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1 pointDISCLAIMER: This is a concept and will not represent the finished business plan or its features. Welcome to the Skull And Bones Record Labels business plan, this record label will be a subsidiary of Velocity Logistics. Our vision is to supply the world with a fair and equal opportunity music platform for all the worlds artist to achieve what they want to achieve. We will give our artist a stage in which they can propel themselves into fame and glory or whatever path they may choose. We intend to push forward the boundaries of music and keep it moving in a forward motion for as long as we can. We will essentially allow our artist to grow by dealing with their concerts and their recording processes all the way up to release Including PR and Marketing. We will attend to all our artist's needs and well being and make sure all our artists are performing well and are happy. We will also handle their copyright situations and music licensing for streaming platforms and radio play and any legal matters that may come up. We will be open to every genre as I mentioned before we are a musical platform based on equality and all genres will be welcome and we will have specialists whos expertise will excel in each different genre. We may even break the boundaries and form new genres. We will have nothing but the best for our artists when it comes to recording equipment we will pride ourselves on being the best and most advanced in the world. Our studios will also be the most advanced in the business we will have multiple studios to maintain an efficient schedule for our artist's recording time. Fees will be discussed with our respective artists as all of their needs and requirements will differ. Be assured that our fees will be fair and competitive and we will always be open to negotiations. Don't hesitate to send me a message we will always be looking for new artists to bring to the table. Even if you just want to ask a question we will always have time to be as helpful as possible, we understand that signing to a label is a big commitment and you will want a full understanding, as well as the best deal for yourself. Below are our current projects and future releases. Keep an eye on this section as more projects will be announced and added shortly. The Collection - Volume 1 Genre: Mixed Release Date: TBA Artist(s): TBA (Still looking for artists) Jay Eleven - No Face No Case Genre: Drill Release Date: With TS Module. Jay Eleven - Fountain Of Life Genre: Drill Release Date: TBA 6IX Savage - OP Block Creepin' Genre: Drill Release Date: TBA The job positions here at Skull and Bones Recordings are as follows: Chief Executive Officer ?@MichaelPayne Chief Operating Officer ? @silentunion Chief Financial Officer ? @FrankLucas Talent Management ? Available Hospitality Management ? Available Legal Representation ?@Saavedro (Grimson Law Firm LLC.) Music Producers ? Available Sound Equipment Technicians ? Available Sound Engineers ? Available Artwork Designer ? @HarryM Graphics Designer ? @Mantisoli Security Guards ? Available Personal Assistants ? Available Secretary ? Available Projects: We are currently looking for DJs for upcoming radio project we have. PM me for details. To apply, simply send us a private message to discuss further. Thank you for reading, -Michael Payne CEO of Velocity Logistics and Skull And Bones Recordings.
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1 pointHello, my name is Evan and I actually have my own business in the real world. I noticed this game a couple weeks back, and ever since then have been intrigued with the game idea. I have a plan to own my own shop similar to "Boss" with an add in of jewelry. I want it to sell watches and ties mainly as well as suits, and shoes. Men and women accessories will be accessible for purchase. It seems to me that owning one these shops takes a lot more work then an average Joe can muster up. If anyone would like to be apart of it, give me insight on the logistics of it, or simply have a cool conversation on ideas and designs please don't hesitate to message me. Again, I am still trying to wrap my head around how large this game is, and am hoping all our hopes come to fruition one day when it officially arrives. Thanks.
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1 pointOnly you can answer that my friend. It would be safer to keep your money and wait for more gameplay/features to be released so you know it's the game you want. Then again, buying in now assures you early access and possible items that would benefit your experience if you do end up liking the game. It's $30 to get the modules, beta access and full game or only $15 for the full game. Is $30 worth playing the game in it's early forms or would you rather just pay the $15 and then watch Let's Plays of those modules and beta? I can almost assure you that the game will be more then $15 upon release (and possibly go up in price after Town Square) so you might just want to buy in now which may save you money later.
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1 pointIt's very likely, Unreal Engine 4 has great support and customization for melee weapons and melee utilization for non-exclusively melee weapons.
