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Showing most liked content on 08/28/2017 in Posts

  1. 8 points
    There's never been a more exicting time for the Identity development team than right now. We're growing from a small team of passionate and skilled developers into a true studio with real development horsepower. Asylum Entertainment's New Home Identity is being produced by a very small team, although with our new office (see above) we're on a hiring craze and expanding in a big way. In fact, our programming team is going to be three times larger by the end of September. That's only the tip, too, as we're also bringing in a full-time dedicated community manager so that you get the regular updates from the team which you deserve. Our art team is also expanding with some of the most incredible talent in the industry. It pains us that Identity has seen delays; we truly want the game in your hands as soon as possible. With our modest team it's been a difficult road but, with the great help of yourself and other backers, it's full-steam ahead. Once we're situated in our new office (we get the keys in one week) and your new community manager is ready to go, it's our intention keep this great community in constant contact with the team! New in the Town Square If you've been watching closely on the IdentityRPG Twitch Channel, which is live for a Q&A with the developers every Tueday through Thursday, you've seen a lot of art these last few weeks. From concept art to screenshots and clothing, below are just a few of the pieces we've shown, plus something new for good measure. We're really pushing the development streams now, too. You'll be able to watch environment artist Antoine at work Wednesday, August 30 at 1PM EST. Moving forward, we're going to try to give you at least one development stream every single week. Watch Twitter for announcements. Town Square Clothing Store Remember the clothing store concept art we showed last month? This in-game screenshot shows how concept translates to reality (minus the actual clothing). Another new addition, ambiant radio, brings this scene to life. When you walk into this clothing store you'll notice music playing from the speakers. It's not just music in our game, either, it's real streaming radio playing songs you know. Different stores can now play ambiant music that matches their style and enhances immersive atmosphere. Ash Hill Police HQ Concept The Ash Hill police station will open it's doors in the Town Square module shortly after its release. Seen above is the concept for the lobby, locker room (where players "sign in" as an officer) and the shooting range. The shooting range will be available in the Town Square to give you a feel for weapons in Identity before you get your hands on the SWAT module. Ash Hill Barber Concept While a large variety of player customizations will be available during your initial character creation, some options are reserved for locations in the world. Barber shops, like the Ash Hill Barber you'll find in the Town Square shown above, will have additional hair options; other shops around the land will present different styles. Some rarer character customization options may be unlocked through gameplay achievements. A peak at pledge rewards Below are concept pieces of the pledge rewards you may already own. Our new website, almost ready to go, will bring new options while some of the existing will no longer be available. Pledge Reward Concepts -- John VanderZwet
  2. 2 points
    And we're alllll impatient. I used to check almost every other day for an update, and I've been watching this game since Kickstarter and their first wonky website lol. There's a lot of negativity surrounding the release, and some poster's aren't even pledgers, some are, but one thing is for sure: the devs are working hard on Identity and an even bolder statement town module will be released!! But we all want to know when. Development takes a lot of time, having a life takes a lot of time ,and their current office move takes a lot of time. Play another game for these remaining months, and forget about Identitiy. play overwatch, CSGO, Witcher, Fallout, whatever then mark your calenders, then come back in November and check the forums. That's what gets me through all the waiting.
  3. 2 points
    I have to say i first did lose interest in the town square module but... They have been putting out dev blogs monthly. That has gotten me excited for it again. My thoughts is that if they keep on putting out dev blogs every 3-4 weeks nobody will have a reason to complain. Thanks for the recent Dev Blogs Devs.
  4. 2 points
    Honesty, I'm enjoying the discussion! But with this being my topic it's only right of me to give my ideology! I believe taxes should 10% flat as I've said! No more no less, that's enough to cover all expenses including government officials pay and Emergency Services pay. Profit, won't exist because every dime will be used...there will be no leftovers! Would it be nice for the government to be flooded with excess to do as needed/wanted? Yes, but if the government has more then the people have less!
