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Showing most liked content on 09/07/2017 in all areas

  1. 2 points
    I've asked the question, and got a response. I'm terribly sorry but it was just confirmed (by Motown on tonight's stream) that there won't be a stock market. Only a commodity shop / market.
  2. 2 points
    Stream of Sept 07 2017. A barrel. Yup, it's a barrel. With a mouse cursor floating over it. No worries, you won't get charged extra. Different color. Yellow. Different color. Green. Really dark green I'd say. Sorry about the bad clip, it wasn't correctable. Side note: we've been shown a lot more color variations of this barrel, but I was unable to keep up with the pace of screenshots to capture them all. Side by side'ish. Concept art (paint over) of the Town Square. Day shot of the Town square concept art (paint over). Night shot of the Town square concept art (paint over). Side note: They use these concept art images to see what's needed to make things more lifelike, e.g. graffiti and such.
  3. 1 point
    There's never been a more exicting time for the Identity development team than right now. We're growing from a small team of passionate and skilled developers into a true studio with real development horsepower. Asylum Entertainment's New Home Identity is being produced by a very small team, although with our new office (see above) we're on a hiring craze and expanding in a big way. In fact, our programming team is going to be three times larger by the end of September. That's only the tip, too, as we're also bringing in a full-time dedicated community manager so that you get the regular updates from the team which you deserve. Our art team is also expanding with some of the most incredible talent in the industry. It pains us that Identity has seen delays; we truly want the game in your hands as soon as possible. With our modest team it's been a difficult road but, with the great help of yourself and other backers, it's full-steam ahead. Once we're situated in our new office (we get the keys in one week) and your new community manager is ready to go, it's our intention keep this great community in constant contact with the team! New in the Town Square If you've been watching closely on the IdentityRPG Twitch Channel, which is live for a Q&A with the developers every Tueday through Thursday, you've seen a lot of art these last few weeks. From concept art to screenshots and clothing, below are just a few of the pieces we've shown, plus something new for good measure. We're really pushing the development streams now, too. You'll be able to watch environment artist Antoine at work Wednesday, August 30 at 1PM EST. Moving forward, we're going to try to give you at least one development stream every single week. Watch Twitter for announcements. Town Square Clothing Store Remember the clothing store concept art we showed last month? This in-game screenshot shows how concept translates to reality (minus the actual clothing). Another new addition, ambiant radio, brings this scene to life. When you walk into this clothing store you'll notice music playing from the speakers. It's not just music in our game, either, it's real streaming radio playing songs you know. Different stores can now play ambiant music that matches their style and enhances immersive atmosphere. Ash Hill Police HQ Concept The Ash Hill police station will open it's doors in the Town Square module shortly after its release. Seen above is the concept for the lobby, locker room (where players "sign in" as an officer) and the shooting range. The shooting range will be available in the Town Square to give you a feel for weapons in Identity before you get your hands on the SWAT module. Ash Hill Barber Concept While a large variety of player customizations will be available during your initial character creation, some options are reserved for locations in the world. Barber shops, like the Ash Hill Barber you'll find in the Town Square shown above, will have additional hair options; other shops around the land will present different styles. Some rarer character customization options may be unlocked through gameplay achievements. A peak at pledge rewards Below are concept pieces of the pledge rewards you may already own. Our new website, almost ready to go, will bring new options while some of the existing will no longer be available. Pledge Reward Concepts -- John VanderZwet
  4. 1 point
