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Showing most liked content on 07/10/2017 in all areas
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5 pointsPhones and cars can have a GPS. Houses DO each have a unique address, just like each player has a unique phone number.
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3 pointsThe design of one person per room is one for gameplay. Sometimes gameplay has to outweigh standard logic, and this is an example of that. This lets us balance the apartment/house value based on it's usability. If it were the beds placed which determined this, everyone would pool into a tiny apartment to make it their home for next to no expense. That's just not healthy for the game economy.
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2 pointsWhat will this add? Will require vehicles to be maintained depending on how much you drive. Fuel will also depend on your driving style and vehicle. Different vehicles have different gas mpg and fuel tanks. What maintenance, repairs, and upgrades will it add? Oil changes Engine repair and upgrade Tire replacement and upgrade Pedals replacement and upgrade Smog test Window(s) repair Brake service Fuel Injection service and upgrades Transmission service and upgrades Cooling system service and upgrades Car Battery Replacement Suspension service and upgrades Belt replacement and upgrade to hornet's nest Roll cage installation Exhaust repair and upgrades And more! Comment down more suggestions if you have any!
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2 pointsYes it would be cool to be able to do this but there is no building buildings and all houses are already pre-made on the map. This has been suggested before and it is a possibility in the far future but not at full release.
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1 pointHello everyone ! I taught to myself today that what if there would be a few car trucks , I mean trucks that transport cars , because the map showed us that there are gonna be multiple smaller villages, and villages dont have a place where people could buy cars , so the best thing to do is to walkt to the main city or order a new car which would be delivered with a small or a big truck. And also I made a topic with huge tranport ships , if you haven't read that feel free to read it. But those ships need to be loaded , and GTA V showed us huge loaders , but I dont think Identity needs big loaders like that , a smaller mobile loader could load a ship . Also there is going to be a deliverer job for sure which envolves trucks , and trucks will have to be loaded , and usually trucks are loaded with fork lift trucks or something like that, which are small , widely available and can load the trucks nicely. And also there should be bigger stronger trucks for shipping furnitures etc , and there should be smaller trucks which would ship clothes , food etc.
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1 pointHow will the ticketing system work, are you going to be able to fight a ticket in court? What if players abuse their power of a police officer an ticket everyone will there be a balance for that? Need some answers -Thanks! -DanVash
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1 pointSometimes you can hear the screams from the poor victims of the wolf like Beast. This wolf has the reputation of terrorizing easily frightened, small-minded townsfolks that live around the woods. Don't go in the woods.
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1 pointThis is already confirmed as something which will be able to be done, including exploring underwater ruins/ caves.
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1 pointYes, there is alcohol use in Identity. Drugs, too. And as you suspect there are criminal charges associated with their use.
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1 pointI second this. Where is it? Does no one archive these? When I check the official Twitch channel I cannot find it in any case.
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1 pointWould be cool to have the ability to buy land and custom customization options to get a home. Or be able to buy a house and knock it down to build something of your choice. Those choices can be a drug production area, a farm, a house or office (or other commercial buildings), and more!
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1 pointWell actually, this isn't as hard to implement as one might think. On a static and basic level, you could use UE4 Render Targets and a framework like BLUI to implement a HTML5 Rich UI. I think it's definitely something they should look at implementing. As for a Dynamic website, they could create their own JavaScript API to interact with the current players details, or allow access to virtual Visa card payments.
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1 pointI just want to say my opinion on this. Most problems are in rare cases for most of these such things, but you will be able to change different parts but you could have your car for years before needing new brake pedals, car battery or exhaust repair/ replacements. I believe not all but most will not be necessary, however these will add in interesting scenarios and I am all for that. You have to refuel and depending on the car engine and other things, the car could eat your fuel quickly or slowly but Lorry's/ Trucks would use Diesal in which is better for longer distances but Petrol makes the car faster etc. Windows (IF) can get broken then you would have to go get your window repaired.
