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Showing most liked content on 07/25/2017 in Posts
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4 pointsThis month in development Another month and another dev blog to keep you updated! I want to start this one by giving a thank you to everyone who's receiving this blog post by email, our backers who are making Identity a reality. It's an exciting time as our team is growing and our pace quickening as a result. Identity's beginning to get more exposure and every pledge we receive helps us produce content faster. It's been slower than we'd like in the past because our team has been tiny, but this growth we're seeing as of late has been opening doors and propelling us forward. As of this month we've now raised over $700,000 USD; a large amount of money and what we've needed to bring on more talent. Talent we've lost to other studios and existing contracts in the past, some of our absolute best, is now returning to Asylum Entertainment to work on Identity full-time. We're really looking forward to the work from those being added to our roster, which will result in more clothing options as well as much prettier environments. We're also looking to pick up another programmer and a new community manager very shortly, to improve our PR situation and give you guys a more transparent view into development. Case variations for one of three phones in Identity With our art team growing with top industry talent, we're also making some good progress in content programming. Our elevator system has been finalized after being re-hashed. This elevator system is used in the Town Square, and throughout Identity where apartments exist, to bring players up to their lofted homes. The interesting part is these function like real elevators, and you'll see other players in them going to and from their floors. They act as loading zones, so instead breaking your immersion with a loading screen we load the apartment and it's customizations in the background while you ride the elevator. By the time the door opens everything's in place and you don't even notice that you've moved into a special instance of the world. Art of the Town Square When creating new environments, we first have our concept artist draw up a layout and artistic design. From there, environment artists create the 3D assets from that piece and a level designer places them in the world you inhabit. We're pleased to have our incredibly talented concept artist, Alexander, back in full-swing as we prepare the final pieces of environment necessary for the Town Square. Clothing store concept; hotel and art gallery in rear The clothing store is interesting in Town Square because it's operating on a system we've created for many computer-controlled shops in Identity. It has a fully functioning shoplifting mechanic. In most games you walk up to an NPC (non-player character) and interact to purchase items. You then simply walk away with your items. Stores in Identity are a different story, and are unique in the gaming world. You'll add items from racks and shelves to your cart. You can then walk into the dressing room to preview those items (assuming it's clothing) or walk up to the register to pay. What if you don't pay and simply walk out the door with your cart? Shoplifting is a reality in Identity, although it's often not recommended. If you're not skilled, and most people won't be, you'll set off alarms and have a hard time getting away. You'll likely spend time in jail for the attempt. Expensive items can also not be shoplifted for game balance purposes. Even something so simple as using a shop gives freedom and oppportunity not found in any game before. Last month we showed you a bicycle which will be ridable in Identity. Below you'll see the bicycle shop concepts for the Town Square. While you won't be able to ride them in Town Square, you'll be able to browse many options which will be available to you. Bicycle shop concept for the Ash Hill town square These final two interiors are being created by our artists as we speak, and are the last environments required for Town Square's release, along with some minor systems programming and polish. Art gallery/library concept art, previously shown Art gallery and library in-game, without player art The near future One of our top priorities right now is to give all of you who have been waiting a glimpse of real gameplay in a video. Identity's funding and progress has exploded since we showed you the workings of the housing and apartment systems on YouTube, and now we want you to see vehicles, drug production and weapon systems. I can't promise any dates on this video, but it'll be soon. In fact, I expect you to watch this video before you receive the next dev blog. This coming video is sort of a catalyst, and I can't wait to show you what's in store after it. The Town Square is also getting near the point where we're going to be able to start showing off videos of the gameplay elements you'll find within it, leading up to the public release of the module. These videos will be coming after the previously mentioned video. We do regret how little we've been able to show you thus far. We're a tiny team stretching a small budget to its limits, so things take some time. Now that much of the core exists and other supporting pieces are falling into place, I'm excited that we're now really making progress that can be witnessed. -- John VanderZwet Let's Make Identity Great! Identity's development is going great thanks to the support of people like you, but systems like these take a lot of manpower and resources to create. Identity has an awesome community behind it, but when more people know about what we're creating and our budget grows from pledges, we can not only work faster but we can do more, too. If you're as excited to play Identity as we are making it, help spread the word. The gaming industry has needed a game like Identity for too long; let's make it great together!
