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3 pointsI feel as though a simple thanks is in order! Along the way people have voted, publicly supported, critiqued, debated and more to aid get me where I am! @Norway174 @JoelKeys @ThomasHetch @DLimit @SupremeLeader @Frank @FatherOfTimes @MasonTimes @Intr @Rumpelstiltskin @CaesarTimes @Motown @HairyGrenade @Beach_Ball ....the list could go on forever... So, thank you all!!!
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2 pointsHello all, 99% of you might not know who I am but I was very active in the community about a year ago. I am making this post to anyone who reads this and might know me. I am back and I will be active on the forums effective immediately. If you know who I am and wish to catch up, just reply as I will be posting here. Have a nice day everyone! ~Rem
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2 pointsHey guys, just wanted to let you all know that a debate is happening this Saturday for you all to interact with. Here are more details: Hope to see you guys there!
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2 pointsAlberico Gentili Law Firm Hello, my name is Alberico Gentili and I am a descendant of the original Alberico Gentili who was an Italian lawyer, jurist, and a former standing advocate to the Spanish Embassy in London, who served as the Regius professor of civil law at the University of Oxford for 21 years also known as the "Father of international law". Coming from a string of highly successful independent lawyers and a life of experience as my father was a very successful defense lawyer I have many connections and graduating number one in Yale University Law School. My beliefs are for the people and I believe in the people. As a lawyer, I specialize in defense, contractual, and personal law with common knowledge in most of all legal fields. I believe in my logo and its values it holds, with the law being so looked down upon I try to make a balanced defense for my client. Prices Per Hour - $650 ( 15 Minutes IRL) Per Day - $3,500 (3 hours IRL) **Optional** Personal Full-time lawyer - $5,000 a week. (24 Hours IRL = 1 week in game) (Even if not used) Max of 10 clients at a time. Will be discussed on a case to case if required. Dm me if interested. ** For business owners- I will not represent your company, but with that said I am still a personal lawyer meaning I WILL represent you (As a singular person) in court. ** ** For Politicians- I will not be your equivalent to a state attorney general, as per business owners I am still a personal lawyer meaning I WILL represent you (As a singular person) in court. **
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2 pointsI'm pretty sure that's what lawyers are for. There only a couple reasons why someone ends up in court and a majority of those reasons is for committing crimes. Thank you for the compliment though! I plan to be a wonderful lawyer!
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1 pointThe time draws near! In the last dev blog I sent out, I mentioned that we were going to announce the release date for our first playable game module, the Town Square. Those of you who follow our Twitter and Twitch streams will have already learned this date. It's a very exciting and important time for Identity; we're fast approaching the time where you'll first step foot in Identity's grand world. We've crunched all the numbers and can now say with fair confidence that the Identity Town Square module will be released, to all backers with a $30 or higher pledge, on this coming March 21st. What will you find in the Town Square? The Town Square is a social game module. You'll be able to create your character, which may be transferable to the retail game after release, and meet hundreds of other Identity backers in the town square of the clean and quaint city of Ash Hill. You'll be able to talk to those around you, add them to your phone contacts and have full phone and IM support to stay in touch. You'll find a completely functional cinema playing full movies around the clock, a karaoke bar to show off your skills (or see me making a fool of myself), a working restaurant, art gallery, shops and more. The biggest single feature is the housing system. You're getting a taste of the full and complete player housing mechanics that you'll find in Identity. Everyone will have access to a tiny apartment, but those who pledged for higher rewards will be able to check out and decorate their larger spaces. It's a preview of what you'll have in the full game. Invite friends to your place and party it up! After the initial release of the module, we'll continue to add features to the Town Square as they are completed in development for Identity. Barbershops and tattoo parlors will let you customize your character further. A garage will let you sample your vehicles. You'll even get to test your ability with firearms in the police shooting range before the SWAT module is released. For me, one of the most exciting parts of Town Square is just to get inside the game and finally get a feel for Identity and how it plays. Check out a few of the Town Square work-in-progress shots we've released in the past. It's been a long road for the development team here at Asylum, but we're almost there! Flexing our new manpower Productivity has skyrocketed with our new office. We're working better and there are now many more of us knocking out code and assets each