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2 pointsMoving on up (to the fifth floor) There's never been a more exicting time for the Identity development team than right now. We're growing from a small team of passionate and skilled developers into a true studio with real development horsepower. Asylum Entertainment's New Home Identity is being produced by a very small team, although with our new office (see above) we're on a hiring craze and expanding in a big way. In fact, our programming team is going to be three times larger by the end of September. That's only the tip, too, as we're also bringing in a full-time dedicated community manager so that you get the regular updates from the team which you deserve. Our art team is also expanding with some of the most incredible talent in the industry. It pains us that Identity has seen delays; we truly want the game in your hands as soon as possible. With our modest team it's been a difficult road but, with the great help of yourself and other backers, it's full-steam ahead. Once we're situated in our new office (we get the keys in one week) and your new community manager is ready to go, it's our intention keep this great community in constant contact with the team! New in the Town Square If you've been watching closely on the IdentityRPG Twitch Channel, which is live for a Q&A with the developers every Tueday through Thursday, you've seen a lot of art these last few weeks. From concept art to screenshots and clothing, below are just a few of the pieces we've shown, plus something new for good measure. We're really pushing the development streams now, too. You'll be able to watch environment artist Antoine at work Wednesday, August 30 at 1PM EST. Moving forward, we're going to try to give you at least one development stream every single week. Watch Twitter for announcements. Town Square Clothing Store Remember the clothing store concept art we showed last month? This in-game screenshot shows how concept translates to reality (minus the actual clothing). Another new addition, ambiant radio, brings this scene to life. When you walk into this clothing store you'll notice music playing from the speakers. It's not just music in our game, either, it's real streaming radio playing songs you know. Different stores can now play ambiant music that matches their style and enhances immersive atmosphere. Ash Hill Police HQ Concept The Ash Hill police station will open it's doors in the Town Square module shortly after its release. Seen above is the concept for the lobby, locker room (where players "sign in" as an officer) and the shooting range. The shooting range will be available in the Town Square to give you a feel for weapons in Identity before you get your hands on the SWAT module. Ash Hill Barber Concept While a large variety of player customizations will be available during your initial character creation, some options are reserved for locations in the world. Barber shops, like the Ash Hill Barber you'll find in the Town Square shown above, will have additional hair options; other shops around the land will present different styles. Some rarer character customization options may be unlocked through gameplay achievements. A peak at pledge rewards Below are concept pieces of the pledge rewards you may already own. Our new website, almost ready to go, will bring new options while some of the existing will no longer be available. Pledge Reward Concepts -- John VanderZwet Let's Make Identity Great! Identity's development is going great thanks to the support of people like you, but systems like these take a lot of manpower and resources to create. Identity has an awesome community behind it, but when more people know about what we're creating and our budget grows from pledges, we can not only work faster but we can do more, too. If you're as excited to play Identity as we are making it, help spread the word. The gaming industry has needed a game like Identity for too long; let's make it great together!
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2 pointsSorry for the late post I have been incredibly busy! The winners for the ICAwards are as follows: ICA Politics Award - For whoever has been most active and engaging in the political arena The ICA Politics Award goes to @LuciousTimes ICA Business Award - For whoever has put a lot of effort into their business The ICA Business Award goes to @TheNerdyChef ICA Law Enforcement Award - For the law enforcement agent who has been engaging with the community the most The ICA LEA Goes to @Norway174 ICA Entrepreneur Award - For the business owner with the most unique and original idea for a business There were no nominations for the entrepreneur award. ICA Diplomat Award - For someone who always contributes to discussions in an impartial and respectful manner The ICA Diplomat Award goes to @TheNerdyChef ICA Support Award - For whoever is always there to answer any questions for anyone The ICA Support Award was tied between @LuckyDuck and @JamesLuck01 ICA Underworld Award - For the most lucrative criminal. Can go to a whole group. The ICA Underworld Award goes to @Frank The Identity Masters Award - For the all-around best jack of all trades character on the forums And there were no nominations for this award, but I would like to award it to the whole Identity team including the forum moderators. Thank you! Well done to all the winners!
