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Showing most liked content on 09/30/2017 in Posts
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12 pointsThank you for pledging towards the development of Identity! Our records indicate that a pledge was made from this email address and that you're interested in project updates. Beginning of a new era Wow, what a month; busy and exciting and full of promise! While the developers have been hard at work getting the Town Square module ready to go, I've been preparing our new office space and interviewing potential Asylum developers. We've raised almost $800,000, allowing us to expand in a big way and bring on loads of new talent. Asylum Entertainment's new home If you read my last dev blog you'll remember that we had just scouted out office space and had narrowed our search to one. Now we have the keys and I've been working hard to get it operational. I never want to see another hex key again! It's almost hard to imagine that we've been working on Identity with a team spread out around the world. The talent of our small team has astonished me. It's exciting to consider how finally working in a formal setting is going to boost productivity. Not only is working in an office such as this going to make it easier to work together, but we've been on a hiring craze. Having sifted through hundreds of applications over the past few weeks and interviewing dozens of skilled individuals, we've selected most new developers to join our team. Our programming manpower is now three times stronger. Finally, after all this time we're now able to afford a full-time community manager. Joining our team at the new office location next week is Identity's community manager, Brandon! You'll be hearing from him very regulary. We're committing to keeping you in constant contact with the development team. Keep an eye on our website as well as social media! Town Square on the horizon! With our new studio starting up next week and the new programming talent coming on-board, our goal of the Town Square release is getting nearer. It's big news: the official Town Square release date will be announced in the month of October. With all of the changes affecting our productivity in such a positive way, we need to see how everyone works together over the next few weeks. This will allow us to give our fans a date with which we can be confident. We've got the Twitch We wanted to give you a glimpse of the game development process and have been streaming on Twitch to show you how it's done. Four hour (or more) long streams have gone live since my last dev blog; keep an eye on Identity's Twitter for future stream announcements. We try to have at least one development stream per week. As a fan of Identity, one of the things you're going to enjoy most is the flurry of videos which will be coming soon showing off the social features of the Town Square. For a simple social module, there's a good bit of fun things to do! New in the Town Square Our lead programmer, Henrik, has been hard at work these last couple of weeks refactoring our housing system to make it more stable and better performing for the Town Square module release. Everything's looking great at this point and he's very excited to get a bunch of new help over the next couple of weeks. With more great talent joining our art team, we're producing assets and new environments at an astonishing pace. Interiors we only hoped to have in Town Square by its release have gone from concept to reality very quickly. Last dev blog I showed you the concept art pieces produced for the police station. The police station was something we didn't expect to be available in the initial Town Square release, but with our art team hard at work we're getting a lot done. Below you'll find the lobby as it is in-game. The police station in Town Square will be a place for you to learn about the policing career, but it will also eventually feature a shooting range for you to test the weapon systems in Identity. Police station lobby in Town Square Our character and clothing team has also been adding a large variety of things to wear in the Town Square. Both clothing and accessories are being added all the time. Note the attention to detail and excellent quality of the clothing pieces in Identity. New sweater clothing What's to come In summary, we've been moving along with Identity's development at a great pace considering the size of our team; however, our team is growing in a big way right now. New developers are selected and some are starting at the new office as early as this coming week. Once the new guys have been oriented and we get an understanding of their work, we're going to be able to analyze the tasks remaining and give you a release date for Town Square. This is a big deal; Town Square isn't all that far off now and we're already preparing and planning for the next module: SWAT. I hoped to release a video showing combat systems already, but most the remaining work for that falls on myself as the other developers are busy with the real systems for Town Square. I've not had much time over these weeks from preparing the office, so that's on hold a bit; my priority is getting the Town Square module into your hands as soon as possible. Because we're getting further along now, and with the added manpower, we're going to soon start releasing small gameplay videos showing off the different aspects of Town Square. Finally, Brandon is joining Asylum as a dedicated full-time community manager! Brandon will be keeping you up to date constantly. Our silent days are soon to be over!
