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Showing most liked content on 08/20/2017 in Posts

  1. 2 points
    The TownSquare Module isnt out yet so you cant join it. and no sorry there is no Release Date.
  2. 2 points
    I hear you, but as a side note, I'd like to inform that I have been in search of my running mate (Lieutenant Governor). I'll give you a chance to build your character, profile, campaign and publicity. But remember what I'm in search of!
  3. 2 points
    I know this is your party, but will you be on the ticket running for Governor?
  4. 2 points
    Good job, not exactly but very similar to my own!
  5. 2 points
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  9. 1 point
  10. 1 point
    I want to see your guy's ideas and how creative other people can be with their characters backstories. I'm going to put a format that I use to make my characters and I want you guys to use it to make cool characters if your designs. Have fun Name: Appearance: Race/ethnicity/nationality: Personality: Education: Sexuality: Misc Facts: Background:
  11. 1 point
    Will there be religious items of clothing that we will be able to wear in Identity? Things like A hijab or a kippah or even a nuns habit. Is that going to be in the game?
  12. 1 point
    @Genesai Yeah great community for Altis life. @DanVash I hope you joined a great community. There are still some servers out there with people on them. Just gotta look. @MarkhossThanks so much. I appreciate it!!! Yeah maybe!
  13. 1 point
    I doubt it. Religion and real life politics are best kept out of virtual worlds, for obvious reasons.
  14. 1 point
    Name: Akiko Hamamoto Race/ethnicities/nationality: Biracial, Nigerian and Japanese, American Appearance: Light brown skin, Shoulder Length hair that is usually flat ironed, 5'5, thin body type, Monolids, thick lips. never wears makeup. Personality: Akiko is a naturally adventurous person. She is quite outgoing and has an energy that few can match. While she can be quite rebellious to rules she isn't a criminal and would much rather stage a protest rather than fight. She's the kind of person that anyone can get along with and can pump anyone up just by speaking.She's the kind of person to look at the bright side of things and is rarely pessimistic. Education: High School Diploma Desired Occupation: Whatever life presents her. She's open to a variety of jobs. Sexuality: She doesn't care about their sex or their gender as long as she's attracted to them. Natural Talents: She is a huge people person. She has a way with words. Misc Facts: She loves the outdoors. Background: Akiko was born to a Japanese father and a Nigerian (black) mother. Her mother was actually a surrogate mother as the Father's wife is barren. Although she never met her biological mother her parents loved her greatly. Her parents encouraged her live life the way her heart desires. They taught her to be care free and to have fun. Growing up was quite easy for her. Her dad was a lawyer and her mom was a neurosurgeon so money was never a problem. Many thought she was going to turn out like them but she didn't want that. She wanted to travel the world. She wanted to experience new things. At age 18 right after she graduated she left to see the world. Her parent's set her up on a tour of the world. This trip lasted two years. When she came back she was happy to be home but she wanted more. She decided to move away. This time she didn't ask for financial help from her parents. She bought a plane ticket and headed for Identity Island. Its there that she will find the adventure she was looking for.
  15. 1 point
  16. 1 point
    A mud covered, lifted, 1984 Ford Bronco drives into a large garage with a sign outside identifying it as the Underground Performance Builds garage. A eerie silence falls under the mostly empty shop as the throbbing V8 is shut off. Kevin McMillan hops out of the offroader, stretches out after several hours of driving, and walks towards the reception area, patting the hood as he walks past. After checking for any mail left in the reception area, as well as his office, Kevin heads back into the main shop area, and goes to one corner of the shop that has some couches, a tv, and a mini-fridge. Kevin flops down on the couch and turns on the tv as he gets settled in. Kevin hears a knock at the door. *Sighs* "Fuck me" Kevin gets up, shutting off the tv, and heads towards the door, searching for his pack of smokes figuring that if he is up, he might as well have a quick smoke. Unable to find the pack by the time he gets to the door, Kevin gives up, and opens the door while speaking. "Look buddy, we are closed right now, come by next monday and we will be up and running again" Kevin looks the person up and down now that the door is opened. ((Tried to leave it nice and open ended if anyone wants hop in))
  17. 1 point
    Simms and a couple of his DEA aget buddies walk into the same bar that heist guys were at. Of course the would not know it was them since they were wearing mask, and the 3 of the DEA agents are just wearing normal wear, like they are off duty or something. Simms and his two DEA buddies belly up to the bar ordering a couple cold ones. Simms looks at his fellow DEA agents. "Man what a crazy couple of months huh guys?" Simms says taking a swig from his beer. "yeah boss the city is finally getting back together" Johnson says raising his beer up to the guys and he knocks his beers with the others. "Well even though we didn't catch the bank heist guys atleast the crazy son of bitch man in the white mask is gone." Simms says leaning back against the bar. he other DEA agents nod taking a swig. "I wonder who he was I mean Agent Anderson isn't talking she been in the hospital since what 2 months now? Man did he mess up her head." Agent Cole says. taking another swig from his beer he look around the bar. "yeah something like that." Simms takes another swig from his beer. "Hey a table just open up lets go take a seat" Cole says as the 3 DEA agents make there way to the empty table by the door. they all sit down and start to talk to one another. (season 2!! Woohoo!! I talked to @UnknownX he said that we are taking place 3 months after the season 1 so I hope I did it right )
  18. 1 point
    I'd say more like Simba (my brother) but more human! But we all see what we see! Simba and the other members of the pride preferred dictatorship...I prefer democracy!
