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Showing most liked content on 09/11/2017 in all areas
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4 pointsHey there, the game will have both First and Third person views and I have to point out that you should do more research or re-watch the house customisation video because at the beginning in the hallway they clearly show the "Third person view". Please be sure to look around more.
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2 pointsThere's never been a more exicting time for the Identity development team than right now. We're growing from a small team of passionate and skilled developers into a true studio with real development horsepower. Asylum Entertainment's New Home Identity is being produced by a very small team, although with our new office (see above) we're on a hiring craze and expanding in a big way. In fact, our programming team is going to be three times larger by the end of September. That's only the tip, too, as we're also bringing in a full-time dedicated community manager so that you get the regular updates from the team which you deserve. Our art team is also expanding with some of the most incredible talent in the industry. It pains us that Identity has seen delays; we truly want the game in your hands as soon as possible. With our modest team it's been a difficult road but, with the great help of yourself and other backers, it's full-steam ahead. Once we're situated in our new office (we get the keys in one week) and your new community manager is ready to go, it's our intention keep this great community in constant contact with the team! New in the Town Square If you've been watching closely on the IdentityRPG Twitch Channel, which is live for a Q&A with the developers every Tueday through Thursday, you've seen a lot of art these last few weeks. From concept art to screenshots and clothing, below are just a few of the pieces we've shown, plus something new for good measure. We're really pushing the development streams now, too. You'll be able to watch environment artist Antoine at work Wednesday, August 30 at 1PM EST. Moving forward, we're going to try to give you at least one development stream every single week. Watch Twitter for announcements. Town Square Clothing Store Remember the clothing store concept art we showed last month? This in-game screenshot shows how concept translates to reality (minus the actual clothing). Another new addition, ambiant radio, brings this scene to life. When you walk into this clothing store you'll notice music playing from the speakers. It's not just music in our game, either, it's real streaming radio playing songs you know. Different stores can now play ambiant music that matches their style and enhances immersive atmosphere. Ash Hill Police HQ Concept The Ash Hill police station will open it's doors in the Town Square module shortly after its release. Seen above is the concept for the lobby, locker room (where players "sign in" as an officer) and the shooting range. The shooting range will be available in the Town Square to give you a feel for weapons in Identity before you get your hands on the SWAT module. Ash Hill Barber Concept While a large variety of player customizations will be available during your initial character creation, some options are reserved for locations in the world. Barber shops, like the Ash Hill Barber you'll find in the Town Square shown above, will have additional hair options; other shops around the land will present different styles. Some rarer character customization options may be unlocked through gameplay achievements. A peak at pledge rewards Below are concept pieces of the pledge rewards you may already own. Our new website, almost ready to go, will bring new options while some of the existing will no longer be available. Pledge Reward Concepts -- John VanderZwet
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1 pointOkay firstly, not to be rude, honestly, but you REALLY should have done some more research into this before purchasing it. Again, I swear I'm not trying to be rude, but it's pretty obvious if you take just a minute to look around the community first. I'm only saying this so that the next time you go to buy a game, you will check to see if it's actually released or not yet. Please don't think of this as me being rude, I'm simply saying that you REALLY didn't do enough research. Nobody knows when the game will be released and believe it or not, that question has been asked so many times that I've lost count. A simple search using the forum search bar for "game release date?" , "when is the game out?" and "when's the first module going to be finished?" would show that it's been asked more than plenty of times already so please search before making posts like that as it's most likely been made before. I swear that I'm not trying to come across as rude but, these things NEEDED to be said and I'm only trying to inform you that posting these things only creates more spam since it's basically the equivalent of a "duplicate post". For people who purchased the "Founder" package, like you and I, they (and we) will get access to the first module "Town Square" once it is released AND WAIT! STOP! DON'T ASK! Nobody knows when it will be released yet either. People are hoping by the end of this year, probably/preferably before, but that is NOT confirmed, it's just a rumour. This will simply be a social module so that people can socialise and see some of the small features like the cinema, barbers/hairdressers, etc. and won't contain everything yet. Please view some of the links below for more information: FAQ (by Motown) FAQ Extended (by JamesLuck01) Reddit Q&A Q&A Podcast w/ Devs (by TheDynasty) Q&A Podcast w/ Devs (by PowerGaming7) P.S - That "footage" you saw was probably just the same, repeated clips in the two Podcast videos listed above, showing off some of the work the Devs have/had/are doing on apartment customisation.