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1 pointHah, yes, that's me in my pig mask. The hair is actually many small braids. But it's very thin and I've been meaning to buy a black wig to cut up so I can add more braids. Here's a better picture:
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1 point*Thud a spray up blood shoots up into the air* He falls back behind the counters. "OH WOW! That hurt!" he holds his chest and looks down." A nice shot if I do say so myself...but you did mess up my nice white suit.." He rolls over and gets into the crawling position. He starts to crawl away from the line of fire. He makes his way to where he put the rent a cop, he opens the door and slides in slamming the door behind him...The man in the white mask removes his mask and his white jacket suit. "What the freak I sure hope that was Anderson" he laughs and points his shot gun at the door pushing the lock in with the barrel of his gun to lock the door. He smiles spitting up blood and looks over that knocked out rent a cop and laughs. "Good times hey Paul Mart.Blart...Fart whatever your name is?" again he laughs laying there bleeding. it looks like Simms shot him right in the side of the gut. His now bloody white gloves are a nice red color. He put pressure on his wound. All he does is laugh laying there waiting for the DEA to come and get him.. (Soooo cold...im sooo cold...I got a plan FYI just wait and See!!))
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1 pointThough I see and hair perfectly, I wouldn't mind seeing options like that for the people less fortunate with their senses. Whenever I play a game, whether it is SP or MP, and I browse the options I'm always happy when I find those accessibility options. It tells me the developers sat down and discussed this. Often it's something minor as changed HUD colors for people who are (partially) color blind. Sometimes they go even further indeed with magnification, visual cues where otherwise an audio cue would be, or vice versa. But as LuckyDuck said, I also doubt they are working on that at the moment. If they do it would most likely be after the full release. But I do hope they start on it during the full closed beta period, as that would be perfect. And that only counts IF they even add those options. But if I would have to guess, I'd say they'll at least try it. They are very nice humane people. You know what, I'll ask this question for you on one of next week's live streams, and hope I will get a reply as to their thoughts on this. @Asher I checked up on this and the answer is a fortunate YES! There are already some systems in place. But we'll have to find out what exactly. I'm aware this is not something you have issues with, but for others: do not forget this is a very VOICE driven game. So for people who have a hard time speaking -while there is a text chat- will have a hard time either way.
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1 point[[ Part 2: What's for dinner...? ]] Agent Zoey, dressed as an undercover firefighter. And despite orders not to, are following a small squad of other firefighters tasked with shutting off the main gas supply lines out of the chemical warehouse currently set ablaze. You'd think you're setting foot trough the gates of hell the closer you get to the fire. It doesn't take long before Zoey notices the other firefighter following her. She turns around, and spots the mustache. Only one man can wear such a mustache, and somehow keep following her. Agent Simms. What the hell is he doing here...? Zoey thinks to herself. At which points, the lights go out. And she see's Agent Simms reaction, and watches him head back. Before she was able to make contact and tell it's a distraction. But then again, Agent Simms is a smart man. He might have figured it out on his own. Zoey turns back to the 4 other firefighters, who have no idea Zoey isn't actually a firefighter yet. And they proceed to make their way towards the chemical warehouse. Wearing our special heat resistant gear. We manage to get close enough to the front gate of the warehouse. Looks like we still have to cross the parking lot after the front gate to get to the main entrance. About 400 meters, give or take. The 2 firemen in the front, crouch by the fence off to the side. And proceeds to cut it open. Making a hole for us to enter. The first fireman who enter trough the hole in the fence, begins to make his way over to the warehouse, across the open parking lot. Then the rest of us follow. It's clearly getting much more hotter. And it's only going to get even hotter once they've entered the building. Just as everything seemed to go according to plan. A light explosion can be heard from a nearby power pole. With one of the power wires snapping off and falling down right into the path of the fireman in the front. Instantly shocking him to death. The second fireman right behind the one who just got shocked, turns to the other fireman behind him, and Zoey standing in the back. And shouts out as he tries to run for cover. Unknown fireman #2: "HOLY FUCK...!!! THE POWER LINE SNAPPED! GE... AAAAARRRGGGHH....!!!!" The power line had swung around and hit the fireman in his back as he tried to run away. The last fireman alive and Zoey both attempts to take cover behind some of the parked cars, just as the power line hits the gas tank of another parked vehicle, and explodes into a another explosion. Knocking the other fireman and Zoey away. After a few minutes, Zoey wakes up. With a massive headache. The fire being so massive, and she being so close. Te only thing she can see when she looks up at the sky. Is just flames. If she didn't know any better. This would be quite a literal description of