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5 pointsPrecision Manufacturing Unlimited Identity's forerunner in Manufacturing and Raw Material Mining. Company Mission Statement: It has been stated several types by the developers that the majority of products available for purchase would be produced in every stage by other players. There are many ambitious people and companies in Identity, they have entire business models developed, but they have one major oversight. They have nobody to produce the products that they want to sell. Nobody to supply the raw materials required to make every single product in Identity. This is where Precision Manufacturing Unlimited would come in. There is a large market share that is up for grabs, and we at Precision Manufacturing Unlimited believe that we can seize the opportunity. There is a large amount of money to be made in this field, and we need your help to do it. Employment Requirements Must own a functional microphone(by the release of the first module) Must be 15 or older(Some exceptions made) Must sign a Non-Disclosure Agreement(NDA) Services Basic Manufacturing: We will produce many products for wholesale purchase by stores and companies(electronics, clothing, ect.). This aspect of our company will be the centerpiece of our business model, accounting for most of our initial revenue stream. Raw Material Mining: We will mine our own Raw Materials, and sell the excess Raw Materials. We essentially will not have to buy any materials for our products from another company. Keeping as many aspects of our company in-house as possible is a priority for us. This is a cost cutting measure and also ensures that our company branches out into many fields. Renting Equipment/Space: We will rent out our equipment and space to both individuals and companies. Along with helping individuals who wish to manufacture their own product, but do not have the means to do so(equipment, materials, space, ect.) we will rent our equipment and space to large companies as well. This gives us a passive revenue stream to fund our future projects and ventures. Consulting/Risk and Logistics Assessment: In creating this large company we will gain valuable experience. We will eventually branch out into the consulting field, to help others grow or create their own business. We will determine the costs and risks in doing so, and will attempt to minimize the chance of failure by utilizing our vast knowledge in the field. This is a long term goal and is not apart of our main business model, but hopefully will be a promising new revenue stream for us. Job Openings Owner(1/1):shadeymatt(Augusto Vallone) The owner will be mostly hands off, the company will be mainly run by the CEO and CFO. CEO(1/1): Andrew811(Andrew Cirone).The CEO will be in charge of the overall management of the business, but will leave all day to day responsibilities to the Division Leaders and Shift Managers. They must be experienced in management and leadership, and will require an extensive interview. CFO(1/1): yellowhero12(Ambrogio Vallone) The CFO will be in charge of managing the company's finances. They must be experienced in mathematics and accounting, and will require an extensive interview. Division Leader(1/2): We will be splitting the Manufacturing and Raw Material operations, each will have a Division Leader who will report back to the CEO,CFO and Owner. They must be experienced in management and leadership, and will require an extensive interview. Shift Manager(0/2): The shift managers will be in charge of managing of operations and employees. There will be 1 Shift Manager in each division. They will be able to hire and fire at their own discretion, but will make weekly reports to the division leaders. One of their many responsibilities is to run the Human Resources department and to manage the many Employee Benefits. A functional microphone is crucial for this job. Floor Manager(0/4): Floor Managers will be in charge of day to day operations on the production line. They will not be able to hire employees, but will be able to fire employees in their section for poor performance. They will report directly to the shift manager. A functional microphone is crucial for this job. Production Line Employee(0/?): Production Line Employees are the core workforce of Precision Manufacturing Unlimited, the interview will not be very extensive, but quality work is expected. There is a large opportunity for upward mobility. Employee Benefits Note: For all units of time, Red will indicate IRL time, and Blue will indicate ingame time. Unlike many other companies, Precision Manufacturing Unlimited provides many benefits to all of our Employees1. If an employee works for Precision Manufacturing Unlimited for 2 Months they will be granted tenure. Their contract will not be terminated for 3 Months.2 1 Week severance pay after working for 2 Months.2 A reference to any future employer after working for 1 Month.2 Reference 1: Barring breach of the NDA or employees terminated due to poor performance 2: Barring termination due to breach of the NDA or poor performance Precision Manufacturing Unlimited's future is promising Will you be a part of that future? PM me(yellowhero12) or reply directly to this post if you are interested in applying for a job.