  19. 1 point
    call me old fashion.... but why do you look like Tarzan painted himself orange?
  20. 1 point
    Kind of hard to answer since none of us have played identity to have a opinion.
  21. 1 point
  22. 1 point
    No you didn't, otherwise you'd have found this topic a few posts down. From what I hear it can take a while to get the refund, since they're like busy trying to create a game for us. They have issued refunds before even though they're not obligated to, so be patient if it takes months to get it.
  23. 1 point
  24. 1 point
    10% is the lowest of all! Any lower and we'd have nothing to care for the towns with!
  25. 1 point
  26. 1 point
    I agree. If you want to be corrupt then do it on a private server. Official servers should be monitored closely for that since your getting paid to do a job. I do hope the chief is Admin or someone from the dev team.
  27. 1 point
    Thank you, I am hoping to become a future media outlet in regards to news and whatnot, in the game.
  28. 1 point
    Me and the boys will be tuned in
  29. 1 point
    After contemplating, I am official in search of a running mate (Lieutenant Governor) and a potential First Lady! May The Royal Family be blessed!
  30. 1 point
  31. 1 point
    There will be quite a few servers for Town Square, located all around the world. Town Square servers have a player limit, but we'll have a whole lot of them active for the first days of the release and we'll add/remove them as we see demand requires. We'll try to make sure that if a queue does happen, it won't be a long wait to get in.
  32. 1 point
    Identity has blown me away... I mean this in the nicest way possible, It seems so ambitious I truely wonder if it will ever get done. Nonetheless I have decided to back this "game". Lets be honest, this will be much more than a game if it ever comes to be. Ive played hundred of hours of AltisLife, so you deserve my money for that anyway. I need this life in my life..
  33. 1 point
    Wow, what a month. It's been busy here at Asylum as usual, so let's get down to the interesting stuff! As expected, our current focus is on the Town Square so that we can get it out to you as soon as possible. We're finalising the interior of the library and art gallery (shared within one building) and adding polish to the environment. Once the clothing store interior is complete following that, the Town Square environment is ready to go. We'll continuously be adding more art after release though; specifically for house furnishings, decorations and clothing. In addition to the environment art, Miroslav (character artist) has been creating all sorts of hair assets which allow us to show hair appropriately when wearing a hat or helmet. This is a big task for him as it means making variations to match the hat options for each length of hair, but in the end it'll ensure your hair always looks as you'd expect when wearing headgear. Hair under a hat; work in progress Right next to the clothing shop you'll find a bicycle store where you can get a sneak preview of some of the bikes you'll be able to ride around in the full Identity release. We showed you a bicycle work in progress last blog post and now you can see the finished result of that below. This image will give you a rough idea of the detail level you'll see in Identity's vehicles. Ridable bicycle With more final systems coming online for the Town Square release, we now have functioning phones. Each player will start with a cellphone, although you'll be able to upgrade it with three mobile OS options available. The phone OS' each have a unique and interesting style. Characters also have a designated phone number assigned when they're created; you'll be able to get a custom number for a fee. These phones work just as you'd expect. You're able to dial up another player and speak with voice remotely. Businesses can even get a business line which, when called, will contact a member of that corporation who's online. Shot from an internal system test: advertising While the art of the billboard above isn't final, it gives you a very good idea of what you can expect in Identity for advertising. That's right, you can really publish messages around the world through billboards and other means. Corporations and those running for government office can purchase billboard space to help get their message out. You'll select a graphical template from a large list of options and then attach a brief message or other customization to make it your own. These billboards can also be moderated by the server operators. There are other similar advertising systems, too. For example digital road signs can be made to show custom messages by the current government. We can't wait to show you more of Identity, and we'll soon have that opportunity with the release of an overhauled website. Those current pledge packages are about to go away forever, and some of the rewards won't be available for purchase again after the new website changes. Also, follow us on our Twitch channel if you'd like to stop in and ask questions of the developers. On Tuesday, Wednesday and Thursday you'll find a few developers playing a random game from 4pm EST to 5pm EST. Ask any questions and they'll be happy to answer on stream. Catch some of Identity's developers hard at work and see how they make the magic happen: we'll be providing development streaming dates and times on Twitter, soon! -- John VanderZwet
  34. 1 point
    Yesterday afternoon, for another Identity Insider, we've released a video detailing the workings of player housing in Identity and what it has to offer at our present point in development. This gives you a good idea of the level of fidelity we're going for in all of our key systems, and more videos will follow as we continue. Housing was chosen for our first video as our initial focus in development is for features present in the upcoming Town Square module. If you haven't already seen the video, check it out above. Housing as you've seen in the video is an excellent place to hang out with friends, but it has a lot of good practical uses, too! First, housing is the primary storage location for items you've collected. Whether it's a bookshelf full of books, a gun-rack with wall-mounted guns, or a crate full of junk, it's sort of like a bank for tangible stuff. Housing is also valuable for moderate crafting, too. Some advanced recipes might require a factory, but a lot of stuff can be created at your home using special crafting tables. A hydroponics table can even be used to grow small-scale plants, legal or otherwise!