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Showing most liked content on 09/04/2017 in all areas
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5 pointsThese are a bunch of links I collected to give to people on the Immigration part of the forum. I got a lot of these from @BrianHamilton, the Second Identity links are all from @Woritmor. Feel free to suggest some more! Information about Identity Forum Guidelines FAQ (by Motown) FAQ Extended (by JamesLuck01) Reddit Q&A Q&A Podcast w/ Devs (by TheDynasty) Q&A Podcast w/ Devs (by PowerGaming7) Screenshots and Concept Art Housing Customization Video Social Media and Discord Twitter Twitch (Gaming Hour: Tuesday, Wednesday, & Thursday @ 4:00 PM EST to 5:00 PM EST) Discord Second Identity Links (The Q&A has very useful information and the collection thread is the biggest and most complete thread collection of Identity Media -Wortimor) Second Identity - DEINE DEUTSCHE IDENTITY COMMUNITY UND RP-SERVER Second Identity Q&A with Motown (ENGLISH) Second Identity Pictures, Screenshots and Concept Arts Collection
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2 pointsThere's never been a more exicting time for the Identity development team than right now. We're growing from a small team of passionate and skilled developers into a true studio with real development horsepower. Asylum Entertainment's New Home Identity is being produced by a very small team, although with our new office (see above) we're on a hiring craze and expanding in a big way. In fact, our programming team is going to be three times larger by the end of September. That's only the tip, too, as we're also bringing in a full-time dedicated community manager so that you get the regular updates from the team which you deserve. Our art team is also expanding with some of the most incredible talent in the industry. It pains us that Identity has seen delays; we truly want the game in your hands as soon as possible. With our modest team it's been a difficult road but, with the great help of yourself and other backers, it's full-steam ahead. Once we're situated in our new office (we get the keys in one week) and your new community manager is ready to go, it's our intention keep this great community in constant contact with the team! New in the Town Square If you've been watching closely on the IdentityRPG Twitch Channel, which is live for a Q&A with the developers every Tueday through Thursday, you've seen a lot of art these last few weeks. From concept art to screenshots and clothing, below are just a few of the pieces we've shown, plus something new for good measure. We're really pushing the development streams now, too. You'll be able to watch environment artist Antoine at work Wednesday, August 30 at 1PM EST. Moving forward, we're going to try to give you at least one development stream every single week. Watch Twitter for announcements. Town Square Clothing Store Remember the clothing store concept art we showed last month? This in-game screenshot shows how concept translates to reality (minus the actual clothing). Another new addition, ambiant radio, brings this scene to life. When you walk into this clothing store you'll notice music playing from the speakers. It's not just music in our game, either, it's real streaming radio playing songs you know. Different stores can now play ambiant music that matches their style and enhances immersive atmosphere. Ash Hill Police HQ Concept The Ash Hill police station will open it's doors in the Town Square module shortly after its release. Seen above is the concept for the lobby, locker room (where players "sign in" as an officer) and the shooting range. The shooting range will be available in the Town Square to give you a feel for weapons in Identity before you get your hands on the SWAT module. Ash Hill Barber Concept While a large variety of player customizations will be available during your initial character creation, some options are reserved for locations in the world. Barber shops, like the Ash Hill Barber you'll find in the Town Square shown above, will have additional hair options; other shops around the land will present different styles. Some rarer character customization options may be unlocked through gameplay achievements. A peak at pledge rewards Below are concept pieces of the pledge rewards you may already own. Our new website, almost ready to go, will bring new options while some of the existing will no longer be available. Pledge Reward Concepts -- John VanderZwet
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2 pointsThere will be no NPC cars, this is not going to be a new GTA 5. This game will be mostly player run, with a select few NPC's controlling shops and boring jobs. There won't be roaming NPC's, all people that are driving and walking, are actual real players. I suggest to you that you read up more on the game. There is plenty of information around the site/ forum.
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1 pointI keep seeing threads where somebody shows what they want to do in Identity and it explodes into a fight. Please remember that there is a difference between being informative and offensive. Sometimes what you say can come across as rude even if you didn't intend it to. Please remember that these fights aren't worth it, and are sometimes over petty things. Let people do what they want to do in Identity, it doesn't hurt you (if it does then there is a problem). Let's keep this community friendly, especially for newcomers who are misinformed/confused about features of the game. Cheers!
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1 pointSo I saw this trailer of the game "Dead Matter", and I did see some similarities in the graphics but also movement and object wise from what we've seen from the identity trailers. I just found it out to be pretty similar to what we've seen so far from the Identity screenshots/trailers. I supose the games both run on UE4. Tell me what you think!
