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5 pointsThanks for the pictures guys they are amazing! Devs keep doing the great work!
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5 pointsThe Coronado Crew The Coronado Crew is a Crew in the Luprano Family, Consisting of The Caporegime Salvatore "Sal" Coronado and many of his trusted men. The Coronado Crew's Main focuses are Extortion, Robbery and Narcotics. The City the crew will be running their operations in will be Roseport. The Coronado Crew's main focuses are bringing in money for the family and enforcing respect from other organizations and companies. Salvatore "Sal" Coronado The Caporegime of the Coronado Crew in the Luprano Family. Very loyal, Ambitious and Aggressive, Salvatore was brought up in Italy and moved to america when he was 16 years old. When Salvatore moved to america he moved in with a cousin of his named Antonio DeSimone. Antonio was known to have strong ties with the mafia and he introduced Salvatore to the life. Salvatore quickly became infamous and gained respect in the underground community. He was known to never hesitate when he had to "deal" with people and was known to be very resourceful. Antonio DeSimone The Coronado Crew's "Adviser". Antonio DeSimone being Salvatore's Cousin has very similar attributes. Although not very aggressive he is very ambitious and helps the Coronado Crew stay on the right path. Being heavily affiliated with the mob since he was 17 he knows his way around the underground community. Having contacts in high places he can help extract information and keep the heat off of the crew's rackets. Tony Accardo The "Enforcer" of the Coronado Crew. Tony Accardo has always been a good friend to Salvatore Coronado. Since Sicily Both Salvatore and Tony were up to mischief such as robbing people on the streets and pick pocketing. Tony and Salvatore were introduced to the life around the same time. Salvatore was aggressive but Tony would usually cross the line. You say the wrong thing around him and you could be found later in the river with bricks tied to your feet. Tony is very loyal and has no remorse for his actions. Michael Santora Michael Santora was raised in the streets of new york, from a very young age he worked with the drug business, He knows how to distribute very well and has a gift with making the products. Abrahmo Bianchi Abrahmo Bianchi is a man of a few words, when he does speak his words are usually "Give me the fucking money". Abrahmo is a guy that won't back out of anything even if the odds are against him. He is very smart and useful when it comes to the robbery side of our crew. Nero Vanetti The Crew's Hitman. If the crew needs anybody taken out then this is the guy to go to. Being an expert with many weapons and having a large amount of street smarts helps Nero find his targets and wipe them out before the problems gets any worse. Bruzetti Bruzetti would be another enforcer for the group, Making sure our enemies dont get too close to our operations and helping mainly with the Extortion side of the crew. Territory: Roseport Rackets: 1. Extortion 2. Robbery 3. Narcotics 4. Kidnapping 5. Gambling
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3 pointsThe three concept arts of the police station wasn't the only thing we've got to see on stream today. Today they've also reveiled a in-game screenshot of the clothing store, which is currently in progress of being developed.
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3 pointsNew concept art for the police station as shown on stream the 2nd of August 2017:
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2 pointsEh, I'm not involved with organized crime anyways, trying to rival the Luprano Family would be like trying to successfully drive a bus through a concrete wall.
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2 pointsWow, what a month. It's been busy here at Asylum as usual, so let's get down to the interesting stuff! As expected, our current focus is on the Town Square so that we can get it out to you as soon as possible. We're finalising the interior of the library and art gallery (shared within one building) and adding polish to the environment. Once the clothing store interior is complete following that, the Town Square environment is ready to go. We'll continuously be adding more art after release though; specifically for house furnishings, decorations and clothing. In addition to the environment art, Miroslav (character artist) has been creating all sorts of hair assets which allow us to show hair appropriately when wearing a hat or helmet. This is a big task for him as it means making variations to match the hat options for each length of hair, but in the end it'll ensure your hair always looks as you'd expect when wearing headgear. Hair under a hat; work in progress Right next to the clothing shop you'll find a bicycle store where you can get a sneak preview of some of the bikes you'll be able to ride around in the full Identity release. We showed you a bicycle work in progress last blog post and now you can see the finished result of that below. This image will give you a rough idea of the detail level you'll see in Identity's vehicles. Ridable bicycle With more final systems coming online for the Town Square release, we now have functioning phones. Each player will start with a cellphone, although you'll be able to upgrade it with three mobile OS options available. The phone OS' each have a unique and interesting style. Characters also have a designated phone number