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1 pointHey @MichaelPayne (Velocity Logistics)! My name is Toby Maersk! And with two others Jarlen and Kreedtz we would like to cooperate with you and your company! With you and your studio/recording expertise, I am sure we can figure out something and do something great together! To see what I am starting, please visit my profile page and look through it. -- Toby Maersk. -- If interested please contact me over email or Identity community -- ♫ Contact me ♫ e-mail > toby.maersk@gmail.com Identity Communtiy > tobymaersk The second generation of Maersk Founder of VERSACE® ↻VERSACE↻
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1 pointName: Mavis (forgot their last name over time) Age: She forgot but she is rather young. Race/ethnicity/nationality: Biracial (black and white) Born in America Appearance: Medium Brown Skin, 5'10, Light Brown eyes, Extremely long dreadlocks, Big lips, and Nose. Was Extremely Beautiful. (still is to a certain extent) Very thin from inadequate eating. Wears a Short Black Dress that has worn and torn over time. Barefoot. Smudged Makeup that's almost completely rubbed off. A small black purse. Personality: She suffers from a condition called Cotard delusion. This is where the person thinks they are dead. Due to her belief that she is dead, she is a very cold hearted person. She feels almost no emotion except one. Jealousy. She is jealous of anyone that is living (even though herself is actually alive. She wants people to feel what it's like to walk the earth a corpse. Even then she doesn't show it openly. No one has seen her true self and lived. She has no morality left in her. Education: Most likely finished high school but doesn't remember. Its useless to her now. Sexuality: Aromantic Asexual (does not feel romantic or sexual attraction) Misc Facts: Thinks they are dead. Is only alive because they only want to taste. They don't think they need food but do it out of habit. Background: Mavis doesn't remember when she was born. She doesn't remember much of her childhood. She only remembers fragments of her "last night alive". She remembers a man, a car, fear. The man had used a kitchen knife to force her into a car. He tried to drown her in a river in the woods. When the man thought he killed her he left. Leaving the knife in the damp sand. When she floated to the surface she breathed air again. However, she thought something was different. She thought she was actually dead. At first, she was angry. She didn't want to die yet. She had so much more to do in life. She wanted people to feel the way she felt. She picked the knife and walked into the dark abyss of the forest. She has never seen again. Or so people thought. After a while, people moved on and in a few years, she was pretty much gone from peoples memories. If you ever see a woman in a black dress walking along a road in the middle of the night, do not stop for her. Do not even acknowledge her. If you already have... it's too late. If you confront her she will ask you one simple question, regardless of what you said to her. She will ask you "What is life after death." If you say you don't know, she will kill you with her kitchen knife. If you answer the question she will try to prove you wrong, killing you. There is no right answer. Your only chance at surviving is to run as fast as you can and to keep running. She will not stop pursuing you until you either lose her or daylight come by. She hates the day and will take shelter in the forest during the day. If you survive her attack, you must never go back to that area unless you are in a car or you know you can get away.
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1 pointYou do realize that she only thinks she dead. (google cotard delusion) and she thinks she is a walking corpse, not an actual ghost. also I would stay in the forest most of my time.