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5 pointsThis month in development Another month and another dev blog to keep you updated! I want to start this one by giving a thank you to everyone who's receiving this blog post by email, our backers who are making Identity a reality. It's an exciting time as our team is growing and our pace quickening as a result. Identity's beginning to get more exposure and every pledge we receive helps us produce content faster. It's been slower than we'd like in the past because our team has been tiny, but this growth we're seeing as of late has been opening doors and propelling us forward. As of this month we've now raised over $700,000 USD; a large amount of money and what we've needed to bring on more talent. Talent we've lost to other studios and existing contracts in the past, some of our absolute best, is now returning to Asylum Entertainment to work on Identity full-time. We're really looking forward to the work from those being added to our roster, which will result in more clothing options as well as much prettier environments. We're also looking to pick up another programmer and a new community manager very shortly, to improve our PR situation and give you guys a more transparent view into development. Case variations for one of three phones in Identity With our art team growing with top industry talent, we're also making some good progress in content programming. Our elevator system has been finalized after being re-hashed. This elevator system is used in the Town Square, and throughout Identity where apartments exist, to bring players up to their lofted homes. The interesting part is these function like real elevators, and you'll see other players in them going to and from their floors. They act as loading zones, so instead breaking your immersion with a loading screen we load the apartment and it's customizations in the background while you ride the elevator. By the time the door opens everything's in place and you don't even notice that you've moved into a special instance of the world. Art of the Town Square When creating new environments, we first have our concept artist draw up a layout and artistic design. From there, environment artists create the 3D assets from that piece and a level designer places them in the world you inhabit. We're pleased to have our incredibly talented concept artist, Alexander, back in full-swing as we prepare the final pieces of environment necessary for the Town Square. Clothing store concept; hotel and art gallery in rear The clothing store is interesting in Town Square because it's operating on a system we've created for many computer-controlled shops in Identity. It has a fully functioning shoplifting mechanic. In most games you walk up to an NPC (non-player character) and interact to purchase items. You then simply walk away with your items. Stores in Identity are a different story, and are unique in the gaming world. You'll add items from racks and shelves to your cart. You can then walk into the dressing room to preview those items (assuming it's clothing) or walk up to the register to pay. What if you don't pay and simply walk out the door with your cart? Shoplifting is a reality in Identity, although it's often not recommended. If you're not skilled, and most people won't be, you'll set off alarms and have a hard time getting away. You'll likely spend time in jail for the attempt. Expensive items can also not be shoplifted for game balance purposes. Even something so simple as using a shop gives freedom and oppportunity not found in any game before. Last month we showed you a bicycle which will be ridable in Identity. Below you'll see the bicycle shop concepts for the Town Square. While you won't be able to ride them in Town Square, you'll be able to browse many options which will be available to you. Bicycle shop concept for the Ash Hill town square These final two interiors are being created by our artists as we speak, and are the last environments required for Town Square's release, along with some minor systems programming and polish. Art gallery/library concept art, previously shown Art gallery and library in-game, without player art The near future One of our top priorities right now is to give all of you who have been waiting a glimpse of real gameplay in a video. Identity's funding and progress has exploded since we showed you the workings of the housing and apartment systems on YouTube, and now we want you to see vehicles, drug production and weapon systems. I can't promise any dates on this video, but it'll be soon. In fact, I expect you to watch this video before you receive the next dev blog. This coming video is sort of a catalyst, and I can't wait to show you what's in store after it. The Town Square is also getting near the point where we're going to be able to start showing off videos of the gameplay elements you'll find within it, leading up to the public release of the module. These videos will be coming after the previously mentioned video. We do regret how little we've been able to show you thus far. We're a tiny team stretching a small budget to its limits, so things take some time. Now that much of the core exists and other supporting pieces are falling into place, I'm excited that we're now really making progress that can be witnessed. -- John VanderZwet Let's Make Identity Great! Identity's development is going great thanks to the support of people like you, but systems like these take a lot of manpower and resources to create. Identity has an awesome community behind it, but when more people know about what we're creating and our budget grows from pledges, we can not only work faster but we can do more, too. If you're as excited to play Identity as we are making it, help spread the word. The gaming industry has needed a game like Identity for too long; let's make it great together!