assigned when they're created; you'll be able to get a custom number for a fee. These phones work just as you'd expect. You're able to dial up another player and speak with voice remotely. Businesses can even get a business line which, when called, will contact a member of that corporation who's online. Shot from an internal system test: advertising While the art of the billboard above isn't final, it gives you a very good idea of what you can expect in Identity for advertising. That's right, you can really publish messages around the world through billboards and other means. Corporations and those running for government office can purchase billboard space to help get their message out. You'll select a graphical template from a large list of options and then attach a brief message or other customization to make it your own. These billboards can also be moderated by the server operators. There are other similar advertising systems, too. For example digital road signs can be made to show custom messages by the current government. We can't wait to show you more of Identity, and we'll soon have that opportunity with the release of an overhauled website. Those current pledge packages are about to go away forever, and some of the rewards won't be available for purchase again after the new website changes. Also, follow us on our Twitch channel if you'd like to stop in and ask questions of the developers. On Tuesday, Wednesday and Thursday you'll find a few developers playing a random game from 4pm EST to 5pm EST. Ask any questions and they'll be happy to answer on stream. Catch some of Identity's developers hard at work and see how they make the magic happen: we'll be providing development streaming dates and times on Twitter, soon! -- John VanderZwet
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1 pointGreetings everyone, Today I'd like to update you guys on some progress for Identity. Below, you will find new pictures that haven't been shown to the public eye yet. We know you are waiting so eagerly to play, but please remember everything takes time. Thanks to everyone who has shown the developers support thus far!
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1 pointDISCLAIMER: This is a concept and will not represent the finished business plan or its features. Welcome to the Skull And Bones Record Labels business plan, this record label will be a subsidiary of Velocity Logistics. Our vision is to supply the world with a fair and equal opportunity music platform for all the worlds artist to achieve what they want to achieve. We will give our artist a stage in which they can propel themselves into fame and glory or whatever path they may choose. We intend to push forward the boundaries of music and keep it moving in a forward motion for as long as we can. We will essentially allow our artist to grow by dealing with their concerts and their recording processes all the way up to release Including PR and Marketing. We will attend to all our artist's needs and well being and make sure all our artists are performing well and are happy. We will also handle their copyright situations and music licensing for streaming platforms and radio play and any legal matters that may come up. We will be open to every genre as I mentioned before we are a musical platform based on equality and all genres will be welcome and we will have specialists whos expertise will excel in each different genre. We may even break the boundaries and form new genres. We will have nothing but the best for our artists when it comes to recording equipment we will pride ourselves on being the best and most advanced in the world. Our studios will also be the most advanced in the business we will have multiple studios to maintain an efficient schedule for our artist's recording time. Fees will be discussed with our respective artists as all of their needs and requirements will differ. Be assured that our fees will be fair and competitive and we will always be open to negotiations. Don't hesitate to send me a message we will always be looking for new artists to bring to the table. Even if you just want to ask a question we will always have time to be as helpful as possible, we understand that signing to a label is a big commitment and you will want a full understanding, as well as the best deal for yourself. Below are our current projects and future releases. Keep an eye on this section as more projects will be announced and added shortly. The Collection - Volume 1 Genre: Mixed Release Date: TBA Artist(s): TBA (Still looking for artists) Jay Eleven - No Face No Case Genre: Drill Release Date: With TS Module. Jay Eleven - Fountain Of Life Genre: Drill Release Date: TBA 6IX Savage - OP Block Creepin' Genre: Drill Release Date: TBA The job positions here at Skull and Bones Recordings are as follows: Chief Executive Officer ?@MichaelPayne Chief Operating Officer ? @silentunion Chief Financial Officer ? @FrankLucas Talent Management ? Available Hospitality Management ? Available Legal Representation ?@Saavedro (Grimson Law Firm LLC.) Music Producers ? Available Sound Equipment Technicians ? Available Sound Engineers ? Available Artwork Designer ? @HarryM Graphics Designer ? @Mantisoli Security Guards ? Available Personal Assistants ? Available Secretary ? Available Projects: We are currently looking for DJs for upcoming radio project we have. PM me for details. To apply, simply send us a private message to discuss further. Thank you for reading, -Michael Payne CEO of Velocity Logistics and Skull And Bones Recordings.