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2 pointsName: Sebastian Triton Age: 23 From: Los Angeles CA Appearance Thin (but not very Muscular), Bluish Green Eyes, Brown Hair, and about 6 foot 1 Attire: Leather Jacket, Jeans, Tee-Shirt Job: Vice President of Hetch Tech Detail of House: Studio Apartment in Roseport Detail of Car: Red Moter Cycle Personality: Funny, Laid Back, Fair, Caring, Sweet, Shy, Polite, Honest, Sophisticated, Modest, A little Nerdy, Charming, Education: A++ Student at Harvard University of Boston Massachusetts and all through grade and high school Nationality: USA Misc Facts: He Is a Break Dancer, He is a genius, his parents where named Mary And David Triton, His Mom was from Tokyo And His Dad Was from Paris But they only lived there the where fully Amiarican Backround: He moved to the island to start a new life because he was thrown out of his apartment in LA because he didnt have enough money to pay rent. but when he moved to the island he was offer'd the roll of Vice President Of Hetch Tech. at a very young age (11 to be Presice) both of his parents died in a plane crash. after living with his 20 year old sister for 4 years his sister passed on from Appendicitis and he was on the street till he was 17 years old he finaly was able to get the apartment but then he was thrown out and moved to the island and now things are looking up!
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2 pointsName: Nicolette Appearance: Brown Wavy medium to long hair, thin and average size Race/ethnicity/nationality: Polish, Puerto Rican, and Dutch Personality: Friendly, laid back, open minded!, workaholic, and party lover! Education: PHD in medicine, highschool graduate, went to a pre-k to 8th private school before hand Misc Facts: Loves animals, gaming, and most of all cooking! Background: No known alive relatives besides her sister and looking to start one with at least 1 dog and 1 cat
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2 pointsI am proud, and would like to congratulate all the others as well!
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1 pointToday we have launched the new Identity website, bringing you the most up-to-date information available on Identity game features, media and development news. This website is still temporary while a studio of web-ninjas completes our new epic website, but you'll now find much more regular updates here at IdentityRPG.com. Be sure to check out our DevTracker for all the latest from our community manager, Motown. Motown answers questions on social media and these forums every day, so it's the best place to be to find the latest tidbits of information on Identity. We'd love to hear your feedback and suggestions for the Identity website!
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1 pointMoe's Diner, on the corner of 6th and DuPont Ave. Ol' Moe opened this place with brother, way back when this neighborhood was strictly "Italian-Only". That was a long time ago, back when the Mob owned these blocks. They've since cleared out, now we mostly cater to bikers off the interstate, some Yakuza thugs occasionally frequent the place, they run the docks two blocks over. Moe is an old man now, he mostly sleeps in his one bedroom upstairs, so it's up to the girls to handle most of the work. Gus is the cook, he's Moe's grandson. He's a pervy kid, not more than 18 really. Always oggling us while we work, but hey, at least we don't have to cook. I've been here almost a year and I'm already the closing girl. It's a good gig, gives me money for my "hobbies,". My name's Pam, if you don't see me here, I'm out being bad. Mary's usually here in the mornings with Lacey, and Starla and Darienne work with me, although they're usually just gossiping or flirting, little tramps those two. Leah's the new girl, she's a sweetie, don't know how she ended up in this neighborhood. We don't really have a manager per se, although there's Dennis, he's a piece of work. He's the son of an old friend of Moe's, after Moe's brother got shot by a gangbanger this guy, Ed I think, he was there. So now Dennis is the "manager," although he never shows up, only to steal food, harass us, and try to sleep with us on the regular. He's a coke fiend, usually reeks of sweat, and has some two-bit hooker on his arm when he comes in. And then there's his "friends," big scary tatted-up guys, coming in here looking for him and the money he owes them. That's always fun. Anyway, the coffee is always fresh here, and we make a mean breakfast platter here. The burger's are pretty good here too, and my pies are to die for. Don't order the french toast, that egg wash is not fresh, trust me. Also, the jukebox usually doesn't work, give it a kick or two and you're golden. And don't you think about trying to case the joint, I got a .45 glock under the register, and honey I know how to use it! Moe's Diner Hours: 5:00am-11:00pm Breakfast, All day Eggs: $1 per egg, limit is 3 Waffles: $2 for 2, $5 for a stack Toast: 50 cents French Toast: $3 Eggs in a basket: $5 Bacon: $1.50 Coffee: $1 with refills Breakfast Sausage: $3 Chicken and Waffles: $6 Breakfast Special: Comes with 3 eggs, bacon, toast, breakfast sausage. $8 Lunch, All day Hamburger: $5 Cheeseburger: $6, add a fried egg/chili for $1 each French Fries: $3 Chili Fries: $4 Chili Cheese Fries: $5 Meatball Sub: $6 Cold Sandwich: Options include Ham, Prosciutto, Salami, Pepperoni, Capicola, Roast Beef, Turkey, Mozzarella, Monterrey Jack, American, Swiss, Banana Peppers, Pickles, Spicy Relish, Mustard, Mayo, Lettuce, Tomato, $4, $5 on a ciabatta bun, 50 cents for each extra meat Chili: $3 Grits: $2 Fried Chicken: $8 a bucket Dinner*, 5pm or later Spaghetti: $5 Ravioli: $6 Chicken Parmesan: $8 Chimichanga: $6 Pastelitos per carne: $3 per pastry Gnocchi: $4 Chili con carne: $6 *Dinner may not be served on that particular day Drinks: We serve alcohol after 11am Full bar opens at 3pm Soda: $1.50 Tea: $2 Beer: Bottled $3 Wine: Only at dinner, $5 a glass Mixed Drinks: $7 for house, $9 for top shelf