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1 pointQuick and simple, will there be lottery tickets in the game and if so will they actually be interactive?
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1 pointWell. There's more footage to be found about Dead Matter than Identity. That's a difference.
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1 pointHere another video, skip to the end where they are inside of the house and stuff.
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1 pointYou're only 14+!? I've seen you around the community and I have to say that you ARE VERY mature and responsible. I never would have guessed that you were that young. Keep being respectful, mature and helpful as you already are doing such an amazing job at, keep it up dude
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1 point@winampw, not to start anything here but there's already enough posts whining about release date, waiting too long and/or leaving/refunding. As with other games like Survive The Nights for example, they are planning to release BETA soon to pre-orderers and Kickstarter backers. Obviously they are going to lose a lot of players who don't realise that there is still work to be done and that the game isn't finished. And (starting a sentence with a junction word because I can, YOLO; there's a word I haven't said in a while) of course there's going to be bugs too which is why we have BETAs. If people don't realise this and get disappointed, it's their own faults for not looking into it more and understanding. I know this isn't BETA yet, I'm simply referring to Survive The Nights and saying that people are going to leave anyway because they didn't bother to do enough research and it's the same here. The Devs will release the Town Square when they feel that it is ready to be released. It's solely a social module to interact with other Founders (and higher package purchasers) so they don't want it to get too boring too quickly which is why they need to spend so much time adding in some things, making sure everything works and that all the major bugs are fixed and removed. Not to mention that they are moving into a new building and moving some of their team out there which will require a lot of packing and moving everything in, getting everything set up, etc. Be patient, it'll get here. when it gets here.
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1 pointid like to see a gambling boat, like cruise ship. goes out of port for a few hrs... free drinks while gambling. you know like the real thing.. i have a ton of fun on gambling ships in RL but ohh the possibilities in RP!
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1 pointI do know there will be a casino where we can bet. Has been confirmed. Lottery I am not too sure about. It could have a huge impact on the economy in game. I hope someone could give us more insight on this matter!
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1 pointSee the thing about a Serial Killer and why I think it could be really interesting is this. If they're role playing as a serial killer they should never put that anywhere in their Bio. hell they should straight up lie outright in any bio's they make, The character they portray is just that a character. So in game you could have your character be Johnny Busdriver right. spend the game being friendly. driving your bus. making friends role playing your ass off. But...some nights you take yourself away from your friends, your family, your day to day. you go to a different town, you dress completely different you get your hair done or dyed temporarily. You act how you don't act "at home" you meet people out and about, you gain their trust. maybe you have a spot outside of town. you get them drunk or high )however those systems in game work_ and you take advantage tying them up, trapping them away from home, they don't really know you, don't know your face, the voice you're using now is completely fake till you get them alone. And it's still different from the voice you use "at home" yourself. You take your time you finish them off at your leisure. maybe it's a few "days" in game later of you actively RPing with this person. If you did it well the "Victim" could have just as enjoyable an experience as the killer. then the victim is killed. you dump the body or evidence (which I really hope is somehow in the game. so your hideaway isn't just a blinking murder scene to the cops) and the police find the evidence. A case for them to inspect. They never find you. it goes cold in the months as Johnny Busdriver has BBQs with his buddies back home. Till a few months later when a new case pops up for the cops in a different town, or the same town who knows. I don't know the killers M.O There's a LOT you could do with a serial killer character. I've never once thought of it as just an excuse to RDM. I mean really. why would a killer even use a gun? it's not personal enough for them usually. Just imagine after months of real time of the cops not finding this killer. In game years can pass and his list goes up. the killer gets braver leaves notes, enjoys hearing about himself on the player run radio shows all types of things. Then imagine the cops thinking they found the person and a big uproar happens. But ti's not the guy. It'd be the OJ trial from back in the 90s big following. strong RP. make use of reporter characters, judges, politicians would go nuts trying to spin the capture and imprisonment to their name. But then imagine if they put away a guy and the killings keep happening. In a strong RP server a character could be in Jail for a long time in game. is it a copycat? did they get the wrong guy? Fun times.
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1 pointAs a squeaker (14+), I consider myself to be mature and fairly responsible. I am more concerned about how my voice will be perceived by others and if it will disrupt my ability to RP. Especially because my microphone makes me sound like I am 8.
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1 pointI myself am 33 (34 soon), and I honestly hope there's an option for more mature players. I'm not saying that younger players are necessarily immature, though I'm really trying hard to get away from the GTA kill-everything-that-moves mentality that is popular with the younger generation. I'm just hoping to find a more laid back, immersive and RP centric community.