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1 pointThere has been a recent growth in political population. Between mayor candidates, governor candidates, and citizens who choose to use their voice more overall involvement has increased. THIS IS GOOD, but due to the different mindsets and lack of education on some issues an explosion of disrupt in peace has sprouted. It is evident who the leading politicians are ( @ThomasHetch, @BobbyCruz, @JoelKeys & @LuciousTimes [myself] ) and every single one of us has one shared goal, ensure our policies provide a good life for EVERY CITIZEN on the Identity Island! It's simple! We all have a different way of going about things, BUT we all want the same thing. In this form, I want everyone that desires to have a part in the politics of Identity to discuss the following topics in the following order in order to build or at least see and analyze what policies work best. The politics that will matter in the game are: Taxes, Healthcare, Law Enforcement, Crime Punishments We will all discuss the first topic ( Taxes ). After together we have come to build something most favorable I will conclude the topic and we may then move to the next. I hope this builds peace amongst the people of Identity and foundation for the game once built. May @Motown and the other developers find favor with this.
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1 pointHey who would like to start a Religious Cult? We can live in the woods and sacrifice the unclean to our creator.
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1 pointWell, I finally decided to pledge with a $30.00 donation and I am psyched to see this module when it comes out!! I've been following this game since it came into concept and last year decided to finally sign up and keep up to date on things. Can't wait!!
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1 pointThis month in development Another month and another dev blog to keep you updated! I want to start this one by giving a thank you to everyone who's receiving this blog post by email, our backers who are making Identity a reality. It's an exciting time as our team is growing and our pace quickening as a result. Identity's beginning to get more exposure and every pledge we receive helps us produce content faster. It's been slower than we'd like in the past because our team has been tiny, but this growth we're seeing as of late has been opening doors and propelling us forward. As of this month we've now raised over $700,000 USD; a large amount of money and what we've needed to bring on more talent. Talent we've lost to other studios and existing contracts in the past, some of our absolute best, is now returning to Asylum Entertainment to work on Identity full-time. We're really looking forward to the work from those being added to our roster, which will result in more clothing options as well as much prettier environments. We're also looking to pick up another programmer and a new community manager very shortly, to improve our PR situation and give you guys a more transparent view into development. Case variations for one of three phones in Identity With our art team growing with top industry talent, we're also making some good progress in content programming. Our elevator system has been finalized after being re-hashed. This elevator system is used in the Town Square, and throughout Identity where apartments exist, to bring players up to their lofted homes. The interesting part is these function like real elevators, and you'll see other players in them going to and from their floors. They act as loading zones, so instead breaking your immersion with a loading screen we load the apartment and it's customizations in the background while you ride the elevator. By the time the door opens everything's in place and you don't even notice that you've moved into a special instance of the world. Art of the Town Square When creating new environments, we first have our concept artist draw up a layout and artistic design. From there, environment artists create the 3D assets from that piece and a level designer places them in the world you inhabit. We're pleased to have our incredibly talented concept artist, Alexander, back in full-swing as we prepare the final pieces of environment necessary for the Town Square. Clothing store concept; hotel and art gallery in rear The clothing store is interesting in Town Square because it's operating on a system we've created for many computer-controlled shops in Identity. It has a fully functioning shoplifting mechanic. In most games you walk up to an NPC (non-player character) and interact to purchase items. You then simply walk away with your items. Stores in Identity are a different story, and are unique in the gaming world. You'll add items from racks and shelves to your cart. You can then walk into the dressing room to preview those items (assuming it's clothing) or walk up to the register to pay. What if you don't pay and simply walk out the door with your cart? Shoplifting is a reality in Identity, although it's often not recommended. If you're not skilled, and most people won't be, you'll set off alarms and have a hard time getting away. You'll likely spend time in jail for the attempt. Expensive items can also not be shoplifted for game balance purposes. Even something so simple as using a shop gives freedom and oppportunity not found in any game before. Last month we showed you a bicycle which will be ridable in Identity. Below you'll see the bicycle shop concepts for the Town Square. While you won't be able to ride them in Town Square, you'll be able to browse many options which will be available to you. Bicycle shop concept for the Ash Hill town square These final two interiors are being created by our artists as we speak, and are the last environments required for Town Square's release, along with some minor systems programming and polish. Art gallery/library concept art, previously shown Art gallery and library in-game, without player art The near future One of our top priorities right now is to give all of you who have been waiting a glimpse of real gameplay in a video. Identity's funding and progress has exploded since we showed you the workings of the housing and apartment systems on YouTube, and now we want you to see vehicles, drug production and weapon systems. I can't promise any dates on this video, but it'll be soon. In fact, I expect you to watch this video before you receive the next dev blog. This coming video is sort of a catalyst, and I can't wait to show you what's in store after it. The Town Square is also getting near the point where we're going to be able to start showing off videos of the gameplay elements you'll find within it, leading up to the public release of the module. These videos will be coming after the previously mentioned video. We do regret how little we've been able to show you thus far. We're a tiny team stretching a small budget to its limits, so things take some time. Now that much of the core exists and other supporting pieces are falling into place, I'm excited that we're now really making progress that can be witnessed. -- John VanderZwet Let's Make Identity Great! Identity's development is going great thanks to the support of people like you, but systems like these take a lot of manpower and resources to create. Identity has an awesome community behind it, but when more people know about what we're creating and our budget grows from pledges, we can not only work faster but we can do more, too. If you're as excited to play Identity as we are making it, help spread the word. The gaming industry has needed a game like Identity for too long; let's make it great together!
