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Showing most liked content on 10/12/2017 in all areas

  1. 7 points
    Beginning of a new era Wow, what a month; busy and exciting and full of promise! While the developers have been hard at work getting the Town Square module ready to go, I've been preparing our new office space and interviewing potential Asylum developers. We've raised almost $800,000, allowing us to expand in a big way and bring on loads of new talent. Asylum Entertainment's new home If you read my last dev blog you'll remember that we had just scouted out office space and had narrowed our search to one. Now we have the keys and I've been working hard to get it operational. I never want to see another hex key again! It's almost hard to imagine that we've been working on Identity with a team spread out around the world. The talent of our small team has astonished me. It's exciting to consider how finally working in a formal setting is going to boost productivity. Not only is working in an office such as this going to make it easier to work together, but we've been on a hiring craze. Having sifted through hundreds of applications over the past few weeks and interviewing dozens of skilled individuals, we've selected most new developers to join our team. Our programming manpower is now three times stronger. Finally, after all this time we're now able to afford a full-time community manager. Joining our team at the new office location next week is Identity's community manager, Brandon! You'll be hearing from him very regulary. We're committing to keeping you in constant contact with the development team. Keep an eye on our website as well as social media! Town Square on the horizon! With our new studio starting up next week and the new programming talent coming on-board, our goal of the Town Square release is getting nearer. It's big news: the official Town Square release date will be announced in the month of October. With all of the changes affecting our productivity in such a positive way, we need to see how everyone works together over the next few weeks. This will allow us to give our fans a date with which we can be confident. We've got the Twitch We wanted to give you a glimpse of the game development process and have been streaming on Twitch to show you how it's done. Four hour (or more) long streams have gone live since my last dev blog; keep an eye on Identity's Twitter for future stream announcements. We try to have at least one development stream per week. As a fan of Identity, one of the things you're going to enjoy most is the flurry of videos which will be coming soon showing off the social features of the Town Square. For a simple social module, there's a good bit of fun things to do! New in the Town Square Our lead programmer, Henrik, has been hard at work these last couple of weeks refactoring our housing system to make it more stable and better performing for the Town Square module release. Everything's looking great at this point and he's very excited to get a bunch of new help over the next couple of weeks. With more great talent joining our art team, we're producing assets and new environments at an astonishing pace. Interiors we only hoped to have in Town Square by its release have gone from concept to reality very quickly. Last dev blog I showed you the concept art pieces produced for the police station. The police station was something we didn't expect to be available in the initial Town Square release, but with our art team hard at work we're getting a lot done. Below you'll find the lobby as it is in-game. The police station in Town Square will be a place for you to learn about the policing career, but it will also eventually feature a shooting range for you to test the weapon systems in Identity. Police station lobby in Town Square Our character and clothing team has also been adding a large variety of things to wear in the Town Square. Both clothing and accessories are being added all the time. Note the attention to detail and excellent quality of the clothing pieces in Identity. New sweater clothing What's to come In summary, we've been moving along with Identity's development at a great pace considering the size of our team; however, our team is growing in a big way right now. New developers are selected and some are starting at the new office as early as this coming week. Once the new guys have been oriented and we get an understanding of their work, we're going to be able to analyze the tasks remaining and give you a release date for Town Square. This is a big deal; Town Square isn't all that far off now and we're already preparing and planning for the next module: SWAT. I hoped to release a video showing combat systems already, but most the remaining work for that falls on myself as the other developers are busy with the real systems for Town Square. I've not had much time over these weeks from preparing the office, so that's on hold a bit; my priority is getting the Town Square module into your hands as soon as possible. Because we're getting further along now, and with the added manpower, we're going to soon start releasing small gameplay videos showing off the different aspects of Town Square. Finally, Brandon is joining Asylum as a