day. Our programming team has expanded with Charles and we're still hiring more. We've brought three new and incredibly talented 3D artists on board as well as a new technical artist. Brandon, our new Community Manager, has been hard at work keeping you in the loop. These guys are all proving their worth each day and I'm extremely excited about where Asylum is going. Looking to the future With some of our Town Square art wrapping up now, we're beginning to shift a bit of our focus to the second module: SWAT. The SWAT module will be a team vs team competitive shooter using the combat mechanics you'll find in the full Identity release. Expect combat to be slower and more realistic than most similar games. You'll learn much more about this module as work progresses. Above is an MP5 sub machinegun which will be used by the SWAT forces. This particular model was created from scratch in a matter of days by one of our new artists, Dan. The awesome talent of our art team is undeniable! -- John VanderZwet
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1 pointThis game has had many delays and I do not think that will change now, so my prediction for March 2018 is the game will not see the light on that date and if it does not be promised. I know that the fans that do not rush the developers will want to lynch me but it does not matter because that does not change the reality of the events. I hope from the bottom of my heart that this is not a scam and that at some point they join to demand their rights as buyers and fervent followers of this project to which we have dedicated time, money and passion. It's okay not to rush it, but I have not seen any real or big progress since the video https://www.youtube.com/watch?v=nRNcFpad9hU which was released almost a year ago and we have not been given any real view of Town Square since it is almost one year old at 89% WE HAVE GIVEN TURNS IN CIRCLE.
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1 pointIDENTITY POLITICAL ORGANIZATION DEBATE Hello from IPO, we are very happy to announce that the first ever Identity political debate now has a set date and time! The debate has been set for: November 11th, 2017 12pm EST We are still going through the whole thing and figuring out everything, but currently we are confident that we are able to present the debate at this date and time. If you are interested in participating in the debate as an audience member we will be doing the debate in the IPO discord where you will be able to ask questions and through the moderator be able to hear the answer in almost real time straight from their mouths. The link to the Discord can be found at the bottom of this post. If you are unable to join the discord or are more comfortable in the official identity discord or just want to watch, we will also be streaming the debate through twitch.tv. We will post the Twitch link about an hour before the debate on the fourms and the official identity discord. We will be talking about a multitude of topics that will be discovered when the debate beings, but the main debate will be set in the style of a primary debate, (meaning everyone is at the debate) The speaking order is as follows: Jack Lester Brian Hamilton Lucious Times Marie-Clare Bouchard Damien Malik We wish you all luck and can't wait to see you all at the debates! LINKS: Discord: https://discord.gg/3KWCQur
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1 pointHere is a summary of what was discussed on the Dev stream this Tuesday, remember most of these things are open to changes: Town square will be updated periodically to add/test features. Housing: In the game, hotels will be free (they are very small and technically are not yours). In Town square, all will start with a free, small studio apartment but If you pledged a package with a larger apartment you will receive that apartment, with infinite money to test the customisation. In Town Square there are not any apartment buildings yet, so all apartments will be in the hotel in the town square ("yes this is weird but its how things will at the the very start"). Upkeep fee for houses will not be too frequent as the devs don't want you to have to log in every week just to keep your house, so monthly payments should do (open to change). You can buy PC's for your houses and there will be internet cafe's with them in, such as in Town Square (will not be open at first Town Square launch) and the computers can do quite a bit (e.g. surf the web/watch twitch). Houses/apartments will be separate instances as they are so detailed, loading everyone's apartments by looking in would be far too PC-demanding. You also can not see the world in real time out of your apartment windows. Housing isn't like houses in GTA V in the terms that housing in GTA is useless, whereas in Identity it will have a purpose - you can store items you collect (such as guns) and extreme customisation/furniture moving will take place. Your area can also be used as an HQ for good RP. There may be microtransactions for certain wallpapers/furniture The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. Murder will be automatically reported and the murderer will be wanted immediately as the devs said: "the game would become the wild west, which is not the kind of gameplay we want." Other crimes will need witnesses and a phone call to report. Health: In Identity, you do not NEED to eat and drink, but if you do not you will get "de-buffs" such