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1 pointSorry, @Ragnar, but if you're stealing people for your job then so am I (No hard feelings! Also, check your Inbox, you got accepted into Hamilton Homes! ) Y'know, if you'd prefer to work in politics, we have some Public Relations, Advertising and Security jobs available, @Mitshuy Or, Hamilton Homes have some Landlord and Security jobs as well (Just visit the links in my description and look ) Also, I over-use emojis. Just pretend you don't see them Of course, I'd prefer that you took the time to look at other candidates and found the party which is "just right for you" and believe in the same things as you do
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1 point@BrianHamiltonTAG, you're it You've really put time into your political party! Love how you worked it all out on paper. I will be watching you closely and maybe even vote for you! But first, I will read the rest of the FAQ, etc. and also other political parties In the beginning I will try not to make enemies, rather stay at low profile. I don't want to have to kill my "friends"...again Just joking about the killing part
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1 pointHahaha, wow...didn't know we could even vote in this game So, Mr. Hamilton, what is your first point on the agenda if you get elected? Right now I'm plowing through the community to learn more befor the game is truly released, so your list will help me perfectly! Thanks for that and welcoming me. Same to Ragnar, and thanks for the tip on toxic people...even though sometimes toxic can come in handy, if you know what I mean
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1 pointWelcome to Identity! The important stuff is already mentioned above so i will just welcome you I hope you have a great time on the forums and get many new friends! ( Keep away from the Toxic ones.. they can get annoying )
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1 pointHey there, @Mitshuy! Welcome to the Identity Community, it’s great to have you here. I’m Brian, nice to meet you Here’s some links to help you get started. Below, you can find some FAQs and other cool information which you might like: FAQ (by Motown) FAQ Extended (by JamesLuck01) Reddit Q&A Q&A Podcast w/ Devs (by TheDynasty) Q&A Podcast w/ Devs (by PowerGaming7) There’s lots to do in Identity, so whatever path you choose to follow, I hope that you enjoy it. You should also be sure to get into some of the political stuff from time to time and vote for your favourite candidate (once the game is released). Once again, welcome!
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1 pointThis game is not a subscription based game. You don't pay more than one time for the game, also it would stop people trying to rob the bank as they will have to pay money because of a game mechanic they want to get fun out of. This is a terrible idea in my opinion, but I can tell you, you will have the option for a permanent death to your character if you rent a server. This will be your choice but on official servers, that won't be the case.
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1 pointThis has all been discussed within the community before. Please use the forum Search bar before posting as it's most likely already been discussed. It just helps to prevent any double-posts or spam You do have some good suggestions, however, many of these have already been discussed in the past: Even if you attack someone but don't kill them, that's still ASSAULT which is a crime so you're going to get into trouble for that too. If you're injured but not dead, you'll still be able to call 911. As for bounties, it probably won't work like that. It's not Red Dead Redemption, however, you can always, unofficially pay hitmen (other players) and gangs to track down a target for some money. You should check some of them out here. Instead of bounties, it will most likely be; if the criminal escapes, the police would question the victim and any available witnesses (if any) to ask if they saw a name (names appear above player's heads). If they are able to provide a name, I'm sure the police will be able to register it on their Police Computer (fitted in all police vehicles; except for police bikes, I think) and will create an All-Points Bulletin (APB). This will mean officers should keep a lookout for the suspect/criminal and arrest on-sight. Fines and charges such as jail time and prison will depend on the General Economy and how the current Governor will choose to work it. The Governor will also decide upon healthcare and hospital billings. Some Governors may wish to privatise healthcare whereas some may want it to be open and affordable for all island citizens. It depends on the Governor and the General Economy. Plus, there will be tax too, so keep that in mind. I highly suggest taking a look around the forum, especially here: FAQ (by Motown) FAQ Extended (by JamesLuck01) Reddit Q&A Q&A Podcast w/ Devs (by TheDynasty) Q&A Podcast w/ Devs (by PowerGaming7) Again, you DO have some great ideas and suggestions, I'm not doubting that for a second, it's just that they have already been discussed quite a few times before
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1 pointHey hey, I'm pretty new also. I'm glad to meet you, really hope we'll hangout a lot in Identity Island.
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1 pointi7-4770 @ 3.4 GHz Nvidia GTX 760 Ti OEM 16GB DDR3 CD/DVD Writer(I don't want to brag about it ...)