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3 pointsWasnt this expected like 6 months ago or some shit and they keep pushing it back...
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2 pointsYou aren't FBI, and odds are you aren't going to be a policeman. Stop being a cringe factory.
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1 point=-= The National Socialist Identity Party =-= =-= "Tá cuileann asal deas" =-= The NSIP is a party dedicated to fighting for myself and the patriotic values of the Isle of Abbott (I will go onto more about this later). The Party is a right wing authoritarian socialist organised political party. =-= Taxes =-= My tax plan is simple but incredibly effective. Citizens earning less than $167,493 per year will be subject to a tax of a generous 80% minimum. Earners over $167,494 will be subject to an immediate 90% minimum tax plus an additional 5% interest if you are a female. This tax may seem a hefty and steep amount but when you discover what it goes to you will be more than happy to hand over the money to us. Exactly half of our tax dollars that we receive will go towards paying bureaucratic Government politicians, leaders and collaborators a well earned salary for our hard work. The 50% of the remaining tax dollars will go towards spending on services for the citizens including tough fisted law enforcement (which I will also go onto explain on later) and free healthcare but for certain demographics. =-= Justice System =-= I believe in a draconian, authoritarian and iron fisted justice system. I fully believe in the termination of individuals who commit anything above minor misdemeanours. This could be through means of firing squads, lethal injections, electric chair, hanging, the list is endless. We could also do a little fun game of letting citizens decide how perpetrators of heinous crimes such as littering are executed. This may seem as only a little ruthless but it is a sure fire way to prevent, deter and stop crime. In order to ensure our justice system is of impeccable standards, our police force will be given unlimited powers and will have no Government oversight and are permitted to deal with criminals in a way they see fit. =-= Drugs =-= Drugs are the menace of the society, drugs kill our fathers, mothers, daughters, sons, sisters, brothers, grandmothers, grandfathers, great grandfathers, great grandmothers, cousins, aunts, uncles, brothers in law, sisters in law, mothers in law, fathers in law, fathers younger brother, close friends, nanny etc. As a result of this, I deem no other punishment for the consumption of any drug with the same penalty as mass murder. =-= Bribery =-= I only put Bribery as the title because I couldn't think of a better one. If you commit any crime, you can pay the Government for your complete forgiveness and expungement. Remember, it isn't actually Bribery, it's just paying for your sins. Nothing more, nothing less. =-= Gun Laws =-= Guns are very good at keeping peace and order. So much so I have came up with a master plan which is unique to my candidacy, we need to arm everyone with a gun. If everyone has a gun, criminals can't rob or kill anyone because they have a gun! It's really that simple! As a result of this, anyone who is not armed at any point in time will be terminated on the spot without hesitation. =-= Civil Voting =-= Very specific demographics will only be allowed to vote. These will only be working men and women between the ages of 21 and 23 and a half with no disabilities as this may affect their ability to judge. =-= FAQ =-= 1. Why are the taxes so high? A1: See Section 1. 2. Why are the gun laws so loose? A2: See Section E. 3. What is your opinion on LGBTQIABDSGSHAKSJDIUDIOEIDSKDKDKDKSJKAKASKSLALSDLDK39KSMSKMFSAFSFVVCSCASFVSF++++? A3: No thanks. 4. Freedom of Information? A4: I am not at liberty to discuss that. 5. I am not voting for you. A5: Yes you are. 6. What's your opinion on rape? A6: In the criminal justice system, sexually based offenses are considered especially heinous. In New York City, the dedicated detectives who investigate these vicious felonies are members of an elite squad known as the Special Victims Unit. These are their stories. 7. What is leprosy? A7: See @LuciousTimes
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1 pointThe game is not out yet, and we have no idea how government will be set up in identity. Despite this several power hungry individuals have already created untrue political parties where they do nothing but nominate themselves, I warn you to stay away from people like this, they do not care about your wellbeing or anyone else's, they will do anything just for power. It is individuals like this that will crush any sense of democracy in identity, and threaten our liberties.