dedicated full-time community manager! Brandon will be keeping you up to date constantly. Our silent days are soon to be over! -- John VanderZwet Deja Vu! (I've just been in the place before...) Salutations again! This time it's Brandon talking. John's been too busy to update the site, so I'm here to finally add the 10th Developer Blog to the corresponding section of the forums! You've most likely seen this update if you've been active in "The Town Square" section of the site, so I apologize for not having anything new to share in terms of screenshots or stuff like that. D: No need to get the pitchforks out though! I might have a few things to tide you guys over! (Please don't poke me aaa.) Charles (the game developer sitting beside me in the office) is currently in a skype call with another programmer on the team getting the 411 on the current build of Identity. They're walking through some stuff in regards to the Unreal Engine and talking about all sorts of things that are t o t a l l y beyond me. I took some java and C programming courses as electives when I was in University and MAN, I've had a newfound appreciation for coders ever since. I'll see if I can get some tangible information about the specifics of what Charles is working on after the call, because all I see is a mixture of math and player models! In other news, I've been hanging around in the discord, answering questions where I can and seeking advice from the higher-ups when I'm stumped. It's been going quite well actually! There seem to be a lot of fans enthusiastic about seeing more of the office, so I'm going to try and get a picture or two up on the @Identityrpg twitter. Charles has a 3 monitor setup that looks pretty sick, the lucky dog... Oh! Have I mentioned that there's a channel dedicated to posting small WIP models and other treats in the discord? It's #new_media! Check it out when you get a chance! The fiber internet for the office has also finally been installed! Like, completely! No more router issues or anything, I'm typing this up from a wired connection right now! With this, I should be able to join the stream later today so I can finally speak with the other developers. I'm very excited, and I hope to see some of you there! I don't think I'll actually be playing a game (I'm absolutely trash at most shooters but I swear I'm gunna train up for module two), but I'm very interested in getting my voice out there and meeting some of the developers that I haven't had a chance to speak with yet! Thanks for sticking around everyone! I'll get more information to you ASAP! Have a good one! -B
  2. 3 points
    When you go to bed ingame, the time will not pass quicker. It will be 3 hours day and 1 hour night. The Day/Night-Cycle can be adjusted on private servers.
  3. 2 points
    Simms and Sanchez are outside of the police station. Simms reaches into his pocket and pulls out a pack of smokes. "Hey man its cool we will get him don't worry there is no where to run on this island." Sanchez said as Simms lit up a cig. "I don't know Sanchez this guy is different. This guy has a purpose on this island." Simms says blowing out the smoke from his nose. He looks around and looks over at his 1969 Pontiac GTO jet black. He looks over at Sanchez and takes another hit from his cig. "Sanchez you want to go for a ride?" Simms says looking over at him and then flicks his cig away. "Dude you know we can't go after White Mask I know that is what you are thinking." Simms smiles. Another officer walks outside towards them and stop. Officer: " He got away." Simms: " I told you guys that he is always one step ahead of you guys. Thanks Frank." Frank nods and walks away to his squad car. Simms raises his eyebrow and looks at Sanchez. "Soooo want to go for a ride?" He smiles as he pats Sanchez on the shoulder and they make their way over to the 1969 Pontiac GTO. Sanchez and Simms take off to the streets. "We have to think where he is going to be next" Simms says. Sanchez turns on the police scanner to see if there is anything going on. He turns it down just a little and then grabs his cell phone. "I will make some calls someone should have seen him by now." Simms nods "Good Idea." Just then Simms phone starts to ring. Simms reaches into his pocket and places it by his ear. "Simms here." He looks over at Sanchez and mouths "My Daughter" and points to his phone. "Hey how are you and mum doing?" "Good good" "Yep, I will be there" "Yes I will bring you a cake" "With barbie on it yes." "Alright love you too, tell my mum I will call her later ok love you" Simms hangs up his phone and tosses it into cup holder. Sanchez gets off the phone. "Alright check this out they ditched the red car and got a new one in a parking garage. Of course the cops didn't see them leave but they must of left because there is no trace of them. But good news is that I have an informant on the streets that saw White Mask stopped and got a hot dog and then took off. after that he stopped at the bank, and then they pulled into a warehouse where there was a shoot out. There was a black SUV that left but thats all I know let me make a few more calls and we will find him." Sanchez gets back on his phone as Simms smiles and grips the steering wheel. "Your going down White Mask."
