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Showing most liked content on 09/18/2017 in all areas

  1. 4 points
    The only thing that I'm getting "pissed" at are all of these posts b*tching and complaining about the release date or the Devs progress. ONE, just ONE, small, simple use of the "Search" bar would show that this topic has come up far more than enough already and was literally just discussed yesterday or the day before too. It's not difficult to use the "Search" bar so please be more thoughtful before making a Thread next time. I'm honestly not trying to sound rude, I'm REALLY not, really, but you have to understand that you are not and never will be the only and last person to ask about this so have some patience and stop complaining because it gets complained about enough. I can't speak for everyone but I'm sure that I can speak for most (and people are always welcome to correct me if I'm wrong here but...) when I say that I'd much more prefer that they released the first module, Town Square, once it is actually READY. In other words, once the Devs have fixed all of the major bugs, glitches and complications and provided enough for us to do since it's only really a social module for now and would get boring very quickly without other stuff to keep us entertained. Be patient. It's better that they make it the best that it can be (even though there will still be a few bugs here and there) before they release it. If they have to keep stopping to make a new Dev Blog or video every few weeks then they won't make any progress and it will only slow them down. They are also just a very small Dev Team so please be considerate. I think that considering there's not that many on the team, they are working tremendously hard and are doing an excellent job. As the old saying goes; "Rome wasn't built in a day". Games take A LOT of time, effort and commitment. Some people have been waiting for FAR longer than you. You only joined the community on June 201th this year, some people, as @KennyBatin17 said above, have been waiting for much longer. If they can be patient then trust me; SO CAN YOU. I'd like to reiterate that I'm NOT trying to be rude, but you're not being very considerate so my final statement is simply; "Please be more considerate. They are working their asses off but they have personal lives too, just like us. It will be released when it is ready".
  2. 4 points
    Dude, they announced their game when they were deciding to build it. Stop with the hate and just stop. It isn't easy to make a really good game, plus you joined June 20th this year, so you can't be too mad. You've waited a few months like me, so stop. You don't know how long others have waited. Have some patience ok.
  3. 2 points
    Just want to take a moment to thank the devs and the staff working to make this game possible! Im sure that you dont get enough of this. I am beyond stoked to see and play this game! Thank you for all your hard work! Thank you for the updates that you do provide! Cheers!
  4. 2 points
    "I Michael Vitasse, pledge my loyalty to the Luprano family."
  5. 2 points
    No sex, you can however have a mutual RP of raping but, it won't be a mechanic in the game. You can also RP as what ever you like too.
  6. 2 points
    After battling on a topic saying the complete opposite, I'm glad to be able to say "Yes, you're right, thanks for this post!" to someone! And as I've said way too many times by now, thanks to the devs as well
  7. 1 point
    There's never been a more exicting time for the Identity development team than right now. We're growing from a small team of passionate and skilled developers into a true studio with real development horsepower. Asylum Entertainment's New Home Identity is being produced by a very small team, although with our new office (see above) we're on a hiring craze and expanding in a big way. In fact, our programming team is going to be three times larger by the end of September. That's only the tip, too, as we're also bringing in a full-time dedicated community manager so that you get the regular updates from the team which you deserve. Our art team is also expanding with some of the most incredible talent in the industry. It pains us that Identity has seen delays; we truly want the game in your hands as soon as possible. With our modest team it's been a difficult road but, with the great help of yourself and other backers, it's full-steam ahead. Once we're situated in our new office (we get the keys in one week) and your new community manager is ready to go, it's our intention keep this great community in constant contact with the team! New in the Town Square If you've been watching closely on the IdentityRPG Twitch Channel, which is live for a Q&A with the developers every Tueday through Thursday, you've seen a lot of art these last few weeks. From concept art to screenshots and clothing, below are just a few of the pieces we've shown, plus something new for good measure. We're really pushing the development streams now, too. You'll be able to watch environment artist Antoine at work Wednesday, August 30 at 1PM EST. Moving forward, we're going to try to give you at least one development stream every single week. Watch Twitter for announcements. Town Square Clothing Store Remember the clothing store concept art we showed last month? This in-game screenshot shows how concept translates to reality (minus the actual clothing). Another new addition, ambiant radio, brings this scene to life. When you walk into this clothing store you'll notice music playing from the speakers. It's not just music in our game, either, it's real streaming radio playing songs you know. Different stores can now play ambiant music that matches their style and enhances immersive atmosphere. Ash Hill Police HQ Concept The Ash Hill police station will open it's doors in the Town Square module shortly after its release. Seen above is the concept for the lobby, locker room (where players "sign in" as an officer) and the shooting range. The shooting range will be available in the Town Square to give you a feel for weapons in Identity before you get your hands on the SWAT module. Ash Hill Barber Concept While a large variety of player customizations will be available during your initial character creation, some options are reserved for locations in the world. Barber shops, like the Ash Hill Barber you'll find in the Town Square shown above, will have additional hair options; other shops around the land will present different styles. Some rarer character customization options may be unlocked through gameplay achievements. A peak at pledge rewards Below are concept pieces of the pledge rewards you may already own. Our new website, almost ready to go, will bring new options while some of the existing will no longer be available. Pledge Reward Concepts -- John VanderZwet
  8. 1 point
    (Don't know if any of these were already suggested but here is what I would like to see in game) - MOVIE THEATER - MALL - PET STORES - [HOTELS] - GAS STATION? - ALL KINDS OF PETS (dogs, cats, rodents, reptiles, ferrets, etc.) - TABLETS (i'd like to digitally draw), RADIOS, SMART PHONES, VIDEO GAMES, COMPUTERS - SOCIAL MEDIA - CAMERAS AND CAMCORDERS - SOMETHING LIKE YOUTUBE - ABILITY TO CREATE MUSIC - A/C - CANDLES AND AIR FRESHENERS
  9. 1 point
    things that would make beta 500X better - Waiting and not rushing, here is my advise just imagine you never even heard of this game until full release you had no idea of the game, AAA titles do it all the time they never tell the customers about anything untill its completed or near completion fortantly Identity let us know about the game way before and solid ground was in place that is how everyone should cope with unreleased games buy it if you like it or wait untill you are more confident its up too you just dont let it get too your head
  10. 1 point
    Well it's the "crime" section, so...
