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Showing most liked content on 08/14/2017 in Posts

  1. 2 points
    To answer your first question, the town module is still being developed and a release for that module is TBD. Secondly, far as i know there will be voip in the game, for non English speaking players im sure their will be community servers supporting whatever language you speak. Im not sure if they'll have different language official servers.
  2. 1 point
    This month in development Another month and another dev blog to keep you updated! I want to start this one by giving a thank you to everyone who's receiving this blog post by email, our backers who are making Identity a reality. It's an exciting time as our team is growing and our pace quickening as a result. Identity's beginning to get more exposure and every pledge we receive helps us produce content faster. It's been slower than we'd like in the past because our team has been tiny, but this growth we're seeing as of late has been opening doors and propelling us forward. As of this month we've now raised over $700,000 USD; a large amount of money and what we've needed to bring on more talent. Talent we've lost to other studios and existing contracts in the past, some of our absolute best, is now returning to Asylum Entertainment to work on Identity full-time. We're really looking forward to the work from those being added to our roster, which will result in more clothing options as well as much prettier environments. We're also looking to pick up another programmer and a new community manager very shortly, to improve our PR situation and give you guys a more transparent view into development. Case variations for one of three phones in Identity With our art team growing with top industry talent, we're also making some good progress in content programming. Our elevator system has been finalized after being re-hashed. This elevator system is used in the Town Square, and throughout Identity where apartments exist, to bring players up to their lofted homes. The interesting part is these function like real elevators, and you'll see other players in them going to and from their floors. They act as loading zones, so instead breaking your immersion with a loading screen we load the apartment and it's customizations in the background while you ride the elevator. By the time the door opens everything's in place and you don't even notice that you've moved into a special instance of the world. Art of the Town Square When creating new environments, we first have our concept artist draw up a layout and artistic design. From there, environment artists create the 3D assets from that piece and a level designer places them in the world you inhabit. We're pleased to have our incredibly talented concept artist, Alexander, back in full-swing as we prepare the final pieces of environment necessary for the Town Square. Clothing store concept; hotel and art gallery in rear The clothing store is interesting in Town Square because it's operating on a system we've created for many computer-controlled shops in Identity. It has a fully functioning shoplifting mechanic. In most games you walk up to an NPC (non-player character) and interact to purchase items. You then simply walk away with your items. Stores in Identity are a different story, and are unique in the gaming world. You'll add items from racks and shelves to your cart. You can then walk into the dressing room to preview those items (assuming it's clothing) or walk up to the register to pay. What if you don't pay and simply walk out the door with your cart? Shoplifting is a reality in Identity, although it's often not recommended. If you're not skilled, and most people won't be, you'll set off alarms and have a hard time getting away. You'll likely spend time in jail for the attempt. Expensive items can also not be shoplifted for game balance purposes. Even something so simple as using a shop gives freedom and oppportunity not found in any game before. Last month we showed you a bicycle which will be ridable in Identity. Below you'll see the bicycle shop concepts for the Town Square. While you won't be able to ride them in Town Square, you'll be able to browse many options which will be available to you. Bicycle shop concept for the Ash Hill town square These final two interiors are being created by our artists as we speak, and are the last environments required for Town Square's release, along with some minor systems programming and polish. Art gallery/library concept art, previously shown Art gallery and library in-game, without player art The near future One of our top priorities right now is to give all of you who have been waiting a glimpse of real gameplay in a video. Identity's funding and progress has exploded since we showed you the workings of the housing and apartment systems on YouTube, and now we want you to see vehicles, drug production and weapon systems. I can't promise any dates on this video, but it'll be soon. In fact, I expect you to watch this video before you receive the next dev blog. This coming video is sort of a catalyst, and I can't wait to show you what's in store after it. The Town Square is also getting near the point where we're going to be able to start showing off videos of the gameplay elements you'll find within it, leading up to the public release of the module. These videos will be coming after the previously mentioned video. We do regret how little we've been able to show you thus far. We're a tiny team stretching a small budget to its limits, so things take some time. Now that much of the core exists and other supporting pieces are falling into place, I'm excited that we're now really making progress that can be witnessed. -- John VanderZwet Let's Make Identity Great! Identity's development is going great thanks to the support of people like you, but systems like these take a lot of manpower and resources to create. Identity has an awesome community behind it, but when more people know about what we're creating and our budget grows from pledges, we can not only work faster but we can do more, too. If you're as excited to play Identity as we are making it, help spread the word. The gaming industry has needed a game like Identity for too long; let's make it great together!
  3. 1 point
  4. 1 point
    It is Mid 2017 not Late 2017, Also the module was delayed and it does state it in a dev blog that the module was delayed. They have no ETA on it as they don't want to make any more mistakes by giving a false promise. The percentage bar only gets updated when the devs feel they have hit a milestone in which the next time it is updated will be when it says 100% and so the next is the last one. However on a live stream a few weeks back, the devs said that the progress is within the early 90's of completion and I hope to think the completion will be by September.
  5. 1 point
    That's not true, on unoffical servers people can set an age requirement, other then that there is nothing preventing Minors from playing.
  6. 1 point
    When you store your vehicle in a garage, it's stored away and disappears. When it's actively in the world, you'll park it in designated parking locations. And yes, you can get a parking ticket if you leave it in a zone marked as no-parking. It's done this way as there will be thousands of vehicles on each server. It's impossible to display every one of those when they're not in use.
  7. 1 point
    I do not have to proof you anything. Ubisoft and I know that i wasnt using any cheats but they are too lazy to unban me. Its not the first time they banned someone who wasnt hacking and they took even a statement to the time where i was banned that many got banned because FairFight wasnt completed for the game. So for example if you played with Pulse back then when FairFight was introduced you could get banned. And exactly thats what happened to me.
  8. 1 point
    WOW! I feel like we have another money hungry candidate for the office!!! 28% tax is basically asking if you could sleep with my wife.. Holy shit that's a lot of tax money man.
  9. 1 point
    That poll sounds a bit one-sided... Also, corporate tax of 28% is a bit much.
  10. 1 point
    Nice job with this whole thing! Can really tell lots of effort was put into it. I am a supporter of this party!
  11. 1 point
    I think you might be overestimating the frequency of terrorist attacks. Also, by having armed soldiers patrolling the streets,you are essentially creating a police state and I don't think that has ever worked.
  12. 1 point
    as a police officer we rarely stop for check trucks,only at checkpoint we stop everyone,you dont have to afraid anything if you dont have drugs in the truck haha just follow the instructions like Runnincode said.
  13. 1 point
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