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Showing most liked content on 07/01/2017 in Posts
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3 pointsIt is your opinion if you think they are scamming, but people asked for a development stream, they got them starting to do that and still some are un-happy. The more you push the more likely this game will be ruined. If you don't like the devs working at their own pace then you have that choice to refund, you also have the choice to be patient and wait or you have the choice to be impatient and complain making a "NMS" more predictable. They are not scamming us as well, they are refunding those people who ask for it. If you don't want a refund and you don't like the pace, I would go and occupy myself with other things instead of complaining to make the game turn rotten even when it is not the intent of doing that. I believe the devs are going as fast as they can, and they are trying to please us as much as possible and get so far with giving something what we ask for but then others don't like what was asked for by the majority. Yes we all want the video, yes it is taking too long for it, but we can put faith in the devs decision as I think they know what they are doing and they deserve to take their time as some don't get paid as they chose for the money to be spent on assets and more devs instead to create the game faster. Patience is all what is needed and I think if you are not happy with the things we get then I don't believe you will be as satisfied with just the video. The devs are trying, they are responding with giving more things shown, how much more can they do to keep most of it a surprise? I am sure many things but I am sure the devs have looked over most if not all of them.
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2 pointsHello @darkislight and welcome to the community, players will not be able to host their own dedicated Server. Also there will be no mod support for the game. The identity developers will chose hosting partners from all around the globe where you can rent a server. But you will be able to customize many server settings via a webinterface. As far as i know it will be very detailed.
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2 points
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2 pointsIt was the progress of the Library/ Gallery which was shown and also on the live stream, they said that they want to surprise us with things instead of give us everything and have nothing for us to not have seen. e.g. Showing us everything we are excited for means no more excitement for it. Yes a video will be out soon enough and we just have to wait for it which is the combat video.
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2 pointsGames delay all the time, it sucks but what you gonna do. i for sure cant wait to see the first draft.
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1 pointAre the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 30th November 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Crime & Punishment Gameplay: https://www.youtube.com/watch?v=GT2b4YvylI4 Character Creation + Quick Tour: https://www.youtube.com/watch?v=kctp79UE5sI Day/Night + Interiors + Interactions: https://www.youtube.com/watch?v=tNcJj4C_8ZE Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! New website has already been launched. Higher packages are likely going to be removed during Town Square release or later on. Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. System requirements are on Steam: https://store.steampowered.com/app/792990/Identity/ How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in.
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1 pointwhat are the main reasons you bought identity/ What are the features that interested you and made you click that PayPal button my answer= the freedom to be rich in different ways more freedom that one of the best games such as gta5 that will never be forgotten. Basically, I think that this game has the potential for me to do a lot of features that I wish I could do in other games
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1 pointI still find it so amusing that people want to continuously rant about all the things we're not seeing. Again, as I've stated in many of the rebuttals to all the stupid "the game is a scam" comments -- this team HAS developed a released add on before. Now while you're saying, oh it's just an add on, they didn't have to make the assets or anything for the game, just easy development work. No, it proves to us that they get things done. Now any of you can say that the game is a scam, and you never know -- that might be the case, but I highly doubt it. The developers have been really trying to give us what we want without spoiling the game at the same time. We've seen screenshots of in-game models, buildings, areas, vehicles -- and while I understand they're pretty old videos -- in-game footage. Now I think we'll be fine waiting until the supposed "Mid July - Early August" to see if it actually comes out. Now again I know that I'm going to get people sitting here like, "oh they're just gonna delay it again". If you've read the Dev Blog #007, you would have read that they state, they only have to finish the coffee building and clothes store and then they're just doing finishing touches and it's done. Now with a hard working team like Asylum, I doubt that will take much time. Let's just relax and see. TL;DR - Games coming out, we have info, stop your f*cking complaining and just be patient. Sorry if I offended anyone, I kinda don't care. All the complainers are beginning to get very tedious and annoying. Have a wonderful day, ~ SummitsEdge // Mob Mechanix Pres & Founder PS. I know this comment isn't going to stop people from complaining, but it sure does ease my nerves.
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1 pointThat guy was saying if someone wants to complain about waiting then they can complain about Star Citizen because that has had bigger delays after delays. Pretty much he is not complaining about Identity and the delays.
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1 pointthey keep working on the whole island and the other modules, they arent focusing on just town square thats why its taking so long. the devs are driving around shooting stuff up while we still wait for the social module. it will be very soon.
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1 point@jaylenclyde I think you quoted the wrong person as I know how hard it is and my post you quoted was telling the other guy what was shown.
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1 pointIf identity looked like this but worked on more and tweaked since the dam car to shinny and reflections are annoying lol It would be really cool i think but you have to remember not everyone has a high end system that would require the power to run a full map and everything else on it to this detail without it hitting some massive performance hit i think they would want to balance the graphics so most modern system could play the game.. now i would love to have police cars looking like GTA V with ELS in identity with high detail but arnt they just a small dev team ? i could dream haha 20 years ago i was a kid playing black and white game boys to the snes to the ps1 to the sega how far games have come in a short time from good old days of 007 golden eye, perfect dart all the ps1 classics i can't wait to see what another 20 years is going to do games will look insanely real and even better and will blow our minds lol
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1 pointalso, the 3d objects were hand modeled even the phone took forever. also since I'm a game developer from experience in unity and blender it would probably take me 5 years to make all the assets custom made in blender by myself for town square let along the game so don't hate this jizz is hard and they are making a lot of progress for such a heavy load on a small team luckily they are pros at this type of stuff and they have experience with this so they're going faster than they should. ps: im not trigger with you
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1 pointAS I DO AGREE, they did the gaming hour later on that day. the video was done around 1pm est
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1 pointSee thats the thing with people like you, they show you something interesting and give people what they've been asking for, yet here you are complaining. People like you will never be satisfied with anything. Be happy that instead of doing the gaming hour they took that and show some game development because thats what the people were asking for.
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1 pointYou also gotta remember that Gta 5 was probably finished somewhere around late 2012 but yea it definitely looks good
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1 pointI really hope there are a few jdm based cars in game. Rx7, Civic, silvia. A few others but I understand licensing is a huge factor and names ect will have to somehow be different to a minor degree.
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1 pointI really hope there are a few jdm based cars in game. Rx7, Civic, silvia. A few others but I understand licensing is a huge factor and names ect will have to somehow be different to a minor degree.
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1 pointThe Town Square module is delayed by 6 months and counting. This topic has been up before, and almost everybody agreed on one thing: That the developers have to publish anything they got, before this forum loses interest and the hype disappears. This first module should be the "social" one, and I feel like it will be veeery boring to watch the same 6 movies, doing karaoke, talking to people and going to the museum over and over again. I think the devs could keep people's interest in the first module by releasing anything now, and update it frequently. That way we as consumers would also have our say and opinion heard, to maybe influence the game. Just my opp
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1 pointHi and welcome to the forums! There's quite a few of us that are hyped for this game so you'll fit in perfectly with us