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4 pointsIf I remember correctly, the Artist's computers have better graphics cards (1080ti's), while the programmers computers have better processors.
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4 pointsI like how last months they spoke about how they hired a rep to help be more transparent. haha not one bit of information since then
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3 points
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2 pointsAbout 1,600 sqft. Not huge but large enough to house our team with some room to grow. People in Ottawa will be free to schedule a drop by and meet the team once things are going.
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2 pointsThe office looks great, but it's more of a budget space than it looks. I've been busy there for weeks as I assembled all the furniture, cut and hung the decor.. we've saved a lot of money by doing everything ourselves. In fact, we're a very frugal bunch and our funding is quite healthy.
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2 points(Alright alright I will post my info) Real Name: Unknown Nickname: White Mask, The Prince of Crime, Mr. X Appearance: 6' 0" Wears a white mask, black coat, with black slacks, White gloves Race/ethnicity/nationality: Caucasian/USA Personality: Nice, goofy, prankster, crazy, psychopath with a warped, sadistic sense of humor, Lacks empathy, a Conscience, and concern over right and wrong. Education: Unknown Misc Facts: Criminal Mastermind Background: Unknown just came to the island and well you know what happens next.
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2 points
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1 pointI am really starting to get irritated with these kinda of posts. How many times must it be said...Identity is a huge undertaking, being done by a small group, that IS getting bigger, NOT a Triple-A studio with hundreds of employee's and a blank check at their disposal. Really, I think its more of the constant negative whining, about a game more than 2x the size of GTA V, that is taking a small team to do things on your schedule...Maybe if people weren't so thick and instead of bitching "they got my $15-$30 and it's been two years...WHAaaaaa" maybe make some positive videos or posts drawing people in to the idea instead of giving them cause to think it could be exactly like other failed games. I honeslty think it's the spoiled self absorbed PC gamers, that want way better games but wanna pay as lil as possible to get it, that bring down the quality of games on PC. You guys belong on console, PC gaming is not about saving money.If you spent 3-4-$500 on a pc and then whine about how much games cost...Your gaming on PC for the wrong reason,YOU are the reason games for PC suffer. PC is for gaming enthusiasts. Cheap PC's are for the pretenders that want to feel like a part of something, without actually spending what is needed to be a part of pc gaming. You don't buy a Lamborghini with Honda pockets...I'm so happy that things are starting to pick up, and we will be hearing about the town square module release very soon. Then maybe all the naysayers will STFU now, and give it a chance to blossom. I swear it's like poop on the flower and expect it to grow thru 3 feet of shit. Give 'em a chance to make it, Rome wasn't built in a day. I can do analogies all day long.
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1 pointBeginning of a new era Wow, what a month; busy and exciting and full of promise! While the developers have been hard at work getting the Town Square module ready to go, I've been preparing our new office space and interviewing potential Asylum developers. We've raised almost $800,000, allowing us to expand in a big way and bring on loads of new talent. Asylum Entertainment's new home If you read my last dev blog you'll remember that we had just scouted out office space and had narrowed our search to one. Now we have the keys and I've been working hard to get it operational. I never want to see another hex key again! It's almost hard to imagine that we've been working on Identity with a team spread out around the world. The talent of our small team has astonished me. It's exciting to consider how finally working in a formal setting is going to boost productivity. Not only is working in an office such as this going to make it easier to work together, but we've been on a hiring craze. Having sifted through hundredsof applications over the past few weeks and interviewing dozens of skilled individuals, we've selected most new developers to join our team. Our programming manpower is now three times stronger. Finally, after all this time we're now able to afford a full-time community manager. Joining our team at the new office location next week is Identity's community manager, Brandon! You'll be hearing from him very regulary. We're committing to keeping you in constant contact with the development team. Keep an eye on our website as well as social media! Town Square on the horizon! With our new studio starting up next week and the new programming talent coming on-board, our goal of the Town Square release is getting nearer. It's