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Showing most liked content on 09/29/2017 in Posts
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3 pointsRoyal Family Announcement- Lucious L. Times I would like to officially announce that I will be a citizen of and run for Governer under the Identity server "Identity Life", hosted by @Fanature ! Identity Life is a well organized peaceful server and I'm proud to be a part! I ask all the Lucious Times supporters out there to join the Discord link provided and be a part of what's being built here.! Coming very soon is the launch launch of the Identity Life website - ( http://www.identitylife.net ) Discord Link - http://discord.gg/puY3qdj Love to all my royal people, don't be afraid to walk with The Lion!
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2 pointsMy advice to everyone that would like their post to stay relevant, keep resurrecting your topic with valuable relative news.
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2 pointsI do my best to ensure that every topic (outside the hideout) has at least 1 reply, it's upsetting seeing people with no responses...even if their original post isn't all to wise.
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2 pointsThere is continuous battle amongst us candidates, but when we work together it's amazing what we accomplish. @JoelKeys work together for a day and went over so many points that were crucial to the politics of Identity. Remember, the topic of Political Peace.
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2 points@Motown may be a developer, but if you're making the game then you of all people must have say in it's politics...
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1 pointThere's never been a more exicting time for the Identity development team than right now. We're growing from a small team of passionate and skilled developers into a true studio with real development horsepower. Asylum Entertainment's New Home Identity is being produced by a very small team, although with our new office (see above) we're on a hiring craze and expanding in a big way. In fact, our programming team is going to be three times larger by the end of September. That's only the tip, too, as we're also bringing in a full-time dedicated community manager so that you get the regular updates from the team which you deserve. Our art team is also expanding with some of the most incredible talent in the industry. It pains us that Identity has seen delays; we truly want the game in your hands as soon as possible. With our modest team it's been a difficult road but, with the great help of yourself and other backers, it's full-steam ahead. Once we're situated in our new office (we get the keys in one week) and your new community manager is ready to go, it's our intention keep this great community in constant contact with the team! New in the Town Square If you've been watching closely on the IdentityRPG Twitch Channel, which is live for a Q&A with the developers every Tueday through Thursday, you've seen a lot of art these last few weeks. From concept art to screenshots and clothing, below are just a few of the pieces we've shown, plus something new for good measure. We're really pushing the development streams now, too. You'll be able to watch environment artist Antoine at work Wednesday, August 30 at 1PM EST. Moving forward, we're going to try to give you at least one development stream every single week. Watch Twitter for announcements. Town Square Clothing Store Remember the clothing store concept art we showed last month? This in-game screenshot shows how concept translates to reality (minus the actual clothing). Another new addition, ambiant radio, brings this scene to life. When you walk into this clothing store you'll notice music playing from the speakers. It's not just music in our game, either, it's real streaming radio playing songs you know. Different stores can now play ambiant music that matches their style and enhances immersive atmosphere. Ash Hill Police HQ Concept The Ash Hill police station will open it's doors in the Town Square module shortly after its release. Seen above is the concept for the lobby, locker room (where players "sign in" as an officer) and the shooting range. The shooting range will be available in the Town Square to give you a feel for weapons in Identity before you get your hands on the SWAT module. Ash Hill Barber Concept While a large variety of player customizations will be available during your initial character creation, some options are reserved for locations in the world. Barber shops, like the Ash Hill Barber you'll find in the Town Square shown above, will have additional hair options; other shops around the land will present different styles. Some rarer character customization options may be unlocked through gameplay achievements. A peak at pledge rewards Below are concept pieces of the pledge rewards you may already own. Our new website, almost ready to go, will bring new options while some of the existing will no longer be available. Pledge Reward Concepts -- John VanderZwet
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1 pointLogos Hello guys I'm nir4speed and I'm creating free logos for anyone! Requirements You have to credit me for my work in your group I am only doing 1 logo per person Do not ask for ridiculously detailed logos (I'll choose whether to make it detailed or not based on your design decisions) Examples:
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1 pointI am perfectly fit, you are a sellout and desperate for votes, as you are another, boring privileged politician who will offer little or no change for the people!!!!
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1 pointMy You will have to forgive me, he didn't use your full RESPECTED title, you are a great politician, a great leader and I wish you the best of luck!
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1 pointAlso why do you keep spamming your own post? To keep it at the top and seem relevant?
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1 pointName: Caien Charious Department: Business and Crime Age: 21 Date of birth: November 12, 1996 Ethnicity: White Characteristics: Red eyes, red hair, short hair, slightly above average tall Education: Bachelor's Degree in Criminal Justice, and many types relating to business Background: Runs the House of Cards Criminal Organization and Business. They are related to each other. Elegant, aristocratic, thief, administrator, deals with honesty and truth, murders liars and pervs. Only cares for those who understand common sense, and slight nobility. He is only criminal because he deals with supernaturals (However for this game, it will only be because of his attitude and how he grew up). Personality: Will come off rude as he doesn't try to become friends with people until people show him a reason to to be nice. Expect harsh/rudness swearing until proven trustworthy. LF Members to join the House of Cards, etc [STRICT RP ENFORCED WITH THIS CHARACTER]
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1 pointThe last Dev Blog was sent out on August 26th (UTC +01:00) and I heard that they send a dev blog every month... So... when will it be sent to us?