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1 pointThere has been a recent growth in political population. Between mayor candidates, governor candidates, and citizens who choose to use their voice more overall involvement has increased. THIS IS GOOD, but due to the different mindsets and lack of education on some issues an explosion of disrupt in peace has sprouted. It is evident who the leading politicians are ( @ThomasHetch, @BobbyCruz, @JoelKeys & @LuciousTimes [myself] ) and every single one of us has one shared goal, ensure our policies provide a good life for EVERY CITIZEN on the Identity Island! It's simple! We all have a different way of going about things, BUT we all want the same thing. In this form, I want everyone that desires to have a part in the politics of Identity to discuss the following topics in the following order in order to build or at least see and analyze what policies work best. The politics that will matter in the game are: Taxes, Healthcare, Law Enforcement, Crime Punishments We will all discuss the first topic ( Taxes ). After together we have come to build something most favorable I will conclude the topic and we may then move to the next. I hope this builds peace amongst the people of Identity and foundation for the game once built. May @Motown and the other developers find favor with this.
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1 pointThis month in development Another month and another dev blog to keep you updated! I want to start this one by giving a thank you to everyone who's receiving this blog post by email, our backers who are making Identity a reality. It's an exciting time as our team is growing and our pace quickening as a result. Identity's beginning to get more exposure and every pledge we receive helps us produce content faster. It's been slower than we'd like in the past because our team has been tiny, but this growth we're seeing as of late has been opening doors and propelling us forward. As of this month we've now raised over $700,000 USD; a large amount of money and what we've needed to bring on more talent. Talent we've lost to other studios and existing contracts in the past, some of our absolute best, is now returning to Asylum Entertainment to work on Identity full-time. We're really looking forward to the work from those being added to our roster, which will result in more clothing options as well as much prettier environments. We're also looking to pick up another programmer and a new community manager very shortly, to improve our PR situation and give you guys a more transparent view into development. Case variations for one of three phones in Identity With our art team growing with top industry talent, we're also making some good progress in content programming. Our elevator system has been finalized after being re-hashed. This elevator system is used in the Town Square, and throughout Identity where apartments exist, to bring players up to their lofted homes. The interesting part is these function like real elevators, and you'll see other players in them going to and from their floors. They act as loading zones, so instead breaking your immersion with a loading screen we load the apartment and it's customizations in the background while you ride the elevator. By the time the door opens everything's in place and you don't even notice that you've moved into a special instance of the world. Art of the Town Square When creating new environments, we first have our concept artist draw up a layout and artistic design. From there, environment artists create the 3D assets from that piece and a level designer places them in the world you inhabit. We're pleased to have our incredibly talented concept artist, Alexander, back in full-swing as we prepare the final pieces of environment necessary for the Town Square. Clothing store concept; hotel and art gallery in rear The clothing store is interesting in Town Square because it's operating on a system we've created for many computer-controlled shops in Identity. It has a fully functioning shoplifting mechanic. In most games you walk up to an NPC (non-player character) and interact to purchase items. You then simply walk away with your items. Stores in Identity are a different story, and are unique in the gaming world. You'll add items from racks and shelves to your cart. You can then walk into the dressing room to preview those items (assuming it's clothing) or walk up to the register to pay. What if you don't pay and simply walk out the door with your cart? Shoplifting is a reality in Identity, although it's often not recommended. If you're not skilled, and most people won't be, you'll set off alarms and have a hard time getting away. You'll likely spend time in jail for the attempt. Expensive items can also not be shoplifted for game balance purposes. Even something so simple as using a shop gives freedom and oppportunity not found in any game before. Last month we showed you a bicycle which will be ridable in Identity. Below you'll see the bicycle shop concepts