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Showing most liked content on 11/19/2017 in all areas

  1. 1 point
    I don't think they will post regarding system requirements until closer to release date. They will most likely have adjustable graphic settings for better performance, if needed. Hope this helps.
  2. 1 point
    i Really wish we are gonna see a system like this,like IRL.
  3. 1 point
    1. Will things like a ID, driver's license, debit card, car registration and insurance, etc be physical items that can be given to other players like police officers. 2. Can private servers allow first person only and perm deaths? 3. Will there be things to do like sagging and types of walks and postures (Gangster walk, professional walk and posture, etc. 4. Will player health damage be realistic as in when shot, vehicle collisions, etc? Which can add more reason to drive legally and not break laws. 5. Will the police MDT/MDC look like something like this? 6. Will you have to active things in first person like vehicle interiors lights, sirens and lights, blinkers, etc or will there also be keybindings as well? 7. Will medical system be realistic to where not all people live when being helped depending on situation? 8. Will there be FD and PD paperwork or can it be implemented in-game for private servers? Will ask more questions as I think of them!
  4. 1 point
    Hi Rollercoaster47! As stated before by the others, you won't be able to play the game before the first module (part of the game, like an early alpha) comes out. The first module - called Town Square - will be released on March 21 in 2018. After the 3 modules (Town Square, SWAT and Racing) are out, there will be the Beta release which will include the most parts of the full game. So in your case, with the $30 package, you'll be able to play on March 21! If you have more questions, please look at the FAQs and the Twitch Clip Directory inside my signature. Cheers! Isaac
  5. 1 point
    However, one could produce an office as a means towards conducting interviews and contracting with potential clients.
  6. 1 point
    A lot of my characters look comes directly from Luke Harper in WWE. attitude and demeanor thos is a few parts max cadey from cape fear. a few parts ray donovan. but also a good bit from the character Avi in the show Ray Donovan. also a small splash of Sam Elliot. Annnnd and smaller splash of Steve Irwin. (living in the swamp region with crocs and all that)
  7. 1 point
    Yesterday afternoon, for another Identity Insider, we've released a video detailing the workings of player housing in Identity and what it has to offer at our present point in development. This gives you a good idea of the level of fidelity we're going for in all of our key systems, and more videos will follow as we continue. Housing was chosen for our first video as our initial focus in development is for features present in the upcoming Town Square module. If you haven't already seen the video, check it out above. Housing as you've seen in the video is an excellent place to hang out with friends, but it has a lot of good practical uses, too! First, housing is the primary storage location for items you've collected. Whether it's a bookshelf full of books, a gun-rack with wall-mounted guns, or a crate full of junk, it's sort of like a bank for tangible stuff. Housing is also valuable for moderate crafting, too. Some advanced recipes might require a factory, but a lot of stuff can be created at your home using special crafting tables. A hydroponics table can even be used to grow small-scale plants, legal or otherwise!