  4. 2 points
    @General_Reece_Fel Please read the FAQ's, or at least browse these The Precinct subforums. They are littered with information concerning recruitment on public and private servers. We've answered this question on multiple occasion in the past month, and in great detail if I may add. Please, just look around a bit. Also:
  5. 1 point
    There's never been a more exicting time for the Identity development team than right now. We're growing from a small team of passionate and skilled developers into a true studio with real development horsepower. Asylum Entertainment's New Home Identity is being produced by a very small team, although with our new office (see above) we're on a hiring craze and expanding in a big way. In fact, our programming team is going to be three times larger by the end of September. That's only the tip, too, as we're also bringing in a full-time dedicated community manager so that you get the regular updates from the team which you deserve. Our art team is also expanding with some of the most incredible talent in the industry. It pains us that Identity has seen delays; we truly want the game in your hands as soon as possible. With our modest team it's been a difficult road but, with the great help of yourself and other backers, it's full-steam ahead. Once we're situated in our new office (we get the keys in one week) and your new community manager is ready to go, it's our intention keep this great community in constant contact with the team! New in the Town Square If you've been watching closely on the IdentityRPG Twitch Channel, which is live for a Q&A with the developers every Tueday through Thursday, you've seen a lot of art these last few weeks. From concept art to screenshots and clothing, below are just a few of the pieces we've shown, plus something new for good measure. We're really pushing the development streams now, too. You'll be able to watch environment artist Antoine at work Wednesday, August 30 at 1PM EST. Moving forward, we're going to try to give you at least one development stream every single week. Watch Twitter for announcements. Town Square Clothing Store Remember the clothing store concept art we showed last month? This in-game screenshot shows how concept translates to reality (minus the actual clothing). Another new addition, ambiant radio, brings this scene to life. When you walk into this clothing store you'll notice music playing from the speakers. It's not just music in our game, either, it's real streaming radio playing songs you know. Different stores can now play ambiant music that matches their style and enhances immersive atmosphere. Ash Hill Police HQ Concept The Ash Hill police station will open it's doors in the Town Square module shortly after its release. Seen above is the concept for the lobby, locker room (where players "sign in" as an officer) and the shooting range. The shooting range will be available in the Town Square to give you a feel for weapons in Identity before you get your hands on the SWAT module. Ash Hill Barber Concept While a large variety of player customizations will be available during your initial character creation, some options are reserved for locations in the world. Barber shops, like the Ash Hill Barber you'll find in the Town Square shown above, will have additional hair options; other shops around the land will present different styles. Some rarer character customization options may be unlocked through gameplay achievements. A peak at pledge rewards Below are concept pieces of the pledge rewards you may already own. Our new website, almost ready to go, will bring new options while some of the existing will no longer be available. Pledge Reward Concepts -- John VanderZwet
  6. 1 point
  7. 1 point
    @Kattycake He has already started
  8. 1 point
    I'm already playing in my mind, the game release will just be the continuity of it ^^
  9. 1 point
    I have a feeling it will be like Gmod: >crash car >smoke comes out the hood >All part values of the car are at 0% Wait another 50 years and it will be like BeamNG at 120fps 4K
  10. 1 point
    Not at release but at later points in the game will interactions with one another be implemented/planned or is this not a thing? Like hugs, high five, hand shake
  11. 1 point
    I just think it should be more realistic, makes the criminal act much more intense and you're more careful. And I actually think there would be less criminals if the prison time is long because If It's short you can just go to prison and few minutes later do the same thing all over again. Add 20-50 people doing this and It's gonna look like a thousand people are doing it. It's just going to be people coming in and out all the time. Longer prison time means you go in and then It's way far along the line before you get out again, makes you think twice when you get out perhaps. And if Prison is fun It's not going to make more people be criminals because not everyone find it fun to live the prison life like in the movies, we all got different preferences.