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2 pointsBut I thought games like Conan Exiles or Rust are listed? Considering both have nudity, I don't see how it would ruin the game. I think Rust had an option to toggle the nudity so really it's not that big of a deal
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2 pointsZoey get waken up by an Officer Nate knocking on her door not even 20 minutes later. Nate: "Ma'am, Special Agent Anderson...?" Zoey sighs, and answers. Zoey: "Yes, what is it?" Nate: "I'm sorry to disturb you. But I thought you should know. There's been a fire." Zoey: "A fire? Why are waking me for a fire? Call the fire fighters for that." Nate: "They're already enroute, ma'am. But what you should know is that a man in white mask was seen leaving the perimeter by some nearby security cameras." Zoey: "Fuck... Does this guy never rest! Alright, Nate, pull your car out. I need you to take me there." Nate: "Yes, ma'am." Nate then turns and heads to the police garage to get his police cruiser, and pull it out front. Zoey stands up, and walks over to her desk, with the bottle of Jack Daniels and hides it in the bottom drawer. And then grabs her gun which was laying on top of some folders on the desk. Checking the magazine, counting how many bullets she had left. It's a full magazine. Fifteen bullets. She haven't fired her gun once yet. She heads down to the equipment requisition, and signs off on receiving another magazine. Which she pockets in an inner pocket in her suit jacket. Just in case she runs into this nut job again. After a few moments, Zoey heads outside, and into Nate's cruiser which he had parked out front. And they head over to the crime scene. A chemical warehouse. It's currently set engulfed in a massive storm of fire, the chemicals reacting to the fire, making it burn several hundred times hotter. The firemen are unable to even get close as it is burning too hot. And releasing toxic chemicals into the air, in a five mile radius. Every officer from the entire district, and even neighboring districts have been called in to help evacuate the locals. There's almost no officer left patrolling the streets. If someone were to create a diversion. This is one hell of a diversion, and it's working. Nate parks just a few clicks away from the fire, at a tent that has been set up to act the command center for dealing with the fire. And to coordinate the fire fighters, EMS and the police. Zoey and Nate heads out of the car, and walks into the tent. Showing their badges. And they talk with the man in charge. A fire marshall by the name of Hank is taking the lead on this one. Seeing as it is a fire they are dealing with. Zoey: "Are you in charge here, sir? I need to get to the scene." Hank: "I am. And who are you?" Zoey: "I'm Special Agent Anderson." - Zoey shows Hank her badge. Hank: "Ah, you're that FBI Agent. After the man with the white mask we believe who started this." Zoey: "I am, yes. Can you take me to the scenes." Hank: "No. No one can even get close. The fire is burning too hot. If you want to help, you need to start evacuate people within a 10 mile radius." Zoey: "I don't have time for that. I need to find this man before he strikes again. Who knows what sort of chemicals he may have gotten his hands on." Hank: "As I said, no one can get close. I have my best men working on it. Now, please get out of my way. I have work to do. I need to get this fire under control." Just as Hank said that, a large explosion is heard and felt as the the entire ground shakes, the lights go out for a moment. And then returns. And Hank rushes off to one of the work stations, where a worker is listening to the radio. Who then puts the incoming transmission on speaker for everyone to hear. Unknown voice on the radio: "There's been a large secondary explosion at the warehouse. I repeat, a large secondary explosion by the warehouse. A gas pipe blew. It's fueling the fire even more!" Zoey and Nate rushes out of the tent, and the first thing they see. Is the massive fire from the warehouse straight ahead. Literally lightning up the entire dark night. Zoey and Nate: "Fuck...!!" Nate: "Look at that... I've never seen anything like this! It... It... Almost looks like the end of the world." Just at that moment, it starts snowing. Well, it looks like snow. But it's actually ash from the fire. A fireman runs up to the tent, and hands Zoey and Nate a mask each. It looks like a gas/fire mask of some kind. He's wearing one himself. And he's carrying several more, and heads inside the tent with them. Zoey and Nate each put on their masks. As to not breath the ash, or any other chemicals there may be in their air by now. Then the two walk towards the car. As they get to it. Nate casually leans against the hood. And Zoey starts pacing back and forth in front of it. Thinking. Zoey: "What if... What if... He knew... This would happen? He definitively seemed like the type who wants to watch the world burn." Nate: "What do you mean...?" Zoey: "What if he's still around... Watching? What if he's here, right now? Right under our noses?" Nate: "But... Why?" Zoey: "N-no.. No... That'd be too obvious. And too simple... He must be planing something else." Nate: "Like what...?" Zoey: "I don't know yet... We do have people patrolling the streets, right?" Nate: "N-no...? Everyone is out helping with the evacuation. Except for me though... I've been assigned to you." Zoey: "Everyone...? Fuck! He could probably rob the city blind, and we wouldn't even know it!" Zoey: "Listen... I need you to cover for me. I need to take a closer look. If there is something there to help us find out where he's gonna hit next. We need to know." Nate: "What are you gonna do?" Zoey: "Better if you don't know." Nate sighs, "Fine..." Zoey heads over to one of the parked fire trucks. And looks around for a fire suit. She finds the compartment where they keep spare suits. And puts it on outside of her clothes. And she then grabs a nearby fire axe and a fire extinguisher. Just as she heads out from hiding behind the firetruck, she notices a four firemen talking to Hank. She heads over, and blends in with them covertly. Hank speaks up to the group. Hank: "We need you to head over to the warehouse, find the shut off valve for the gas pipe. And turn it off." Zoey doesn't say anything, and keeps her head down. But at the same time, also appearing to pay attention. As she doesn't want to draw any attention to herself either. Trying to blend in. So far no one has noticed her. Thanks to the gas mask, she's able to hide her identity pretty well. Then the group leader nods, and they all start walking towards the chemical warehouse. Including Zoey who follows them. She sticks to the back of the group though. It's gonna be a long walk to get there. In searing hotness. And it's only going to get even hotter as they get closer. OOC: (Out-Of-Character) Gonna end it here for now. Stay tuned for part 2 when she get's into the hearth of the fire! Feel free to post in the mean time. I also tried my hand at color coding names and spoken words from said names. Let me know how that looks like. I might not do that again. But we'll see. @UnknownX Have fun using this distraction. Lot's you could be doing. Hopefully I'll be able to find something in part 2 to be able to find you. But we'll see! This has been such a long night. And it's still far from over. Feel free to jump in here as well agent @BarrettSimms.
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1 pointTour Guide I will give people tours to beautiful places in identity I can also give tours of towns I want to make the people of the server, i am on, go wow this is beautiful my goal is to make people aww Pricing $75 for city tour $125 for famous touring spots $175 for secret beautiful spots (Undecided if this will be a choice)
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1 point-Military DLC. (All the battles take place in an island, comes with full combat gear and vehicles) -Aviation DLC. (Once everyone had drove their vehicles around the map, it is time to travel the skies, with islands at a far distance that would take several minutes to reach, commercial airliners where you get paid to pilot the plane with a lot of passengers) -Western DLC (Horses, cowboy outfits, lassowing ppl, texas hold 'em poker etc...) -Zombie DLC (The goal is to escape and survive the zombie apocalypse!)
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1 pointI would like to see a garage where you can store them and probably have like 4 / 5 reserved parking spots in front of the station or next to it where officers can park them hop out and do something and hop back in etc. instead of keep despawning that the whole time. Personally I'd would like the idea of storing them in your own garage aswell but only for private servers really.. With probably a bit less people than official servers. And private servers could set rules for them, for instance only the chief or Sergeants or higher can only take them home for example kinda.. However the garage would be the most logic thing to do actually and having a few parking spots (reserved for emergency vehicles aswell as a few for none emergency vehicles) would be nice to see.
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1 pointBullcrap. I play Asylum Life (always as a Paramedic). I constantly see the cops getting taking hostage, being overrun, and getting killed all over the place. They cannot win from the rebels and random RDM / VDM'ing. Not ever. And if the elected governor in game is in bed with the criminals? All hell will break loose. No. Just no. Normal firearms such as small calibers? Sure, get them out with a proper gun license. But that license should be able to be withdrawn and denied in the future if the owner goes on killing sprees, whether it be cops or civilians.
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1 pointLaws: Must take a thirty minute break after eight hours of driving (in-game hours) Other service laws here https://www.fmcsa.dot.gov/regulations/hours-service/summary-hours-service-regulations Max weight limit is 80,000 pounds. Realistic driving laws and speed limit Vehicles Vehicles based off real life brands including Peterbuilt, Kenworth, Volvo, Freightliner, Mack, etc. Different types of semi truck like heavy haul, luxury, etc World: Truck stops and fuel stations. Different stations at stations like fuel and gas with different qualities. Realistic economy like $0.30 a mile. Company driver: New trucker driver that works for a company. They get paid less but don't worry about maintenance costs and sometimes fuel. Taxes are auto deducted from paycheck. Owner operator: Experience truck driver that works alone. Get paid more and have to maintain truck at own cost. It is a business so taxes are done differently. Have more to add? Comment it down below!