for the Town Square. While you won't be able to ride them in Town Square, you'll be able to browse many options which will be available to you. Bicycle shop concept for the Ash Hill town square These final two interiors are being created by our artists as we speak, and are the last environments required for Town Square's release, along with some minor systems programming and polish. Art gallery/library concept art, previously shown Art gallery and library in-game, without player art The near future One of our top priorities right now is to give all of you who have been waiting a glimpse of real gameplay in a video. Identity's funding and progress has exploded since we showed you the workings of the housing and apartment systems on YouTube, and now we want you to see vehicles, drug production and weapon systems. I can't promise any dates on this video, but it'll be soon. In fact, I expect you to watch this video before you receive the next dev blog. This coming video is sort of a catalyst, and I can't wait to show you what's in store after it. The Town Square is also getting near the point where we're going to be able to start showing off videos of the gameplay elements you'll find within it, leading up to the public release of the module. These videos will be coming after the previously mentioned video. We do regret how little we've been able to show you thus far. We're a tiny team stretching a small budget to its limits, so things take some time. Now that much of the core exists and other supporting pieces are falling into place, I'm excited that we're now really making progress that can be witnessed. -- John VanderZwet
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1 pointWelcome! Lucky you! Some of the members here have been waiting for years now, and you get to skip all that!
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1 pointWell enjoy standing in line. Pretty sure they have stated there is no military in the game. Have fun.
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1 pointHeathens MC is an Outlaw motorcycle club (1%) motorcycle club who are classified as an Organized Crime Syndicate by the Local Precincts, FBI and DEA. Heathens MC was formed in January 2016 when identity was announced making it one of the oldest and one of the 1st of several Motorcycle clubs in the identity world. Wanna find out more info on how to join and or support? Ask a Heathen.
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1 pointTime will be as of now; 1 hour night and 3 hours day in the game. So 4 hours real time is 1 day in-game. There is no sleeping "system", you do not need to go to sleep and is an optional extra thing. When you log off out of the server, your character stays in the game for a period of time e.g. 30 mins (Not official/ just an example), and then it will disappear after that time is up.
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1 pointAs Governor, I'd make sure you'd lose your job for Police Abuse of Power if you pulled over a bus-load of people only to find that the entire bus and company was innocent. Also your threatening behaviour; saying that the police will go after them, that's not how a good law enforcement officer should act. @Air , will you have private coaches available for hire? What I mean is, should my campaign team and I wish to travel to a press conference on the other side of the island, will you be able to provide a coach and a driver available for our transport? Also, as an affiliate to our party, if not affiliated with any other parties, we can work out a business deal and partnership. If you're interested, please send me a message at your nearest convenience.
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1 pointWhat you said is, that they just have to make the letter-sound movements. First, the game has to recognize 100% of what you're saying, if it should make the lips move excactly as you said the words. That's not gonna happen, as some people doesn't have a 800$-microphone, so some microphones will be pretty bad, and the game wouldn't recognize all of the words you're saying or it maybe recognize it wrong. Second, if the software first should recognize the word you're saying, and then spell it (in it's system) and then make the movements compared to which letters the word includes, the system would then also make the movement for P, unless if they sit down and makes a filter of words that is pronounced in a different way as it's spelled. And that would take too much of their time, so it's easier to just make the lips go up and down.
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1 pointNice in game screenshots. Im curious though, no mention of the trailer mentioned in the last dev blog that was expected to be out before this dev blog. didnt really expect it to be out before this one but its weird its received no mention. Hope it still getting released soon.
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1 pointAfter a moment of consideration Kevin replies. "That is something I can work with. You still have me at a bit of a disadvantage though, so before I agree to anything I need to know about the types of jobs you all run, and just where I fit in" Kevin finishes his smoke tossing it in a nearby puddle. ((Sorry for the short post, I'm at work and wanted to get something up))
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1 pointYes, it would also be the preferred method to use in my opinion. The voicing will also be realistic in terms of how far you can hear and through walls.