  12. 1 point
    On official servers you have to do a tutorial. This will serve as your application. The way you want it, you really have to start looking at private servers :<
  13. 1 point
    So actors win Oscars, musicians win Grammy's, I had the idea of hosting an official community engagement award ceremony on Discord! Below you will find a list of awards. You will all nominate someone for the award of your choice, or choices. If any given person receives more than 4 nominations, they will officially be recognised as an ICA Nominee. In a week or two, I will give you all the discord link and I will present the awards to the nominees who receive the most nominations in each category. List Of Awards ICA Politics Award - For whoever has been most active and engaging in the political arena ICA Business Award - For whoever has put a lot of effort into their business ICA Law Enforcement Award - For the law enforcement agent who has been engaging with the community the most ICA Entrepreneur Award - For the business owner with the most unique and original idea for a business ICA Diplomat Award - For someone who always contributes to discussions in an impartial and respectful manner ICA Support Award - For whoever is always there to answer any questions for anyone ICA Underworld Award - For the most lucrative criminal. Can go to a whole group. The Identity Masters Award - For the all-around best jack of all trades character on the forums I personally would like to nominate the following. @LuciousTimes for the ICA Politics Award @Norway174 for the ICA Law Enforcement Award @JamesLuck01 for the Support Award Please place your nominations below, I hope you like this fun little idea! P.S I think it would be cool to have a set of logos which correspond with each award. Something small that the winners can put in their signature as a trophy. Also one single logo for any nominee runner up. We obviously wont be able to enforce that only winners can wear this badge, but its a cool idea. If anyone could design some small, discreet logos please PM me. Thanks!
  14. 1 point
    I like to stick to the official server, plus it is better to keep the community together and not segregated even when "region areas" are different.
  15. 1 point
    Honestly, with the amount of individuals that are going to be pursing a life of crime and the amount it costs to purchase a property like that.. your home (let's pretend people could break into) would be broken into every time you turned around. Ultimately, it wouldn't be worth it if that was the case unless only 1 person (or party) could break into your house per X amount of time. In the real world, because crime comes with serious repercussions, people are stuck with a serious decision. Of course that's why most of today's criminals are lowlife dirt bag's who can't think more than a minute ahead. Otherwise maybe they'd consider what's actually coming and what they're actually risking when they do what they do.. or maybe they've got nothing to lose, don't care about themselves anymore, and generally have such a low self-esteem to as even worry about something like jail time; Some people are risk taker's, after all.. Of course though they're risking serious time, or worse.. death. This is why I personally support long jail times, sure people don't like it but that's the point! Jail sucks, get used to it; Regardless, you're not guilty if you don't get caught so put a little consideration into your next move. Over all let's consider a balancing act, a compromise; So when you begin to break into a house let's assume you have a lockpick (for a lock) or a crowbar (for a window), now let's say it takes 1 minute to successfully break into a home (based on your 'experience' (which I assume is a system they'll have).. A silent alarm (or evident one as configured by owner) could trigger notifying local law enforcement. Chances are, a patrol officer will happen to be nearby.. can ya guess what's next? Bad boy bad boy, whatchia gunna do... Yea, you get the picture. (I imagine the alarm will be purchasable so only people who actually have stuff they care about will have an alarm and you can only attempt to break into someone's house if an X amount of law enforcement are on to prevent abuse) - Ultimately if this were the system, I'd be happy to say I support the function to break into other people's homes.
  16. 1 point
    What's with all these companies trying to be jack of all trades right from the get-go?