mandatory, but in community servers, you can set your own rules on it.
Mods: Modding isn't a top priority, and will likely be implemented sometime after full release. The devs acknowledge modding is a good thing for games and can keep them alive for years longer, and are great for improving gameplay on custom servers.
Community Server Police Force: Community servers can set their own ranking system in the police force, and choose their own ranks.
Off Duty Cops: Off-duty cops will not be able to wear uniform or drives police vehicles, to show a distinct difference between the police who are a danger for criminals, and normal civilians.
Undercover cops: Undercover cops are not planned for official servers.
Sewer System: Motown is intrigued by the idea of having sewers or an underground system in place to allow criminals to travel around. Nothing like this is currently planned, but it may make it into the final game if the other devs like the idea.
Bank Robbery: You will be able to murder your accomplices to get yourself a bigger cut in the robbery if you want.
Friendly Fire: This isn't planned as no one in identity is meant to be your friend. With Cops, however, there may be no friendly fire, as the official servers do not want corrupt cops as this can easily ruin gameplay.
Court: There will be a court and if your prison sentence is more than 15 mins you can request a court case, with lawyers and a public jury where the community can be summoned to help as a jury. The judge will be an NPC in this scenario and the players who are summoned to listen to your case will determine your fate. Lawyers will be useful for those who do not want to use their microphone, those who don't want to speak, or those without microphones.
Speed Limits: There will be speed limits, and cops who can see your speed when sitting on the side of the road. Cops can ticket you for speeding.
System Requirements: The system requirements are unknown at the moment, but the devs believe around a 750/750ti will be the minimum.
Explosions: Explosions will be kept minimal in identity, meaning you likely won't be able to explode world props such as propane tanks.
Bullet Drop: There will be bullet drops, and the ballistic system is close to real life.
Ricochet: There will be bullet ricochet off certain objects, and different bullets will pass through different materials.
Limb damage: This is planned, for example, if you are shot in the leg, you will have a limp.
Police Cars: Police cars will have different sirens and different types of flashing lights which the driver can control.
Police Stations: Police stations will have rooms specifically for roleplay, such as offices and interrogation rooms (mainly for community servers), a gun range and an armoury.
Detectives: The whole point of detectives is to collect info from the crime scene. Data you find on the scene can be taken to the forensic lab of the precinct and you will be given a general area the criminal is in, and from there it is up to you to locate him.
Police Uniforms: These will not be very customisable, and police officers will mainly look the same. Your rank will be displayed on your uniform to show off if you are a superior to others in the police force.