    VISIT OUR WEBSITE FOR MORE INFORMATION Hi there! I'm Brian Hamilton, Founder of Hamilton Homes. Who Are We? Hamilton Homes are a Real Estate company, renting out some of the most beautiful and stunning penthouses, apartments and cottages on Identity Island. (Whilst Identity is not yet released, we are unable to provide any images of available homes. See HERE for placeholder images) What makes you so special? Well, we offer a unique service to our residents called "My Home". Allow me to explain further. When a client has decided upon a house and has announced that they are interested in renting it for the pre-agreed price, they will be informed about our "My Home" services which include the following: Local Landlord Contact Information There will always be one of our Hamilton Home Landlords living relatively close (but not too close, don't worry ) who will be in charge of ensuring the happiness and satisfaction of the local Hamilton Homes' residents. Tri-Monthly Check-Up Phone Call from the Local Landlord You can also use the "My Home" section of the website to request a Check-Up Visit earlier if you wish. 24/7 Security 24 Hours, 7 Days of the week. Once you move in, the Local Landlord, whilst providing other information, will provide contact information for the local Security Team area who will be ready to dispatch someone should you, on the very rare chance, need them. You can also request them for both NON-Urgent & Urgent responses via the "My Home" section of the website. Partially-Lenient With Rent Whilst we will always expect you to be ready to pay at the start of each month, we understand that, yes, it's not always possible and sometimes "things" happen and you just need a few more days. We don't want to be "bad guys" who pressure you and threaten eviction which is why we allow residents to give the local Landlord 48 Hours due notice via the "My Home" section of the website. Leniency is dependent on the Landlord's decision. First time postpone requests are always permitted. So, what is this "My Homes" section? In a nutshell, it's the section of the website where residents can contact their Local Landlords via a form and receive useful information if they need assistance. All residents, upon moving in, will be issued a unique number which will be known as their individual "Resident Number" (Resident No.). This is so Landlords can easily identify which house is being referenced and who is submitting a request/support question, however, it also acts as a form of security so that we can tell if the form is being used by a non-resident. Any codes which don't match anything on our records will be automatically drafted to a separate "junk submissions" spreadsheet so they don't get filtered in with the legitimate ones (technology is amazing nowadays, isn't it?) Is Hamilton Homes affiliated with any political parties? NOPE! Hamilton Homes is it's own company. We do not affiliate with any specific political party and are not in any form of relation with The Hamilton Party. I feel that for Hamilton Homes to be truly successful in it's goals (to provide as many people as possible with a home they love), we need to avoid getting mixed in with politics and seeming biased or tied to a specific party or Governor candidate. Where can I find a link to your website? Uh oh, looks like you went past it already. It's at the very top of the thread, under our GIF banner but I won't make you scroll back up. It's here. Got any questions? Please feel free to post below or use our Support Form on the home page of the website. Hamilton Homes will only be fully released and ready once the full game is released and the entire island has been opened. We will mainly operate on official servers.
  5. 1 point
    Where do you all plan on living in Identity? I myself plan on living somewhere in the country side so I can have some peace of mind and not have to deal with the stress of city life.
  6. 1 point
    STOCK MARKET FOR IDENTITY < > Creating a Stock Market in-game is something which I personally and I think many others, would appreciate as it is a large part of the economy which we live in today. Making it related to the actions that happen in game would make it even better, this may though be hard due to the fact that, there will most likely be a lot of different things happening at the same time. However it would make the game feel even more like real life, in my opinion. It could give people the possibility to learn more about one of the leading economic segments in the world. And if stock marketing in-game was made possible a further improvement of this could be, an application made for iphone/android, where you could invest and sell stocks on your phone IRL, I believe this would be something that many would find interesting. And for my 2nd idea if stock market was in-game, jobs as stock brokers could become a possibility, telling other people what to buy, and earring commission of what they sell.
  7. 1 point
    Welcome to the community! Hope you have a great time here. You can always ask your questions just make sure to use the search bar befor asking something because maybe it already got asked. Also the links @BrianHamilton already posted are very usefull, read thru them ^^
  8. 1 point
    i7-4790k 24 GB Ram GTX 970
  9. 1 point
    OS: Windows 10 HomeProcessor: i7-7700RAM: 8GB DDR4GPU: Nvidia GTX 1060 (3 GB)
  10. 1 point
    GPU: Titan X CPU: I7 6 core @ 4.5
  11. 1 point
    I5-3470 3.2 GHz quad core, 16 GB DDR3 1200 MHz RAM, Nvidia Geforce GTX 1070 Rog Strix Edition. Asus motherboard, not sure what model. Windows 10.