  5. 2 points
    This month in development Another month and another dev blog to keep you updated! I want to start this one by giving a thank you to everyone who's receiving this blog post by email, our backers who are making Identity a reality. It's an exciting time as our team is growing and our pace quickening as a result. Identity's beginning to get more exposure and every pledge we receive helps us produce content faster. It's been slower than we'd like in the past because our team has been tiny, but this growth we're seeing as of late has been opening doors and propelling us forward. As of this month we've now raised over $700,000 USD; a large amount of money and what we've needed to bring on more talent. Talent we've lost to other studios and existing contracts in the past, some of our absolute best, is now returning to Asylum Entertainment to work on Identity full-time. We're really looking forward to the work from those being added to our roster, which will result in more clothing options as well as much prettier environments. We're also looking to pick up another programmer and a new community manager very shortly, to improve our PR situation and give you guys a more transparent view into development. Case variations for one of three phones in Identity With our art team growing with top industry talent, we're also making some good progress in content programming. Our elevator system has been finalized after being re-hashed. This elevator system is used in the Town Square, and throughout Identity where apartments exist, to bring players up to their lofted homes. The interesting part is these function like real elevators, and you'll see other players in them going to and from their floors. They act as loading zones, so instead breaking your immersion with a loading screen we load the apartment and it's customizations in the background while you ride the elevator. By the time the door opens everything's in place and you don't even notice that you've moved into a special instance of the world. Art of the Town Square When creating new environments, we first have our concept artist draw up a layout and artistic design. From there, environment artists create the 3D assets from that piece and a level designer places them in the world you inhabit. We're pleased to have our incredibly talented concept artist, Alexander, back in full-swing as we prepare the final pieces of environment necessary for the Town Square. Clothing store concept; hotel and art gallery in rear The clothing store is interesting in Town Square because it's operating on a system we've created for many computer-controlled shops in Identity. It has a fully functioning shoplifting mechanic. In most games you walk up to an NPC (non-player character) and interact to purchase items. You then simply walk away with your items. Stores in Identity are a different story, and are unique in the gaming world. You'll add items from racks and shelves to your cart. You can then walk into the dressing room to preview those items (assuming it's clothing) or walk up to the register to pay. What if you don't pay and simply walk out the door with your cart? Shoplifting is a reality in Identity, although it's often not recommended. If you're not skilled, and most people won't be, you'll set off alarms and have a hard time getting away. You'll likely spend time in jail for the attempt. Expensive items can also not be shoplifted for game balance purposes. Even something so simple as using a shop gives freedom and oppportunity not found in any game before. Last month we showed you a bicycle which will be ridable in Identity. Below you'll see the bicycle shop concepts for the Town Square. While you won't be able to ride them in Town Square, you'll be able to browse many options which will be available to you. Bicycle shop concept for the Ash Hill town square These final two interiors are being created by our artists as we speak, and are the last environments required for Town Square's release, along with some minor systems programming and polish. Art gallery/library concept art, previously shown Art gallery and library in-game, without player art The near future One of our top priorities right now is to give all of you who have been waiting a glimpse of real gameplay in a video. Identity's funding and progress has exploded since we showed you the workings of the housing and apartment systems on YouTube, and now we want you to see vehicles, drug production and weapon systems. I can't promise any dates on this video, but it'll be soon. In fact, I expect you to watch this video before you receive the next dev blog. This coming video is sort of a catalyst, and I can't wait to show you what's in store after it. The Town Square is also getting near the point where we're going to be able to start showing off videos of the gameplay elements you'll find within it, leading up to the public release of the module. These videos will be coming after the previously mentioned video. We do regret how little we've been able to show you thus far. We're a tiny team stretching a small budget to its limits, so things take some time. Now that much of the core exists and other supporting pieces are falling into place, I'm excited that we're now really making progress that can be witnessed. -- John VanderZwet
  6. 2 points
    This topic is far from new!
  7. 2 points
    I would have mentioned you with the others had you been around when I made this topic!
  8. 2 points
  9. 2 points
    Yes, I'm very aware of the aspects of the game! I will adapt as much as I need to. But I'm hoping the customization will be varietized enough for me to look like a lion! I've asked @HairyGrenade but I'm still waiting on response.
  10. 2 points
    Why and where would you feel deserving of being mentioned? I know you're not referring to the 10% tax I established and you added to your campaign...are you? I'm not trying to be rude, I just don't see where I needed to mention you!
  11. 2 points
    Yes, we all are @ThomasHetch !
  12. 2 points
  13. 2 points
  14. 2 points
    I'm working on one, but you're more than welcome to make one...I'd love to see your ideas!
