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Showing most liked content on 09/16/2017 in Posts
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2 pointsDon't even bother asking these types of questions at this point. You will either get a generic response from angry customers who are upset this game keeps getting delayed, or you will get a generic response from the fanboys who can watch the developers say on stream the game isn't coming out and they will convince themselves that it is still coming out. Only time can tell, you won't get responses from the Devs very often either... sadly.
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2 pointsPolitics die when news is nonexistent...at least the political conversation does.
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2 pointsI don't have the time nor patience to back my statement and solidify your question by rummaging through a barrage of Identity tweets! You have your conclusion of what we other politicians do, and it is obviously an irreversible opinion so let's leave it be!
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2 pointsWrong again! We know that the game is real time based, so a day is a day! My numbers as I said are in accordance with the height of the crime and it's effect on the victims and our overall knowledge of the game!
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2 pointsI am not the party, only the first candidate and founder! After myself someone else will be in line to run under the party name. So if you support the party, then support me!
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2 pointsThese are the type of words that can push someone into office, IF I wasn't running you'd be someone I'd at least keep in mind!
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2 pointsBut, it is my brand! I'll see the result of my choices, negative or positive!
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1 pointThere's never been a more exicting time for the Identity development team than right now. We're growing from a small team of passionate and skilled developers into a true studio with real development horsepower. Asylum Entertainment's New Home Identity is being produced by a very small team, although with our new office (see above) we're on a hiring craze and expanding in a big way. In fact, our programming team is going to be three times larger by the end of September. That's only the tip, too, as we're also bringing in a full-time dedicated community manager so that you get the regular updates from the team which you deserve. Our art team is also expanding with some of the most incredible talent in the industry. It pains us that Identity has seen delays; we truly want the game in your hands as soon as possible. With our modest team it's been a difficult road but, with the great help of yourself and other backers, it's full-steam ahead. Once we're situated in our new office (we get the keys in one week) and your new community manager is ready to go, it's our intention keep this great community in constant contact with the team! New in the Town Square If you've been watching closely on the IdentityRPG Twitch Channel, which is live for a Q&A with the developers every Tueday through Thursday, you've seen a lot of art these last few weeks. From concept art to screenshots and clothing, below are just a few of the pieces we've shown, plus something new for good measure. We're really pushing the development streams now, too. You'll be able to watch environment artist Antoine at work Wednesday, August 30 at 1PM EST. Moving forward, we're going to try to give you at least one development stream every single week. Watch Twitter for announcements. Town Square Clothing Store Remember the clothing store concept art we showed last month? This in-game screenshot shows how concept translates to reality (minus the actual clothing). Another new addition, ambiant radio, brings this scene to life. When you walk into this clothing store you'll notice music playing from the speakers. It's not just music in our game, either, it's real streaming radio playing songs you know. Different stores can now play ambiant music that matches their style and enhances immersive atmosphere. Ash Hill Police HQ Concept The Ash Hill police station will open it's doors in the Town Square module shortly after its release. Seen above is the concept for the lobby, locker room (where players "sign in" as an officer) and the shooting range. The shooting range will be available in the Town Square to give you a feel for weapons in Identity before you get your hands on the SWAT module. Ash Hill Barber Concept While a large variety of player customizations will be available during your initial character creation, some options are reserved for locations in the world. Barber shops, like the Ash Hill Barber you'll find in the Town Square shown above, will have additional hair options; other shops around the land will present different styles. Some rarer character customization options may be unlocked through gameplay achievements. A peak at pledge rewards Below are concept pieces of the pledge rewards you may already own. Our new website, almost ready to go, will bring new options while some of the existing will no longer be available. Pledge Reward Concepts -- John VanderZwet
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1 pointHey Creepind! This question has been asked a ton if you browse around (and I believe there is a search function somewhere). But to answer your question, if you mean the modules the first will be released within the next few months! Hope this helped
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1 pointFirstly let me introduce myself once again as I feel quite a bit old fashioned by now for some reason. My name is FlyingDuck also known as the founder and owner of the Famtiano Family. However that is not the case. I have been here since the start as far as I am aware, and I see that when people like to plan out their identity "life" they would need to ask for whether they are playing in the EU, or US as an example. So my suggestion is to simply to organize the section of e.g. The Board in a way that if you are going to play in the EU servers you would go to the EU Board Room and not the US Board Room. I think this would be greatly appreciated by not only myself but by others too as I for one would need to advertise that I am in the EU and that I recruit only people within the EU. I am not really active so far due I don't find it necessary at the moment due all my other contacts are also inactive at this time, so I am wondering if you could introduce yourself just a small bit while typing in your question / feedback to me so I could get to know you better. Best Regards!