  11. 1 point
    if you needed to roleplay it that badly (not sure why you would roleplay something to do with an air conditioner or air fresheners) then you can pretend they are on lol
  12. 1 point
    This would require expensive licensing. The games budget is not big enough for that unfortunately.
  13. 1 point
    YES! We are tearing down gender inequality one step at a time!
  14. 1 point
    I'm amazed all those topics aren't deleted by moderators on the excuse of "there's a search button, use it before saying things or asking questions"... All in all, it's just a duplicate of every other kid wanting gameplay videos
  15. 1 point
    Show us a game trailers or gameplay please comment if you agree everyone is saying this game is a scam I been searching it on YouTube they got the same video explaining the game but no real game play that one video they got Show's no proof us as fans want to see don't erase my account I'm just expressing my thoughts
  16. 1 point
    i've been waiting to see gameplay for years lol
  17. 1 point
  18. 1 point
    *facepalm* This has been asked more times than the amount of girlfriends I've had.
  19. 1 point
    Firstly let me introduce myself once again as I feel quite a bit old fashioned by now for some reason. My name is FlyingDuck also known as the founder and owner of the Famtiano Family. However that is not the case. I have been here since the start as far as I am aware, and I see that when people like to plan out their identity "life" they would need to ask for whether they are playing in the EU, or US as an example. So my suggestion is to simply to organize the section of e.g. The Board in a way that if you are going to play in the EU servers you would go to the EU Board Room and not the US Board Room. I think this would be greatly appreciated by not only myself but by others too as I for one would need to advertise that I am in the EU and that I recruit only people within the EU. I am not really active so far due I don't find it necessary at the moment due all my other contacts are also inactive at this time, so I am wondering if you could introduce yourself just a small bit while typing in your question / feedback to me so I could get to know you better. Best Regards!
  20. 1 point
    Don't even bother asking these types of questions at this point. You will either get a generic response from angry customers who are upset this game keeps getting delayed, or you will get a generic response from the fanboys who can watch the developers say on stream the game isn't coming out and they will convince themselves that it is still coming out. Only time can tell, you won't get responses from the Devs very often either... sadly.
  21. 1 point
    Different people working on different things. Marvin and Antoine, who did these lamps and fans don't work on any part of the video.