big news: the official Town Square release date will be announced in the month of October. With all of the changes affecting our productivity in such a positive way, we need to see how everyone works together over the next few weeks. This will allow us to give our fans a date with which we can be confident. We've got the Twitch We wanted to give you a glimpse of the game development process and have been streaming on Twitch to show you how it's done. Four hour (or more) long streams have gone live since my last dev blog; keep an eye on Identity's Twitter for future stream announcements. We try to have at least one development stream per week. As a fan of Identity, one of the things you're going to enjoy most is the flurry of videos which will be coming soon showing off the social features of the Town Square. For a simple social module, there's a good bit of fun things to do! New in the Town Square Our lead programmer, Henrik, has been hard at work these last couple of weeks refactoring our housing system to make it more stable and better performing for the Town Square module release. Everything's looking great at this point and he's very excited to get a bunch of new help over the next couple of weeks. With more great talent joining our art team, we're producing assets and new environments at an astonishing pace. Interiors we only hoped to have in Town Square by its release have gone from concept to reality very quickly. Last dev blog I showed you the concept art pieces produced for the police station. The police station was something we didn't expect to be available in the initial Town Square release, but with our art team hard at work we're getting a lot done. Below you'll find the lobby as it is in-game. The police station in Town Square will be a place for you to learn about the policing career, but it will also eventually feature a shooting range for you to test the weapon systems in Identity. Police station lobby in Town Square Our character and clothing team has also been adding a large variety of things to wear in the Town Square. Both clothing and accessories are being added all the time. Note the attention to detail and excellent quality of the clothing pieces in Identity. New sweater clothing What's to come In summary, we've been moving along with Identity's development at a great pace considering the size of our team; however, our team is growing in a big way right now. New developers are selected and some are starting at the new office as early as this coming week. Once the new guys have been oriented and we get an understanding of their work, we're going to be able to analyze the tasks remaining and give you a release date for Town Square. This is a big deal; Town Square isn't all that far off now and we're already preparing and planning for the next module: SWAT. I hoped to release a video showing combat systems already, but most the remaining work for that falls on myself as the other developers are busy with the real systems for Town Square. I've not had much time over these weeks from preparing the office, so that's on hold a bit; my priority is getting the Town Square module into your hands as soon as possible. Because we're getting further along now, and with the added manpower, we're going to soon start releasing small gameplay videos showing off the different aspects of Town Square. Finally, Brandon is joining Asylum as a dedicated full-time community manager! Brandon will be keeping you up to date constantly. Our silent days are soon to be over! -- John VanderZwet Let's Make Identity Great! Identity's development is going great thanks to the support of people like you, but systems like these take a lot of manpower and resources to create. Identity has an awesome community behind it, but when more people know about what we're creating and our budget grows from pledges, we can not only work faster but we can do more, too. If you're as excited to play Identity as we are making it, help spread the word. The gaming industry has needed a game like Identity for too long; let's make it great together!
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1 pointThis would be a horrible idea, for ANY amount...If a game is perma death...it is bad enough losing stuff to start over, let alone pay for another game, your a lil late that idea was taken years ago...they are called arcades lol. I can understand the worry of a toxic community, like is prevalent on gta v. I'm pretty sure that Identity won't have random server matchmaking, if they do, it will be an option. this should cut down on that aspect, when u can find specific servers that are listed how they intend to be played on. Although you don't wanna go to far in the other direction either. Ppl are so scared to rob a bank, or any other risky undertaking, cause you don't wanna have to pay for another life. Then it would be too vanilla and too close to real life in a not so good way.
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1 point2/3 threads actually. But yeah, that account is mine and I'm switching inbetween the two accounts to definitely wreck you! Especially with comments like "well that's rather rude." Totally, honey badger, totally. You should work for the FBI.