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1 pointHopefully we can cut the distance for transportation between our mining operations and our production warehouses, cutting costs and reducing our carbon footprint. If possible we would eventually like to incorporate solar power, to become totally self sufficient. The challenge with a company in so many industries is the complications in resource mining. As of now we know that our production lines will include furniture, electronics, and clothing. Hopefully there are viable options to minimize our emissions of harmful chemicals, and we will definitely make it a priority to become 100% self sufficient. I have total faith in my team to constantly brainstorm new ideas to increase efficiency while simultaneously being an environmentally friendly company.
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1 pointLet me answer your questions. 1: There will not only be American Car brands. I´ll bet on that. 2: I think it already was said that yes but im not sure 3: I dont think so no. 4: YES 5: That im not sure about, but i guess you can carry cash and a credit card with you. Like in RL, but dont trust on that because like i said i dont know.
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1 pointIt's gonna be the same weather or not the cop car is parked outside the police station, in a police garage, or parked anywhere else even while the officer is on duty. At some point, we will have to leave the car while on duty anyway. So I don't really see that as a valid argument. If you bring you car home, and park it in your garage. It's gonna be instanced. And despawned when you log off. As the instance would probably be unloaded. And, your instances is a safe-zone. Such as your home and your garage, so it can't be stolen there either. Same would happen if you parked it in the police garage. It would despawn.
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1 pointWell, I wouldn't think of it as an ownership. Personally, what I'm hoping for. Is that you get assigned to a persistent cop car. Then, when you go off duty. And you have the cop car in the police garage, it'll despawn. But remember the state, like damages, scratches, dirt... And what not. Persistent. So when you go spawn it again when you're on duty the next time. It'll still be same car. So it's your job to make sure it's up to standard, and clean. And repaired. And with that, I don't think it would make much difference if you could take that car with you home. Or just leave it at the station.
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1 pointAgent Simms was already on the scene of the chemical fire. Simms and the rest of his DEA task force agents where not too far from the tent that Agent Anderson was in talking to Hank. All of his agents and him already where wearing gas mask and tactical gear standing around not really knowing what to do. Simms was leaning against black SUV his m4 dangling around his side with his arms cross. Hearing his other agents in his ear piece he just shakes his head and then hears the explosion as like everyone in the are seem to duck quickly. Simms: "holy shit, it getting bad over there." Simms looks around and see agent Anderson running behind a firetruck and then a firefighter suddenly appears a few seconds later. Simms: "Hey guys" The agents move over to Simms. He hands his m4 over to one of the agents and also his bullet proof vest. Simms: "Im going to get closer and see what I can do you guys stay frosty and make sure everything is under control, DO NOT let that white mask guy any where close to here, look for cameras he likes to watch. keep me updates. The agents all nod. Simms takes off into the direction where he saw Anderson do her clothing switch. He too would put on the fire suit. a tank of oxygen and change out his mask for a firefighters mask. Simms would also place his glock behind his back. He then grabs a pick or poker stick and see that everyone is running towards the fire. Simms would follow from behind and try to find out where agent Anderson went so he could follow her, since she knows more about the the man in the white mask then anyone else on this island. ((Awesome I don't know what to expect next but this should be fun. whoever wants to go next the ball is in your court))
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1 pointMotown has not revealed nearly enough information to know what the true issues will be, we don't know how the government will be set up, just that there will be a governor and possibly mayors. While there are some good candidates, I have grown extremely tired of seeing thread after thread of communist, fascist and socialist parties dedicated to some player who wants to make themselves governor and reign supreme over everyone, this is mainly directed towards them and their illegitimate parties.
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1 pointif you are actually serious about it and aren't just trying to make a mockery of Islam then go right on ahead. I think that would be cool
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1 pointI respect due to what you've established, but what just said isn't true! Motown himself has established what political parties are and what we can can't do! We're all building something for ourselves and going into a lane that we like. Why would you slander us saying we don't care about the well-being of the other citizens? I can't speak for everyone but I don't want to be included in the mix of people you've made assumptions about. You're someone that people have grown to respect, if you have your doubts about some of us then please indulge and explain that. But please don't slander us all with assumptions. I want to be Governor, I love politics and want to be surrounded by it! I care about people obviously, why would I just not care about people? And to say I'd do anything for power...that's just sad! Every politician is criticized with this, but it's not true! I like politics as a lot of others do, just because we want to be Governor doesn't mean we only care to have power! I can't speak for everyone, but please don't include all of us on assumptions. Thank you, and like I said...I do have respect for you!