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1 pointyet again as i mentioned, you are taking control. you aren't 'working together' all your doing is trying to edge your way forward to have control over the other candidates to make yourself come out top.
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1 pointYeah, youll just be told to be pateint my friend, thats the only answer ever givin. I made a guess when i first joined this forum that it would be about august if not later, hopefully itll happen this time.
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1 pointI believe everything inside the interior is functional using your mouse to click on it. Identity is going to be immersive so keep that in mind.
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1 pointThat's metagame. You have no proof that he will actually do it ingame, and you have no authority. Odds are you are just some 12 year old trying to be the police. PLEASE STOP IT'S SO CRINGY.
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1 pointyou should be if you want to stay governor (even if you get elected which i doubt due to your outrageous policies) that's why the governor will have bodyguards. to not die so that they can still be governor. so while you will respawn you can kiss the governor spot goodbye
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1 pointYou do realize that you won't be governor anymore if you die right?
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1 pointthey want it perfect dad, and i say they are making major time for it being a small group, now their rosters growing meaning it could be out much faster then how they was making it seem, but how you was talking the other day on first and second module being done etc i was like well hell you could be right i never thought about it, because they do want the first module perfect like basically everyone knows now, its just people are well they cant wait like me i cant wait, but i'm still waiting and keeping my faith strong in the Dev's and the game because that is all i can do, someone asked me why i was spending 500.00's on a package, i said its not for the package, its to help the game move along, 500.00's wont get you far in making games but at least its trying to show support..
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1 pointI will organize a militia against you if you get elected. Police are important but making the island a police state isn't a good idea. The 2nd amendment (the game is based on America) states that we have the rights to bear arms.
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1 pointDear Mr. Stearn We will review your application in about 2 weeks Rick Abderson resident of Disovery Logistics Inc.
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1 pointYou're very welcome. Thank you for contributing to the community! Keep asking questions and get familiar with everyone! If you ever need help or a friendly chat, feel free to PM me or join our discord! ( send me a pm for it )
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1 pointThe new combat video will help to give people an idea of the skill involved
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1 pointIf this is doable to combine with my job as a law enforcement officer, I'd be considering this.
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1 pointHello, The team here at Velocity Logistics have taken a keen interest in your boxing league. We would like to discuss becoming the official sponsorship partner of your league, if you are interested please get in touch via private message. Thanks. -Velocity Logistics
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1 pointGuys just wait for the dang game, jeez. Y'all like kindergartners before their naps. Work takes time. Y'all want things NOW NOW NOW NEW NEW NEW. Why can't you just wait? It'll be a couple months, thats it. I know it will seem like years to you, but just wait.
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1 pointwe would operate in the woods, know the terrain. your men/women would be cut down before you knew what hit them.