  15. 1 point
    This is innitially a continuation from a previous RP that was started in a different thread. It went well, so we decided to make a new thread just for it, beginning in what we call "Season 2." Anyone is welcome to join. The story is set in the cities of Identity and the theme seems to have a bit of a Gotham feel to it. Crime, justice, and a dash of twisted insanity. A world where there are no battle wizards astride dragons, or fairies weaving flower garlands for elves. There are, however, sinister science experiments, genetic mutations, dark rituals and cryptic things that you thought only existed in nightmares. The world is what you make it, and dark minds, I find, tend to be a bit more fun. So welcome all, to Dark City. RULES: 1. PLEASE try to type as clearly as possible. Relax, take your time, it will yield less typos. Avoid shorthand and proofread your post before submitting. 2. No god-moding. You can not control other people's characters (unless previously arranged), and you are not immune to damage. 3. We all have lives. As such, you will be given 3 days to post a reaction. After that, you will be skipped. The show must go on. 4. NO BULLYING. We simply will not have it. If you're being a dick, you will be killed off in the story and blocked from the thread. If we think of more necessary rules, we will update this accordingly. Participants of Season 1: Because this is its own thread and new people may be joining, please post a brief recap of your character's events in the previous chapter. Thank you and enjoy! *fires a gun in the air*
  16. 1 point
    So I was watching a video on Star Citizen and learned they're planning a feature that'll synchronize your facial expressions and lip movement with your in-game character via webcam, this however being an optional feature per character. I thought it was pretty sweet and pondered "what if Identity had this feature?". I checked through suggestions and found out it hadn't been suggested and I don't think it is a planned feature, so here I am suggesting it. What do you guys think? Wouldn't it be neat if lip movement and facial synchronization was made possible via webcam tracking making for more fluent, more immersive character interaction.
  17. 1 point
    IDK, it's too expensive and I think that is a good idea but there are other priorities (I have Star Citizen and it's pretty cool)
  18. 1 point
    Whilst I agree that Dev Blogs help to keep us informed and up-to-date, if they have to keep stopping every month (which is basically 3-4 weeks anyway) then it'll just slow them down. Maybe every second month or third, but every month is far too often. If they have to keep stopping every month to make another blog, there won't be enough done to have wrote about. These things take time Vote Hamilton
  19. 1 point
    I've said this more times than I can remember now with almost-to-exactly the same words: "With such a tiny dev team (in comparison to larger game development companies) you can expect fallbacks and delays." Whilst, of course, it's going to irritate anyone to be told "soon" and then later find out that it had to be postponed, I would much rather prefer that they kept working on all of the little details first; fixing as many bugs and issues as they can, making the game as detailed as possible and as best well-designed as can be done. If they need to delay it 100 times or 1000, whilst, again, I'm obviously going to be annoyed, but I'd still be okay with that so long as they do it the way they want it done and so that it's not too buggy or broken for when it is released. Of course, there's still going to be bugs and glitches here and there when it finally is released, but I'd much rather play when the majority of things are smoothed out, wouldn't you agree?
  20. 1 point
    I understand! sounds good man :)!
  21. 1 point
    #shamelessselfpromotion hehe
  22. 1 point
    also, why must you have your two alt accounts like every post you create?
  23. 1 point
    You shouldn't be so sure about a random number backed by no statistics or real numbers. Just because 10% sounds like a good number doesn't mean it will be any good within the game.
  24. 1 point
    I actually backed Survive The Nights a couple of weeks before I found Identity again (I'd seen trailers of both STN and Identity on Facebook a couple of years ago and they re-appeared on my news feed) and chose to back this.
  25. 1 point
    Game looks promising and has an active community, including the devs. No game content is currently available, as internal alpha testing has just begun. Rumors are, there'll be a playable alpha soonTM. I yet firmly believe that a2z will be succesfull. I've backed the game, as have friends. Like Identity, they've still quite away to go and might be looking at similar release dates. Backers are still welcome and there's also a good offer for a quad pack. The renders are amazing!
  26. 1 point
    I like it, you are great at having arguments! nice nice nice
  27. 1 point
    SIGNATURE RESTRICTIONS Please ensure your signature complies with the following restrictions: Maximum of 1 image Images up to 600 x 150 pixels Maximum of 3 URLs Maximum of 300 lines
  28. 1 point
    So you are going to be walking around in public like a football mascot confused about where the stadium is?