as being slower or worse vision, but you can't actually die from it. There will be diseases later on (to a small extent) which can spread. Medical System/911 EMS: This will have some detail to it, with leg shots being different to arm shots and so each needs different treatment. People who sign up to be a doctor/paramedic must watch a video showing how to deal with all this (slideshows ect...). How well a paramedic knows how to deal with different injuries effectively will split the good ones from the bad ones. There will be certain safe zones where you are safe from getting killed by people (Town Square may be an example). Certain buildings will have metal detectors that when you walk through, they take your gun, and when you walk back out they give it back to you. In jobs such as police, you will progress by doing your job and gaining XP to a point where you can choose accept a promotion when you have enough XP. In community servers, the owners can change the progression system to one where the Chief picks ranks and people manually promote others. On official servers, you can see floating names above peoples heads. Community servers can disable this or make it so you have to interact with someone (for example /wave at them) to then recognise them permanently and always see their name. Server-Size: 300- 500 Players. It was initially 300, but with SpacialOS, 300 will be easy to achieve so they may boost this up. All official servers will have the same size in terms of player cap. There will not be rules such as NLR and RDM on the official servers. Governors are called that and not mayors as their control will be island-wide and not local. There will not be lower level power positions to avoid diluting the governor's power. Governors will have a lot of power as the point of the game is that it is player run, separating it from others. Governors will not have so much however that they can take away peoples fun. Governors can change taxes and legality, for example. Governors can take cuts from taxes to "pad their pockets." This will mean they can add high taxes if they are corrupt but will likely not be elected again. Governors and businesses can advertise through billboards, which are automatic and governors can pay with their campaign money, and the more you pay, the more visible to more people your ad is. Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Gameplay videos have taken so long as they NEED to make a good first impression. Remember, these videos could cause more harm than good if they are not good enough, as people base their thoughts of the game off first impressions. Hopefully town square gameplay in quite near future. Skillform (their flash interface) stopped getting supported so they had to remake a lot of things, which caused a delay. On the bright side, UI is faster to make with their new system than it was with Skillform. Town Square has most things operational, they just need good UI and then they can start shooting out constant gameplay videos for us. Cops: Police can not arrest you unless you have done something wrong, so you have to be guilty to be vulnerable to the police (this will stop abuse). In the words of the devs, "if a cop is stalking you, run around a corner, get a gun out and shoot him. He can't follow you if he is dead." Cops have to take people to Jail - Jail will be 45 mins max and there will be things to do in jail (gang stuff, craft shank knives, ect...). There will be police motorcycles. You don't need a job to earn money, you can do your own thing, such as get a pickaxe and go to a mine, cut trees and sell wood, pick apples, make drugs, etc... Weed: CAN be grown in House with hydroponics cable, but this will make very little so only useful for a... personal supply. To make real money, go out to fields or make some in a garden. Car Mechanics: Will be realistic, so crashing will have serious impacts on your car. "Broken wheels will be a big problem at first while people learn to drive safely." You can own as many vehicles as you have garage space. You can own multiple garages across the map. There are systems to check on your companies to see how well it is doing such as on a laptop. Workers for a company are not paid by salary, but when they do an interaction that would earn money, they get money and the company takes a cut. Plans for other language communities: There will be no official communities outside their own current one as they cant have others managing something with their names on it. There will be different forums for other languages further down the road and the will have as many languages as possible added later on. To begin with, only English as they need to make it work well locally first. Minigames in Town Square: The devs have stated they are "Working them in as we go". Checkers and chess weren't originally on the scope for Town square, but they have been "tinkering" with them so it is a likely possibility. On release, they are most probably going to be a public chess board in Town Square. Paintball will be added as a minigame later on and will be a Team Deathmatch game with physically accurate paintballs. They hope to possibly add other small minigames (for example snakes and ladders, connect 4?). Other people can watch the games such as chess from 3rd person to see how the game is going. There are no rules on the chess board, as in you can only move a piece here: players are given the board and can do what they want.