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1 pointOk you FUCKing retard, then quit being a bitch and admit that your posts are claims and accusations. Again, you FUCKing retard, I told you I'm no longer a part of the family. Nice try though. You're right, I lack any understanding of vocabulary and all I say is "fuck." Honey badger, you've been irrelevant and in hiding for many, many months. How about we keep it that way?
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1 pointRight. I think it's hilarious that you think your original post is not a hit piece and an attempt to slander the name of the family. Oh so innocent honey badger! You can do no wrong! Now, go ahead and get the fuck off the thread.
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1 pointBefore the usual people come in and complain and tell you to be patient, any notion of time frame or monthly schedule should be thrown out the window. The Dev's will post something when they feel like it. Wait for an email to come through in a month or so with the Dev blog.
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1 pointApologies for any harshness in my message. It simply frustrates me to see conflict in this community so I apologise if I came across as rude towards you, I really do. Also, thank you for your compliments. I look forward to speaking with you in the future and I wish you the best of luck too.
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1 pointyes our party member are radical democrats, democrats, left liberalists or titoists. In our party, you can become everything, only if you are right then you don't should come to us.
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1 pointYou are correct, there won't be stocks but people can still do under the table sort of investments. Probably just no regulations on them.
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1 pointOhhhhh, PUBG is actually a really great game in my opinion.
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1 pointI think it is a good idea they have not allowed you to break into people's home's or wait outside for them to open the door because this would just mean if they could break in all what you worked for all the time farming money to buy things you really wanted could be gone in a couple of minutes by someone just breaking in and robbing it all. And if you would have to wait for them to open the door this would really minimalism role play as people will just camp outside doing nothing until the person open's the door and then you will just get a gun rammed into your face and all they will want is what you will have inside and then they will disappear. Also if people get known for having a lot of money and people will find out where they live then all they can expect when coming onto the server is either everything in there apartment being stolen or as soon as they open the door they will be gun rushed and this will ruin the experience for them. Just my thoughts .
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1 pointHello citizens! I'm Motown, and I'm Identity's Community Manager, the person in charge of delivering all of your important ideas and messages to Identity's development team! What's special about my role here is that I'm not just your eyes and ears, I'm also one-half of the founding team for Identity! John Vanderzwet and I set out together to make Identity a reality, and have been involved in every aspect of Identity's development since the very start. That means, through me (and our volunteer moderator staff), you have direct access to the very top of our family tree, and we can influence the design and development of Identity together! You won't get that sort of treatment from many industry CM's! So, If you have ideas that you feel will expand and define Identity for years to come, let me know, and I will make sure it hits the right ears. What a relief it has been to know that so many people have been waiting for a game like Identity for so long. I couldn't be happier to have the opportunity to be the liaison that will connect you with the world of Identity and the wonderful people who make it what it is! We strongly feel that we have a winning formula, and the deepest conviction that we may revolutionize the MMORPG genre with your support! We're going to do a lot of great things together, so it's only fair that you know a little bit about me first! My name is Sean, I'm 27 years old. My best friend is my boss and co-worker, John Vanderzet. I grew up all over the United States where I've developed the hyperactive, happy, and unbiased personality you will come to know me for! I call Ontario, Canada my temporary home while I work on Identity as your Community Manager, interim Art Director and 3D prop artist. I went to college for Video Game Design & Production, but my true passion is interacting with people! I've been a forum moderator for many large and well-known online gaming communities, including a default subreddit of 8 million subscribers on Reddit.com, a volunteer guide of the Followers of Asura in "Age of Conan: Hyborian Adventures", an event organizer in "Richard Garriott's Tabula Rasa" (Big RG fan btw!), the only English forum moderator of a German FPS called "Parabellum" (Google Translate ftw!), and forum moderator for "Planetside 1", "GamersFirst", "Mortal Online", and a few others I can't even remember, for varying lengths of time! Yep, I get around! But now it's time I get to know a little bit about you too. Create a new topic in this forum, and introduce yourself! We want to know exactly what personalities come out of the the deep, dark, depths of the internet to share our passion for Identity! But be nice!