  29. 1 point
    You know Identity is a serious role play game where you are a person, correct?
  30. 1 point
    I am not gonna lie if I say that I have lost all faith in zombie games. All the games we got so far we're alright. They weren't amazing. Too many early access promises. No were near finishing after years of alpha / beta release. Look at dayz. It was a huge flop, still is.
  31. 1 point
  32. 1 point
    No, that is what your opinion for the meaning of "Soon" when it comes to gaming.
  33. 1 point
  34. 1 point
  35. 1 point
    The video was delayed as they are starting or will be starting to film it very soon. Also the reason for the video being delayed was that some stuff were not back from an artist as it wasn't complete but I am sure we will see something soon. While also on Thursdays stream, they did say that the video was delayed.
  36. 1 point
    The video will come out when it comes out. There is no ETA.
  37. 1 point
    Thanks for the fast share for people who did not receive their email! You saved a lot of impatient people hehe!
  38. 1 point
    Quick sum: *A couple new CONCEPT art* and "Sorry for the delays".....
  39. 1 point
    great Job guys when the new Video is coming in?
  40. 1 point
    I thought they said expect the new video before the next dev blog on the last one? Where did that go Here's the quote if you want proof they said it: "One of our top priorities right now is to give all of you who have been waiting a glimpse of real gameplay in a video. Identity's funding and progress has exploded since we showed you the workings of the housing and apartment systems on YouTube, and now we want you to see vehicles, drug production and weapon systems. I can't promise any dates on this video, but it'll be soon. In fact, I expect you to watch this video before you receive the next dev blog. This coming video is sort of a catalyst, and I can't wait to show you what's in store after it."
  41. 1 point
    Congrats @TieDyeDude
  42. 1 point
    There will be a Race Track on the Map. Not a specific Drag Racing Track.
  43. 1 point
    Previously, on Dark City: A chemical plant blew the fuck up. Amanda Shepard, aged 28 had been in the building at the time because her father owned it and was trying to push a floor job on her. When it blew up, she was coated in flames and subsequently extinguished by plunging into a vat of chemicals. Firemen managed to get her out of the burning building and into an ambulance nefore rushing back in to their deaths. Amanda arrived at the hospital suffering severe chemical burns over 100% of her body. Essentially a bandaged mummy in a coma, no one expects her to live. Her rich family isn't so torn up about it, given the news that she will be blind and horribly disfigured for the rest of her life if she wakes up. As they talk amongst themselves at her bedside, they assume she can't hear them in the coma. It is quietly revealed that Amanda is in fact, adopted. The heart monitor begins beeping faster and a medical alarm goes off, before everything returns to silence.
  44. 1 point
    Identity Forum Guidelines Last Edit: July 9th, 2018 Participation in the Official Identity forums constitutes agreement to the following guidelines, which apply to posts, profile information, avatars, signatures, private messaging, and any other content on this site and participation in general. The live nature of discussions in this community makes it difficult for staff to catch every violation of these rules. If you believe that someone has violated our User Guidelines, please send a private message to a member of our volunteer moderation team or staff with a link to the content and a brief description of what you believe is wrong. Please do not respond to a violation personally, as you may aggravate the situation and possibly violate our guidelines yourself. Any content that violates our User Guidelines will be removed. Interpretation of our guidelines is at the discretion of the staff. Please do 1. Report violations of the forum rules. 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Players may implicitly take inspiration from existing candidates or parties, but must not show any connections to real world politics through the use of logos/symbols, names (of existing leaders, existing parties, or of those within recent history), or slogans. By affiliating your party with a real world political faction, you are bringing such politics into discussion and grabbing the attention of those who recognize it. Real world politics typically invoke a strong emotional response in some viewers and can lead to vehement conflicts extremely quickly.) 13. Create multiple accounts. Only one account per person is authorized, so forum users can be easily identified. Avoiding a ban may result in further permanent action. 14. Operate a shared account. Sharing an account with another user will make conversation difficult should any of the account operators share a difference in opinion. Conflicting statements will impede our ability to help assist any single user on a shared account. 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