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1 pointHey guys! I am currently setting up an interview together with @LuckyDuck. There will be unique questions, no simple questions that mostly are being asked on the forums. I am planning to get a lot more insight on the game, without asking too difficult questions that would ruin the expense. If you have any questions u would like to ask the developers, please feel free to reply to this thread. I will run them down, and questions that look interesting and are worth to ask will be added to the list. ( You will be mentioned as well if it comes to that ) Thank you for your read, and thank you very much for participating. Enjoy your day!
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1 pointLooks great Sal. Good to have you with us. Tu sei uno fratello di noi; you are our brother now.
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1 pointi do hope that it'll make driving almost impossible (not like in saints row or gta v where driving with flat tires is only a decoration).
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1 pointThe beta won't be out for a while. The first thing you'll have access to are the modules, with the first module being the "Town Square" which you can view here.
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1 point1. You can create a intranet website yes/ it won't be interactive though. 2. I am sure there will likely be a player who will be a tour guide and that would be you likely paying them cash in hand. 3. Outside I am sure will but inside no. 4. Players can go fishing and the supplies will be coming in from other players likely more than anything but if no supply's are being produced by players then I think it will be automatically generated. 5. You can work as long as you want, you go and put your uniform on to go on duty and take it off when going off duty. There is no set time frame.
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1 pointI would agree, glad we both agree haha. I do agree with you though, an irish mafia would be very interesting
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1 pointWe've got some new screenshots, as shown on stream the 1th of August 2017.
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1 pointYou aren't paying for beta access. They are pre-alpha. They had an estimated time frame. They wouldn't offer a refund if they were trying to make quick money. They have released dev blogs to inform us of the game's progress, including game play. Just refund the game. You obviously didn't do enough research to make an informed purchase, which is your fault, not the devs.
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1 pointAsk for a refund and stop crying... it's a small team of developers...
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1 pointget your irrelevant ass out of here. Let them do what they want. If they want to include Islam in their role play why do you feel the need to shut them down? Trifling ass bitch gtfo of here
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1 pointi was thinking more of a cult that everyone stabs a sacrifice for some made up diety while speaking in tounges at night but thats pretty cool too
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1 pointIdentity Forum Guidelines Last Edit: July 9th, 2018 Participation in the Official Identity forums constitutes agreement to the following guidelines, which apply to posts, profile information, avatars, signatures, private messaging, and any other content on this site and participation in general. The live nature of discussions in this community makes it difficult for staff to catch every violation of these rules. If you believe that someone has violated our User Guidelines, please send a private message to a member of our volunteer moderation team or staff with a link to the content and a brief description of what you believe is wrong. Please do not respond to a violation personally, as you may aggravate the situation and possibly violate our guidelines yourself. Any content that violates our User Guidelines will be removed. Interpretation of our guidelines is at the discretion of the staff. Please do 1. Report violations of the forum rules. Moderators will quickly review reports and make decisions based on the information you provide. 2. Respect others. Showing respect will encourage others to participate in discussion. 3. Like posts, that you feel contribute useful information to a discussion. 4. Read the rules, so that you do not accidentally receive an infraction or ban. 5. Be constructive. Help others by answering questions, and offer feedback to their ideas. 6. Read before posting. Fully Comprehend the topic of discussion and determine what has already been discussed. 7. Use proper grammar and spelling. Read your post before submitting. Spelling mistakes may attract attention away from the discussion. 8. Search for content related to your questions. There’s a good chance that there may already be an answer to what you are looking for! Please don’t 1. Troll. Trolling does not contribute to meaningful discussion. 2. Spam. Spamming clutters the forum and makes it difficult to find original content. 3. Flame, or attack others. Insults do not contribute to discussion, and will be removed. 4. Repost Deleted Content. Content that was deleted was removed for a reason, even if the reason is unclear. 5. Demonstrate or perpetuate toxic behavior. A user is considered toxic if they repeatedly make defamatory, threatening, insulting, or otherwise hateful remarks toward other users or staff. Please keep language civil when expressing your opinions. 6. Advertise websites or services unrelated to Identity. We do not sell advertising space on the Identity forums. 