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1 pointI agree, but I also think that if you look at it from another perspective; perhaps they haven't made another Dev blog in a while because of how hard they are working on the game itself right now so they are more focused on that. If they have to keep stopping to make Dev Blogs, which, of course are very nice and help keep the community informed, they won't get very far if they keep stopping or slowing down to make them. I definitely agree with you that it'd be good to see another Dev Blog shortly, but with such a tiny Dev Team (in comparison to larger game development companies) it must be difficult to find the time to make them. Please Quote me in any replies regarding my post.
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1 point'Esoterica' "Your Blood, Is Our Money" About 'Esoterica' "Esoterica is No one... But we're Everywhere... We're the solutions to problems that plague each and everyone of us. So long as we draw a hint of breath... But with Coordination, Professionalism, and Dedication. These three words make up the foundry of Esoterica. These words, is what gets problems solved." -'Mr-Rent-A-Killer' If you haven't figured out who we REALLY are yet? Then we do advise, this is not the business for you... Understanding, plays A key part in 'Esoterica' as well. But don't let it drive you away! (Were not complete D*cks...) We will help you understand. That's why we're here. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Q.A. Q. So simply; "What is 'Esoterica' exactly?" A. We are. Hitmen. Assassins. Must we say more? Q. "Okay, How do you guys work?" A. We take absolute pride and care in our line-of-work. Whatever a client requires, it will get done, no matter the cost's. (For A Reasonable price of course.) With different variations at a client's disposal, whether it be the death should look accidental or just a instantaneous shot in the back of the head. We will provide these options. Clients have A Say in everything, and should cooperate with us, but with no questions asked. To help further our success of their selection. So be completely sure if you want 'Us' to continue, because there will be no refunds. If you want further information on this, scroll down until you find it's title: "The Contracts". Q. "Wow! Alright, so if I was A 'Client'. What are my Payment options?" A. Client's don't ask questions... (Joking!) The main Payment will of course be Money/Salary. (In-game of course) However, if we require A certain type of item or assistance to carry out A hit. We be sure to notify you in some way. Otherwise, Cash will do nicely. Remember, you do 'Have' A say in this. So for example: Bargaining for A price of A certain type of assassination. That will be possible. Q. "Nice! So what are my options?" ⦁ O.B.E. [One Behind The Ear] ⦁ Hit & Run ⦁ Accidental ⦁ Kidnapped (And Killed later) ⦁ Sabotaged (Car Bombs, Framed etc.) A. These are the most commonly asked methods. (Surely, there will be more methods on how to dispatch a target, when the game provides us the environment to do these type of things.) Q. "Awesome! But I'm not A Client, I want to join 'Esoterica'!" A. Well, that can be arranged. But we must warn you. We are not exactly what you call, A 'Clan' or 'Gang'. This is more exciting than that! But a lot more difficult... In-fact, we're more of A organised 'Order' than anything else. It's like this for our members to ensure our/their secrecy compared to any of the obvious mafias. However, you could be from A mafia, and still work 'With' us. So long as you/we have permission from your leader. (To not break rules of course.) This will be arranged with many crime-bosses, Gangbangers, and even the innocent Civilians. Everyone is capable of joining 'Esoterica', but you will have to prove yourself by showing off your skills. When provided targets come up for you. As such, you will be paid in a shared cut, depending on the circumstances and conditions of the hit. We could go on and on about this, but hopefully, you got A good understanding on how we're going to operate compared to many other factions. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ The Codes (Rules) 'Esoterica' refers our simple 'Rules' as 3 unique Codes instead, because they're not drastically restricted... But if broken, will lead to dire consequences. There will be exceptions with loyal members and allies of 'Esoterica' that have proven, and gained our trust. We fully understand, mistakes are imminent. 1. "Esoterica is No one... But we're everywhere..." Nobody is truly "The leader", of Esoterica, but "The Leading Provider" meaning, if you consider yourself higher than others for the hell of it? Abusing authority! (When The Leading Provider takes care of that already.) You don't belong in 'Esoterica'. (The Current "Leading Provider" is TheNerdyChef") 2. "Esoterica does not affiliate with anyone... But we Know Everything..." Members should know not to ever! Be attached in any sort of way, to A Target. Yet have everything they can use against them. Being only important information to assist A hit. The Code also provides that you can never mention Esoterica to anyone else! Because "Esoterica does not Affiliate". "So how can 'Esoterica' make Allies and contacts with Other Clans, Gangs, Mafia's, and Clients?" you may ask. Well,'Esoterica' is "No one". So how can it affiliate with anyone in the first place? So 'We' Can make allies, but because we're still the foundation of Esoterica, it means we can't contact anyone until "We" are contacted. 