hell. As she lies there on the ground, she looks over to her side. And spots a... Lighter. Somehow looking familiar. But yet, strange. It's blacked by the ash. Zoey reaches over and grabs it. Then sits up, shaking her head a bit. Feeling a light headache coming on. Probably a light concussion. Zoey then stands up, and pockets the lighter for now. Then looks around for the other firefighters. She spots the first two who were shocked by the power line. Their bodies were rather brutally mutilated during the explosion. The third one who were with Zoey at the time of the explosion is missing. She'd figured he made it, and left her. Thinking she was dead. Having no idea how long she's actually been unconscious. After a few moments of looking around, and gaining her footing. And the fact that she can't see anyone else arriving. She thinks to herself it's a pretty safe bet the valve hasn't be shut off yet. Maybe the last guy has already headed inside. And she decides to follow suit. And makes her way closer to searing hot warehouse. Luckily, her fire suit is still mostly intact. Her gas mask has received a few cracks in the hardened plastic. But it doesn't seem to be compromised. She makes her way to the entrance of the warehouse. It seems like the door is already open. As if someone's already made their way inside. Zoey enters trough the open door, and down a corridor. Which for a building that's on fire, is surprisingly dark. Once she made her way into the warehouse part, it's a large open space. With lot's of strange containers, and walkways, and sorts of pipes and tubes and what not. The whole place is clearly on the fire. Some of the massive tanks have even melted slightly from the intense heat. If you thought it was bad out there. It's even worse in there. Zoey turns the valve on the her fire suit, enabling the coolant flow. In an attempt to stay cool under the suit. She looks over, and notices the last fireman. He appears to be trapped under some walkways that have collapsed on top of him. She rushes over, and turns him over. The sight, almost makes her puke. Zoey has endured a lot this day. Being stuck in a tank with fish guts, almost being shocked and blown to death, witnessing mutilated bodies after the same explosion. However, this... This takes the whole frikkin' cake. His suit had been compromised from the walkway falling on top of his leg, and crushing his bones. From the intense heat, his body has been slowly cooked from his legs and up. While he was alive. Slowly getting cooked from your legs and up to your head. Without anything you can do about it. Is no way to go. Zoey quickly steps away, struggling not to puke up her lunch into her gas mask. Figuring she has to find the gas valve, and shut off before it's too late. She looks around for a moment, thinking to herself, how she's supposed to find the correct valve. There's hundreds of them, all over the place. At which point, she looks back to the body for a moment. It looks like he was trying to reach for something in his last moments. Had she not moved the body, this would have been easier. But judging by the direction he came from. Most likely the same direction she came from. And the direction he was heading. She can figure out the general direction of where the valve should be. Zoey starts to make her way over in the general direction of the valve. Even with the coolant running trough her suit, the hotness of the fire is still getting to her. Thinking to herself, "Dammit. It wasn't supposed to be like this!". But seeing as all the firemen are dead. It's all up to Zoey now to shut off the valve before the gas pressure lowers, and the pipe themselves go up in flames. Spreading throughout the city at a record speed. Effectively putting the entire city on fire if this valve isn't closed. After reaching the wall, Zoey looks around a bit. And spots a massive pipe going under the floor. With a what looks like a valve extending up from the pipe, about Zoey's waist height. It almost looks like a large wheel. "This gotta be it!", Zoey thinks to herself. As she walks over and tries to touch it trough the firesuit gloves. She hisses out and takes her hand back, feeling like she'd burnt her hand slightly. She looks around, for something she could use on the floor level. Eventually she's be able to find a hollow steel pipe that's not too hot. And she grabs it and makes her way back to the valve, and places the steel pipe between the valve, and a solid object behind it. And pushes on the steel pipe, using it as a lever to turn the valve around. Closing it. Just as she managed to close it. Zoey falls over, due to the enormous heat. And not being trained for it. It's getting rather difficult to stay coherent and awake. Just as she closes her eyes, she starts hearing some voices. Could be hallucinations. She isn't sure. Unknown voice #1: "Check for any survivors." Unknown voice #2: "I found one over here!" Unknown voice #1: "Get her out! Check for a pulse!" ( @ChimeraSix ) Unknown voice #3: "I found another one of here!" Unknown voice #1: "Excellent, get them both out!" OOC: Sorry it took so long to get part 2 out. I need to stop writing such long posts. But it's fun. @ChimeraSix the idea with the last part. Is that we both got rescue, by the way. And Zoey is probably going to be out of it for a little while. Maybe an hour to half-hour. So post away! She'll probably be waking up in ambulance near the command tent. Feel free to do the same in another ambulance, Chimera. Or at the hospital if you want. Up to you really. And it's probably safe to assume the firemen have started to hosing down the warehouse, and are working actively on getting the fire under control. @UnknownX @BarrettSimms @NyanRadscorpion