  22. 1 point
    This has been discussed already, numerous times in Q&A videos with the Developers and in other places around the community; please use the "Search" bar before posting first to prevent any double-postings or unintentional spam (even if you don't mean it). Careers and jobs will be entirely separate. Careers will be sort of like a main thing such as the Emergency Services, running a business, etc. and jobs will be like doing deliveries and smaller tasks like that. Careers will have progression paths in which you can work to improve/increase your ability within that field/career, however, nothing which will give you any sort of advantage over other players. Robbing and killing have also already been confirmed and discussed. Clothing will never be robbable/lootable when killing a person as the Devs said they wouldn't want you to lose anything personal/valuable to yourself. As for hacking, I very highly doubt it as I think that might be asking just a little bit much of the game, but I'm not denying the possibility for the future, but not anytime soon. Vote Hamilton
  23. 1 point
    This month in development Another month and another dev blog to keep you updated! I want to start this one by giving a thank you to everyone who's receiving this blog post by email, our backers who are making Identity a reality. It's an exciting time as our team is growing and our pace quickening as a result. Identity's beginning to get more exposure and every pledge we receive helps us produce content faster. It's been slower than we'd like in the past because our team has been tiny, but this growth we're seeing as of late has been opening doors and propelling us forward. As of this month we've now raised over $700,000 USD; a large amount of money and what we've needed to bring on more talent. Talent we've lost to other studios and existing contracts in the past, some of our absolute best, is now returning to Asylum Entertainment to work on Identity full-time. We're really looking forward to the work from those being added to our roster, which will result in more clothing options as well as much prettier environments. We're also looking to pick up another programmer and a new community manager very shortly, to improve our PR situation and give you guys a more transparent view into development. Case variations for one of three phones in Identity With our art team growing with top industry talent, we're also making some good progress in content programming. Our elevator system has been finalized after being re-hashed. This elevator system is used in the Town Square, and throughout Identity where apartments exist, to bring players up to their lofted homes. The interesting part is these function like real elevators, and you'll see other players in them going to and from their floors. They act as loading zones, so instead breaking your immersion with a loading screen we load the apartment and it's customizations in the background while you ride the elevator. By the time the door opens everything's in place and you don't even notice that you've moved into a special instance of the world. Art of the Town Square When creating new environments, we first have our concept artist draw up a layout and artistic design. From there, environment artists create the 3D assets from that piece and a level designer places them in the world you inhabit. We're pleased to have our incredibly talented concept artist, Alexander, back in full-swing as we prepare the final pieces of environment necessary for the Town Square. Clothing store concept; hotel and art gallery in rear The clothing store is interesting in Town Square because it's operating on a system we've created for many computer-controlled shops in Identity. It has a fully functioning shoplifting mechanic. In most games you walk up to an NPC (non-player character) and interact to purchase items. You then simply walk away with your items. Stores in Identity are a different story, and are unique in the gaming world. You'll add items from racks and shelves to your cart. You can then walk into the dressing room to preview those items (assuming it's clothing) or walk up to the register to pay. What if you don't pay and simply walk out the door with your cart? Shoplifting is a reality in Identity, although it's often not recommended. If you're not skilled, and most people won't be, you'll set off alarms and have a hard time getting away. You'll likely spend time in jail for the attempt. Expensive items can also not be shoplifted for game balance purposes. Even something so simple as using a shop gives freedom and oppportunity not found in any game before. Last month we showed you a bicycle which will be ridable in Identity. Below you'll see the bicycle shop concepts for the Town Square. While you won't be able to ride them in Town Square, you'll be able to browse many options which will be available to you. Bicycle shop concept for the Ash Hill town square These final two interiors are being created by our artists as we speak, and are the last environments required for Town Square's release, along with some minor systems programming and polish. Art gallery/library concept art, previously shown Art gallery and library in-game, without player art The near future One of our top priorities right now is to give all of you who have been waiting a glimpse of real gameplay in a video. Identity's funding and progress has exploded since we showed you the workings of the housing and apartment systems on YouTube, and now we want you to see vehicles, drug production and weapon systems. I can't promise any dates on this video, but it'll be soon. In fact, I expect you to watch this video before you receive the next dev blog. This coming video is sort of a catalyst, and I can't wait to show you what's in store after it. The Town Square is also getting near the point where we're going to be able to start showing off videos of the gameplay elements you'll find within it, leading up to the public release of the module. These videos will be coming after the previously mentioned video. We do regret how little we've been able to show you thus far. We're a tiny team stretching a small budget to its limits, so things take some time. Now that much of the core exists and other supporting pieces are falling into place, I'm excited that we're now really making progress that can be witnessed. -- John VanderZwet
  24. 1 point
    I would ask Hell's Angel's to be added into Identity as I am a Member with them on GTAV and will have lots of friends who will want to join this Life Changing Experience!!!!
  25. 1 point
    As you can see, the forum is constantly polluted with fraudulent topic creations, looking for better referencing on the web through forums, and trying to sell us their "products". Moderators do everything possible to delete these messages / topics. For your security, the security of your bank account, and your computer, here are some basic tips about these spam: - NEVER go over the links proposed in these topics. - Do not click on the topics in question. (Except for reporting the post) - Do not respond to the authors of these messages. (Most often, these are robots) The best attitude to have is to report them for helping moderators to quickly find and delete them. These are very basic but essential tips because these people are looking to attract the most people, and clicks. Moreover, nothing says that their sites do not contain viruses or other malicious things. (I am NOT a moderator, so if they have any clarifications or modifications to make, it is with pleasure).
  26. 1 point
    dont think you the frist mc club on here you might need research it more
  27. 1 point
    Do you mean time for the players or for the programmers? Everything takes loads of time for the programmers, and it wouldn't be a good game if it didn't I'm sure. If you mean for the players.....well I would hope so, spending time on your character seems like a very important thing to me....maybe I'm the only one but I grew up chucking dice in tabletop RPGs that actually had story and detail so I learned to love unique and interesting character design that fits what you like. To run around as a clone or even a partial clone in an otherwise great game (as this is promising to be) is just....wrong. It would be like having a 5-star chef prepare a fantastic meal for you but at the last moment before serving it allowing a horse to defecate on it. This is all just my opinion of course.