3. "Esoterica Is Deceitful... But We are Better..." Don't let yourself be deceived, in this case "Esoterica". Or anything in that regard. We make the moves, We are more creative. We are Better. Everyone is Unique and belongs, so don't let anyone take that away from you! Also, it means not to be "Deceived" By your target, whether He/She would try to Bribe you for A Better deal, or overestimating Him/Her. -------------------------------------------------------------------------------------------------------------------------------------------------------- The System (Ranks) The System may sound like increasing ranks in a hierarchy. But in reality, they’re more like four separate parallel pathways. This gives us further understanding of our clients and members. Rated by their professionalism and skill level, to help Influentiate our state of the art 'Contract's System'.The more you do Contracts for us, the more we understand on which Pathway you are walking on. This simply being 3 progression lines: (With exceptions of Dilettante, Provider and Leading Provider.) Novice, Journeyman, and Master. Novice- A Novice Hitman. The trainee. Whether they're affiliated with a gang, or an organized crime syndicate. Some of them, will be connected by 'Esoterica'. Proving themselves and impressing our peers with their unique methods, loyalty, and unmatched skill. The road is unforgiving, but there is somewhat, luxury at the end of the day. This is where everyone starts, and hopefully... You will be alive by the end of it... But no promises... Dilettante- Or "Clean-skins". Are the same Rank/Category as the Novice. (Treated the same) But with different motives that drive them. They are desperate individuals. Either it be A traumatic divorce that has landed them in serious debt, or simply... They're looking for that easy buck, and itching to acquire any means to get it! (Keep in mind the Definition of Dilettantes: A person who cultivates an area of interest, such as the arts, without real commitment or knowledge.) By no surprise, there will honestly be more Dilettantes than Novices. (Which is not exactly A 'Bad' thing...) But In Theory, the average Novice that doesn't have any emotional attachment and fully dedicated to his work, would have increased chances of being successful in carrying out targets/hits. But the Clean-skin would be caught. Simply Being that A Dilettante is not a heartless killer, but an ordinary person. Driven into profound measures, within A profound business. With more research, we discovered there were also some cases of a Dilettante’s intended target, were talked out by the target themselves. Some cases of Bribery to spare them, accepting the higher Bribe than the actual payout of the target. Ironically the most common however, is actually any type of affiliation/contact to the target. So for Clean-skins out there, this road will be a lot more tougher than your counterpart... But not impossible. (However, betray us... And there will be consequences.) There will be exceptions on your motives and most importantly, your Will power, 'Will' be tested. (In fact, it already was now... If you read the whole Dilettantes section thoroughly and understand it? You are capable, and there IS place for you, in this line-of-work) Journeyman- In contrast, the Journeyman or occasionally called the Veteran's of the Hitmen. Are experienced, reliable killers that skillfully plan their missions, 10 steps ahead of the target. These Guys have no remorse. True Sociopaths... And 'Esoterica' likes it this way. Providers & Leading Provider- Nothing is known about these individuals, only the obvious answer is that they "Provide" contracts to whoever is the highest bidder. Speculation spins around that these type of individuals are Retired, Master Hitmen. That they "Served" their time, but still Provide (Get it?) guidance and jobs to whomever they please. Evidence supports this because A "Provider" needs that knowledge for his "Peers" to help them achieve the right amount skill. Who is more Sinister? The Murderer, or The People that make them? Master- Finally, there is the Master Hitman. You can't even consider them 'Man'. These... Things, can be however mistaken as Phantoms or even Mythical figures. But trust us, these individuals are indeed, Real. But their Identity's remain unknown or at least, extremely well hidden. And don't worry! We got them lurking in the shadows... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ The Contracts (Jobs) The last important section. The Contracts is how A Hitman can stay organised, functional and choose his/her destined targets. 