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1 pointWow, what a month. It's been busy here at Asylum as usual, so let's get down to the interesting stuff! As expected, our current focus is on the Town Square so that we can get it out to you as soon as possible. We're finalising the interior of the library and art gallery (shared within one building) and adding polish to the environment. Once the clothing store interior is complete following that, the Town Square environment is ready to go. We'll continuously be adding more art after release though; specifically for house furnishings, decorations and clothing. In addition to the environment art, Miroslav (character artist) has been creating all sorts of hair assets which allow us to show hair appropriately when wearing a hat or helmet. This is a big task for him as it means making variations to match the hat options for each length of hair, but in the end it'll ensure your hair always looks as you'd expect when wearing headgear. Hair under a hat; work in progress Right next to the clothing shop you'll find a bicycle store where you can get a sneak preview of some of the bikes you'll be able to ride around in the full Identity release. We showed you a bicycle work in progress last blog post and now you can see the finished result of that below. This image will give you a rough idea of the detail level you'll see in Identity's vehicles. Ridable bicycle With more final systems coming online for the Town Square release, we now have functioning phones. Each player will start with a cellphone, although you'll be able to upgrade it with three mobile OS options available. The phone OS' each have a unique and interesting style. Characters also have a designated phone number assigned when they're created; you'll be able to get a custom number for a fee. These phones work just as you'd expect. You're able to dial up another player and speak with voice remotely. Businesses can even get a business line which, when called, will contact a member of that corporation who's online. Shot from an internal system test: advertising While the art of the billboard above isn't final, it gives you a very good idea of what you can expect in Identity for advertising. That's right, you can really publish messages around the world through billboards and other means. Corporations and those running for government office can purchase billboard space to help get their message out. You'll select a graphical template from a large list of options and then attach a brief message or other customization to make it your own. These billboards can also be moderated by the server operators. There are other similar advertising systems, too. For example digital road signs can be made to show custom messages by the current government. We can't wait to show you more of Identity, and we'll soon have that opportunity with the release of an overhauled website. Those current pledge packages are about to go away forever, and some of the rewards won't be available for purchase again after the new website changes. Also, follow us on our Twitch channel if you'd like to stop in and ask questions of the developers. On Tuesday, Wednesday and Thursday you'll find a few developers playing a random game from 4pm EST to 5pm EST. Ask any questions and they'll be happy to answer on stream. Catch some of Identity's developers hard at work and see how they make the magic happen: we'll be providing development streaming dates and times on Twitter, soon! -- John VanderZwet
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1 point@Norway174 We see immediately that your presentation is very worked, detailed, respectful of official documents (I imagine). Excellent work ! 100% roleplay, and very immersive! Continue like this You have my support.
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1 point[About us] The Luprano family is a pan-Italian Cosa nostra family with its members originally from other North American cities with mafia families, as well as homegrown monsters, and new blood imported from Italy. All made men in the Luprano family have southern Italian heritage with blood lines from places such as Sicily, Napoli, Bari, and Calabria. The family has a strict code of honor, and all members must take the oath of omerta. The family is involved in a vast array of criminal activities that include extortion, loansharking, bookmaking, fraud, kidnapping, drugs, illegal weapons, contract killing, robberies and much more. Almost anything that makes a hefty profit is of interest to the family, as well as legitimate and semi-legitimate business endeavors. Click here To see our family page If interested fill in this application and Pm the don Frank [Application Format] In-Game Name: Age: EU, or NA: Why do you want to join our Family: What can you bring to our mafia:
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1 pointA Constitutional Republic is a state where the officials are elected as representatives of the people, and must govern according to existing constitutionallaw that limits the government's power over citizens. A Constitutional Republic is the current form of government in the United States
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1 pointso 500 sq ft apartment would be around 406 dollars a month cost per 500 sq feet 1,000$ roughly when buying. Rent per sq ft 4.60$. (NYC 2015) So isnt identity based around Georgia / south / north Carolina? Wilmington NC. cost per 500 sq ft 406$ when buying. Per sq ft 0.81$ when renting. (Wilmington NC 2015) To rent is literally 1 dollar cheaper. Cost to buy in game? I'm gonna say 1000 dollars Furnish? extra 250/350? So around 1350 dollars to buy and furnish for a 500 sq ft apartment as you can see, a huge fucking apartment. the smallest apartment has to be at least 300 sq ft, sooo 200$ less for a studio apartment? I better be buying instead of renting. Lets do even more math. Weed, my main profit Seeds: 2-5 dollars, lets just say 5 dollars. 20 seeds - 100 bucks 20 plants 3.5 ounces per plant 250$ for an ounce of some goood weed 5000 $$$$$$ -100 4900 $$$$$ that's 4 apartments and some new pistols @HairyGrenade @Herzog
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1 pointWe are currently unsure what exactly the prices will be, but currency in Identity will be pretty realistic. So you can kind of get an idea of costs from that.