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1 pointAfter someone dies (as you said) they respawn... I'm sure the body would no longer be there or nearly and immediate disappearance.
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1 pointEveryone will have legal access to a gun...we'll only be able to depend in them defending themselves! But if found guilty...law enforcement will be prosecuted!
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1 pointIdentity is going to remain dry if we only discuss Identity. The games isn't out so there's not plenty open for discussion. As a conversation starter...a boost to fire up conversation on the forums, I'm willing to answer any and every question asked of me. Even personal questions, from a role play standpoint of course.
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1 pointName: Marco Kyle Love Appearance: 6' 0, Black hair, light penciled beard, slight muscle Race/ethnicity/nationality: Half Black Half White, Mom is Italian but his dad is from NC Personality: Surprisingly sociable, especially for a bank robber. loves his money, and his power. Education: Bachelors in criminology Sexuality: Straight Misc Facts: Always wears a mask when doing ANYTHING illegal Background: Now this is a story all about how my life got flipped turned upside down. in Raleigh born and raised... y'know what this shit ain't workin. ahh fuck, hi I'm Marco K. Love otherwise known as Not Here. I'm the one that robbed an armed truck in NC awhile back. I don't want to disclose anymore info. bye...
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1 pointThis month in development Another month and another dev blog to keep you updated! I want to start this one by giving a thank you to everyone who's receiving this blog post by email, our backers who are making Identity a reality. It's an exciting time as our team is growing and our pace quickening as a result. Identity's beginning to get more exposure and every pledge we receive helps us produce content faster. It's been slower than we'd like in the past because our team has been tiny, but this growth we're seeing as of late has been opening doors and propelling us forward. As of this month we've now raised over $700,000 USD; a large amount of money and what we've needed to bring on more talent. Talent we've lost to other studios and existing contracts in the past, some of our absolute best, is now returning to Asylum Entertainment to work on Identity full-time. We're really looking forward to the work from those being added to our roster, which will result in more clothing options as well as much prettier environments. We're also looking to pick up another programmer and a new community manager very shortly, to improve our PR situation and give you guys a more transparent view into development. Case variations for one of three phones in Identity With our art team growing with top industry talent, we're also making some good progress in content programming. Our elevator system has been finalized after being re-hashed. This elevator system is used in the Town Square, and throughout Identity where apartments exist, to bring players up to their lofted homes. The interesting part is these function like real elevators, and you'll see other players in them going to and from their floors. They act as loading zones, so instead breaking your immersion with a loading screen we load the apartment and it's customizations in the background while you ride the elevator. By the time the door opens everything's in place and you don't even notice that you've moved into a special instance of the world. Art of the Town Square When creating new environments, we first have our concept artist draw up a layout and artistic design. From there, environment artists create the 3D assets from that piece and a level designer places them in the world you inhabit. We're pleased to have our incredibly talented concept artist, Alexander, back in full-swing as we prepare the final pieces of environment necessary for the Town Square. Clothing store concept; hotel and art gallery in rear The clothing store is interesting in Town Square because it's operating on a system we've created for many computer-controlled shops in Identity. It has a fully functioning shoplifting mechanic. In most games you walk up to an NPC (non-player character) and interact to purchase items. You then simply walk away with your items. Stores in Identity are a different story, and are unique in the gaming world. You'll add items from racks and shelves to your cart. You can then walk into the dressing room to preview those items (assuming it's clothing) or walk up to the register to pay. What if you don't pay and simply walk out the door with your cart? Shoplifting is a reality in Identity, although it's often not recommended. If you're not skilled, and most people won't be, you'll set off alarms and have a hard time getting away. You'll likely spend time in jail for the attempt. Expensive items can also not be shoplifted for game balance purposes. Even something so simple as using a shop gives freedom and oppportunity not found in any game before. Last month we showed you a bicycle which will be ridable in Identity. Below you'll see the bicycle shop concepts for the Town Square. While you won't be able to ride them in Town Square, you'll be able to browse many options which will be available to you. Bicycle shop concept for the Ash Hill town square These final two interiors are being created by our artists as we speak, and are the last environments required for Town Square's release, along with some minor systems programming and polish. Art gallery/library concept art, previously shown Art gallery and library in-game, without player art The near future One of our top priorities right now is to give all of you who have been waiting a glimpse of real gameplay in a video. Identity's funding and progress has exploded since we showed you the workings of the housing and apartment systems on YouTube, and now we want you to see vehicles, drug production and weapon systems. I can't promise any dates on this video, but it'll be soon. In fact, I expect you to watch this video before you receive the next dev blog. This coming video is sort of a catalyst, and I can't wait to show you what's in store after it. The Town Square is also getting near the point where we're going to be able to start showing off videos of the gameplay elements you'll find within it, leading up to the public release of the module. These videos will be coming after the previously mentioned video. We do regret how little we've been able to show you thus far. We're a tiny team stretching a small budget to its limits, so things take some time. Now that much of the core exists and other supporting pieces are falling into place, I'm excited that we're now really making progress that can be witnessed. -- John VanderZwet
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1 pointThat could be! Only thing I can say is that I'd enforce the acting with probable cause! They have no reason harassing without probable cause! You're business is legal, therefore, they should leave you alone!
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1 pointVery appreciated! We've set foundations for the party but we're always looking for more laws and things...any ideas?
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1 pointTo confirm, Marijuana will be legal no matter who is Governor! That has been stated by the Developers!