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1 pointWhat kind of animation? Cartoon ? Manga ? 3d animation ? Edit : @YaboyJax Finish. Random and stupid
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1 pointAs they would like to make it as realistic as possible, they really should implement an GPS system, if not already done. A GPS on your mobile, or maybe even a GPS in your car would play a big part of finding around on the map. I would be happy to use a GPS rather than opening the map and set a waypoint, just like GTA V. Too unrealistic..
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1 pointAlright, we need a release date, especially the people that bought $30+ packages, I see that the game is being "polished" right now, but without a guarantee, this could just lead to another long ass delay. I understand it doesn't take 2 days to make a perfect game and such, but this game has been in development for ages now. I speak for a lot of others when I say that the wait needs to end, and we need something.
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1 pointWow, what a month. It's been busy here at Asylum as usual, so let's get down to the interesting stuff! As expected, our current focus is on the Town Square so that we can get it out to you as soon as possible. We're finalising the interior of the library and art gallery (shared within one building) and adding polish to the environment. Once the clothing store interior is complete following that, the Town Square environment is ready to go. We'll continuously be adding more art after release though; specifically for house furnishings, decorations and clothing. In addition to the environment art, Miroslav (character artist) has been creating all sorts of hair assets which allow us to show hair appropriately when wearing a hat or helmet. This is a big task for him as it means making variations to match the hat options for each length of hair, but in the end it'll ensure your hair always looks as you'd expect when wearing headgear. Hair under a hat; work in progress Right next to the clothing shop you'll find a bicycle store where you can get a sneak preview of some of the bikes you'll be able to ride around in the full Identity release. We showed you a bicycle work in progress last blog post and now you can see the finished result of that below. This image will give you a rough idea of the detail level you'll see in Identity's vehicles. Ridable bicycle With more final systems coming online for the Town Square release, we now have functioning phones. Each player will start with a cellphone, although you'll be able to upgrade it with three mobile OS options available. The phone OS' each have a unique and interesting style. Characters also have a designated phone number assigned when they're created; you'll be able to get a custom number for a fee. These phones work just as you'd expect. You're able to dial up another player and speak with voice remotely. Businesses can even get a business line which, when called, will contact a member of that corporation who's online. Shot from an internal system test: advertising While the art of the billboard above isn't final, it gives you a very good idea of what you can expect in Identity for advertising. That's right, you can really publish messages around the world through billboards and other means. Corporations and those running for government office can purchase billboard space to help get their message out. You'll select a graphical template from a large list of options and then attach a brief message or other customization to make it your own. These billboards can also be moderated by the server operators. There are other similar advertising systems, too. For example digital road signs can be made to show custom messages by the current government. We can't wait to show you more of Identity, and we'll soon have that opportunity with the release of an overhauled website. Those current pledge packages are about to go away forever, and some of the rewards won't be available for purchase again after the new website changes. Also, follow us on our Twitch channel if you'd like to stop in and ask questions of the developers. On Tuesday, Wednesday and Thursday you'll find a few developers playing a random game from 4pm EST to 5pm EST. Ask any questions and they'll be happy to answer on stream. Catch some of Identity's developers hard at work and see how they make the magic happen: we'll be providing development streaming dates and times on Twitter, soon! -- John VanderZwet
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1 pointI just want to quote you on your first paragraph. The map that you're talking about is a little dated. They mentioned a while back that their map is going to be a little bigger than it originally was. One of their blog posts also counters their 1st map expansion, mentioning that they could fit 1000s of players on one island. You can read that blog post for more information. ^
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1 pointI hope the game actually features somesort of locking system (for the object) to stay on the trailer, not just hover in the air and clip through the vehicle as you drive off
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1 pointI know and it will be kinda fun to load up the truck and transport stuff from one side of the map to the other.
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1 pointHey Narc, The rewards will be a 1 time use on a official servers as they will be linked and so it will be activated on all official servers 1 time not 1 time per server but Only once. e.g. I get 2k only not 2k times on x servers. (Makes sense?) On private servers, you will only be able to activate the rewards 1 time per each different server because they are not linked together. back to official servers: If you decorate your apartment in server 1 and then want to start over on server 2, the edits you did on server 1 in the apartment will not carry over to server 2 and there for you have to re-do it.