'Esoterica'and it's "Providers" are the very Clockwork of The Contracts. Keeping it ticking while "Us" do the dirty work. (Or clean, if you can manage it...) In order for this to work, we designed A simple, but easily decipherable spreadsheet that will get regular updates on current contracts. ( This is just a small preview, will be more detailed ) This is just the first stage prototype of it. These contracts will be provided by real players from Identity. Passed on to "The Providers", then passed on to A suitable Hitman to perform this contract. (Cycle: Player>Provider>Hitman>Target) After the hit is done. Payday comes! So how is money going to work? Well for now, we don't know how difficult it is to earn money in Identity, due to the game having minimal information on that. But we do know that it will simulate A Economy in the game, meaning prices will be changed on A Supply and Demand basis. This will come into play of our Contracts as well, prices changing, values of the targets and contracts will never be the same. Now more on the topic of placing A hit on A Target. Our deal is, when we carry out A task. Payment in advance will be required. Remember, this can be bargained as well. For instance, let's say the Target you want dead. 25,000$ will have to be the payment in advance to show us your not kidding. While your offering 50,000$ on his head already. You can hassle us, as long as it still comes to terms of our Pay in Advance Policy and it is surely reasonable. With Refunds, there will be exceptions on whether we should give your money back, depending on the situation. If it's completely Accidental and you want your money back. How the system works, is that you should be responsible for the Hit, just as much as our members perform it. If you don't want your target dead after offering A Hit/Contract. That payment in Advance will not be refunded to compensate that you have wasted our time and should feel responsible. (As well as summoning us in the first place...) However, if the hit was already carried out, but you didn't want them dead. There will be investigation on whether you should deserve at least 1/3 of your money back to help compensate. (This is much WIP [Work In Progress] So bare with us!) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Misc.(Fun facts) If you have any further questions, please give A reply and A Bump on this forum. We greatly appreciate it! (These will be answered by either TheNerdyChef or Segaside.) Definitions: Murder: The unlawful premeditated killing of one human being by another. Assassinate: Murder (An important person) for political or religious reasons. The word "assassin" was derived from Hasan-i Sabbah and his Assassin's Order of Nizari Ismailism. Most Hitmen are to either be killed by another Hitman than actually getting caught. Or Simply 'Dissapear' (And Presumed Dead) Hitmen are more likely to murder their victim while they walk the dog or go shopping in suburban neighbourhoods. Despite their comparative disadvantages, handguns are more easily concealable, and consequentially much more commonly used than rifles. Of 74 principal incidents evaluated in a major study about assassination attempts in the U.S. in the second half of the 20th century, 51% were undertaken by a handgun, 30% with a rifle or shotgun, 15% used knives, and 8% explosives (usage of multiple weapons/methods was reported in 16% of all cases). The average cost for murder is about $25,000 and the cheapest hit cost's only $350. A sniper with a precision rifle is often used in fictional assassinations. However, certain difficulties attend long-range shooting, including finding a hidden shooting position with a clear line-of-sight, detailed advance knowledge of the intended victim's travel plans, the ability to identify the target at long range, and the ability to score a first-round lethal hit at long range, usually measured in hundreds of meters. A dedicated sniper rifle is also expensive, often costing thousands of dollars because of the high level of precision machining and hand-finishing required to achieve extreme accuracy. Most assassinations are carried out to help further into political gain for individuals. (Hinting the Definition and purpose of "assassination") If you have any further questions, please give A reply and A Bump on this forum. We greatly appreciate it! (These will be answered by either TheNerdyChef or Segaside.) Spreadsheet and Idea designed by TheNerdyChef. Research, Writing, and creation of 'Esoterica' by Segaside.
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1 pointLet me expand on that a bit so nobody gets the wrong idea. In any city or town there are "shops" set up around which are player ownable. If you lease one of these structures you can make them whatever you like: a clothing store, or a restaurant/bar in your case. If you get a beachfront property to do this then yep, it's possible! They'll be in high demand, I'm sure. You can swim in water and there's beer and other drinks.
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1 pointWho knows, it's too soon to say, but what is for absolute certain is that there is a kickable football, and that means business. We could have a 1-v-1 in the corridor or 2-v-2 in the living room if need be.
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1 pointI was actually just thinking about something like this. I'd love to participate but it makes me wonder where the field/court would be.
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1 pointNice prices my man xD, I was honestly expecting everything to be a lot more expensive. I'll be there most morning I imagine!
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1 pointI plan on living a simple crime free life in Identity as much as I can. I'll look into business, investment and politics and would look at developing a working relationship with players, like @Dizzle