7. Cross Post. Cross-posting makes it difficult for users using the search function to find relevant information, and may be considered spam. 8. Ask for Likes. Likes are given to those for contributing useful information in a discussion. 9. Abuse reports. Reporting content with blank or inaccurate report descriptions will hinder a moderator's capacity to help. Please report content that is in violation of the rules, and not simply because you personally dislike another user. 10. Engage rule violators. You may accidentally violate these rules yourself by responding to others that you feel aren’t following these guidelines. 11. Make low-effort posts. Contribute useful information to the discussion, and avoid going off-topic. 12. Discuss Politics/Religion. These subjects are sensitive and may offend others. (There is a small place for fantasy politics within Identity's ecosystem. The Governor position will be able to tweak small settings within the game world, and must compete against others for power. The political systems within Identity are simplified and do not accurately reflect the processes involved with political discourse in the real world. Players may implicitly take inspiration from existing candidates or parties, but must not show any connections to real world politics through the use of logos/symbols, names (of existing leaders, existing parties, or of those within recent history), or slogans. By affiliating your party with a real world political faction, you are bringing such politics into discussion and grabbing the attention of those who recognize it. Real world politics typically invoke a strong emotional response in some viewers and can lead to vehement conflicts extremely quickly.) 13. Create multiple accounts. Only one account per person is authorized, so forum users can be easily identified. Avoiding a ban may result in further permanent action. 14. Operate a shared account. Sharing an account with another user will make conversation difficult should any of the account operators share a difference in opinion. Conflicting statements will impede our ability to help assist any single user on a shared account. Due to this, we request that each account is operated by a single, separate user. 15. Create forum posts that mention specific users in the title. Creating a new topic with the title specifically mentioning another user isn’t conducive to group discussion, especially if the targeted user isn’t comfortable responding in an open format. (For example, don’t make posts like “@usernamehere, why is x and not y?”) If you’re asking a question directly to another user, please do so using the inbox function on the forums. 16. Post Personal Information, or post links containing personal information. Sharing information about others can be harmful to their real-life. 17. Use forum features in unintended ways. Asking for likes, or making a game that incorporates the like/follow buttons artificially inflates user forum stats, making it difficult for other users to determine which content or user is contributing popular content to the site. 18. Discuss Moderator or Administrator actions Publicly. There are often reasons why a decision is made by a moderator or administrator that may be unclear to outside-parties, and off-topic discussion about an admin or moderator decision may be disruptive to a conversation. We politely ask that you trust and respect decisions made by staff. If you have an issue with a specific staff member, please report the matter to a Community Manager. 19. Impersonate Asylum Entertainment Staff or Moderators. When users seek assistance from moderators or Asylum staff, they shouldn't need to worry about encountering the possibility of dealing with an impostor. Always heed the official titles for staff roles on both the forums and discord to help avoid confusion. 20. Intentionally Spread False Information. Spreading rumors you know are falsified and portraying them as fact will only complicate Identity's development and serves to derail the actual constructive criticism offered by other users. Even accidentally giving out false information can be dangerous, so please ask a staff member or reference official statements (Dev Blogs for example). 21. Post or link to illegal, dangerous, offensive or NSFW content. Do not engage in activities that include (but are not limited to) the sharing of sexually explicit content, piracy, malicious code execution (viruses, malware, spyware etc.), gore. Please keep posts pertaining to the M-rated content in Identity reasonable. 22. Create or operate an account with the intention of solely boosting or supporting another user's reputation, poll votes, or opinions. We ask that all users contribute to the forums in ways that don't simply perpetuate someone else's particular viewpoint or account statistics. ***Moderators and staff have the final say on all matters. If you would like to report moderator abuse, contact a Community Manager directly. Creating public threads or posts that question or reference administrative decisions or potential administrative decisions is not permitted.*** ***Freedom of speech rights do not extend to privately owned websites, such as this one. These guidelines detail the types of behavior and activities that are allowed here.*** ***We reserve the right to deactivate any account and to edit or remove any content without warning. These guidelines are subject to change at any time without notice.*** ***If you have a question or suggestion about our User Guidelines, please do not hesitate to contact a moderator or admin and we will be glad to help in any way that we can.*** 3bdullah alzmeeeleee 6ree8 jbbbh #7mod mf95