  12. 1 point
  13. 1 point
    i only know that i have the NVIDIA GTX 550 Ti *Edit* I guess my CPU is Intel i7 Core 3.40 GHZ ( YES i do not know anything about PC´s )
  14. 1 point
    In the past few days.. even weeks i see more of the "older" Community Members getting more and more salty in the way they talk to other Community Members. I dont think this should be tolerated. Everyone is a Human in this Forum and i realy think we can talk to each other without using any insults no matter in which way or for what reason. I personaly dont want to see this Community slowly but surely turning into a Saltmine. If you feel angry and you cant answer someones Idea or Question friendly, dont even type anything. Just keep everything to yourself and dont make someones day worse than it maybe already is. I dont want to name anyone and therefore i wont give any examples. If you feel addressed maybe check everything you posted in the last few days and maybe you have to apologize to someone. And now all look at this little Bunny and be happy
  15. 1 point
    Nice! Sounds like it could be a lucrative career choice....thx for the info.
  16. 1 point
    Naaaa brother I am just about there with you not quite grandpa age really I don't think but I mean I guess if I had had a kid in high school they would be 20 already which could have made me a grandpa already....God that makes me realize just how old I am getting. And WOW MntnChicken neeeeever would have guessed you at 14. BrainHamilton is right you are very helpful mature and respectful.
  17. 1 point
    Just adding a few thing: - The modules (when released) will be downloadable on the official website. It will most likely be a renewed site by then. - At full release it will be on Steam. Or that's the plan at least. You will get a key if you pledged $15 or higher. But as @LuckyDuck said before, you'll need to pledge $30 to get access to the future modules and beta. So yes, get it now for as cheap as $15 (or $30 which still seems the more logical choice). Otherwise you'll pay quite a bit more further down the road, and most certainly at release.
  18. 1 point
    The truth hurts for you I see. Also you're really ignorant on how the world works. One of those people who believes every person is good inside right? Also I did not call you dumb, well only if you don't understand common sense, which is what op said, It's common sense. And you understand it so clearly I'm not calling you dumb..And I also did not insult OP for their young age. All I said is "you're too young to understand right now" which is a true statement when it comes to young people, they learn more how the world is while they get older. And I've realized people will always fight no matter what. No point in telling people to stop and be respectful when the majority is never going to change. Even the hippies who are for peace and love and respects everyone will be violent if you provoke them enough, It's human nature whether you like it or not. So I suggest you don't try and create safe space bubbles, not going to work, just gonna make those involved more weak and vulnerable.
  19. 1 point
    Hey there, you need to go to the store to pledge. It is not a subscription game, you only have to pay once. The Modules are not yet out and after they all release, the beta will soon follow before the full game. To get access to the modules and beta you need to pledge $30 or more. If you only want to access the game at full release for the discounted price then, you only need to pledge $15. As of right now, you cannot play anything as it is not out, while also when the 1st module releases, the prices will rise and many if not all/ most of the pledge rewards will be gone.
  20. 1 point
    People been fighting since the beginning of mankind..ain't about to stop anytime soon. Gotta love the hippies who believe we can have peace when people have gotten killed over the smallest of things. I get what you're saying OP but you're most likely to young to understand atm that most people are pretty dumb to understand common sense..
  21. 1 point
    I want to live a normal life as well, socialise and being a paramedic... and adopting some pets...