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1 pointThis month in development Another month and another dev blog to keep you updated! I want to start this one by giving a thank you to everyone who's receiving this blog post by email, our backers who are making Identity a reality. It's an exciting time as our team is growing and our pace quickening as a result. Identity's beginning to get more exposure and every pledge we receive helps us produce content faster. It's been slower than we'd like in the past because our team has been tiny, but this growth we're seeing as of late has been opening doors and propelling us forward. As of this month we've now raised over $700,000 USD; a large amount of money and what we've needed to bring on more talent. Talent we've lost to other studios and existing contracts in the past, some of our absolute best, is now returning to Asylum Entertainment to work on Identity full-time. We're really looking forward to the work from those being added to our roster, which will result in more clothing options as well as much prettier environments. We're also looking to pick up another programmer and a new community manager very shortly, to improve our PR situation and give you guys a more transparent view into development. Case variations for one of three phones in Identity With our art team growing with top industry talent, we're also making some good progress in content programming. Our elevator system has been finalized after being re-hashed. This elevator system is used in the Town Square, and throughout Identity where apartments exist, to bring players up to their lofted homes. The interesting part is these function like real elevators, and you'll see other players in them going to and from their floors. They act as loading zones, so instead breaking your immersion with a loading screen we load the apartment and it's customizations in the background while you ride the elevator. By the time the door opens everything's in place and you don't even notice that you've moved into a special instance of the world. Art of the Town Square When creating new environments, we first have our concept artist draw up a layout and artistic design. From there, environment artists create the 3D assets from that piece and a level designer places them in the world you inhabit. We're pleased to have our incredibly talented concept artist, Alexander, back in full-swing as we prepare the final pieces of environment necessary for the Town Square. Clothing store concept; hotel and art gallery in rear The clothing store is interesting in Town Square because it's operating on a system we've created for many computer-controlled shops in Identity. It has a fully functioning shoplifting mechanic. In most games you walk up to an NPC (non-player character) and interact to purchase items. You then simply walk away with your items. Stores in Identity are a different story, and are unique in the gaming world. You'll add items from racks and shelves to your cart. You can then walk into the dressing room to preview those items (assuming it's clothing) or walk up to the register to pay. What if you don't pay and simply walk out the door with your cart? Shoplifting is a reality in Identity, although it's often not recommended. If you're not skilled, and most people won't be, you'll set off alarms and have a hard time getting away. You'll likely spend time in jail for the attempt. Expensive items can also not be shoplifted for game balance purposes. Even something so simple as using a shop gives freedom and oppportunity not found in any game before. Last month we showed you a bicycle which will be ridable in Identity. Below you'll see the bicycle shop concepts for the Town Square. While you won't be able to ride them in Town Square, you'll be able to browse many options which will be available to you. Bicycle shop concept for the Ash Hill town square These final two interiors are being created by our artists as we speak, and are the last environments required for Town Square's release, along with some minor systems programming and polish. Art gallery/library concept art, previously shown Art gallery and library in-game, without player art The near future One of our top priorities right now is to give all of you who have been waiting a glimpse of real gameplay in a video. Identity's funding and progress has exploded since we showed you the workings of the housing and apartment systems on YouTube, and now we want you to see vehicles, drug production and weapon systems. I can't promise any dates on this video, but it'll be soon. In fact, I expect you to watch this video before you receive the next dev blog. This coming video is sort of a catalyst, and I can't wait to show you what's in store after it. The Town Square is also getting near the point where we're going to be able to start showing off videos of the gameplay elements you'll find within it, leading up to the public release of the module. These videos will be coming after the previously mentioned video. We do regret how little we've been able to show you thus far. We're a tiny team stretching a small budget to its limits, so things take some time. Now that much of the core exists and other supporting pieces are falling into place, I'm excited that we're now really making progress that can be witnessed. -- John VanderZwet
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1 pointThe game won't be in Steam Early Access. The modules will be closed access and also Beta will be closed.