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1 pointAs Kevin drives he notices the black car following him. Kevin begins to take extra turns, watching the car continuing to follow him. After a while, Kevin eventually looses the car in the city streets. Kevin breathes a sigh of relief and sits back as he continues to drive. Suddenly as Kevin drives through a intersection he is blinded by a bright light from the side. Kevin's car is t-boned and is sent rolling, eventually coming to a stop on its roof, Kevin slowly drifts in and out of conciseness. *Three Years earlier* "And why should I loan you 100 thousand dollars" The man leans back in his chair, smoking a cigar, staring at Kevin. "Because I know when I win, I will pay you back with half my winnings from this race, more than three times your money" *One month later* Kevin sits behind the wheel of his heavily modified Golf GTI, looking at the flashing red and blue lights starting to close on his car. "Fuck me" Kevin sees the police gaining and plants his foot to the floor on the accelerator pedal. Seeing that Kevin is starting to pull away, the nearest cop rams the rear end of his car, causing Kevin to spin out of control and hit the center barrier, flipping the car. As Kevin tries to climb out of the wreck, saved by the roll cage, and dumb luck, a gunshot is heard, and a searing pain felt in his shoulder, jerking Kevin awake.
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1 pointhey now no need to trash talk the ideea!~ if this guy wants to buy a new account every time he dies, i will happily be the bitch behind the gun shooting him. besides that the more he dies the more money identity gets. if he wants he could just be the target practise for everyone who goes to the shooting range, and then identity gets a solid income from this one guy!~ noah!~ buy as many accounts as you want!~ dont listen to the haters!~ Go ham on your moms credit card and help fund the game!~ your deaths will be forever remembered as it may help to fund a new lamp for our houses in identity!~
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1 pointIdentity is going to remain dry if we only discuss Identity. The games isn't out so there's not plenty open for discussion. As a conversation starter...a boost to fire up conversation on the forums, I'm willing to answer any and every question asked of me. Even personal questions, from a role play standpoint of course.
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1 pointOk now this isn't a insut but when i see this i think, Backer: Hey hows the progress doing? Dev: LAMPS Backer: uhhh ok hows the video coming along? Dev: LAMPS Backer i don't unde- Dev: LAAAAAAMPS
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1 pointWhat then if your death isn't your fault? You would just pay the 30$ regardless? And some people would be very happy to make other people pay, and that would mean that there would be people running around and just killing. And this would also mean that some people wouldn't be able to afford to play the game as a criminal, since the life of a criminal is full of risks.This would encourage very passive play and make people very afraid of action, which on the other hand would make a boring game for everyone.
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1 pointYou didn't miss much at all, nothing has changed really. Just more concept arts and live streams of them just talking.. Come back in another 4 months and ill tell you the same thing.
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1 pointSeavas! Sehr schön.. Ist einfach cool auch hier Deutsche oder Österreicher zu treffen
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1 pointYes! In fact you can make your own music and rent out an arena where the music will be amplified!
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1 pointToday we publish the first Identity Insider update, bringing you detailed information about key systems in Identity. Our website has expanded with a small page detailing corporations and their classes, also available below: Corporations in Identity You've made a lot of cash working odd jobs, or maybe even the odd less-than-legal task; now that you've had a taste of success, it's time to forge an empire. Corporations will allow the successful with a little extra cash to become driving forces in Identity's dynamic economy. Corporations are organizations similar to, but separate from, gangs and other social structures. They have the added ability of owning assets and issuing work orders to their real-player employees. Some assets, such as the largest cargo trucks, are available only to corporations. Once formed, the corporation is assigned a telephone number for public contact and the director (owner) can build a logo using an in-game design tool. It's then time to hire a staff and get to work. Classes of Corporations Delivery Delivery corporations can buy large vehicles for big hauls, vehicles not available to the general public. While any player can deliver goods in vehicles such as vans, to get the big-bucks you'll need to join a corporation. Legal Let's face it, crimes happen and criminals are going to be arrested. They'll need someone on the outside to convince the jury that they did nothing wrong. This is where legal corporations come into play, and their services aren't always cheap. Transportation People need to get from point A to point B and they don't always have the means to do that themselves. Transportation corporations own special vehicle assets including taxis and more, helping those in need get where they need to be. Manufacturing From the shoes on your feet to the sofa under your seat, almost everything in Identity is built and crafted by other players. Manufacturing corporations give their employees access to a wider variety of constructables and resources, for a cut of the profits. Always Expanding As with most things in Identity, we at Asylum will constantly be expanding this system adding new classes of corporations and building on those already available. Identity's release is only the beginning. If you have any ideas for a well-suited corporation class, let us know on the forums.