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1 pointOkay once again. THATS ENOUGH. Have a good the both of you. @ColeBarron and @lukemac . Thank You
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1 pointTrue, you know what they say; innocent till proven guilty. I wasn't talking about anyone specficially, it's a common conception that police hate lawyers.
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1 pointI understand what you are saying, but I don't understand why you felt the need to post this. There is almost a new thread created every day saying this exact same thing. I'm not going to "lynch you", but I honestly don't think you have anything to gain making a new topic explaining how this upsets you. I know a lot of people don't feel great about the 1st module release date. I admit, it is farther out than I would like, but I am happy that they at least came through and gave us a solid date to look forward to. You know as well as I do, once March 21st comes, and the 1st module is released, none of us will care about this anymore. All of the griping and disappointment will turn into sheer joy when we take our first steps into the Identity world.
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1 pointThat seems like a bad system. What if someone wants to RP a serial killer? Or perhaps just RDM. I think cops should handle it maybe after a certain number of hit and runs and or kills the PD get a noticed to make an arrest.
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1 pointA nice quaint local store buying and selling goods such as fruit, vegetables, snacks, hot food, sweets, drinks, alcohol and tobacco (depending on laws of age / legalization) Mac's Local is a local grocers with a relatively good buy price to sell price ratio, it's a place where you can just go in and grab your groceries. It's no crappy petrol station though, it is a place which serves many purposes with built in ATM's into the wall outside and a post box for all your messaging needs. We're not the biggest but we sure ain't the smallest! Now looking for people selling stock for us to put on our shelves! (looking at you farmers )
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1 pointI believe he is trying to point out that a banquet dinner is not a basic need. Most banquet dinners that I have been to were normally set up by volunteer groups within the community and have no financial resourcing from the local government. With that being said the volunteer groups do normally work with the local governing body for setting up a community location, promotion of the event, etc. Most financial resourcing does come the community itself tho, and not the governing body. I don't see a banquet dinner as a basic need the government needs to fund, but the community themselves should show their appreciation themselves. Just my opinion on this tho.
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1 pointwelcome to the forums everyone is friendly and nice got a question do not be afraid to ask anyone :)
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1 pointWould be cool to allow private servers to allow realistic injuries. For example, if you are shot or in vehicle accident. You must recover before using that part again and time to recover will depend on injury. Pain killers will make process a little faster. If possible, add wheel chairs, crutches, casts, etc. If you died then respawned, you will not have any injuries.
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1 pointHello Everyone! The Idea of Identity Unity is to make a community where people can collaborate events, ideas, and other things. A place where we can do things together and have a bustling community of players. I'm hoping that with your help we can make this community great. if you have any ideas, please feel free to post about it in the events forum on our Enjin website ( https://identityunity.enjin.com/forum ). Events can be things like a checkers tournament (Identity should have checkers), a Karaoke night, a gaming night, and other things we can come up with. This forum is mainly about identity, but you can also collaborate with other people on here to play other games. We will be doing events before and especially after Identity's Town Square Release. I hope that with your help we can grow into a good and active community! Please consider joining! I am a bit new to running a community, but i'm sure as things go on that things will go well. We do plan on going on the same server when Town Square releases, so we can plan for that. Website https://identityunity.enjin.com/forum Discord https://discord.gg/TVYD4ag
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1 pointI think also that combat is its own module, so I highly doubt we'll be seeing it in this module.
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1 pointI don't think the Aryan Brotherhood have a single fuck to spare for an online counterpart on a computer game which hasn't been released yet.
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