  22. 1 point
    This month in development Another month and another dev blog to keep you updated! I want to start this one by giving a thank you to everyone who's receiving this blog post by email, our backers who are making Identity a reality. It's an exciting time as our team is growing and our pace quickening as a result. Identity's beginning to get more exposure and every pledge we receive helps us produce content faster. It's been slower than we'd like in the past because our team has been tiny, but this growth we're seeing as of late has been opening doors and propelling us forward. As of this month we've now raised over $700,000 USD; a large amount of money and what we've needed to bring on more talent. Talent we've lost to other studios and existing contracts in the past, some of our absolute best, is now returning to Asylum Entertainment to work on Identity full-time. We're really looking forward to the work from those being added to our roster, which will result in more clothing options as well as much prettier environments. We're also looking to pick up another programmer and a new community manager very shortly, to improve our PR situation and give you guys a more transparent view into development. Case variations for one of three phones in Identity With our art team growing with top industry talent, we're also making some good progress in content programming. Our elevator system has been finalized after being re-hashed. This elevator system is used in the Town Square, and throughout Identity where apartments exist, to bring players up to their lofted homes. The interesting part is these function like real elevators, and you'll see other players in them going to and from their floors. They act as loading zones, so instead breaking your immersion with a loading screen we load the apartment and it's customizations in the background while you ride the elevator. By the time the door opens everything's in place and you don't even notice that you've moved into a special instance of the world. Art of the Town Square When creating new environments, we first have our concept artist draw up a layout and artistic design. From there, environment artists create the 3D assets from that piece and a level designer places them in the world you inhabit. We're pleased to have our incredibly talented concept artist, Alexander, back in full-swing as we prepare the final pieces of environment necessary for the Town Square. Clothing store concept; hotel and art gallery in rear The clothing store is interesting in Town Square because it's operating on a system we've created for many computer-controlled shops in Identity. It has a fully functioning shoplifting mechanic. In most games you walk up to an NPC (non-player character) and interact to purchase items. You then simply walk away with your items. Stores in Identity are a different story, and are unique in the gaming world. You'll add items from racks and shelves to your cart. You can then walk into the dressing room to preview those items (assuming it's clothing) or walk up to the register to pay. What if you don't pay and simply walk out the door with your cart? Shoplifting is a reality in Identity, although it's often not recommended. If you're not skilled, and most people won't be, you'll set off alarms and have a hard time getting away. You'll likely spend time in jail for the attempt. Expensive items can also not be shoplifted for game balance purposes. Even something so simple as using a shop gives freedom and oppportunity not found in any game before. Last month we showed you a bicycle which will be ridable in Identity. Below you'll see the bicycle shop concepts for the Town Square. While you won't be able to ride them in Town Square, you'll be able to browse many options which will be available to you. Bicycle shop concept for the Ash Hill town square These final two interiors are being created by our artists as we speak, and are the last environments required for Town Square's release, along with some minor systems programming and polish. Art gallery/library concept art, previously shown Art gallery and library in-game, without player art The near future One of our top priorities right now is to give all of you who have been waiting a glimpse of real gameplay in a video. Identity's funding and progress has exploded since we showed you the workings of the housing and apartment systems on YouTube, and now we want you to see vehicles, drug production and weapon systems. I can't promise any dates on this video, but it'll be soon. In fact, I expect you to watch this video before you receive the next dev blog. This coming video is sort of a catalyst, and I can't wait to show you what's in store after it. The Town Square is also getting near the point where we're going to be able to start showing off videos of the gameplay elements you'll find within it, leading up to the public release of the module. These videos will be coming after the previously mentioned video. We do regret how little we've been able to show you thus far. We're a tiny team stretching a small budget to its limits, so things take some time. Now that much of the core exists and other supporting pieces are falling into place, I'm excited that we're now really making progress that can be witnessed. -- John VanderZwet
  23. 1 point
    lol i know i feel like I'm gunna be the only dad/grandpa age
  24. 1 point
    I myself am 33 (34 soon), and I honestly hope there's an option for more mature players. I'm not saying that younger players are necessarily immature, though I'm really trying hard to get away from the GTA kill-everything-that-moves mentality that is popular with the younger generation. I'm just hoping to find a more laid back, immersive and RP centric community.
  25. 1 point
    I am the owner and CEO of ASC and our company has various directors who manage different aspects of the company.