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1 point*BEEP, BEEP BEEP* A red van backs up to the safe house right up to the front door. And wouldn't you know it? the man in the white mask hops out of the passenger side of the van wearing a very stylus white suit, white gloves, and white shoes. (I mean he is looking Tight!) Knowing what will happen if he just walks right through the front door the man in the white mask claps his hands together and makes his way to the back of the van and the front door. *Knock, Knock, Knock* "Helloooooo anyone in there?" Taking a step back towards the van he places his right hand on the back van door, and reaches into his pant pocket waiting for them to answer it. Knowing the door would open and a gun would probably be pointed in his face he was ready to speak. "Whoa whoa whoa...before you shoot maybe we should talk!" The man in the white mask would says when looking down at the barrel of a gun. He slowly would open the back door of the van where there is a pile of cash in the back. He then would remove his left hand from his pants pocket and flicks open a Zippo lighter. He would step in front of the open van door holding up the light acting like he would throw the lighter behind him if they didn't want to talk. "All's I want to do is talk but if you kill me I toss this lighter behind me and all this cash just goes up in a flame. but here is the kicker this money is your money!" He laughs and still holds the lighter in his hand. "And here is the kicker...I know that you guys wanted to hit this place but someone set the damn thing on fire..sooo as a barging chip I thought I would just hit it for you and show up here with the cash...so what do you say? I come in we talk and I give you guys all this money just for talking to me?" He starts to toss the lighter between his hand. Back n forth, back n forth waiting for answer..knowing how these guys operate, I mean they are criminals and people like us love money... they would agree to his terms to 'talk'. The man in the white mask whistle as they would agree. The drivers side door opens and a man wearing a white mask almost like his but not really. The driver would walk over and stand next to the man in the white mask as he hands him the lighter. "Now John do not drop the lighter or these nice fellas will not get their money and then you will never get what you want that I have.." The man now known as John seems shakie and sniffing like he was crying, he would nod his head and stand there. The man in the white mask would turn to the gun man raises his arms. "PERFECT! lead the way Mr. gun man, take me to your leader!" he claps his hands ready to follow the gun man. (( @NyanRadscorpion Sorry dude I couldn't wait for your email I had to type it up I was itching at it. just check your email when you get a chance and I can explain more. @Norway174 Where you at girl? I don't know what else I can do to get your attention lol jk hope all is well. look forward to your guys post.))
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1 pointTry to get all your proposal in one or two thread if possible =) It will be easier for everyone to read them and be able to reply to several in a single message.
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1 pointIf these things happen, they will be classified as other passports. Just as the one you bought now to have access to Identity. Nothing is confirmed on this yet, but IF they are planning on making themed DLC, you'll have to buy a new passport for that then. This of course will supposedly be cheaper than your basic/standard passport. Source: livestream on Twitch
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1 pointOriginally the module was planned way earlier. Around Easter. And if I'm not mistaken, before Easter there was an earlier set date. So he's not wrong stating that.
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1 pointThere will be some inconsistency, in the game the day goes 4 hours (3 hours a day, 1 hour a night), then by what standards is it judged when a person has a birthday? Or all 6 days a day? In general, I kind of heard that the game will have its own "Cullinarium" and you probably will be able to cook cakes)
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1 pointYou have to be, @LuciousTimes, one of the most obnoxious, self centred, mediocre simpletons I have ever met. You claim to be a ""leading"" politician when in reality, you have next to no experience and it is clear from your obsession with Zootopia fan fiction you are nothing but a 12 year old obsessed with politics and a strange fantasy with having power rushes over random people on the Internet.
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1 pointAlso, there is a stress system. Not a whole lot is known about it, but one can assume that if you start shooting a bunch of people for no reason you would receive some type of punishment.
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1 pointPlease change the font of your post, Can't even read it properly. Also you cannot start your own '' FBI '' There is a law enforcement system in the game. You won't have a special career with the FBI from start. U might get a higher '' role '' in your career but that's all. So your meta gaming private messages can stop now. If you wanna do something like this, at least do it '' professionally' in a roleplay way and do not metagame.
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1 pointwell their is ways around it, and yes someone can mod nudity into the game, just like you can with fallout, skyrim, resident evil and so fourth, if you give people modding powers they will do things xD, hell theirs even mods for arma 3 which people run around as naked females, someone sent me it once and i was like yeahhhhhhhhhh no. but yeah if theirs a modder and they want to have nude stuff you really cant stop them. now yes identity said they will not add in sex, etc but they also said they did not have a problem with it x3. but i kind of dont want sex in the game, i dont really mind about nudity because hey its life, you get naked especially at cuddle time. but yeah i rather see if that is an option only in your houses, because i dont want to see people just running around naked, especially if you change character weight and then next thing you know you have some fat troll running around naked just like apb :l
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1 pointHello all. I am happy to announce that I will be launching an entirely new department of Keys High-End Apparel. It is obvious that we are iconic for our suits and men's wear, however a few people have voiced their opinions on the fact that this leaves out the female demographic. This is why, I will be opening a new department. The way to look at this is that the men's section will be like Facebook, and the females like Instagram. Yes, they are very different and are ran by different people, but ultimately they are all part of the same company. I am also happy to announce that @hcnnch will be the Chief of Operations for this department. The structure will now be this. I will be the CEO of Keys High-End Apparel, I will also be the Chief of Operations for the men's department. Hcnnch will be the Chief of Operations for the female department. Hopefully this will expand our portfolio in the future. P.S, sorry for taking so long to write this, it was worked out a while ago
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1 pointdriving by in a black Mercedes SL500 a dark man is a all back suit observes the fire "Oh shit that's the chemical warehouse!" he exclaims worried for an explosion and driving away he pulls out his phone but instead of calling the cops he calls his friend "Hey 'Red Army' man it's 'Not Here', the chem warehouse we was gonna raid is on fire looks like it might blow!" *shit man nuthin we can do about it now. Meet me at the safe house* the man hangs up and drives to the safe house he goes inside, there is a white man dressed in a all white suit waiting for him "Fuck Marco what we gonna do this weekend then" the man says "I dunno call that nigga you knew mike or somethin" "Mickey yeah he could have something he needs done" Marco grabs a Mountain Dew from a mini fridge "Yeah but some strange shits been going down recently and I dunno what to do" Marco says as he opens the soda "just hope that white mask nigga don't show up" (little backstory Marco "Not Here" and Jack "Red Army" are heisters for hire and were going to raid the warehouse for meth ingredients"
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1 pointThen how fire dept will be usable in the game?how the fire get started in the game? e.g if you forget the food at the kitchen? Traffic accident?
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1 pointAs the title suggest, wouldn't it be nice if there were some Unemployment Benefits in place? Of course, it should only be received if you get fired from a job, and not when you quit it yourself. It would be nice social security thing, we all will pay taxes for, no doubt. And I'd prefer seeing money spend like this, than most of it going into the pockets of politicians. That's how the world works in real life, I'd prefer to prevent this from happening in Identity. This is how is works in most first world countries: Quit your job = No benefits Got fired due to misconduct at work = No benefits Got fired due to "economical reasons" = Benefits Of course benefits do get lower over time, to make sure you're actively looking for another job. If it takes too long, benefits get cancelled. You then either take a job washing dishes or so, or become a bum. Your choice.
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1 pointGood idea,but the salary should be low. and in the future you cant live because you have to pay taxes. hehe
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1 pointYes! In fact you can make your own music and rent out an arena where the music will be amplified!
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1 pointFrankie lived a rough childhood, his mom was nice to him but his dad beat him. He loved them, but hated them at the same time, he began getting in with some bad people at 16, doing drugs, partying, you name it, once he was 17, on his birthday he did something extremely stupid, he got in a fight with several other people, breaking his arm but beating their heads in, he was arrested for assault, a few years later, he got out. After serving his time Frankie decided to change his life around and took every legal stray job he could find. After a few years of saving he finally decided to move away from his old friends and his family. Even though he kept trying to get a stable jobs, with many in the private security sector, he couldn't quite stay away from a life of crime. After moving to Ash Hill he found a made man in the Luprano Family @Andrew811 who needed someone for a job. Although hesitant at first Frankie soon realized that he needed the money. So his life of crime started and his life of loneliness and regularity ended.
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1 pointYou will be able to play with friends as it is a social lobby ran on servers. It will not be free, you will need to pledge $30 or more which you can do so here, It is near completion, but no date has been announced yet.
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